Difference between pages "Wanaan" and "Water Fall Spawner"

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(Created page with " Wanaan is an enemy trap robot that first appeared in Hard Man's stage in Mega Man 3. Wanaan reappeared in Hard Man's stage in Mega Man II as well as in Wily Wars. Wanaan was added to Mega Man Maker in version 1.2.0. Wanaan hides in Wanaan Pipes that can be placed in the Editor. Once ingame if a player steps on a Wannan Pipe this enemy will almost instantly pop out attempting to snap the player in it's jaws and then immediately retreat back in...")
 
(Created page with " '''Water Fall Spawner''' is a Level Object added to Mega Man Maker in version 1.8.0 and hails from the Gameboy game Mega Man V. Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether the water fall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning water fall, a warning of it's locati...")
 
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Wanaan is an enemy trap robot that first appeared in [[Hard Man]]'s stage in [[Mega Man 3]].  Wanaan reappeared in Hard Man's stage in [[Mega Man II]] as well as in [[Wily Wars]].  Wanaan was added to [[Mega Man Maker]] in version [[1.2.0]].
'''Water Fall Spawner''' is a [[Level Objects|Level Object]] added to [[Mega Man Maker]] in version [[1.8.0]] and hails from the Gameboy game [[Mega Man V]].


Wanaan hides in Wanaan Pipes that can be placed in the Editor.  Once ingame if a player steps on a Wannan Pipe this enemy will almost instantly pop out attempting to snap the player in it's jaws and then immediately retreat back into it's pipe.  The sudden attacks of Wanaan prompt players to keep moving to avoid being hit.  While invulnerable to most weapons Wanaan in Mega Man Maker is weak to [[Mega Man 10]] [[Ballade Cracker]] and [[Mega Man 11]] [[Scramble Thunder]] whenever it pops out of it's pipe.  If destroyed another Wanaan will appear if the player steps on the Wanaan Pipe again.
Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether
the water fall is intermittently spawning or constantly presentAfter the initial burst of an intermittently spawning water fall, a warning of it's location
is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).


When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid.  If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit.  Jumping into the water falls will hinder jump height, while alternatively jumping into an ''upwards'' traveling water fall(?) can give the player ''extra'' jump height allowing for using it to reach higher places a normal jump would not.


Wanaan strongly resembles the [[Mega Man 8]] [[Enemies|enemy]] [[Crunchran]] in appearance and behavior.


==Interactions==
The water falls created by Water Fall Spawner can dilute [[Mega Man 11]]'s [[Chemical Solution]] Object making it safe for the player to enter, extinguish ignited [[Oil]] or temporarily disable [[Napalm Fire]].


==Gallery==
[[File:Waterfallspawner.gif|thumb]]


{{MMV}}


 
[[Category:Level objects]] [[Category:Mega Man V Assets]]
 
 
{{MM3}}
{{MMII}}
[[Category:Level objects]] [[Category:Mega Man 3 Assets]]

Revision as of 22:29, 12 August 2023

Water Fall Spawner is a Level Object added to Mega Man Maker in version 1.8.0 and hails from the Gameboy game Mega Man V.

Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether the water fall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning water fall, a warning of it's location is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).

When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid. If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into the water falls will hinder jump height, while alternatively jumping into an upwards traveling water fall(?) can give the player extra jump height allowing for using it to reach higher places a normal jump would not.


Interactions

The water falls created by Water Fall Spawner can dilute Mega Man 11's Chemical Solution Object making it safe for the player to enter, extinguish ignited Oil or temporarily disable Napalm Fire.

Gallery

Waterfallspawner.gif
Mega Man V
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