Difference between pages "Met" and "Skull Barrier"

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'''Metalls''' (or '''Mets''' being their nickname, and ''Helmet'' being their name in ''Mega Man'' for Game Gear) are one of the most common types of enemies represented in ''[[Mega Man Maker]]''. They are robots with a cephalotorax structure and sometimes two legs. Most forms of Met rely on staying under their helmets, protected from all non-piercing weapons, while occasionally making themselves vulnerable to attack. As a trade-off, Metalls often suffer from low damage output and a lack of health.
{{Template:Asset
 
|name=[[File:SkullBarrierIcon.png|left]] Skull Barrier [[File:SkullBarrierIcon.png|right]]
As of version 1.7.5, seven Met variants are included in Mega Man Maker to use in levels: the original Met, the Neo Met, the Train Met, the Metall Cannon, the Fire Met, the Numetall, and the Neo Heli Metall.
|image=[[File:SkullBarrier.png|250px]]
 
|caption=Artwork for the Skull Barrier in ''[[Mega Man 4]]''
==Variants==
|description=Protects you from spikes... until you get hit.
 
|damage=3
===Met===
|game=''[[Mega Man 4]]''
{{Asset
|appears=''[[Mega Man III]]''
|name=Met
|image=[[File:Met.png|250px]]
|caption=Official artwork of a Met from ''Mega Man 1''
|description=Hides under a reflective helmet. Get too close and it will shoot at you.
|category=[[Enemies]]
|game=''[[Mega Man 1]]''
|appears=''[[Mega Man: Dr. Wily's Revenge]]''<br>''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]''
|damage=1 (contact damage)<br>2 (projectiles)
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
The '''Met''' is the first version of the Met in the Mega Man series, appearing in Guts Man's stage in ''[[Mega Man 1]]''. It was originally created as an industrial robot for nondescript purposes.
 
This version of the enemy is stationary, as it has no legs, and it is a template for the behavior of most Mets of posterior games. If the player character is four tiles near or less, the Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, the Met's bullets deal more damage than contact damage. It will turn around so it can face the player.
 
In ''[[Mega Man Powered Up]]'', Mets could be flipped with a [[Proto Buster|Proto Strike]], a second level [[Charge Shot]], detonating a [[Hyper Bomb]] next to them, or a surfed [[Oil Slider]]. However, this behavior does not exist in ''Mega Man Maker''.
{{clr}}
===Neo Met===
{{Asset
|name=Neo Met
|image=[[File:NeoMet.png]]
|caption=Official artwork of a Neo Met from ''Mega Man 2''
|description=Hides under a reflective helmet. Runs after attacking the player.
|category=[[Enemies]]
|game=''[[Mega Man 2]]''
|damage=2
|version=[[1.0.0]]
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
The '''Neo Met''' is an upgraded version of the standard Met, now featuring feet and the ability to walk. This enemy was introduced in ''[[Mega Man 2]]'' and appeared in Crash Man's stage and the third Wily Stage.
'''Skull Barrier''' is [[Skull Man]]'s signature weapon, originating from ''[[Mega Man 4]]'' and reappearing in ''[[Mega Man: III]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].
 
It shoots in the same way as the Met, but with larger bullets that deal more damage. It walks after shooting and then hides in its helmet again. If it is not shooting or moving, it turns around to face the player.
{{clr}}
===Train Met===
{{Asset
|name=Train Met
|image=[[File:TrainMet.png|250px]]
|caption=Artwork of the Train Met from ''[[Mega Man 5]]''
|description=Chugs along until you get close, at which point it shoots and becomes vulnerable.
|category=[[Enemies]]
|game=''[[Mega Man 5]]''
|damage=4 (contact)<br>2 (projectile)
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
The '''Train Met''' is a Met variant that originates from ''[[Mega Man 5]]''. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.
{{clr}}
===Metall Cannon===
{{Asset
|name=Metall Cannon
|image=[[File:MetallCannon.png|250px]]
|caption=Official artwork of a Metall Cannon from ''[[Mega Man 5]]''
|category=[[Enemies]]
|game=''[[Mega Man 5]]''
|damage=4 (contact damage and projectile)
|version=[[1.3.0]]
|programmer=[[WreckingPrograms]]
}}
The '''Metall Cannon''' is a variant of the Met from ''[[Mega Man 5]]'' that appears in [[Napalm Man]]'s stage, Dark Man 2 and 3, and the first stage of Wily's fortress. It is a stationery enemy that only becomes active once the player approaches it. Once it is active, it will raise its cannon and fire a large ball projectile at the player that can be destroyed or turned into [[Concrete Shot| Concrete]] blocks. If the player is on the opposite side of it once it raises itself up, it will turn itself to face them and fire.
 
