Difference between revisions of "Mega Man 10"

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[[File:Megaman10cover.jpg|frame|Mega Man 10 Coverart]]
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[[File:Mm10_box_1.jpg|frame|The original cover art for Mega Man 10. Note that Bass is not present.]]
Mega Man 10 (Rockman 10: Uchū kara no Kyōi!! in Japan) is the tenth game of the Megaman Franchise (released for Xbox Live Accept on March 31, 2010 for WiiWare March 1, 2010 and PlayStation Network March 11, 2010) Megaman 10 as well as Megaman 9 also used the NES 8-Bits Style, [[Mega Man]] in this game cannot charge the Mega Buster or slide (Like in Mega Man 9), and in addition to Mega Man, it is possible to play with [[Proto Man]] (who also has the same abilities as the Megaman 9) and [[Bass]] is available as DLC, Bass can shoot in 7 directions, as he does in Mega Man & Bass, but in this game he cannot do the Double Jump.
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'''Mega Man 10''' (Rockman 10: Threat from Outer Space!! in Japan) is the tenth numbered installment in the classic Mega Man series. It was released for WiiWare on March 1, 2010, and was later ported to PlayStation Network on March 11 and Xbox Live Arcade on March 31 that same year. Like ''[[Mega Man 9]]'', this game uses NES-style graphics and sounds, and Mega Man cannot slide or charge his [[Mega Buster]]. In addition to Mega Man, [[Proto Man]] is once again playable, using his playstyle from ''Mega Man 9'', and [[Bass]] is available as DLC. Bass can shoot in 7 directions, as he could in ''[[Mega Man & Bass]]'', but cannot double jump.
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[[File:Megaman10cover.jpg|frame|The updated cover art, featuring Bass.]]
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== In [[Mega Man Maker]] ==
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The earliest concept introduced was the version of the Quick Weapon change, in which the icon of the weapon appears over the player character. Alongside ''Mega Man & Bass'', this game had the main elements of Bass' gameplay, which were taken when Bass was added as a playable character in [[1.3.0]].
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[[1.6.0]] is focused on bringing features from this game alongside features from ''[[Mega Man 11]]''.
  
== In [[Mega Man Maker]] ==
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===Bosses===
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*[[Sheep Man]]
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===Enemies===
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*[[Cargou Q]]
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*[[Kaona Geeno]]
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*[[Pointan]]
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*[[Sola 0]]
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*[[Oshitsu Osarettsu]]
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*[[Met|Numetall]]
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*[[Merserker]]
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*[[Bari III]]
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*Bari III (Body)
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*[[Mecha Pitchan]]
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*[[Searchy]]
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===Weapons===
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<!--Do not list the Mega Man Killer weapons here, since they are from the respective Game Boy games-->
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*[[Thunder Wool]]
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*[[Commando Bomb]]
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*[[Water Shield]]
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*[[Wheel Cutter]]
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===Level objects===
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*[[Sheep Block]]
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*[[Sheep Block|Sheep Spike]]
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*[[Ice Block]]
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*[[Moving Elevator]]
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*[[Moving Elevator]] Vertical Stop
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===Tilesets===
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*Blade Tile
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*Blade Tile 2
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*Commando Tile
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*Pump Tile
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*Nitro Tile
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*Wily 4 Tile
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*Wily 5 Tile
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===Backgrounds===
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*Blade BG
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*Strike BG
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*Strike BG 2
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*Nitro BG
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*Nitro BG 2
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*Wily 2 BG
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*Wily 5 BG
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*Wily 5 BG 2
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*Endless BG
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===Other===
  
