Difference between pages "1.8.4" and "Quick Boomerang"

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{{stub}}
{{Template:Asset
|name=[[File:QuickBoomerangIcon.png|left]] Quick Boomerang [[File:QuickBoomerangIcon.png|right]]
|image=[[File:QuickBoomerang.png|250px]]
|caption=Artwork for the Quick Boomerang in ''[[Mega Man 2]]''
|description=Boomerang, a quick one at that! Hold for rapid-fire.
|damage=1
|game=''[[Mega Man 2]]''
|appears=''[[Mega Man: Dr. Wily's Revenge]]''
''[[Mega Man: The Wily Wars]]''
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
Quick Boomerang is [[Quick Man]]'s signature weapon, originating from ''[[Mega Man 2]]'' and reappearing in ''[[Mega Man: Dr. Wily's Revenge]]'' and ''[[Mega Man: The Wily Wars]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].


'''1.8.4''' is a minor update that added missing assets intended for 1.8.0 that were postponed due to bugs. It added lava, more shadow skins, water hovers and tiles and backgrounds from various games.
It shoots small boomerangs that follow a short loop 5 tiles outward before returning to the user. Up to 4 boomerangs can be onscreen at once, and holding the attack key enables rapid-firing up to 3 boomerangs. It will not despawn if it destroys an enemy, but it will upon breaking a destructible object. Quick Boomerang can damage all members of the [[Spine]] family, and is also capable of defeating the otherwise indestructible [[Big Fish]], a trait it shares with [[Crash Bomber]].


This update marked the final update for [[Goldstorm]] as co-project leader before his retirement.
==Tutorial==


==New features==
[https://www.youtube.com/shorts/AHF6C3ikgao Quick Boomerang]


==Trivia==
* Quick Boomerang being able to defeat Big Fish was originally a bug in ''Mega Man 2'', as it was capable of damaging every enemy regardless of immunities. This was fixed in ''Mega Man: The Wily Wars''.
* It has the highest energy capacity of all weapons, being able to be used 224 times with a full gauge. It shares this trait with [[Screw Crusher]].
* In ''Mega Man 2'', deflected Quick Boomerangs fall downward off the screen. This was changed in ''Mega Man Maker'' to fly off towards the top corner of the screen like most weapons.


===Backgrounds===
*Cut BG (PU) (Alt)
*Time BG 2
*Wood BG (alt) (MM2)
* Charge BG (alt) (MM5)
*Mr X 2 BG 2 (alt) (MM6)
*Wily 2 BG 3 (MM11)
*Wily 2 BG 4 (MM11)
*Wily 2 BG 5 (MM11)
*Intro BG 6 (MM&B)
*Cold BG 4 (alt)
*Dynamo BG 5 (alt)
*Magic BG 8
*Magic BG 9
*Astro BG 6 (alt) (MM&B)
*King 1 BG 3
*King 3 BG 2 (alt)
*king 3 Tengu BG 2 (alt)
*King 3 Burner 3 BG
* Wily II BG 2  (GBII)
*Wily II BG 2 (alt) (GBII)


===Enemies===
{{v1.0}}
*[[Feeber]]
{{MM2}}
*Kamikamin (Enemy)
{{MMDWR}}
 
[[Category:Weapons]] [[Category:Mega Man 2 Assets]]
===Level Objects===
*Gravity Field
*Gravity Indicator
*Magnet Well
*Kamikamin (chest)
*Water Hover
*Lava Hover
*Lava Hover Saver
*Dropper
*Dropper Conduit (Middle)
*Dropper Conduit (Top)
*Junk Dropper
*Junk Dropper Conduit (Middle)
*Junk Dropper Conduit (Top)
*PU Block
*MM3 Trash Block
*MM11 Brick Block
*MM11 Breakable block
*GB 3 Trash Block
*GB 5 Can
 
===Ladder===
*Search Ladder 3
*Dive Ladder GB (GB III)
 
===Lava===
*Fire Lava
*Heat Lava
*Shadow Lava
*Junk Lava
*Sword Lava
*Magma Lava
*Solar Lava
*King Lava
 
===Shadow===
*Full Shadow
*Corner Shadow (inner)
*Corner Shadow (outer)
*Wall Shadow
 