Its initial direction can be set in the [[Level Builder]].
{{clr}}
===Fire Met===
{{Asset
|name=Fire Met
|image=[[File:Fire Met.png|250px]]
|caption=Fire Met's artwork by Foseker
|category=[[Enemies]]
|game=''[[Mega Man 8]]''
|damage=2
|version=[[1.5.0]]
|programmer=[[WreckingPrograms]]
|spriter=[[Schmiddi]]
}}
The '''Fire Met''' is a variant with a flame in its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Because of its AI, it is often used as an enemy [[Escort]]. Its initial direction can be set in the Level Builder.
 
Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.
 
Fire Met can interact with:
* [[Chill block]]
* [[Blizard Barrier]]
* [[Oil]]
* [[TNT Block]]
* [[Hot Plates]]
{{clr}}
 
===Numetall===
{{Asset
|name=Numetall
|image=
|caption=
|category=[[Enemies]]
|game=''[[Mega Man 10]]''
|damage=2
|version=[[1.6.0]]
|programmer=[[WreckingPrograms]]
}}
 
'''Numetall''' is a slug metal that looks like the original immobile variant of the Met. It appears in [[Pump Man]]'s stage in ''[[Mega Man 10]]''.
 
This version crawls to the floor or the ceiling. If the player shoots, it may protect itself.  


It shoots slugs that do not damage the player, but make them become slippery temporarily. They are three and go in the same trajectory of the Met and Neo Met's bullets. However, unlike ''Mega Man 10'', using projectiles against the slug do not undo the effect.
When activated, the user is surrounded by a shield of skulls than can nullify one projectile or damage an enemy once before dissipating. It also possesses the ability to make its wielder immune to instant-death [[spikes]], [[Sheep Spike]]s, [[Spike Platform]]s and ignited [[Oil]] as long as it's active. Unlike most shield weapons, Skull Barrier cannot be thrown forward. Regarding [[bosses]], [[Wood Man]]'s Leaf Shield, [[Plant Man]]'s Plant Barrier, [[Grenade Man]]'s Flash Bomb and falling debris, and [[Astro Man]]'s Astro Crush are the only projectiles that cannot be nullified.
 
{{clr}}
 
===Neo Heli Metall===
{{Asset
|name=Neo Heli Metall
|image=[[File:NeoHeliMetall.PNG]]
|caption=A Neo Heli Metall in ''[[Mega Man Maker]]''.
|category=[[Enemies]]
|game=''[[Mega Man 10]]''
|damage=2 (contact and projectiles)
|version=[[1.7.0]]
|programmer=[[WreckingPrograms]]
}}
Neo Heli Metall is a flying Met variant from ''[[Mega Man 10]]''. They hover in place and remain inside their helmets, occasionally revealing themselves and attacking. They appear in Nitro Man's stage, Wily Castle 3 and Special Stage 2. They also appear in Hard Mode in Wily Castle 2.


The direction they move in can be set in the [[Level Builder]].
[[Category:Weapons]]
[[Category:Enemies]]

Revision as of 19:35, 23 June 2022

SkullBarrierIcon.png
Skull Barrier
SkullBarrierIcon.png
SkullBarrier.png
Artwork for the Skull Barrier in Mega Man 4
Information
Game information
Description: Protects you from spikes... until you get hit.
Damage: 3
Added in version: 1.0.0
Series information
Game of origin: Mega Man 4
Other appearances: Mega Man III
Development
Programmer(s): WreckingPrograms

Skull Barrier is Skull Man's signature weapon, originating from Mega Man 4 and reappearing in Mega Man: III. It is featured in Mega Man Maker as of version 1.0.0.

When activated, the user is surrounded by a shield of skulls than can nullify one projectile or damage an enemy once before dissipating. It also possesses the ability to make its wielder immune to instant-death spikes, Sheep Spikes, Spike Platforms and ignited Oil as long as it's active. Unlike most shield weapons, Skull Barrier cannot be thrown forward. Regarding bosses, Wood Man's Leaf Shield, Plant Man's Plant Barrier, Grenade Man's Flash Bomb and falling debris, and Astro Man's Astro Crush are the only projectiles that cannot be nullified.