Prior to [[1.5.0]], Bass was the only Mega Man 10 feature used in Mega Man Maker, Mega Man Maker's Bass sprites are the same as the Mega Man 10 Bass sprites. Since ''Mega Man 10'' does not have double jump, ''Mega Man Maker'' made the double jump optional and disabled by default.
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*Mega Man, Proto Man and Bass are playable characters there and in this game.
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*[[Pointan]] also fulfills the role of the mouse cursor for ''Mega Man Maker'', and its presence is a running gag in the trailer of each update.
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*While the quick weapon change was introduced in ''[[Mega Man 7]]'', ''Mega Man Maker'' used the tweaks of ''Mega Man 10'' about this element. The icon appears over the character and it is possible to switch to utilities.
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*Bass's sprites in ''Mega Man Maker'' were taken from this game. Also, since Bass could not double jump in Mega Man 10, Mega Man Maker made the double jump optional and disabled it by default.
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*In the Treble Boost, Treble's behavior before fusing with Bass is taken from ''Mega Man 10'', where he behaves similarly to Rush: Treble will appear and will leave if Bass does not fuse with him.
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*Proto Man's [[Proto Shield]] takes its hitbox and size from this game rather than from ''Mega Man 9''. In ''Mega Man 10'', the Proto Shield is bigger than in ''Mega Man 9'' so Proto Man can take more advantage of the attack reflections.
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*Proto Man not having double knockback comes from this game, which removed this concept from Proto Man's gameplay.
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*The Mega Man Killer weapons were implemented along the Mega Man 10 features since they reappeared here.
  
WreckingPrograms has expressed an interest in adding more Mega Man 10 content in the future.
 
 
[[Category:Official games]]
 
[[Category:Official games]]

Latest revision as of 20:49, 25 February 2020

The original cover art for Mega Man 10. Note that Bass is not present.

Mega Man 10 (Rockman 10: Threat from Outer Space!! in Japan) is the tenth numbered installment in the classic Mega Man series. It was released for WiiWare on March 1, 2010, and was later ported to PlayStation Network on March 11 and Xbox Live Arcade on March 31 that same year. Like Mega Man 9, this game uses NES-style graphics and sounds, and Mega Man cannot slide or charge his Mega Buster. In addition to Mega Man, Proto Man is once again playable, using his playstyle from Mega Man 9, and Bass is available as DLC. Bass can shoot in 7 directions, as he could in Mega Man & Bass, but cannot double jump.

The updated cover art, featuring Bass.

In Mega Man Maker

The earliest concept introduced was the version of the Quick Weapon change, in which the icon of the weapon appears over the player character. Alongside Mega Man & Bass, this game had the main elements of Bass' gameplay, which were taken when Bass was added as a playable character in 1.3.0.

1.6.0 is focused on bringing features from this game alongside features from Mega Man 11.

Bosses

Enemies

Weapons

Level objects

Tilesets

  • Blade Tile
  • Blade Tile 2
  • Commando Tile
  • Pump Tile
  • Nitro Tile
  • Wily 4 Tile
  • Wily 5 Tile

Backgrounds

  • Blade BG
  • Strike BG
  • Strike BG 2
  • Nitro BG
  • Nitro BG 2
  • Wily 2 BG
  • Wily 5 BG
  • Wily 5 BG 2
  • Endless BG

Other

  • Mega Man, Proto Man and Bass are playable characters there and in this game.
  • Pointan also fulfills the role of the mouse cursor for Mega Man Maker, and its presence is a running gag in the trailer of each update.
  • While the quick weapon change was introduced in Mega Man 7, Mega Man Maker used the tweaks of Mega Man 10 about this element. The icon appears over the character and it is possible to switch to utilities.
  • Bass's sprites in Mega Man Maker were taken from this game. Also, since Bass could not double jump in Mega Man 10, Mega Man Maker made the double jump optional and disabled it by default.
  • In the Treble Boost, Treble's behavior before fusing with Bass is taken from Mega Man 10, where he behaves similarly to Rush: Treble will appear and will leave if Bass does not fuse with him.
  • Proto Man's Proto Shield takes its hitbox and size from this game rather than from Mega Man 9. In Mega Man 10, the Proto Shield is bigger than in Mega Man 9 so Proto Man can take more advantage of the attack reflections.
  • Proto Man not having double knockback comes from this game, which removed this concept from Proto Man's gameplay.
  • The Mega Man Killer weapons were implemented along the Mega Man 10 features since they reappeared here.