Difference between revisions of "Mega Man 7"

From Mega Man Maker
Jump to: navigation, search
(Some general revisions.)
(13 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
[[File:49408-mega-man-7-snes-front-cover.jpg|frame|Mega Man 7 cover art.]]
 
[[File:49408-mega-man-7-snes-front-cover.jpg|frame|Mega Man 7 cover art.]]
Mega Man 7 (released as "Rockman 7: Showdown of Destiny!" in Japan) is the seventh game in the classic Mega Man series and the first to be released on the SNES. It was released on March 24, 1995. This was the first console [[Mega Man]] game to include a shop system, and introduced [[Bass]] and [[Treble Boost|Treble]] as new antagonists.
+
'''Mega Man 7''' (released as "Rockman 7: Showdown of Destiny!" in Japan) is the seventh game in the classic Mega Man series and the first to be released on the SNES. It was released on March 24, 1995. This was the first console [[Mega Man]] game to include a shop system, and introduced [[Bass]] and [[Treble Boost|Treble]] as new antagonists.
  
 
== In [[Mega Man Maker]] ==
 
== In [[Mega Man Maker]] ==
As a suprise for [[Mega Man Maker]]'s 1 Year Anniversary, many assets from this game will come in 1.4, including:
+
Version [[1.4.0]] focused on adding content from this game and from ''[[Mega Man 6]]''. Because this game was released on the Super Nintendo, no official 8-bit assets exist for this game, so the developers created their own assets or reused them from the Megamix Engine. While there were sneak peeks showing part of Mega Man 6 content, the Anniversary Announcement trailer revealed that ''Mega Man 7'' was going to be implemented in ''Mega Man Maker''.
*[[Icicle Teck|Icicle Tecks]]
+
 
*[[Gockroach S]]' and their nests
+
As of Version 1.4.2.1, there are 2 [[bosses]], 11 [[enemies]], 4 [[weapons]], 3 [[Level Objects|level objects]], 13 [[backgrounds]], 10 [[tilesets]], 3 [[spikes]], no [[ladders]], and 17 [[music]] tracks from Mega Man 7 available in ''Mega Man Maker''.
*[[Tom Daddy|Tom Daddys]]
+
=== Bosses ===
 +
*[[Spring Man]]
 
*[[Shade Man]]
 
*[[Shade Man]]
*[[Tilesets|Shade Man tiles, Spring Man tiles]]
+
=== Enemies ===
*New [[Music]]
+
*[[Tripropellan]]
All new assets where recreated in the 8-Bit style to match [[Mega Man Maker]]'s other assets, since Mega Man 7 is origionally a 16-Bit game.
+
*[[Icicle Teck]]
 +
*[[Trio the Wheel]]
 +
*[[Baccone]]
 +
*[[Tom Daddy]]
 +
*[[Frisk Cannon]]
 +
*[[Gockroach S]]
 +
*[[Gockroach S Nest]]
 +
*[[Roader#Turbo Roader|Turbo Roader]]
 +
*[[Kaminari Kogoro]]
 +
*[[Cyorown]]
 +
*[[Gobots]]
 +
*[[Tsuranattori]]
 +
=== Weapons ===
 +
*[[Wild Coil]]
 +
*[[Noise Crush]]
 +
*[[Danger Wrap]]
 +
*[[Super Adaptor]]
 +
=== Level Objects ===
 +
*[[Floor Light]]
 +
*[[Jet Platform]]
 +
*[[Punch Block]]
 +
 
 +
=== Backgrounds ===
 +
*Spring BG
 +
*Freeze BG
 +
*Slash BG
 +
*Junk BG
 +
*Junk BG 2
 +
*Shade BG
 +
*Shade BG 2
 +
*Shade BG 2 (Alt)
 +
*Burst BG
 +
*Turbo BG
 +
*Turbo BG 2
 +
*Cloud BG
 +
*Wily 1 BG
 +
=== Tilesets ===
 +
*Spring Tile
 +
*Spring Tile 2
 +
*Freeze Tile
 +
*Slash Tile
 +
*Junk Tile
 +
*Shade Tile
 +
*Shade Tile 2
 +
*Burst Tile
 +
*Turbo Tile
 +
*Cloud Tile
 +
*Wily 1 Tile
 +
 
 +
=== Ladders ===
 +
*Spring Ladder
 +
*Freeze Ladder
 +
*Slash Ladder
 +
*Junk Ladder
 +
*Junk Ladder 2
 +
*Shade Ladder
 +
*Burst Ladder
 +
*Turbo Ladder
 +
*Cloud Ladder
 +
*Cloud Ladder 2
 +
*Wily Ladder 15
 +
*Wily Ladder 16
 +
*Wily Ladder 17
 +
 
 +
=== Spikes ===
 +
*Spring Spike
 +
*Freeze Spike
 +
*Slash Spike
 +
*Shade Spike
 +
*Burst Spike
 +
*Burst Spike (Alt)
 +
*Burst Spike 2
 +
*Burst Spike 2 (Alt)
 +
*Turbo Spike
 +
*Wily Spike 23
 +
*Wily Spike 24
 +
*Wily Spike 25
 +
*Wily Spike 26
 +
 
