Difference between pages "Pump Man" and "Met"

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'''Metalls''' (or '''Mets''' being their nickname, and ''Helmet'' being their name in ''Mega Man'' for Game Gear) are one of the most common types of enemies represented in ''[[Mega Man Maker]]''. They are robots with a cephalotorax structure and sometimes two legs. Most forms of Met rely on staying under their helmets, protected from all non-piercing weapons, while occasionally making themselves vulnerable to attack. As a trade-off, Metalls often suffer from low damage output and a lack of health.
As of version [[1.7.5]], seven Met variants are included in ''Mega Man Maker'' to use in levels: the original Met, the Neo Met, the Train Met, the Metall Cannon, the Fire Met, the Numetall, and the Neo Heli Metall.
==Variants==
===Met===
{{Asset
|name=Met
|image=[[File:Met.png|250px]]
|caption=Official artwork of a Met from ''Mega Man 1''
|description=Hides under a reflective helmet. Get too close and it will shoot at you.
|category=[[Enemies]]
|game=''[[Mega Man 1]]''
|appears=''[[Mega Man: Dr. Wily's Revenge]]''<br>''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]''
|damage=1 (contact damage)<br>2 (projectiles)
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
The '''Met''' is the first version of the Met in the Mega Man series, appearing in Guts Man's stage in ''[[Mega Man 1]]''. It was originally created as an industrial robot for nondescript purposes.
This version of the enemy is stationary, as it has no legs, and it is a template for the behavior of most Mets of posterior games. If the player character is four tiles near or less, the Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, the Met's bullets deal more damage than contact damage. It will turn around so it can face the player.
In ''[[Mega Man Powered Up]]'', Mets could be flipped with a [[Proto Buster|Proto Strike]], a second level [[Charge Shot]], detonating a [[Hyper Bomb]] next to them, or a surfed [[Oil Slider]]. However, this behavior does not exist in ''Mega Man Maker''.
{{clr}}
===Neo Met===
{{Asset
|name=Neo Met
|image=[[File:NeoMet.png]]
|caption=Official artwork of a Neo Met from ''Mega Man 2''
|description=Hides under a reflective helmet. Runs after attacking the player.
|category=[[Enemies]]
|game=''[[Mega Man 2]]''
|damage=2
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
The '''Neo Met''' is an upgraded version of the standard Met, now featuring feet and the ability to walk. This enemy was introduced in ''[[Mega Man 2]]'' and appeared in Crash Man's stage and the third Wily Stage.
It shoots in the same way as the Met, but with larger bullets that deal more damage. It walks after shooting and then hides in its helmet again. If it is not shooting or moving, it turns around to face the player.
{{clr}}
===Train Met===
{{Asset
|name=Train Met
|image=[[File:TrainMet.png|250px]]
|caption=Artwork of the Train Met from ''[[Mega Man 5]]''
|description=Chugs along until you get close, at which point it shoots and becomes vulnerable.
|category=[[Enemies]]
|game=''[[Mega Man 5]]''
|damage=4 (contact)<br>2 (projectile)
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
The '''Train Met''' is a Met variant that originates from ''[[Mega Man 5]]''. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.
{{clr}}
===Metall Cannon===
{{Asset
|name=Metall Cannon
|image=[[File:MetallCannon.png|250px]]
|caption=Official artwork of a Metall Cannon from ''[[Mega Man 5]]''
|category=[[Enemies]]
|game=''[[Mega Man 5]]''
|damage=4 (contact damage and projectile)
|version=[[1.3.0]]
|programmer=[[WreckingPrograms]]
}}
The '''Metall Cannon''' is a variant of the Met from ''[[Mega Man 5]]'' that appears in [[Napalm Man]]'s stage, Dark Man 2 and 3, and the first stage of Wily's fortress. It is a stationery enemy that only becomes active once the player approaches it. Once it is active, it will raise its cannon and fire a large ball projectile at the player that can be destroyed or turned into [[Concrete Shot| Concrete]] blocks. If the player is on the opposite side of it once it raises itself up, it will turn itself to face them and fire.
Its initial direction can be set in the [[Level Builder]].
{{clr}}
===Fire Met===
{{Asset
{{Asset
|image=[[File:PumpMan.png|250px]]
|name=Fire Met
|caption=Artwork of Pump Man from ''Mega Man 10''
|image=[[File:Fire Met.png|250px]]
|description=Fills up his Water Shield, jumps around 1 - 3 times and fires it, then repeats.
|caption=Fire Met's artwork by Foseker
|hp=28
|category=[[Enemies]]
|damage=4 (Contact)
|game=''[[Mega Man 8]]''
4 (Water Shield)
|damage=2
|category=[[Boss]]
|version=[[1.5.0]]
|programmer=[[WreckingPrograms]]
|spriter=[[Schmiddi]]
}}
The '''Fire Met''' is a variant with a flame in its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Because of its AI, it is often used as an enemy [[Escort]]. Its initial direction can be set in the Level Builder.
 
Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.
 
Fire Met can interact with:
* [[Chill block]]
* [[Ice Barrier]]
* [[Oil]]
* [[TNT Block]]
* [[Hot Plates]]
{{clr}}
 
===Numetall===
{{Asset
|name=Numetall
|image=
|caption=
|description=Annoying slug that hides as long as you attack, then counters with slick goo.
|category=[[Enemies]]
|game=''[[Mega Man 10]]''
|game=''[[Mega Man 10]]''
|damage=2
|version=[[1.6.0]]
|version=[[1.6.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
'''DWN-074 Pump Man''' is one of the robot masters from [[Mega Man 10]] introduced to [[Mega Man Maker]] in version [[1.6.0]]. He uses his signature weapon, the [[Water Shield]], to attack enemies and protect himself.


Pump Man was a robot working in purifying water and due to his neat freak nature also volunteered to clean up graffiti from walls. During the events of Mega Man 10 he and many other robots were infected by Roboenza, which caused Pump Man to start causing chaos. He is ultimately stopped by Mega Man, Proto Man and Bass and later cured.
'''Numetall''' is a slug metall that looks like the original immobile variant of the Met. It appears in [[Pump Man]]'s stage in ''[[Mega Man 10]]''.


==Behavior==
This version can be either on the floor or sticking to the ceiling crawling about slowly. If the player shoots it may protect itself by hiding under it's helmet.  
Pump Man activates the Water Shield. After that, he performs low or high jumps in the player character's direction. If he jumps without moving horizontally and he still has his Water Shield, he will release his shield in a spiral outward pattern attempting to hit the player. After launching the Water Shield he will activate the Water Shield again to repeat his pattern.


Each of the Water Shield projectiles can be destroyed by repeated weak shots or by a strong projectile, however, it may be hard to penetrate their security due to their constant rotation. If Pump Man loses the Water Shield altogether, he will not attempt to release the particles and instead will activate the Shield again. If one or more of his Water Shield projectiles come in contact with a [[Chemical Solution]] with an acidity type other than one, they are consumed while diluting the acidity of the Solution.
Numetall shoots slimy projectiles that do not damage the player, but if make contact stick to player making them slippery temporarily as if on ice tiles.
The projectiles are fired in bursts of three and travel in the same pattern of spread trajectory as the Met and Neo Met's bullets.
However, unlike ''Mega Man 10'', firing player shots cannot remove the Numetall's sticky projectiles from the player. The projectiles self-dissolve from the player within a short period.


Like [[Skull Man]], Pump Man is vulnerable to being hit by [[Ice Slasher]] ''through his shield'' even if it is not set as his weakness.
In [[Mega Man Maker]] Numetall's slimy slippery chemical projectiles can increase the acidity of [[Mega Man 11]] [[Chemical Solution]].


Similarly to other bosses, Pump Man's jumps are higher if he is underwater.
{{clr}}


His movements are inspired by Normal Mode in Mega Man 10.
===Neo Heli Metall===
{{Asset
|name=Neo Heli Metall
|image=[[File:NeoHeliMetall.PNG]]
|caption=A Neo Heli Metall in ''[[Mega Man Maker]]''.
|description=A fan favorite. Flies back and forth, firing three bullets as it stops.
|category=[[Enemies]]
|game=''[[Mega Man 10]]''
|damage=2 (contact and projectiles)
|version=[[1.7.0]]
|programmer=[[WreckingPrograms]]
}}
Neo Heli Metall is a flying Met variant from ''[[Mega Man 10]]''. They hover in place and remain inside their helmets, occasionally revealing themselves and attacking. They appear in Nitro Man's stage, Wily Castle 3 and Special Stage 2. They also appear in Hard Mode in Wily Castle 2.


==Trivia==
The direction they move in can be set in the [[Level Builder]].
*Unlike Mega Man 10, Pump Man does not put his buster to water/ground to create a water shield. He automatically creates it.


