Difference between revisions of "Mega Man Maker"

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WreckingPrograms had previously worked on the ''Mega Engine'', an open-source GameMaker engine that allows people to create Mega Man fan games and experiments. That previous experience and his passion for programming and fangames led him to create a game where non-programmers could create Mega Man levels.<ref>[https://www.shacknews.com/article/100605/mega-makers-creator-on-building-your-own-mega-man-levels Mega Maker's Creator on building your own levels]</ref>
 
WreckingPrograms had previously worked on the ''Mega Engine'', an open-source GameMaker engine that allows people to create Mega Man fan games and experiments. That previous experience and his passion for programming and fangames led him to create a game where non-programmers could create Mega Man levels.<ref>[https://www.shacknews.com/article/100605/mega-makers-creator-on-building-your-own-mega-man-levels Mega Maker's Creator on building your own levels]</ref>
  
It released in July 15th, 2017 for [https://en.wikipedia.org/wiki/Microsoft_Windows Microsoft Windows], but users have found [[Playing on Mac or Linux|other ways to play Mega Man Maker]], like on MacOS and Linux. Despite being a small project, this fangame picked up speed fairly quickly, as popular YouTubers like [https://www.youtube.com/channel/UCAaegDUlb7doIKo0Rc1F08g GTLive], and [https://www.youtube.com/channel/UCw5YkWj0TfjZrQEgG8u9JjQ Blue Television Games] played this game on their channels, and it had wide media coverage.
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The game was developed since September 2016. Originally it was solely developed by WreckingPrograms, but due to the game's scope, he decided to recruit other people to help him with the game.<ref name=WebsiteOldVersion>[http://web.archive.org/web/20171022033804/https://mega-maker.com/about.html Mega Maker - About. Archived in Wayback Machine on October 22, 2017.]</ref>
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It released in July 15th, 2017 for [https://en.wikipedia.org/wiki/Microsoft_Windows Microsoft Windows], but users have found [[Playing on Mac or Linux|other ways to play Mega Man Maker]], like on MacOS and Linux. Despite being a small project, this fangame picked up speed fairly quickly, as popular YouTubers like [https://www.youtube.com/channel/UCAaegDUlb7doIKo0Rc1F08g GTLive], and [https://www.youtube.com/channel/UCw5YkWj0TfjZrQEgG8u9JjQ Blue Television Games] played this game on their channels, and it had wide media coverage. After the release, WreckingPrograms intended to do more releases not only to fix bugs, but to add more content from the team or from the official games, including content from ''[[Mega Man 7]]'' onward.<ref name=WebsiteOldVersion/>
  
 
The first update to add features after 1.0 was 1.0.9, a minor update focused on celebrating Cirno Day, which is based on celebrating character Cirno from ''Touhou''.
 
The first update to add features after 1.0 was 1.0.9, a minor update focused on celebrating Cirno Day, which is based on celebrating character Cirno from ''Touhou''.
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Time later, the first major update ever, [[1.1.0]], was released adding new content to ''Mega Man Maker''. From that update on, the name would have the name ''Mega Man Maker'' since there was a website with the name "Mega Maker" and the developer team received a notice to rename the game.
 
Time later, the first major update ever, [[1.1.0]], was released adding new content to ''Mega Man Maker''. From that update on, the name would have the name ''Mega Man Maker'' since there was a website with the name "Mega Maker" and the developer team received a notice to rename the game.
  