===Spikes===
*Dive Spike (alt 2) (MM4)
*Grenade Spike 2
*Tundra Spike 2
*Impact Spike 2
*Acid Spike (alt )
*Acid Spike (alt 2)
*Acid Spike (alt 3)
*Acid Spike 2 (alt)
*Acid Spike 2 (alt 2)
*Acid Spike 2 (alt 3)
*Crystal Spike GB (alt 2) (GB IV)
*Crystal Spike GB (alt 3) (GB IV)
 
===Tiles===
*Wily 1 Tile (alt) (MM1)
*Wily 1 Tile (alt 2) (MM1)
*Air Tile (alt) (MM2)
*Bubble Tile 2(MM2)
*Bubble Tile 2 (alt) (MM2)
*Crash Tile 3 (MM2)
*Wily 1 Tile 5  (MM2)
*Wily 3  Tile 2 (MM2)
*Wily 6 Tile (alt) (MM2)
*Needle Tile 4 (MM3)
*Wily 5 tile 2 (MM3)
*Wily 6 tile 2 (MM3)
*Skull Tile (alt) (MM4)
*Toad Tile 5 (MM4)
*Toad Tile 5 (alt) (MM4)
*Cossack 1 Tile (alt)
*Cossack 1 Tile 4
*Wily 3 Tile (alt) (MM4)
*Stone Tile 5 (MM5)
*Charge Tile (alt) (MM5)
*Dark 1 Tile 3 (alt 2)
*Blizzard Tile 4
*Blizzard Tile 4 (alt)
*Wind Tile (alt)
*Centaur Tile 4
*Centaur Tile 4 (alt)
*Yamato Tile 8
*Yamato Tile 8 (alt 1)
*Yamato Tile 8 (alt 2)
*Yamato Tile 8 (alt 3)
*MR x 1 Tile 3 (alt)
*MR X 1 Tile 7
*MR x 2 Tile 2 (alt)
*MR X 3 Tile 2 (alt)
*Shade Tile (alt)
*Shade Tile 3 (alt)
*Wily 2 Tile (alt) (MM7)
*Wily 4 Tile (alt) (MM7)
*Wily tile 1 (alt) (MM7)
*Astro Tile (alt) (MM8)
*Frost Tile 2
*Tornado Tile (alt)
*Splash Tile 2
*Ballade tile 3 (MM10)
*Punk tile 5 (MM10)
*Punk tile 6 (MM10)
*Endless Tile 17 (alt) (MM10)
*Wood tile 2 GB (GB II)
*Wood tile 2 GB (alt) (GB II)
*Metal Tile 4 GB (GB II)
*Metal Tile 4 GB (alt) (GB II)
*Wily II GB tile 3 (alt) (GB II)
*Wily II GB Tile 4 (alt) (GB II)
*Spark Tile 2 (GB III)
*Shadow Tile 2 (GB III)
*Shadow Tile 3 (GB III)
*Bright  Tile 2 (GB IV)
*Pharaoh Tile 2 (GB IV)
*Toad Tile GB (alt) (GB IV)
*Intro V Tile (GB V)
*Intro V Tile (alt) (GB V)
*Uranus Tile (alt)
*Sunstar Tile
*Sunstar Tile 2
*Intro Tile 6 (MM&B)
*Intro Tile 6 (alt) (MM&B)
*Magic Tile 6
*Cold Tile 2 (alt)
*Cold Tile 2 (alt 2)
*Cold Tile 2 (alt 3)
*Burner tile 3 (alt)
*Burner Tile 5
*Astro Tile 11 (MM&B)
*Astro Tile 12 (MM&B)
*King 2 Tile (alt)
*King 2 Tile (alt 2)
*King 2 Tile 3 (alt)
*King 2 Tile 3 (alt 2)
*King 2 Tile 3
*King 2 Tile 4
 
== 1.8.4.1 ==
=== Changes ===
*Ice Wall can now activate Astro Buttons on walls.
*Blast Man second part of its intro now will check if there's a ground below before continuing to go down to prevent self destruction in a pit or lava.
 
