Difference between pages "Crash Bomber" and "Astro Man"

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{{Template:Asset
{{Asset
|name=[[File:CrashBomberIcon.png|left]] Crash Bomber [[File:CrashBomberIcon.png|right]]
|image=[[File:AstroManCW.png|250px]]
|image=[[File:CrashBomber.png|250px]]
|caption=Artwork of Astro Man from ''Mega Man & Bass''
|caption=Artwork for the Crash Bomber in ''[[Mega Man 2]]''
|description=Dives or launches projectiles, yeah. Beware of his Astro Crush!
|description=A bomb that sticks to walls and shielded enemies before exploding.
|category=[[Boss]]
|damage=2
|hp=28
|game=''[[Mega Man 2]]''
|damage=4 (contact/Astro Crush/projectile)
|appears=''[[Mega Man II]]''
3 (orbital contact)
''[[Mega Man: The Wily Wars]]''
|game=''[[Mega Man 8]]''
|version=[[1.0.0]]
|appears=''[[Mega Man & Bass]]''
|version=[[1.5.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|spriter=[[Zedicon]]
}}
}}
Crash Bomber is [[Crash Man]]'s signature weapon, originating from ''[[Mega Man 2]]'' and reappearing in ''[[Mega Man II]]'' and ''[[Mega Man: The Wily Wars]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].


Firing it sends out a bomb that latches on to solid terrain, objects, and shielded enemies. After 1 second it detonates, leaving behind an explosion that hits up to 7 times and pierces any armor the target may have. If it hits an exposed enemy, it will explode immediately. This weapon can destroy the other indestructible [[Big Fish]], a trait it shares with [[Quick Boomerang]]. If stuck on to terrain, and a moving shielded enemy contacts it, the bomb will be transferred to it. Only one Crash Bomber can be onscreen at once.
'''DWN-058 ''Astro Man''''', is a Robot Master that appears as a boss in ''Mega Man 8'' and ''Mega Man & Bass''. His appearance and behavior in Mega Man 8 was added in version [[1.5.0]] of Mega Man Maker. Astro Man fights using his signature weapons, the screen-encompassing Astro Crush and illusive [[Copy Vision]], along with his spheres that orbit his body and fire projectiles.


==Tutorial==
He was once a robot built for use in a planetarium but was modified by [[Dr. Wily]] for combat and sent to destroy [[Mega Man]. He along with Tengu Man were later rebuilt for use in combat again by the robot King as a part of his robot revolution where they once again came into conflict with Mega Man as well as [[Bass]].


[https://www.youtube.com/shorts/G_iEZBzhim8 Crash Bomber]
==Behavior==
Astro Man has three attack patterns that he can randomly use during battle.
 
1.A spin and dive towards the player in an attempt to collide with them.
2.An attack involving Astro Man's spherical balls: they rotate in an elliptical path and shoot shooting star projectiles. Astro Man is an easy target during this attack as he does not move or attempt to guard himself.
3.The Astro Crush, which consists of a meteor rain made up of flaming afterimages of himself that are indestructible but can be reflected or canceled out by certain weapons. Before using it, he uses his spheres at a lower level and quickly flashes across several sections of the screen in an attempt to confuse the player. Both Astro Man and his spheres are intangible during this attack.
 
Unlike most bosses, Astro Man floats in the air and does not travel on [[Tilesets|terrain]] and other solid [[Level Objects|assets]] such as the [[Conveyor Belt]].
 
==Video Tutorial==
[https://www.youtube.com/shorts/HOWOp2QznRU Astro Man]


==Trivia==
==Trivia==
* Crash Bomber being able to defeat Big Fish was originally a bug in ''Mega Man 2'', which was fixed in ''Mega Man: The Wily Wars''.
*In Mega Man 8, Astro Man's Astro Crush attack originally had a safe spot located at the last height where Astro Man appeared. [[Aze]] stated that this safe spot was removed for Mega Man Maker "to make the boss more challenging and fun".
* Its ability to reattach itself to certain enemies once stuck could be a reference to how it functions in ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate''.
*Because Astro Man is featured as a boss in both Mega Man 8 and Mega Man & Bass, he is one of few Robot Masters that have multiple special weapons usable by the player in the classic Mega Man series. In Mega Man 8, the player obtains the Astro Crush upon defeating Astro Man while in Mega Man & Bass, the player obtains the Copy Vision. As of version 1.8.3, Copy Vision is the only weapon of the two available in Mega Man Maker for use by the player.
*Astro Man is one of the only bosses in Mega Man Maker who can not be confined into a small space and contained during a fight as a result of his ability to teleport.
*Astro Man is notably weaker in Mega Man & Bass compared to how he is in Mega Man 8, having all of his attacks reduced from 6 damage to 2 or 3 with the exception of his contact damage of 4 being unchanged. His total health was also reduced from 40 to 28 to resemble the health of other bosses in Mega Man Maker.
 