However, after some months, [[1.2.0]] was released, adding new content for ''[[Mega Man 2]]'' and ''[[Mega Man 3]]''. Updates have still been continued with [[1.3.0]], adding new ''[[Mega Man 4]]'' and ''[[Mega Man 5]]'' assets, [[1.4.0]] adding more assets from [[Mega Man 6]] as well as assets from ''[[Mega Man 7]]'', and [[1.5.0]] adding assets from ''[[Mega Man 8]]'' and ''[[Mega Man 9]]''. In 1.5.0, The game was modified to allow the creation of multiple bosses, either simultaneously or in diverse parts of the stage, with the addition to edit bosses to give an item or change the weapon access or character instead of triggering the victory.
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However, after some months, [[1.2.0]] was released, adding new content for ''[[Mega Man 2]]'' and ''[[Mega Man 3]]''. Updates have still been continued with [[1.3.0]], adding new ''[[Mega Man 4]]'' and ''[[Mega Man 5]]'' assets, [[1.4.0]] adding more assets from [[Mega Man 6]] as well as assets from ''[[Mega Man 7]]'', and [[1.5.0]] adding assets from ''[[Mega Man 8]]'' and ''[[Mega Man 9]]''. In 1.5.0, The game was modified to allow the creation of multiple bosses, either simultaneously or in diverse parts of the stage, with the addition to edit bosses to give an item or change the weapon access or character instead of triggering the victory. [[1.6.0]] would introduce multiplayer editing alongside content from ''[[Mega Man 10]]'' and ''[[Mega Man 11]]''
  
For further information on Mega Man Maker's development, see [[:Category:Version history|Version History]]
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For further information on ''Mega Man Maker's'' development, see [[:Category:Version history|Version History]]
  
 
==Gameplay==
 
==Gameplay==
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*[[AwaggKing]] (beta tester)
 
*[[AwaggKing]] (beta tester)
 
*[[BNMotive]] (artist)
 
*[[BNMotive]] (artist)
*[[CosmicGem]] (musician, sound effects creator, writer, spriter)
 
*[[CSketch]] (beta tester)
 
 
*[[Dustinvgmaster1]] (trailer creator)
 
*[[Dustinvgmaster1]] (trailer creator)
*[[E-Clare]] (beta tester, spriter)
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*[[E-Clare]] (spriter, former beta tester)
 
*[[Elevenstorms]] (spriter)
 
*[[Elevenstorms]] (spriter)
 
*[[Gaem]] (artist, spriter, UI designer)
 
*[[Gaem]] (artist, spriter, UI designer)
 
*[[Goldstorm]] (server manager)
 
*[[Goldstorm]] (server manager)
 
*[[FakeVirus]] (spriter)
 
*[[FakeVirus]] (spriter)
*[[Kelev]] (beta tester)
 
 
*[[LF222]] (spriter)
 
*[[LF222]] (spriter)
 
*[[littlelamp100]] (musician, sound effects creator)
 
*[[littlelamp100]] (musician, sound effects creator)
 
*[[Luigi1000]] (programmer)
 
*[[Luigi1000]] (programmer)
 
*[[Meka]] (beta tester)
 
*[[Meka]] (beta tester)
*[[MiniMacro]] (spriter, musician and former beta tester)
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*[[MiniMacro]] (spriter, musician, former beta tester)
 +
*[[Midas Magnezone]] (beta tester)
 
*[[Mors]] (Website designer, Discord bot programmer, UI Designer)
 
*[[Mors]] (Website designer, Discord bot programmer, UI Designer)
*[[PKWeegee]] (beta tester, writer)
 
 
*[[RRThiel]] (musician)
 
*[[RRThiel]] (musician)
 
*[[Schmidkalkan]] (spriter)
 
*[[Schmidkalkan]] (spriter)
 +
*[[ShallotMussels]] (beta tester)
 
*[[Shinryu]] (trailer designer)
 
*[[Shinryu]] (trailer designer)
 
*[[TheSkyknight100]] (beta tester, writer)
 
*[[TheSkyknight100]] (beta tester, writer)
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===Former members===
 
===Former members===
  
*[[+Zircon]] (beta tester)
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*[[+Zircon]] (beta tester, writer)
 
*[[ACE_Spark]] (beta tester)
 
*[[ACE_Spark]] (beta tester)
 
*[[An Absolute Loser]] (beta tester)
 
*[[An Absolute Loser]] (beta tester)
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*[[Aze]] (spriter, writer, beta tester)
 
*[[Aze]] (spriter, writer, beta tester)
 
*[[Big Fish (beta tester)|Big Fish]] (beta tester)
 
*[[Big Fish (beta tester)|Big Fish]] (beta tester)
 +
*[[CosmicGem]] (musician, sound effects creator, writer, spriter)
 +
*[[CSketch]] (beta tester)
 
*[[dolphin]] (beta tester)
 
*[[dolphin]] (beta tester)
 
