Difference between pages "Bosses" and "Astro Man"

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'''Bosses''' are a category of placeable [[Assets|objects]] in ''[[Mega Man Maker]]''. They are one out of three ways the player can beat the stage (the others being picking up an [[Energy Element]] and shooting a [[Party Ball]]). Creators can place one of these Robot Masters in a room for players to fight.
{{Asset
|image=[[File:AstroManCW.png|250px]]
|caption=Artwork of Astro Man from ''Mega Man & Bass''
|description=Dives or launches projectiles, yeah. Beware of his Astro Crush!
|category=[[Boss]]
|hp=28
|damage=4 (contact/Astro Crush/projectile)
3 (orbital contact)
|game=''[[Mega Man 8]]''
|appears=''[[Mega Man & Bass]]''
|version=[[1.5.0]]
|programmer=[[WreckingPrograms]]
|spriter=[[Zedicon]]
}}


Prior to version [[1.5.0]], a player could only have one boss per stage, but since 1.5.0, players can have multiple bosses with the maximum of 10 active at once and a total of 200 in a level. Bosses are loaded in first from top to bottom, then left to right.
'''DWN-058 ''Astro Man''''', is a Robot Master that appears as a boss in ''Mega Man 8'' and ''Mega Man & Bass''. His appearance and behavior in Mega Man 8 was added in version [[1.5.0]] of Mega Man Maker. Astro Man fights using his signature weapons, the screen-encompassing Astro Crush and illusive [[Copy Vision]], along with his spheres that orbit his body and fire projectiles.


In version [[1.8.0]], Wily Fortress bosses will be introduced. Bigger Wily bosses, like the [[Yellow Devil]] or the Capsules or Machines, can only be placed once whilst other bosses like Dark Man III and Dark Man IV can be placed as many times as the normal bosses can.
He was once a robot built for use in a planetarium but was modified by [[Dr. Wily]] for combat and sent to destroy [[Mega Man]. He along with Tengu Man were later rebuilt for use in combat again by the robot King as a part of his robot revolution where they once again came into conflict with Mega Man as well as [[Bass]].


Some of the bosses have noticeable changes in their [[Bosses/AI Changes|behaviors]] when compared to their games of origin.
==Behavior==
Astro Man has three attack patterns that he can randomly use during battle.


== List of Bosses ==
1.A spin and dive towards the player in an attempt to collide with them.
As of version [[1.7.5]], there are 40 Robot Master bosses from ''Mega Man'' to ''Mega Man 11'' and 5 other [[Assets|assets]] related to bosses and ending a level in the Boss category for a total of 45 assets. The first six NES games have 4–5 bosses each while ''Mega Man 7'' through ''Mega Man 11'' have 2–3 bosses each. The developers often select from four bosses for an update due to the complex programming they need.
2.An attack involving Astro Man's spherical balls: they rotate in an elliptical path and shoot shooting star projectiles. Astro Man is an easy target during this attack as he does not move or attempt to guard himself.
3.The Astro Crush, which consists of a meteor rain made up of flaming afterimages of himself that are indestructible but can be reflected or canceled out by certain weapons. Before using it, he uses his spheres at a lower level and quickly flashes across several sections of the screen in an attempt to confuse the player. Both Astro Man and his spheres are intangible during this attack.


=== ''Mega Man / Mega Man Powered Up'' ===
Unlike most bosses, Astro Man floats in the air and does not travel on [[Tilesets|terrain]] and other solid [[Level Objects|assets]] such as the [[Conveyor Belt]].


