Difference between pages "Pharaoh Man" and "Crystal Man"

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(Created page with "{{Asset |image=250px |caption=Artwork of Pharaoh Man from ''Rockman Complete Works'' |hp=28 |damage=4 (contact) 2 (Pharaoh Shot) 6 (Pharaoh Wave) |de...")
 
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{{Asset
{{Asset
|image=[[File:PharaohManCW.png|250px]]
|image=[[File:CrystalManCW.png|250px]]
|caption=Artwork of Pharaoh Man from ''Rockman Complete Works''
|caption=Artwork of Crystal Man from ''Rockman Complete Works''
|hp=28
|hp=28
|damage=4 (contact)
|damage=5 (contact)
2 (Pharaoh Shot)
3 (Crystal Eye)
6 (Pharaoh Wave)
4 (Shot)
|description=Jumps and fires magical pellets before landing to charge a wave attack.
|description=Jumps around and shoots either a small shot or expensive bouncing crystals.
|category=[[Boss]]
|category=[[Boss]]
|game=''[[Mega Man 4]]''
|game=''[[Mega Man 5]]''
|appears=
|appears=
''[[Mega Man IV]]''
''[[Mega Man IV]]''
|version=[[1.0.0]]
|version=[[1.3.0]]
|programmer=WreckingPrograms
|programmer=WreckingPrograms
}}
}}
'''DCN-028/DWN-028 Ring Man''' is one of the 8 Robot Masters from [[Mega Man 4]] that has been featured in [[Mega Man Maker]] since version [[1.0.0]]. Pharaoh Man uses his signature weapon, The [[Pharaoh Shot]] to attack.
'''DWN-040 Crystal Man''' is one of the 8 Robot Masters from [[Mega Man 5]] that is featured in [[Mega Man Maker]] as of its version [[1.3.0]]. Crystal Man utilizes his signature weapon, the [[Crystal Eye]], which he can eject four of out of his body to have bounce around the room at a time.


Pharaoh Man was created by Doctor Cossack to explore pyramids and other ancient places, but during Mega Man 4 events he was upgraded into battle robot to fight Mega Man. He later reappeared during [[Mega Man IV]] events to once again challenge Mega Man.
He was build by [[Dr. Wily]] during events of Mega Man 5, to get more money for future plans, but was stopped by [[Mega Man]]. He later came back during [[Mega Man IV]] events where once again fought Mega Man, and once again lost.


==Behavior==
==Behavior==
One of Pharaoh Man's attacks includes doing a few short hops towards the player's direction while firing his Pharaoh Shots in the player's direction. His Pharaoh Wave attack has a huge hit box, but must be charged first, and always travels horizontally in the direction Pharaoh Man is facing. Pharaoh Man will also occasionally attack by doing one jump and trying to land on top of the player.
Crystal Man will typically jump forward in small increments trying to collide with the player. Occasionally, he will freeze while mid-air and flicker his head and torso crystals before firing an attack. This can be one of two attacks. The first will involve Crystal Man firing a small buster-like shot from his chest directly at the player. The second will have Crystal Man spawn 4 Crystal Eyes around him and launch them in each diagonal direction. They will then bounce off any solid walls they come in contact with and move rapidly around the room until they eventually despawn.


Evading Pharaoh man's jumping attack is the most difficult part of fighting him, staying mobile to avoid a direct hit from a Pharaoh Shot isn't easy, as then also evading Pharaoh Man himself require immense focus and careful jumps and slides. His crippling weakness however, is when he uses his Pharaoh Wave. Jumping over the wave is simple enough, especially with the long and obvious charge up Pharaoh Man does. This long charge up also leaves him extremely vulnerable, making it easy to blast him with charge shots and most other special weapons. Conveniently, he also tends to favor the Pharaoh Wave attack which leaves him more easily evaded and damaged. Don't get too relaxed though, or he can easily catch you off guard when he finally does his jumping Pharaoh Shot attack.
Crystal Man's pattern is fairly straight forward. His jumps are high and slow, allowing for the player to walk or slide under him if they need to get behind him. His attacks are also clearly telegraphed and can be told apart if paying close attention. He will always stop in the air when he's going to attack. If he stops in the middle of a normal jump, he's going to fire the direct shot at the player, however if he does an abnormally high jump, then he's about to activate Crystal Eye. It's important to just be observant of the Crystal Eyes and be ready to react if one's coming your way. This can become more difficult in unconventional boss rooms where the walls may not be in the shape of a simple square, causing the crystal projectiles to ricochet in harder to predict directions, possibly being out of sync with each other. Doing your best to still stay alert and react quickly is still your best chance at avoiding them and continuing to put the hurt on Crystal Man. Crystal Man will never use the Crystal Eye attack if the player character is less than 4 tiles away from him.
 
His Crystal Eye projectile speed in Mega Man Maker is also intentionally changed compared to Mega Man 5. It normally relied on the NES slowdown to make dodging the projectiles easier, but in Mega Man Maker there is no slowdown, and their original speed was considered too fast to react to, so they where slowed down.
 