==Gallery==
This enemy was added in [[1.7.0]] due to being the second most voted enemy in a contest at the end of April 2020, with the first place winner being the [[Sniper Joe|Returning Machine Gun Joe]] and the latter being already programmed.
TBA




{{V1.0}}
{{V1.3}}
{{V1.5}}
{{V1.6}}
{{V1.6}}
{{MM1}}
{{MMPU}}
{{MM2}}
{{MM5}}
{{MM8}}
{{MM10}}
{{MM10}}
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 10 Assets]]
{{MMDWR}}
[[Category:Enemies]] [[Category:Mega Man 1 Assets]] [[Category:Mega Man 2 Assets]] [[Category:Mega Man 5 Assets]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man 10 Assets]]

Latest revision as of 19:27, 9 February 2024

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Metalls (or Mets being their nickname, and Helmet being their name in Mega Man for Game Gear) are one of the most common types of enemies represented in Mega Man Maker. They are robots with a cephalotorax structure and sometimes two legs. Most forms of Met rely on staying under their helmets, protected from all non-piercing weapons, while occasionally making themselves vulnerable to attack. As a trade-off, Metalls often suffer from low damage output and a lack of health.

As of version 1.7.5, seven Met variants are included in Mega Man Maker to use in levels: the original Met, the Neo Met, the Train Met, the Metall Cannon, the Fire Met, the Numetall, and the Neo Heli Metall.

Variants

Met

Met
Met.png
Official artwork of a Met from Mega Man 1
Information
Game information
Description: Hides under a reflective helmet. Get too close and it will shoot at you.
Category: Enemies
Damage: 1 (contact damage)
2 (projectiles)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man: Dr. Wily's Revenge
Mega Man: The Wily Wars
Mega Man Powered Up
Development
Programmer(s): WreckingPrograms

The Met is the first version of the Met in the Mega Man series, appearing in Guts Man's stage in Mega Man 1. It was originally created as an industrial robot for nondescript purposes.

This version of the enemy is stationary, as it has no legs, and it is a template for the behavior of most Mets of posterior games. If the player character is four tiles near or less, the Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, the Met's bullets deal more damage than contact damage. It will turn around so it can face the player.

In Mega Man Powered Up, Mets could be flipped with a Proto Strike, a second level Charge Shot, detonating a Hyper Bomb next to them, or a surfed Oil Slider. However, this behavior does not exist in Mega Man Maker.

Neo Met

Neo Met
NeoMet.png
Official artwork of a Neo Met from Mega Man 2
Information
Game information
Description: Hides under a reflective helmet. Runs after attacking the player.
Category: Enemies
Damage: 2
Added in version: 1.0.0
Series information
Game of origin: Mega Man 2
Development
Programmer(s): WreckingPrograms

The Neo Met is an upgraded version of the standard Met, now featuring feet and the ability to walk. This enemy was introduced in Mega Man 2 and appeared in Crash Man's stage and the third Wily Stage.

It shoots in the same way as the Met, but with larger bullets that deal more damage. It walks after shooting and then hides in its helmet again. If it is not shooting or moving, it turns around to face the player.

Train Met

Train Met
TrainMet.png
Artwork of the Train Met from Mega Man 5
Information
Game information
Description: Chugs along until you get close, at which point it shoots and becomes vulnerable.
Category: Enemies
Damage: 4 (contact)
2 (projectile)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Development
Programmer(s): WreckingPrograms

The Train Met is a Met variant that originates from Mega Man 5. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.

Metall Cannon

Metall Cannon
MetallCannon.png
Official artwork of a Metall Cannon from Mega Man 5
Information
Game information
Category: Enemies
Damage: 4 (contact damage and projectile)
Added in version: 1.3.0
Series information
Game of origin: Mega Man 5
Development
Programmer(s): WreckingPrograms

The Metall Cannon is a variant of the Met from Mega Man 5 that appears in Napalm Man's stage, Dark Man 2 and 3, and the first stage of Wily's fortress. It is a stationery enemy that only becomes active once the player approaches it. Once it is active, it will raise its cannon and fire a large ball projectile at the player that can be destroyed or turned into Concrete blocks. If the player is on the opposite side of it once it raises itself up, it will turn itself to face them and fire.

Its initial direction can be set in the Level Builder.

Fire Met

Fire Met
Fire Met.png
Fire Met's artwork by Foseker
Information
Game information
Category: Enemies
Damage: 2
Added in version: 1.5.0
Series information
Game of origin: Mega Man 8
Development
Programmer(s): WreckingPrograms
Spriter(s): Schmiddi

The Fire Met is a variant with a flame in its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Because of its AI, it is often used as an enemy Escort. Its initial direction can be set in the Level Builder.

Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.