{| class="wikitable plainrowheaders sortable"
==Video Tutorial==
|+ style="text-align:left"|
[https://www.youtube.com/shorts/HOWOp2QznRU Astro Man]
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:CutIcon.png]]</center>
|[[Cut Man]]
|Throws his scissor blade like a slow boomerang. Flinches when hit.
|[[1.0.0]]
|-
|<center>[[File:IceIcon.png]]</center>
|[[Ice Man]]
|Fires off three freezing ice waves in a vertical column after jumping.
|[[1.1.0]]
|-
|<center>[[File:BombIcon.png]]</center>
|[[Bomb Man]]
|Takes long and short jumps while chucking bombs.
|[[1.0.0]]
|-
|<center>[[File:FireIcon.png]]</center>
|[[Fire Man]]
|Launches his flames of justice if the player shoots or is at a specific distance.
|[[1.7.0]]
|-
|<center>[[File:TimeIcon.png]]</center>
|[[Time Man]]
|Slows down time while firing arrows at you, occasionally jumping as well.
|[[1.1.0]]
|-
|<center>[[File:YellowDevilIcon.png]]</center>
|[[Yellow Devil]]
|<center>TBA</center>
|[[1.8.0]]
|}


=== ''Mega Man 2'' ===
==Trivia==
*In Mega Man 8, Astro Man's Astro Crush attack originally had a safe spot located at the last height where Astro Man appeared. [[Aze]] stated that this safe spot was removed for Mega Man Maker "to make the boss more challenging and fun".
*Because Astro Man is featured as a boss in both Mega Man 8 and Mega Man & Bass, he is one of few Robot Masters that have multiple special weapons usable by the player in the classic Mega Man series. In Mega Man 8, the player obtains the Astro Crush upon defeating Astro Man while in Mega Man & Bass, the player obtains the Copy Vision. As of version 1.8.3, Copy Vision is the only weapon of the two available in Mega Man Maker for use by the player.
*Astro Man is one of the only bosses in Mega Man Maker who can not be confined into a small space and contained during a fight as a result of his ability to teleport.
*Astro Man is notably weaker in Mega Man & Bass compared to how he is in Mega Man 8, having all of his attacks reduced from 6 damage to 2 or 3 with the exception of his contact damage of 4 being unchanged. His total health was also reduced from 40 to 28 to resemble the health of other bosses in Mega Man Maker.


{| class="wikitable plainrowheaders sortable"
==Gallery==
|+ style="text-align:left"|
<gallery>
! scope="col" | Icon
File:AstroMan.png|thumb|Official artwork from Mega Man 8
! scope="col" | Name
</gallery>
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:BubbleIcon.png]]</center>
|[[Bubble Man]]
|Swims towards you, firing spurts and bubble leads. Said to be defective on land.
|[[1.2.0]]
|-
|<center>[[File:QuickIcon.png]]</center>
|[[Quick Man]]
|Jumps three times, lobs three quick boomerangs, then runs forward and repeats.
|[[1.7.0]]
|-
|<center>[[File:WoodIcon.png]]</center>
|[[Wood Man]]
|Jumps, summons falling leaves and utilizes a throwable leaf shield.
|[[1.2.0]]
|-
|<center>[[File:CrashIcon.png]]</center>
|[[Crash Man]]
|Jumps when you shoot and lobs explosives as a counter attack.
|rowspan="2"|[[1.0.0]]
|-
|<center>[[File:MetalIcon.png]]</center>
|[[Metal Man]]
|Throws metal blades while hopping around to keep his distance.
|-
|<center>[[File:BoobeamIcon.png]]</center>
|[[Boobeam Trap]]
|<center>TBA</center>
|[[1.8.0]]
|}


=== ''Mega Man 3'' ===


{| class="wikitable plainrowheaders sortable"
{{V1.5}}
|+ style="text-align:left"|
{{MM8}}
! scope="col" | Icon
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 8 Assets]]
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:SparkIcon.png]]</center>
|[[Spark Man]]
|Fires a spread of sparks, followed by a giant volt ball aimed at you.
|rowspan="2"|[[1.0.0]]
|-
|<center>[[File:TopIcon.png]]</center>
|[[Top Man]]
|Spins across the room, then fires 3 spinning tops aimed at you and repeats.
|-
|<center>[[File:MagnetManIcon.png]]</center>
|[[Magnet Man]]
|Pulls you with magnetic abilities and fires semi-homing missiles.
|rowspan="2"|[[1.2.0]]
|-
|<center>[[File:HardIcon.png]]</center>
|[[Hard Man]]
|Fires homing rocket punches and tries to crush you with ground pounds.
|-
|<center>[[File:KamegoroIcon.png]]</center>
|[[Kamegoro Maker]]
|<center>TBA</center>
|[[1.8.0]]
|}
 
