Difference between revisions of "Dive Missile"

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Dive Missile is Dive Man's signature weapon, originating from ''[[Mega Man 4]]'' and reappearing in ''[[Mega Man: III]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.1.0]].
'''Dive Missile''' is Dive Man's signature weapon, originating from ''[[Mega Man 4]]'' and reappearing in ''[[Mega Man III]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.1.0]].


It allows the user to shoot a fast torpedo that locks on to the closest enemy, which then explodes upon contact with them, damaging the surrounding tiles as well. If no potential target is onscreen, the missile will simply fly straight forward, and only one Dive Missile can be onscreen at once. Rarely, the missile will circle around an opponent depending on where it was fired.
It allows the user to shoot a fast torpedo that locks on to the closest enemy, which then explodes upon contact with them, damaging the surrounding tiles as well. If no potential target is onscreen, the missile will simply fly straight forward, and only one Dive Missile can be onscreen at once. Rarely, the missile will circle around an opponent depending on where it was fired.


[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 17:20, 13 June 2022

DiveMissileIcon.png
Dive Missile
DiveMissileIcon.png
DiveMissile.png
Artwork for the Dive Missile in Mega Man 4
Information
Game information
Description: A homing torpedo that explodes on contact.
Damage: 3(missile), 2(explosion)
Added in version: 1.1.0
Series information
Game of origin: Mega Man 4
Other appearances: Mega Man III
Development
Programmer(s): WreckingPrograms

Dive Missile is Dive Man's signature weapon, originating from Mega Man 4 and reappearing in Mega Man III. It is featured in Mega Man Maker as of version 1.1.0.

It allows the user to shoot a fast torpedo that locks on to the closest enemy, which then explodes upon contact with them, damaging the surrounding tiles as well. If no potential target is onscreen, the missile will simply fly straight forward, and only one Dive Missile can be onscreen at once. Rarely, the missile will circle around an opponent depending on where it was fired.