=== Fixed Bugs ===
*Teleporters placed in early versions of the game can make ladders stop working after teleporting.
*You sometimes cannot enter Teleporters that are slightly off-screen.
*MM11 Breakable Block's description contains a typo.
*Battan tries its best to lift MM11 Brick Blocks, but isn't strong enough and ends up clipping into the ground.
*The game crashes when using Danger Wrap on Kamikamin Chest.
*When using Break Dash, boss intros do not lock the player's movement.
*Cold Man may crash the game while fighting him.
*Undergoing a screen transition after being grabbed by Kamikamin Chest may make the player invincible.
*Rain at level 5 is as strong as Rain previously was at level 4.
*Cossack 1 Tile and Cossack 1 Tile 2's slippery collision have been inverted.
*Old Ice Blocks can no longer be broken by Fuse Lasers.
*After using Charge Kick, the player may be invulnerable to spikes.
*Lava Hover Saver ignores enemies and projectiles when they are touching another floor.
*Lava Hover Saver may crash the game when attempting to save certain projectiles.
*When using Fan, the player doesn't die from spikes on the ceiling.
*Stacking two Lighter Push Blocks on top of lava and then jumping on them crashes the game.
*Gravity Fields projections don't stop at sections when length is set manually.
*Water and Lava Hovers may end up pushing other objects into the ceiling when going up.
*Black part of Gravity Fields sometimes draws above other objects.
*Bubble Lead and Wind Storm do not properly break destructible boxes from spawners or when placed manually in the editor.
*Spike takes priority when standing both on spike and any other solid, top solid or platforms.
*Game crashes when landing on a spike while in contact with a Stone Man Platform.
*When standing on the slowest conveyor configuration, the player cannot be crushed by push blocks pushing him against a wall.
*Boobeam Traps can shoot the player even when out of the section.
*Boobeam Traps shoot timer can be desync with other boobeam traps when they are against a section edge.
*Boobeam Rails speed option 1 and 3 are the same as option 2 and 4.
*Boobeam Traps may not be counted as boss properly when there is a controller.
*Instant Waterfalls don't properly create solid inside tiles while passing through them.
*Using the Cut tool on lava may end up locking certain tiles from placing objects on it.
*Kamikamin Chest when being destroyed sometimes does not play a sound effect in certain conditions.
*Junk Blocks only destroy on directly placed solids.
*Junk Droppers are not working properly when between two sections.
*Bounce Man uses speedgear, the Lava Hover Saver can't properly save Bounce Man.
*Concrete Shot can be used where the lava used to be after being frozen.
*Purple Moving Cog is not working properly.
*Bosses may die in lava before finishing its intro.
*Enemies and Bosses can sometimes be heard dying in lava offscreen or offsection.
*The player may die in lava when getting out of a teleporter when the exit is above the lava.
*Lava animation sometimes doesn't sync properly with its own pool when unfreeze.
*Lava sometimes disappears when passing through a boss door.
*Fan doesn't stop lava in play, but does in builder.
*Magnet may not be solid after a transition.
*MM11 Block breaks too easily when on ground.
*Rain doesn't work properly where the screen above is a section connected.
*Search Snake doesn't ignore ladders like it used to be.
*Ice Walls sometimes crushes enemies and bosses instead of just damaging them.
*New Destructibles Blocks were not exploding on contact with bombs when the explosion came from the top.
*In online rooms, moving an object causes a crash.
*Ice Wall doesn't properly despawn when taking a Boss Door or after a transition.
*Conveyors layers are not the same from one conveyor to another.
*Instant Quick Laser Beams shouldn't fill the entire length after being blocked on the base.
*Hovers stays connected to the player or the enemy when it is below it.
*Hovers don't properly move other objects on top of it aside from the object that controls it.
*Fire Wall Modifier in the menu is the wrong icon.
 
[[Category:Version history]]

Latest revision as of 13:55, 1 November 2023

QuickBoomerangIcon.png
Quick Boomerang
QuickBoomerangIcon.png
QuickBoomerang.png
Artwork for the Quick Boomerang in Mega Man 2
Information
Game information
Description: Boomerang, a quick one at that! Hold for rapid-fire.
Damage: 1
Added in version: 1.0.0
Series information
Game of origin: Mega Man 2
Other appearances: Mega Man: Dr. Wily's Revenge

Mega Man: The Wily Wars

Development
Programmer(s): WreckingPrograms

Quick Boomerang is Quick Man's signature weapon, originating from Mega Man 2 and reappearing in Mega Man: Dr. Wily's Revenge and Mega Man: The Wily Wars. It is featured in Mega Man Maker as of version 1.0.0.