=== ''Mega Man 4'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:RingIcon.png]]</center>
|[[Ring Man]]
|Throws a boomerang ring, jumps to throw another, then runs to the other side.
|rowspan="2"|[[1.3.0]]
|-
|<center>[[File:SkullIcon.png]]</center>
|[[Skull Man]]
|kills. Waits for a move before striking, then fires some shots or uses a shield.
|-
|<center>[[File:ToadIcon.png]]</center>
|[[Toad Man]]
|Jumps when attacked, performs a screen-wide attack otherwise.
|rowspan="2"|[[1.0.0]]
|-
|<center>[[File:PharaohIcon.png]]</center>
|[[Pharaoh Man]]
|Jumps and fires magical pellets before landing to charge a wave attack.
|-
|<center>[[File:CossackIcon.png]]</center>
|[[Cossack Catcher]]
|rowspan="2"|<center>TBA</center>
|rowspan="2"|[[1.8.0]]
|-
|<center>[[File:WilyMachine4.png]]</center>
|[[Wily Machine 4]]
|}
 
=== ''Mega Man 5'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:StoneIcon.png]]</center>
|[[Stone Man]]
|Jumps and stomps near you, sometimes sending out two orbiting stones.
|[[1.0.0]]
|-
|<center>[[File:CrystalIcon.png]]</center>
|[[Crystal Man]]
|Jumps around and shoots either a small shot or expensive bouncing crystals.
|[[1.3.0]]
|-
|<center>[[File:NapalmIcon.png]]</center>
|[[Napalm Man]]
|Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.
|[[1.0.0]]
|-
|<center>[[File:ChargeIcon.png]]</center>
|[[Charge Man]]
|Charges at you and sends down coals, causing confusion and delay.
|[[1.3.0]]
|-
|<center>[[File:DarkMan3.png]]</center>
|[[Dark Man 3]]
|rowspan="3"|<center>TBA</center>
|rowspan="3"|[[1.8.0]]
|-
|<center>[[File:DarkMan4.png]]</center>
|[[Dark Man 4]]
|-
|<center>[[File:BigPets.png]]</center>
|[[Big Pets]]
|}
 
=== ''Mega Man 6'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:WindIcon.png]]</center>
|[[Wind Man]]
|Flies over your head to stomp you, can also suck you in at two different speeds.
|rowspan="2"|[[1.4.0]]
|-
|<center>[[File:FlameIcon.png]]</center>
|[[Flame Man]]
|Fires volleys of 3 fireballs and spawns flame pillars across the room.
|-
|<center>[[File:KnightIcon.png]]</center>
|[[Knight Man]]
|His shield protects him from harm. Who knew he had it in him?
|[[1.0.0]]
|-
|<center>[[File:YamatoIcon.png]]</center>
|[[Yamato Man]]
|Throws spears in vollies, sometimes while jumping, then runs to retrieve them.
|[[1.7.0]]
|-
|<center>[[File:PlantIcon.png]]</center>
|[[Plant Man]]
|Makes a barrier, throws it, then walks a distance before reactivating it.
|[[1.0.0]]
|-
|<center>[[File:WilyMachine6.png]]</center>
|[[Wily Machine 6]]
|<center>TBA</center>
|[[1.8.0]]
|}
 
=== ''Mega Man 7'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:SpringIcon.png]]</center>
|[[Spring Man]]
|Bounces around, shoots spiky springs and fires spring fists. Likes electricity.
|[[1.4.0]]
|-
|<center>[[File:FreezeIcon.png]]</center>
|[[Freeze Man]]
|Jumps when you shoot. Can create icicles and freeze the floor. :thinking:
|[[1.7.0]]
|-
|<center>[[File:ShadeIcon.png]]</center>
|[[Shade Man]]
|Spooky vampire that swoops to grab you and drains health. Can fire sound waves.
|[[1.4.0]]
|}
 