Fire Met can interact with:


Numetall

Numetall
Information
Game information
Description: Annoying slug that hides as long as you attack, then counters with slick goo.
Category: Enemies
Damage: 2
Added in version: 1.6.0
Series information
Game of origin: Mega Man 10
Development
Programmer(s): WreckingPrograms


Numetall is a slug metall that looks like the original immobile variant of the Met. It appears in Pump Man's stage in Mega Man 10.

This version can be either on the floor or sticking to the ceiling crawling about slowly. If the player shoots it may protect itself by hiding under it's helmet.

Numetall shoots slimy projectiles that do not damage the player, but if make contact stick to player making them slippery temporarily as if on ice tiles. The projectiles are fired in bursts of three and travel in the same pattern of spread trajectory as the Met and Neo Met's bullets. However, unlike Mega Man 10, firing player shots cannot remove the Numetall's sticky projectiles from the player. The projectiles self-dissolve from the player within a short period.

In Mega Man Maker Numetall's slimy slippery chemical projectiles can increase the acidity of Mega Man 11 Chemical Solution.


Neo Heli Metall

Neo Heli Metall
NeoHeliMetall.PNG
A Neo Heli Metall in Mega Man Maker.
Information
Game information
Description: A fan favorite. Flies back and forth, firing three bullets as it stops.
Category: Enemies
Damage: 2 (contact and projectiles)
Added in version: 1.7.0
Series information
Game of origin: Mega Man 10
Development
Programmer(s): WreckingPrograms

Neo Heli Metall is a flying Met variant from Mega Man 10. They hover in place and remain inside their helmets, occasionally revealing themselves and attacking. They appear in Nitro Man's stage, Wily Castle 3 and Special Stage 2. They also appear in Hard Mode in Wily Castle 2.

The direction they move in can be set in the Level Builder.

This enemy was added in 1.7.0 due to being the second most voted enemy in a contest at the end of April 2020, with the first place winner being the Returning Machine Gun Joe and the latter being already programmed.


Version 1.0
Characters
Mega Man
Bosses
Cut ManBomb ManCrash ManMetal ManSpark ManTop ManToad ManPharaoh ManStone ManNapalm ManKnight ManPlant ManEnergy ElementParty Ball
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeFootholderNeo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadPeterchyPottonHammer JoeMechakkeroPoleNew ShotmanSkeleton JoeTogeheroShield Attacker (MM4)Super Ball Machine Jr.SkullmetTaketentoGachapponTrain MetCrystal JoeNew Shield AttackerPukapellyLyricKoukerBitterColtonShield Attacker GTRFire TellyAu-AuBen KCannopellerTwin Roader
Unused
CaricarryPetit Devil
1.0.9
Croaker
Weapons
Mega BusterRolling CutterFire StormThunder BeamQuick BoomerangCrash BomberMetal BladeSearch SnakeTop SpinMagnet MissileSkull BarrierFlash StopperPharaoh ShotGravity HoldStar CrashCharge KickWind StormSilver TomahawkPlant BarrierRush CoilRush JetMagnet BeamShineNado0Nothing
1.0.9
Perfect Freeze
Level Objects & Pickups
CheckpointWaterYoku BlockCount BombTeleporterWeapon BlockWeapon BarrierFire BeamElec BeamConveyor BeltForce BeamLift PlatformDrop PlatformDust BlockCossack PlatformFalling PlatformRotating PlatformSpringFlip PlatformLarge HealthSmall HealthLarge Weapon EnergySmall Weapon EnergyLifeE-TankM-Tank
Major Patches
1.0.01.0.11.0.21.0.31.0.41.0.9

Version 1.3
Characters
Proto ManBass
Bosses
Ring ManSkull ManCrystal ManCharge Man
Enemies
MinoanWall BlasterTotem PolenPakatto 24DocronMummiraGaryobyWhopperBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounder
Weapons
Proto BusterBass BusterProto CoilProto JetTreble BoostDrill BombPower StoneWater WaveCrystal EyeSuper Arrow
Level Objects & Pickups
Ring PlatformCoil PlatformQuicksandRolling DrillTeckyunCharacter CapsuleHealth SpawnerWeapon Energy Spawner
Major Patches
1.3.11.3.21.3.31.3.41.3.51.3.6

Version 1.5
Bosses
Grenade ManAstro ManConcrete ManTornado Man
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetWall TeckRabbitonPenpen EVBig TellyBombomboyFlower PresenterFire TotemOkosutobonDiarnHoohooKakinbatankAdamskiNombrellanSakrets
Weapons
Mega BallTornado HoldFlash BombThunder ClawFlame SwordConcrete ShotJewel SatelliteHornet ChaserLaser TridentMagma BazookaBlack Hole BombTornado Blow
Level Objects
Reflecting Yoku BlockThunder Claw PoleTNTAstro GateAstro ButtonMagma Beam GeneratorRainBokazurahIllusian
Major Patches
1.5.11.5.21.5.31.5.41.5.5

