Difference between pages "Thunder Beam" and "Dive Missile"

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{{Template:Asset
{{Template:Asset
|name=[[File:ThunderBeamIcon.png|left]] Thunder Beam [[File:ThunderBeamIcon.png|right]]
|name=[[File:DiveMissileIcon.png|left]] Dive Missile [[File:DiveMissileIcon.png|right]]
|image=[[File:ThunderBeam.png|250px]]
|image=[[File:DiveMissile.png|250px]]
|caption=Artwork for the Thunder Beam from ''[[Mega Man 1]]''
|caption=Artwork for the Dive Missile in ''[[Mega Man 4]]''
|description=Fire three thunder beams: One horizontally and two vertically!
|description=A homing torpedo that explodes on contact.
|damage=2
|damage=3(missile), 2(explosion)
|game=''[[Mega Man 1]]''
|game=''[[Mega Man 4]]''
|appears=''[[Mega Man: Dr. Wily's Revenge]]''
|appears=''[[Mega Man III]]''
''[[Mega Man: The Wily Wars]]''
|version=[[1.1.0]]
''[[Mega Man Powered Up]]''
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
Thunder Beam is Elec Man's signature weapon, originating from ''[[Mega Man 1]]'' and reappearing in ''[[Mega Man: Dr. Wily's Revenge]]'', ''[[Mega Man: The Wily Wars]]'' and ''[[Mega Man Powered Up]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].
Dive Missile is Dive Man's signature weapon, originating from ''[[Mega Man 4]]'' and reappearing in ''[[Mega Man: III]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.1.0]].


It lets the user shoot three slow electric beams: one that goes straight forward, and two that go up and down. These beams pass through all enemies and terrain, and can destroy Super Arm Blocks both set by the level object and the weapon [[Super Arm]]. If fired point-blank against an enemy, all three beams will deal damage together. Since it's an electric-based weapon, it can power Fuse Crossers/Xtenders, deactivate Fire Met Spawners, and trigger [[Spring Man]]'s electromagnetism.
It allows the user to shoot a fast torpedo that locks on to the closest enemy, which then explodes upon contact with them, damaging the surrounding tiles as well. If no potential target is onscreen, the missile will simply fly straight forward, and only one Dive Missile can be onscreen at once. Rarely, the missile will circle around an opponent depending on where it was fired.
 
==Gallery==
<gallery>
File:ThunderBeamClassic.png|thumb|Alternate artwork for the Thunder Beam
</gallery>


[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 15:56, 13 February 2022

DiveMissileIcon.png
Dive Missile
DiveMissileIcon.png
DiveMissile.png
Artwork for the Dive Missile in Mega Man 4
Information
Game information
Description: A homing torpedo that explodes on contact.
Damage: 3(missile), 2(explosion)
Added in version: 1.1.0
Series information
Game of origin: Mega Man 4
Other appearances: Mega Man III
Development
Programmer(s): WreckingPrograms

Dive Missile is Dive Man's signature weapon, originating from Mega Man 4 and reappearing in Mega Man: III. It is featured in Mega Man Maker as of version 1.1.0.

It allows the user to shoot a fast torpedo that locks on to the closest enemy, which then explodes upon contact with them, damaging the surrounding tiles as well. If no potential target is onscreen, the missile will simply fly straight forward, and only one Dive Missile can be onscreen at once. Rarely, the missile will circle around an opponent depending on where it was fired.