==Glitches==
*Due to Stone Man's excessive jumping, it's not uncommon for him to clip on walls causing him to either act as though he's landed while still in mid-air or on rare occasion completely enter the wall. It can happen in any Boss room conventional or otherwise, but is more common if the ground includes or mostly consists of a moving entity such as the [[Footholder]] enemies or [[Crash Lift|Crash Lifts]].


==Trivia==
==Trivia==
*Pharaoh Man is included as a built-in boss in the Mega Engine. As such, he was the first boss ever added to Mega Man Maker.
*Although Crystal Man is shown to be green with blue crystals from his sprite in Mega Man 5, a majority of his official art and outside appearances show him as blue or teal like his crystal portions. This may have been due to some miscommunication or graphical limitations of the NES, forcing the art and sprite to differ.
*Pharaoh Man will occasionally begin spamming the use of Pharaoh Wave, making him predictable and easier to counterattack.
*[[Bomb Man]], [[Metal Man]], Crystal Man, [[Spring Man]], and [[Blast Man]] are the only Mega Man Maker bosses that can jump backwards (ignoring the fact that bosses turn around if the player goes past them). However, this only occurs if Crystal Man is facing right when he spawns in. It is unknown if this is intentional or a glitch.
*In the end credits of Mega Man 4, Pharaoh Man is mistakenly labeled DWN-026, which is supposed to be Toad Man's number.
*Pharaoh Man is one of few Robot Masters that have two special weapons that the player can get upon defeating him. In Mega Man 4 and Mega Man IV, Mega Man would obtain the Pharaoh Shot. Meanwhile in the Power Fighters series his defeat will give the player his Pharaoh Wave instead which functions identical to how he uses it.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:PharaohMan.png|thumb|Official artwork from Mega Man 4
File:CrystalMan.png|thumb|Official artwork from Mega Man 5
</gallery>
</gallery>


[[Category:Bosses]]
[[Category:Bosses]]

Revision as of 11:58, 13 October 2021

Crystal Man
CrystalManCW.png
Artwork of Crystal Man from Rockman Complete Works
Information
Game information
Description: Jumps around and shoots either a small shot or expensive bouncing crystals.
Category: Boss
HP: 28
Damage: 5 (contact)

3 (Crystal Eye) 4 (Shot)

Added in version: 1.3.0
Series information
Game of origin: Mega Man 5
Other appearances: Mega Man IV
Development
Programmer(s): WreckingPrograms

DWN-040 Crystal Man is one of the 8 Robot Masters from Mega Man 5 that is featured in Mega Man Maker as of its version 1.3.0. Crystal Man utilizes his signature weapon, the Crystal Eye, which he can eject four of out of his body to have bounce around the room at a time.

He was build by Dr. Wily during events of Mega Man 5, to get more money for future plans, but was stopped by Mega Man. He later came back during Mega Man IV events where once again fought Mega Man, and once again lost.

Behavior

Crystal Man will typically jump forward in small increments trying to collide with the player. Occasionally, he will freeze while mid-air and flicker his head and torso crystals before firing an attack. This can be one of two attacks. The first will involve Crystal Man firing a small buster-like shot from his chest directly at the player. The second will have Crystal Man spawn 4 Crystal Eyes around him and launch them in each diagonal direction. They will then bounce off any solid walls they come in contact with and move rapidly around the room until they eventually despawn.

Crystal Man's pattern is fairly straight forward. His jumps are high and slow, allowing for the player to walk or slide under him if they need to get behind him. His attacks are also clearly telegraphed and can be told apart if paying close attention. He will always stop in the air when he's going to attack. If he stops in the middle of a normal jump, he's going to fire the direct shot at the player, however if he does an abnormally high jump, then he's about to activate Crystal Eye. It's important to just be observant of the Crystal Eyes and be ready to react if one's coming your way. This can become more difficult in unconventional boss rooms where the walls may not be in the shape of a simple square, causing the crystal projectiles to ricochet in harder to predict directions, possibly being out of sync with each other. Doing your best to still stay alert and react quickly is still your best chance at avoiding them and continuing to put the hurt on Crystal Man. Crystal Man will never use the Crystal Eye attack if the player character is less than 4 tiles away from him.

His Crystal Eye projectile speed in Mega Man Maker is also intentionally changed compared to Mega Man 5. It normally relied on the NES slowdown to make dodging the projectiles easier, but in Mega Man Maker there is no slowdown, and their original speed was considered too fast to react to, so they where slowed down.

Glitches

  • Due to Stone Man's excessive jumping, it's not uncommon for him to clip on walls causing him to either act as though he's landed while still in mid-air or on rare occasion completely enter the wall. It can happen in any Boss room conventional or otherwise, but is more common if the ground includes or mostly consists of a moving entity such as the Footholder enemies or Crash Lifts.

Trivia

  • Although Crystal Man is shown to be green with blue crystals from his sprite in Mega Man 5, a majority of his official art and outside appearances show him as blue or teal like his crystal portions. This may have been due to some miscommunication or graphical limitations of the NES, forcing the art and sprite to differ.
  • Bomb Man, Metal Man, Crystal Man, Spring Man, and Blast Man are the only Mega Man Maker bosses that can jump backwards (ignoring the fact that bosses turn around if the player goes past them). However, this only occurs if Crystal Man is facing right when he spawns in. It is unknown if this is intentional or a glitch.

Gallery