Version 1.6
Major Features
Online Building
Bosses
Sheep ManPump ManBlast ManBounce Man
Enemies
Cargou QKaona GeenoPointanSola 0Oshitsu OsarettsuNumetallMerserkerBari IIIMecha PitchanSearchyElectro GuardElectririPipettoAnti-EddieAir StoneMash BurnerCrunch Don
Weapons
Thunder WoolCommando BombWater ShieldWheel CutterMirror BusterScrew CrusherBallade CrackerBounce BallPile DriverScramble Thunder
Level Objects
Horizontal Weapon BlockHorizontal Key DoorMoving CogSheep BlockMoving ElevatorIce BlockSpinning WheelChemical SolutionFire Wall
Major Patches
1.6.11.6.21.6.3

Mega Man 1
Characters
Mega Man
Weapons
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder BeamMagnet Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholder
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave Spawner
Bosses
Cut ManIce ManBomb ManFire ManYellow Devil
Other Pages
TilesetsBackgroundsMusic

Mega Man Powered Up
Weapons (PU)
Proto BusterRoll SwingTime SlowOil Slider
Weapons (MM1)
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholderHotheadShield Attacker
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave SpawnerOn/Off Switch
Bosses
Cut ManIce ManBomb ManFire ManTime ManYellow Devil
Other Pages
TilesetsBackgroundsMusic

Mega Man 2
Weapons Mega BusterBubble LeadAir ShooterQuick BoomerangLeaf ShieldCrash BomberTime StopperMetal BladeAtomic FireItem-1Item-2Item-3
Enemies Neo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadBlockyPierobotCroakerCrabbotFly BoyFan FiendShrinkPipiMoleScwormAtomic ChickenBig FishSniper ArmorHot DogLantern Fish
Level Objects Conveyor BeltForce BeamPressCrash LiftAcid Drop
Bosses Bubble ManQuick ManWood ManCrash ManMetal ManBoobeam Trap
Other Pages TilesetsBackgroundsMusic


Mega Man 5
Weapons
Mega BusterPower StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge KickRush CoilRush JetSuper Arrow
Enemies
Train MetCrystal JoeShield AttackerPukapellyLyricKoukerBitterPower MusclerBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounderSumatranBombierCoccoJet BombV
Level Objects
Falling PlatformRotating PlatformRolling DrillTeckyunSteamLow Grav Section
Bosses
Stone ManCrystal ManNapalm ManCharge ManDark Man 3Dark Man 4Big Pets
Other Pages
TilesetsBackgroundsMusic


Mega Man 8
Weapons
Mega BusterMega BallTornado HoldFlash BombThunder ClawFlame Sword
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetFire Met SpawnerWall TeckRabbitonPenpen EVBig TellyGori ThreeDodonpa CannonRomperHogaleHogale SpawnerAmmonerSydecka
Level Objects
Thunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonGori Three RockIce BlockIce Block SpawnerExplosive CratesBell Ringer
Bosses
Grenade ManAstro Man
Other Pages
TilesetsBackgroundsMusic


Mega Man 10
Weapons
Mega BusterProto BusterBass BusterTriple BladeSolar BlazeThunder WoolCommando BombWater ShieldWheel CutterMirror BusterScrew CrusherBallade CrackerRush CoilRush JetProto CoilProto JetTreble Boost
Enemies
Cargou QKaona GeenoPointanSola OOshitsu OsarettsuNumetallMerserkerBari III (Head)Bari III (Body)Mecha PitchanSearchySearchy SpawnerReturning Machine Gun JoeNeo Heli MetallMolmoleMomole SpawnerMomole Spawner (Random)
Level Objects
Jumpthrough PlatformSheep BlockSheep SpikeChill BlockMoving ElevatorMoving Elevator Vertical StopSoccer Ball Jet
Bosses
Sheep ManPump ManStrike Man
Other Pages
TilesetsBackgroundsMusic


Mega Man: Dr. Wily's Revenge
Weapons
Mega BusterRolling CutterIce SlasherFire StormThunder BeamBubble LeadQuick BoomerangTime StopperAtomic FireMirror Buster
Enemies
MetOctopus BatteryScrew BomberBig EyeTackle FireHotheadPipiMoleScwormCutting Wheel
Level Objects
Super CutterMelting Snow BlockIcicle
Bosses
Cut ManIce ManFire ManBubble ManQuick ManEnker
Other Pages
TilesetsBackgroundsMusic