=== ''Mega Man 8'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:GrenadeIcon.png]]</center>
|[[Grenade Man]]
|Lobs grenades, mines and rushes at you for a very hectic fight, hee hee.
|rowspan="2"|[[1.5.0]]
|-
|<center>[[File:AstroIcon.png]]</center>
|[[Astro Man]]
|Dives or launches projectiles, yeah. Beware of his Astro Crush!
|}
 
=== ''Mega Man 9'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:ConcreteIcon.png]]</center>
|[[Concrete Man]]
|Aggressively dashes and stomps around, sometimes shooting concrete.
|[[1.5.0]]
|-
|<center>[[File:SplashIcon.png]]</center>
|[[Splash Woman]]
|Summons deadly piranhas and rains piercing tridents onto you from above
|[[1.7.0]]
|-
|<center>[[File:TornadoIcon.png]]</center>
|[[Tornado Man]]
|Summons tornadoes while jumping and hovering around.
|[[1.5.0]]
|}
 
=== ''Mega Man 10'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:SheepIcon.png]]</center>
|[[Sheep Man]]
|Fluffy electricity-based bot who attacks only with lightning.
|rowspan="2"|[[1.6.0]]
|-
|<center>[[File:PumpIcon.png]]</center>
|[[Pump Man]]
|Fills up his water shield, jumps around 1-3 times and fires it, then repeats
|-
|<center>[[File:StrikeIcon.png]]</center>
|[[Strike Man]]
|Throws rebounding baseballs and curls into a ball to bounce around. YOU'RE OUT!
|[[1.7.0]]
|}
 
=== ''Mega Man 11'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:BlastIcon.png]]</center>
|[[Blast Man]]
|Likes to jump and rain death from above. Power Gear gives him more firepower.
|rowspan="2"|[[1.6.0]]
|-
|<center>[[File:BounceIcon.png]]</center>
|[[Bounce Man]]
|Bounces around, punches and slams the floor. Speed Gear turbos his speed.
|}
 
=== ''Mega Man & Bass'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:BurnerIcon.png]]</center>
|[[Burner Man]]
|N\A
|rowspan="3"|[[1.8.0]]
|-
|<center>[[File:ColdIcon.png]]</center>
|[[Cold Man]]
|N\A
|-
|<center>[[File:PirateIcon.png]]</center>
|[[Pirate Man]]
|N\A
 
|}
 
=== ''Mega Man Gameboy'' ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:EnkerIcon.png]]</center>
|[[Enker]]
|N\A
|rowspan="3"|[[1.8.0]]
|-
|<center>[[File:PlutoIcon.png]]</center>
|[[Pluto]]
|N\A
|-
|<center>[[File:PunkIcon.png]]</center>
|[[Punk]]
|N\A
 
|}
 
=== Other ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:BossDoorIcon.png]][[File:BoosDoorIconSide.png]]</center>
|[[Boss Door]]
|Usually leads to a boss arena. Locks when a midboss or boss is present.
|rowspan="3"|[[1.0.0]]
|-
|<center>[[File:EnergyElementIcon.png]]</center>
|[[Energy Element]]
|Touch this to end the level.
|-
|<center>[[File:PartyBallIcon.png]]</center>
|[[Party Ball]]
|Shoot this to end the level with some confetti.
|-
|<center>[[File:BossSuppressorIcon.png]]</center>
|[[Boss Suppressor]]
|Requires that all active bosses must be dead before ending the level.
|[[1.5.0]]
|}
 
=== Unused bosses ===
 
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:GeminiIcon.png]]</center>
|[[Gemini Man]]
|N/A
|[[1.0.0]]
|}
 
== Multiple Bosses ==
Prior to [[1.5.0]], a level could only have one boss at the time. At the time, some players tampered with the files to get multiple bosses; however, the boss music would not play. If one intended to put another boss in the level editor, the previous boss would disappear and its settings would be passed on the newly created boss.
 