==Gallery==
<gallery>
File:AstroMan.png|thumb|Official artwork from Mega Man 8
</gallery>




{{v1.0}}
{{V1.5}}
{{MM2}}
{{MM8}}
{{MMII}}
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 8 Assets]]
[[Category:Weapons]] [[Category:Explosive weapons]] [[Category:Mega Man 2 Assets]]

Latest revision as of 13:12, 12 March 2024

Astro Man
AstroManCW.png
Artwork of Astro Man from Mega Man & Bass
Information
Game information
Description: Dives or launches projectiles, yeah. Beware of his Astro Crush!
Category: Boss
HP: 28
Damage: 4 (contact/Astro Crush/projectile)

3 (orbital contact)

Added in version: 1.5.0
Series information
Game of origin: Mega Man 8
Other appearances: Mega Man & Bass
Development
Programmer(s): WreckingPrograms
Spriter(s): Zedicon


DWN-058 Astro Man, is a Robot Master that appears as a boss in Mega Man 8 and Mega Man & Bass. His appearance and behavior in Mega Man 8 was added in version 1.5.0 of Mega Man Maker. Astro Man fights using his signature weapons, the screen-encompassing Astro Crush and illusive Copy Vision, along with his spheres that orbit his body and fire projectiles.

He was once a robot built for use in a planetarium but was modified by Dr. Wily for combat and sent to destroy [[Mega Man]. He along with Tengu Man were later rebuilt for use in combat again by the robot King as a part of his robot revolution where they once again came into conflict with Mega Man as well as Bass.

Behavior

Astro Man has three attack patterns that he can randomly use during battle.

1.A spin and dive towards the player in an attempt to collide with them. 2.An attack involving Astro Man's spherical balls: they rotate in an elliptical path and shoot shooting star projectiles. Astro Man is an easy target during this attack as he does not move or attempt to guard himself. 3.The Astro Crush, which consists of a meteor rain made up of flaming afterimages of himself that are indestructible but can be reflected or canceled out by certain weapons. Before using it, he uses his spheres at a lower level and quickly flashes across several sections of the screen in an attempt to confuse the player. Both Astro Man and his spheres are intangible during this attack.

Unlike most bosses, Astro Man floats in the air and does not travel on terrain and other solid assets such as the Conveyor Belt.

Video Tutorial

Astro Man

Trivia

  • In Mega Man 8, Astro Man's Astro Crush attack originally had a safe spot located at the last height where Astro Man appeared. Aze stated that this safe spot was removed for Mega Man Maker "to make the boss more challenging and fun".
  • Because Astro Man is featured as a boss in both Mega Man 8 and Mega Man & Bass, he is one of few Robot Masters that have multiple special weapons usable by the player in the classic Mega Man series. In Mega Man 8, the player obtains the Astro Crush upon defeating Astro Man while in Mega Man & Bass, the player obtains the Copy Vision. As of version 1.8.3, Copy Vision is the only weapon of the two available in Mega Man Maker for use by the player.
  • Astro Man is one of the only bosses in Mega Man Maker who can not be confined into a small space and contained during a fight as a result of his ability to teleport.
  • Astro Man is notably weaker in Mega Man & Bass compared to how he is in Mega Man 8, having all of his attacks reduced from 6 damage to 2 or 3 with the exception of his contact damage of 4 being unchanged. His total health was also reduced from 40 to 28 to resemble the health of other bosses in Mega Man Maker.

Gallery


Version 1.5
Bosses
Grenade ManAstro ManConcrete ManTornado Man
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetWall TeckRabbitonPenpen EVBig TellyBombomboyFlower PresenterFire TotemOkosutobonDiarnHoohooKakinbatankAdamskiNombrellanSakrets
Weapons
Mega BallTornado HoldFlash BombThunder ClawFlame SwordConcrete ShotJewel SatelliteHornet ChaserLaser TridentMagma BazookaBlack Hole BombTornado Blow
Level Objects
Reflecting Yoku BlockThunder Claw PoleTNTAstro GateAstro ButtonMagma Beam GeneratorRainBokazurahIllusian
Major Patches
1.5.11.5.21.5.31.5.41.5.5

Mega Man 8
Weapons
Mega BusterMega BallTornado HoldFlash BombThunder ClawFlame Sword
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetFire Met SpawnerWall TeckRabbitonPenpen EVBig TellyGori ThreeDodonpa CannonRomperHogaleHogale SpawnerAmmonerSydecka
Level Objects
Thunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonGori Three RockIce BlockIce Block SpawnerExplosive CratesBell Ringer
Bosses
Grenade ManAstro Man
Other Pages
TilesetsBackgroundsMusic