Difference between revisions of "Mega Buster"
(Added buster weapons category)
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Revision as of 17:02, 6 March 2021
|Artwork of Mega Man using the Super Mega Buster from Mega Man 5|
The Mega Buster (or Rock Buster, depending on localization) is Mega Man's signature default weapon. The Mega Buster can fire small singular projectiles that move in a straight line. He can have at max 3 projectiles on screen at a time. The Mega Buster also has the ability to be charged by holding down the fire button that, when released, will fire a more powerful charged shot that does more damage and pierces enemies that it defeats. This weapon has appeared in most classic Mega Man games. It is usually Mega Man's initial weapon before collecting other weapons. The Charge Shot has been a part of the Mega Buster's functionality since Mega Man 4, despite being absent in Mega Man 9 and Mega Man 10. However, Mega Man can charge his shots again in Mega Man 11.
- Mega Man 4 - The charged shot fired by Mega Man when he first upgraded his Mega Buster. The Charged Shot is slim and has a slight delay when fired. Mega Man will flicker green while charging. The height of a fully charged shot is approximately 1 tile high.
- Mega Man 5 - The charged shot fired by Mega Man using his Super Mega Buster. The Charged Shot is large and can hit enemies more easily. Mega Man will glow red then flicker black and blue while charging. The height of a fully charged shot is approximately 2 tiles high.
- Mega Man 6 - The charged shot fired by Mega Man using his Hyper Mega Buster. The Charged Shot is similar to the Mega Man 5 version with the same charge effects and similar appearance. However it is slightly smaller. The height of a fully charged shot is approximately 1.5 tiles high.
- The Mega Buster can only be used by Mega Man and is replaced with the Proto Buster, Bass Buster, or Roll Swing when the player character is switched to Proto Man, Bass or Roll respectively.
- In the Buster variants represented in Mega Man Maker as of 1.6.3, the Mega Man 4 Buster shot is the only one in its game of origin that could still be charged even when the player character suffered damage. In Mega Man Maker, however, none of the variants' charged shots are lost upon damage dealt to the player.
- In Mega Man V / Rockman World 5 for Gameboy, Mega Man's starting weapon is not the Mega Buster, it is instead replaced with a new starting weapon, the Mega Arm. This is one of the rare few instances in a traditional Mega Man game where Mega Man does not use the Mega Buster in main gameplay. The Mega Arm currently does not exist in Mega Man Maker.