Since version 1.5.0, bosses can be programmed to leave items after defeat though this will cause defeating them to no longer finish the stage. To activate this functionality on a specific boss, the designer must click on the skull icon at the bottom left of the boss menu and select an item to drop if the boss is defeated. The three groups of possibilities are: a new pickup, a change in the weapon roster and a change on the [[Characters|player character]]. However, these possibilities are not mutually exclusive even if the options in the category are.
 
If a pickup is selected, different things will happen depending on the item. Most pickups will be left where the boss was defeated, while [[Key|Keys]] will travel to the player's position before being collected. A change on the weapons, be it an unlock or removal, or a player character change is triggered instantly upon a boss' defeat. Following the addition of Key colors in [[1.7.0]], a button can be used to change the color of the Key the boss will spawn upon defeat.
 
In addition to those options, the boss can also be set to change the music upon defeat.
 
On a [[Screens|screen]], the maximum number of bosses is 10. An eleventh boss added will not be recognized by the program. In the whole stage, the limit for multiple bosses is 200.
 
== Trivia ==
* Every major update since 1.0.0 with the exceptions of 1.1.0 and 1.7.0 has added two bosses from two games each for a total of four bosses.
** 1.1.0, which had the least number of bosses added in a major update with 2, added Time Man and Ice Man, both from ''Mega Man''.
** 1.7.0, which had the most number of bosses added in a major update with 6, added Fire Man, Quick Man, Yamato Man, Freeze Man, Splash Woman, and Strike Man. Additionally, none of the bosses added in 1.7.0 are from the same game of origin due to the goal of the update being to add a variety content from games already represented in ''Mega Man Maker'' at the time i.e. ''Mega Man'' through ''Mega Man 11''.
* During the early development of ''Mega Man Maker'', Guts Man was planned to be in the game alongside [[Cut Man]] but was replaced by [[Bomb Man]].
** Gemini Man was also cut due to technical issues as his AI did not work well with customizable terrain. However, a Level Builder icon exists for him exist in the game's files and he can be placed in levels through special setups though no AI is programmed into him.
* Prior to version [[1.3.3]], [[Skull Man]]'s description was simply ''Kills'', a reference to the ''Mega Man'' fangame ''Skull Man Kills''. The description was updated with information about his attack patterns in version 1.3.3 to be more consistent with the rest of the Robot Master descriptions while still keeping in the reference.
* According to [[Luigi]], the [[Music changer|music changer]] was planned to be added alongside the boss overhaul in 1.5.0 as the two features were similar thematically but was put aside due to the scope of the update.
* ''Mega Man 11'''s Robot Masters, Blast Man and Bounce Man, retain their Double Gear abilities from the original game.
* If a boss is placed between a screen transition, screens with a hard transition will not lock thus allowing the player to pass through them like normal. This allows the player to activate more than 10 bosses by traveling to a different screen to activate another boss. However, a screen with a hard transition will lock if a boss that is not placed between a screen transition is activated.
* As of version 1.7.5, [[Metal Man]] and [[Bounce Man]] are the only bosses who have a special behavior when hit with their primary weakness: Bounce Man will split apart, making his parts bounce around the room, and Metal Man will be killed instantly. Meanwhile, if an ice weapon is set as the primary weakness for [[Freeze Man]], he will not freeze the player in place and taunt them.
** Likewise, [[Cut Man]] is the only boss as of version 1.7.5 to experience knockback when hit.
 