*[[Dullagamur]] (server manager)
 
*[[Dullagamur]] (server manager)
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*[[Entity1037]] (beta tester)
 
*[[Entity1037]] (beta tester)
 
*[[Flashman85]] (beta tester)
 
*[[Flashman85]] (beta tester)
 +
*[[Kelev]] (beta tester)
 
*[[Maku]] (server manager)
 
*[[Maku]] (server manager)
*[[MrKyurem]] (beta tester, writer and musician)
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*[[MrKyurem]] (beta tester, writer, musician)
 
*[[NMario84]] (beta tester, spriter)
 
*[[NMario84]] (beta tester, spriter)
 
*[[Ninjaman Z]] (beta tester)
 
*[[Ninjaman Z]] (beta tester)
 
*[[Noivs]] (beta tester)
 
*[[Noivs]] (beta tester)
*[[numbers]] (security developer)
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*[[numbers]] (security tester)
 +
*[[PKWeegee]] (beta tester, writer)
 
*[[Polaria Poyon]] (musician)
 
*[[Polaria Poyon]] (musician)
 
*[[Sapphire Sunsets]] (musician)
 
*[[Sapphire Sunsets]] (musician)

Latest revision as of 17:10, 17 March 2020

Mega Man Maker
Mega Man Maker logo 200x54.png
Current version of the Mega Man Maker logo.
Information

Mega Man Maker (previously known as Mega Maker) is a fangame created by WreckingPrograms that lets users create and share their own Mega Man Levels.

History

WreckingPrograms had previously worked on the Mega Engine, an open-source GameMaker engine that allows people to create Mega Man fan games and experiments. That previous experience and his passion for programming and fangames led him to create a game where non-programmers could create Mega Man levels.[1]

The game was developed since September 2016. Originally it was solely developed by WreckingPrograms, but due to the game's scope, he decided to recruit other people to help him with the game.[2]

It released in July 15th, 2017 for Microsoft Windows, but users have found other ways to play Mega Man Maker, like on MacOS and Linux. Despite being a small project, this fangame picked up speed fairly quickly, as popular YouTubers like GTLive, and Blue Television Games played this game on their channels, and it had wide media coverage. After the release, WreckingPrograms intended to do more releases not only to fix bugs, but to add more content from the team or from the official games, including content from Mega Man 7 onward.[2]

The first update to add features after 1.0 was 1.0.9, a minor update focused on celebrating Cirno Day, which is based on celebrating character Cirno from Touhou.

Time later, the first major update ever, 1.1.0, was released adding new content to Mega Man Maker. From that update on, the name would have the name Mega Man Maker since there was a website with the name "Mega Maker" and the developer team received a notice to rename the game.

However, after some months, 1.2.0 was released, adding new content for Mega Man 2 and Mega Man 3. Updates have still been continued with 1.3.0, adding new Mega Man 4 and Mega Man 5 assets, 1.4.0 adding more assets from Mega Man 6 as well as assets from Mega Man 7, and 1.5.0 adding assets from Mega Man 8 and Mega Man 9. In 1.5.0, The game was modified to allow the creation of multiple bosses, either simultaneously or in diverse parts of the stage, with the addition to edit bosses to give an item or change the weapon access or character instead of triggering the victory. 1.6.0 would introduce multiplayer editing alongside content from Mega Man 10 and Mega Man 11

For further information on Mega Man Maker's development, see Version History

Gameplay

When the opening screen appears and the screen says "Press start", a click or a button will show the options in the screen. "Play" will allow players to play levels, be their own levels, example levels or online levels. "Build" allows players to access to the Level Builder, to create and edit stages. "Extras" allow editing the profile to play online, have access to the tutorial, and watching the credits. "Options" allow to change the controls, the screen resolution, and minor elements of the visual part.

Developers

Current team members

Former members

Gallery

The original Mega Maker logo.
The original Japanese Rockman Maker logo.


An example of the rich editor of the game, used for (obviously) creating levels.

Trivia

  • The game itself acts like a remake of the Mega Man: Powered Up editor and/or the cancelled Mega Man Universe editor, but it has more content than the others, and is fully 8-bit.

References