It shoots small boomerangs that follow a short loop 5 tiles outward before returning to the user. Up to 4 boomerangs can be onscreen at once, and holding the attack key enables rapid-firing up to 3 boomerangs. It will not despawn if it destroys an enemy, but it will upon breaking a destructible object. Quick Boomerang can damage all members of the Spine family, and is also capable of defeating the otherwise indestructible Big Fish, a trait it shares with Crash Bomber.

Tutorial

Quick Boomerang

Trivia

  • Quick Boomerang being able to defeat Big Fish was originally a bug in Mega Man 2, as it was capable of damaging every enemy regardless of immunities. This was fixed in Mega Man: The Wily Wars.
  • It has the highest energy capacity of all weapons, being able to be used 224 times with a full gauge. It shares this trait with Screw Crusher.
  • In Mega Man 2, deflected Quick Boomerangs fall downward off the screen. This was changed in Mega Man Maker to fly off towards the top corner of the screen like most weapons.


Version 1.0
Characters
Mega Man
Bosses
Cut ManBomb ManCrash ManMetal ManSpark ManTop ManToad ManPharaoh ManStone ManNapalm ManKnight ManPlant ManEnergy ElementParty Ball
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeFootholderNeo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadPeterchyPottonHammer JoeMechakkeroPoleNew ShotmanSkeleton JoeTogeheroShield Attacker (MM4)Super Ball Machine Jr.SkullmetTaketentoGachapponTrain MetCrystal JoeNew Shield AttackerPukapellyLyricKoukerBitterColtonShield Attacker GTRFire TellyAu-AuBen KCannopellerTwin Roader
Unused
CaricarryPetit Devil
1.0.9
Croaker
Weapons
Mega BusterRolling CutterFire StormThunder BeamQuick BoomerangCrash BomberMetal BladeSearch SnakeTop SpinMagnet MissileSkull BarrierFlash StopperPharaoh ShotGravity HoldStar CrashCharge KickWind StormSilver TomahawkPlant BarrierRush CoilRush JetMagnet BeamShineNado0Nothing
1.0.9
Perfect Freeze
Level Objects & Pickups
CheckpointWaterYoku BlockCount BombTeleporterWeapon BlockWeapon BarrierFire BeamElec BeamConveyor BeltForce BeamLift PlatformDrop PlatformDust BlockCossack PlatformFalling PlatformRotating PlatformSpringFlip PlatformLarge HealthSmall HealthLarge Weapon EnergySmall Weapon EnergyLifeE-TankM-Tank
Major Patches
1.0.01.0.11.0.21.0.31.0.41.0.9

Mega Man 2
Weapons Mega BusterBubble LeadAir ShooterQuick BoomerangLeaf ShieldCrash BomberTime StopperMetal BladeAtomic FireItem-1Item-2Item-3
Enemies Neo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadBlockyPierobotCroakerCrabbotFly BoyFan FiendShrinkPipiMoleScwormAtomic ChickenBig FishSniper ArmorHot DogLantern Fish
Level Objects Conveyor BeltForce BeamPressCrash LiftAcid Drop
Bosses Bubble ManQuick ManWood ManCrash ManMetal ManBoobeam Trap
Other Pages TilesetsBackgroundsMusic


Mega Man: Dr. Wily's Revenge
Weapons
Mega BusterRolling CutterIce SlasherFire StormThunder BeamBubble LeadQuick BoomerangTime StopperAtomic FireMirror Buster
Enemies
MetOctopus BatteryScrew BomberBig EyeTackle FireHotheadPipiMoleScwormCutting Wheel
Level Objects
Super CutterMelting Snow BlockIcicle
Bosses
Cut ManIce ManFire ManBubble ManQuick ManEnker
Other Pages
TilesetsBackgroundsMusic