[[Category:Assets]]

Latest revision as of 13:12, 12 March 2024

Astro Man
AstroManCW.png
Artwork of Astro Man from Mega Man & Bass
Information
Game information
Description: Dives or launches projectiles, yeah. Beware of his Astro Crush!
Category: Boss
HP: 28
Damage: 4 (contact/Astro Crush/projectile)

3 (orbital contact)

Added in version: 1.5.0
Series information
Game of origin: Mega Man 8
Other appearances: Mega Man & Bass
Development
Programmer(s): WreckingPrograms
Spriter(s): Zedicon


DWN-058 Astro Man, is a Robot Master that appears as a boss in Mega Man 8 and Mega Man & Bass. His appearance and behavior in Mega Man 8 was added in version 1.5.0 of Mega Man Maker. Astro Man fights using his signature weapons, the screen-encompassing Astro Crush and illusive Copy Vision, along with his spheres that orbit his body and fire projectiles.

He was once a robot built for use in a planetarium but was modified by Dr. Wily for combat and sent to destroy [[Mega Man]. He along with Tengu Man were later rebuilt for use in combat again by the robot King as a part of his robot revolution where they once again came into conflict with Mega Man as well as Bass.

Behavior

Astro Man has three attack patterns that he can randomly use during battle.

1.A spin and dive towards the player in an attempt to collide with them. 2.An attack involving Astro Man's spherical balls: they rotate in an elliptical path and shoot shooting star projectiles. Astro Man is an easy target during this attack as he does not move or attempt to guard himself. 3.The Astro Crush, which consists of a meteor rain made up of flaming afterimages of himself that are indestructible but can be reflected or canceled out by certain weapons. Before using it, he uses his spheres at a lower level and quickly flashes across several sections of the screen in an attempt to confuse the player. Both Astro Man and his spheres are intangible during this attack.

Unlike most bosses, Astro Man floats in the air and does not travel on terrain and other solid assets such as the Conveyor Belt.

Video Tutorial

Astro Man

Trivia

  • In Mega Man 8, Astro Man's Astro Crush attack originally had a safe spot located at the last height where Astro Man appeared. Aze stated that this safe spot was removed for Mega Man Maker "to make the boss more challenging and fun".
  • Because Astro Man is featured as a boss in both Mega Man 8 and Mega Man & Bass, he is one of few Robot Masters that have multiple special weapons usable by the player in the classic Mega Man series. In Mega Man 8, the player obtains the Astro Crush upon defeating Astro Man while in Mega Man & Bass, the player obtains the Copy Vision. As of version 1.8.3, Copy Vision is the only weapon of the two available in Mega Man Maker for use by the player.
  • Astro Man is one of the only bosses in Mega Man Maker who can not be confined into a small space and contained during a fight as a result of his ability to teleport.
  • Astro Man is notably weaker in Mega Man & Bass compared to how he is in Mega Man 8, having all of his attacks reduced from 6 damage to 2 or 3 with the exception of his contact damage of 4 being unchanged. His total health was also reduced from 40 to 28 to resemble the health of other bosses in Mega Man Maker.

Gallery


Version 1.5
Bosses
Grenade ManAstro ManConcrete ManTornado Man
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetWall TeckRabbitonPenpen EVBig TellyBombomboyFlower PresenterFire TotemOkosutobonDiarnHoohooKakinbatankAdamskiNombrellanSakrets
Weapons
Mega BallTornado HoldFlash BombThunder ClawFlame SwordConcrete ShotJewel SatelliteHornet ChaserLaser TridentMagma BazookaBlack Hole BombTornado Blow
Level Objects
Reflecting Yoku BlockThunder Claw PoleTNTAstro GateAstro ButtonMagma Beam GeneratorRainBokazurahIllusian
Major Patches
1.5.11.5.21.5.31.5.41.5.5

Mega Man 8
Weapons
Mega BusterMega BallTornado HoldFlash BombThunder ClawFlame Sword
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetFire Met SpawnerWall TeckRabbitonPenpen EVBig TellyGori ThreeDodonpa CannonRomperHogaleHogale SpawnerAmmonerSydecka
Level Objects
Thunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonGori Three RockIce BlockIce Block SpawnerExplosive CratesBell Ringer
Bosses
Grenade ManAstro Man
Other Pages
TilesetsBackgroundsMusic