 +
=== Music ===
 +
*Intro Stage
 +
*Spring Man
 +
*Freeze Man
 +
*Slash Man
 +
*Junk Man
 +
*Shade Man
 +
*Shade Man (Alt)
 +
*Burst Man
 +
*Turbo Man
 +
*Cloud Man
 +
*Wily Stage 1
 +
*Wily Stage 2
 +
*Wily Stage 3
 +
*Wily Stage 4
 +
*Robot Master (MM7)
 +
*Wily Boss (MM7)
 +
*Wily Boss (MM7, Capsule)
 +
=== Other ===
 +
*A slower remix of the Intro Stage theme plays during the [[tutorial]]. This omits the first and third parts of the theme.
 +
*''Mega Man 7'' is the first game of the Classic series that allows the player to switch weapons without going to the pause menu. This game allows to use that option as well, but also allowing switching to the utilities.
 +
*The small icon for ''Mega Man Maker'' has a head up image with Mega Man wearing a Met helmet. In the Intro Stage of ''Mega Man 7'' as a joke Mega Man wore a Met helmet before wearing his classic helmet.
 +
*''Mega Man 7'' would be the first game to include [[Bass]] as a playable character, though his playable role would be confined to the "Versus Mode" mini-game. Bass' abilities as a playable character in [[Mega Man Maker]] would instead be more based on his playable roles in [[Mega Man & Bass]] and [[Mega Man 10]] instead.
 
[[Category:Official games]]
 
[[Category:Official games]]

Revision as of 02:52, 4 January 2020

Mega Man 7 cover art.

Mega Man 7 (released as "Rockman 7: Showdown of Destiny!" in Japan) is the seventh game in the classic Mega Man series and the first to be released on the SNES. It was released on March 24, 1995. This was the first console Mega Man game to include a shop system, and introduced Bass and Treble as new antagonists.

In Mega Man Maker

Version 1.4.0 focused on adding content from this game and from Mega Man 6. Because this game was released on the Super Nintendo, no official 8-bit assets exist for this game, so the developers created their own assets or reused them from the Megamix Engine. While there were sneak peeks showing part of Mega Man 6 content, the Anniversary Announcement trailer revealed that Mega Man 7 was going to be implemented in Mega Man Maker.

As of Version 1.4.2.1, there are 2 bosses, 11 enemies, 4 weapons, 3 level objects, 13 backgrounds, 10 tilesets, 3 spikes, no ladders, and 17 music tracks from Mega Man 7 available in Mega Man Maker.

Bosses

Enemies

Weapons

Level Objects

Backgrounds

  • Spring BG
  • Freeze BG
  • Slash BG
  • Junk BG
  • Junk BG 2
  • Shade BG
  • Shade BG 2
  • Shade BG 2 (Alt)
  • Burst BG
  • Turbo BG
  • Turbo BG 2
  • Cloud BG
  • Wily 1 BG

Tilesets

  • Spring Tile
  • Spring Tile 2
  • Freeze Tile
  • Slash Tile
  • Junk Tile
  • Shade Tile
  • Shade Tile 2
  • Burst Tile
  • Turbo Tile
  • Cloud Tile
  • Wily 1 Tile

Ladders

  • Spring Ladder
  • Freeze Ladder
  • Slash Ladder
  • Junk Ladder
  • Junk Ladder 2
  • Shade Ladder
  • Burst Ladder
  • Turbo Ladder
  • Cloud Ladder
  • Cloud Ladder 2
  • Wily Ladder 15
  • Wily Ladder 16
  • Wily Ladder 17

Spikes

  • Spring Spike
  • Freeze Spike
  • Slash Spike
  • Shade Spike
  • Burst Spike
  • Burst Spike (Alt)
  • Burst Spike 2
  • Burst Spike 2 (Alt)
  • Turbo Spike
  • Wily Spike 23
  • Wily Spike 24
  • Wily Spike 25
  • Wily Spike 26

Music

  • Intro Stage
  • Spring Man
  • Freeze Man
  • Slash Man
  • Junk Man
  • Shade Man
  • Shade Man (Alt)
  • Burst Man
  • Turbo Man
  • Cloud Man
  • Wily Stage 1
  • Wily Stage 2
  • Wily Stage 3
  • Wily Stage 4
  • Robot Master (MM7)
  • Wily Boss (MM7)
  • Wily Boss (MM7, Capsule)

Other

  • A slower remix of the Intro Stage theme plays during the tutorial. This omits the first and third parts of the theme.
  • Mega Man 7 is the first game of the Classic series that allows the player to switch weapons without going to the pause menu. This game allows to use that option as well, but also allowing switching to the utilities.
  • The small icon for Mega Man Maker has a head up image with Mega Man wearing a Met helmet. In the Intro Stage of Mega Man 7 as a joke Mega Man wore a Met helmet before wearing his classic helmet.
  • Mega Man 7 would be the first game to include Bass as a playable character, though his playable role would be confined to the "Versus Mode" mini-game. Bass' abilities as a playable character in Mega Man Maker would instead be more based on his playable roles in Mega Man & Bass and Mega Man 10 instead.