Difference between pages "File:BoobeamTrap.png" and "Charge Man"

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== Summary ==
{{Asset
art of boobeam trap
|image=[[File:ChargeManCW.png|250px]]
|caption=Artwork of Charge Man from ''Rockman Complete Works''
|hp=28
|damage=5 (contact)
5 (Charge Kick)
4 (Coal)
|description=Charges at you and sends down coals, causing confusion and delay.
|category=[[Boss]]
|game=''[[Mega Man 5]]''
|appears=
''[[Mega Man IV]]''
|version=[[1.3.0]]
|programmer=WreckingPrograms
}}
'''DWN-038 Charge Man''' is one of the 8 Robot Masters from [[Mega Man 5]] that is featured in [[Mega Man Maker]] as of version [[1.3.0]]. He is a train-like robot master, that with his signature move, the [[Charge Kick]] is dangerous foe.
 
He was built by [[Dr. Wily]] during Mega Man 5 events, where he helped Dark Man with the plans. He took over train, where he later fought Mega Man and lost. He later came back during [[Mega Man IV]] events where he challenged Mega Man once again, but like before he was beaten.
 
==Behavior==
Charge Man always starts with dashing at player, he can't be damage while doing so. After that he will start following him, trying to get close and deal damage. He can after that do one of two things:
 
* Charging and launching three pieces of coal from his smokestack up that will fall in the player, and dash at him.
* Dashing at player.
 
After that he will repeat his pattern of chasing player. He can be damage only when he moves.
He cannot jump, so he is able to fall down the pits.
 
==Trivia==
*Charge Man's description is a reference to the children's television program about tank engines Thomas & Friends.
 
==Gallery==
<gallery>
File:ChargeMan.png|thumb|Official artwork from Mega Man 5
</gallery>
 
[[Category:Bosses]] [[Category:Robot Masters]]

Revision as of 04:43, 28 December 2022

Charge Man
ChargeManCW.png
Artwork of Charge Man from Rockman Complete Works
Information
Game information
Description: Charges at you and sends down coals, causing confusion and delay.
Category: Boss
HP: 28
Damage: 5 (contact)

5 (Charge Kick) 4 (Coal)

Added in version: 1.3.0
Series information
Game of origin: Mega Man 5
Other appearances: Mega Man IV
Development
Programmer(s): WreckingPrograms

DWN-038 Charge Man is one of the 8 Robot Masters from Mega Man 5 that is featured in Mega Man Maker as of version 1.3.0. He is a train-like robot master, that with his signature move, the Charge Kick is dangerous foe.

He was built by Dr. Wily during Mega Man 5 events, where he helped Dark Man with the plans. He took over train, where he later fought Mega Man and lost. He later came back during Mega Man IV events where he challenged Mega Man once again, but like before he was beaten.

Behavior

Charge Man always starts with dashing at player, he can't be damage while doing so. After that he will start following him, trying to get close and deal damage. He can after that do one of two things:

  • Charging and launching three pieces of coal from his smokestack up that will fall in the player, and dash at him.
  • Dashing at player.

After that he will repeat his pattern of chasing player. He can be damage only when he moves. He cannot jump, so he is able to fall down the pits.

Trivia

  • Charge Man's description is a reference to the children's television program about tank engines Thomas & Friends.

Gallery

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current13:43, 21 April 2023Thumbnail for version as of 13:43, 21 April 2023343 × 294 (122 KB)TheThinker (talk | contribs)
19:08, 24 December 2022Thumbnail for version as of 19:08, 24 December 2022343 × 294 (149 KB)DarkiusMC (talk | contribs)art of boobeam trap

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