Difference between pages "1.8.5" and "Tilesets/References"

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(Added some references for the Mega Man & Bass and Game Boy categories)
 
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'''1.8.5''' was an update to ''Mega Man Maker''.
==''[[Mega Man 1|Mega Man]] / [[Mega Man Powered Up]]''==
* Cut Man's tileset description is a reference to the fact that most levels by the community uses Cut Man's tiles, due to the fact that it is the default tileset.
* Cut Man's PU tileset is a reference to yule logs, usually eaten during Christmas time.
* Guts Tile's PU tileset description references the fact that the protagonist of the original Mega Man series is called "Rockman" in Japan and is localized as "Mega Man" overseas.
* Ice Man's tileset description is a reference to the Lazy Town song "We Are Number One", which became a meme in 2016. In a part of the song, Robbie Rotten, the villain and singer throws a banana with the intention of making Sportacus, the good guy, slip.
* Ice Man's PU tileset's second half is a reference to Rihanna's song "Diamonds".
* Time Tile 1 & 3 tileset description references his level being Clock Tower-themed.
* Time Tile (Alt) references the green color of tiles in Time Man's stage in the New Style mode of Mega Man Powered Up being mostly green.
* Challenge Tile (Alt) alludes to CWU-01P's dialog where he announces that it detected intruders.
==''[[Mega Man 2]]''==
* Quick Tile's description references Sonic The Hedgehog, a fast blue hedgehog starring in the same-named series.
* The animated Flash Tiles reference the song "Flash In The Dark" from Mega Man 9.
* Heat Tile 2 is a reference to that scratching nails on a chalkboard makes a very bad noise.
* Wily 3 Tile (Alt)'s flavor text is a modified version of the "The Truck's Coming" meme.
* Wily 6 Tile makes reference to Wily Stage 6 from Mega Man 2 having no music.
* Many of the Wily tileset descriptions reference the levels they are used in
* Wily 1 Tile references the part with Pipis and Scworms
* Wily 1 Tile 2 references the parts with Sniper Joes in tight spaces
* Wily 1 Tile 4 references the hard ladder parts with Item-1
* Wily 2 Tile references the fact that the player has to use Item-2 to get through a large gap with spikes
* Wily 3 Tile (Alt) references the part with the pit enemy Big Fish
* Wily 4 Tile references the fact that in-game some of these tiles were fake
* Wily 6 Tile references the lack of music in the stage
* Wily 5 Tile references the level Dragon Lab Lair by Natnatgaming101 from Make a Good Mega Man Level 2 which only uses this tile.
==''[[Mega Man 3]]''==
* Spark Tile jokes on the Bitcoin cryptocurrency.
* Snake Tile references the Tunnel Snakes gang from the Fallout series.
* Needle Tile 2 references Needle Man's Doc Robot stage.
* Magnet Tile 2 reference multiple instances in the Mega Man series where Dr. Light and Dr. Wily used to collaborate together, including, but not limited to the events of Mega Man 3.
* Wily 1 Tile and Tile 2 reference the rock and metal found in the tilesets respectively and the similarly named music genres.
* Wily 1 Tile 4 makes a pun on the fact that sleeping on the pipes found in the tileset would induce a "pipe dream", which is also used to refer to a goal that is nearly unattainable.
* Wily 6 Tile mentions that the final boss of Mega Man 3, Gamma, is an unsatisfactory conclusion to the game.
==''[[Mega Man 4]]''==
* Skull Man's tileset jokes on the commercial failure of the Atari Jaguar video game console.
* Dust Tile (Alt) references the level Space Junk Galaxy from Super Mario Galaxy in which there is space junk.
* Toad Tile's description is a pun on the words "damn", an exclamation often used to portray astonishment, and "dam", a barrier that stops the flow of water, and where Toad Man's stage is located.
* Toad Tile 2 makes reference to the Teenage Mutant Ninja Turtles, and their love of pizza.
* Wily 1 Tile makes reference to the various Mets in Wily Stage 1 in ''Mega Man 4''.
* Wily 3 Tile makes reference to the boss rematch stage from ''Mega Man 4'', and how slow boss health bars fill in the game compared to others in the series.
* Wily 3 Tile 2 implies that the drill-based Robot Masters in the Mega Man series, Drill Man from Mega Man 4 and Ground Man from ''Mega Man & Bass'', are annoying.
* Cossack 3 Tile 2 references the "Hmm, yes, the floor here is made out of floor" meme, which features Buzz Lightyear from Toy Story with an extended neck looking at a quilted blanket.
* Cossack 4 Tile 4 references the popular video game Among Us and its venting system.
==''[[Mega Man 5]]''==
*Crystal Tile makes reference to the jellyfish boss Gigabolt Man-o-War from ''Mega Man X8''.
*Napalm Tile 2 makes reference to the pain of stepping on Lego blocks, which has become a common joke associated to the product.
==''[[Mega Man 6]]''==
* Tomahawk's tileset description also references the fact the original Mega Man 2 Wily 1 rock tiles had not been added until 1.5.
* The descriptions of Wind Man's and Yamato Man's tilesets reference that both of them are the same, expect for a small change.
* Knight Man's tileset description references the fact his level in ''Mega Man 6'' is based on England.
* Blizzard Tile 2 quotes the meme song "Spooky Scary Skeletons" in its second sentence.
* Wind Tile 2 description references the fact that Wind Man's level in ''Mega Man 6'' is based on China.
* Yamato Tile 3 & Yamato Tile 3 (Alt) make reference to the fact Yamato Man's stage in ''Mega Man 6'' is based on Japan.
* Plant Tile references the song "Welcome to the Jungle" by Guns N' Roses.
* Most alternate, recolored versions of Robot Master tilesets bear references to the "Encore Mode" in ''Sonic Mania Plus''.
==''[[Mega Man 7]]''==
* Spring Tile jokes on the level "Bouncy Castle" from Make a Good Mega Man Level.
* The latter half of Freeze Man's tileset description references the flavor text that appears during Freeze Man's boss introduction screen, "Don't slip!", in the Japanese version of Mega Man 7.
* Junk Tile references the similarity between the Telly spawner tiles in Crash Man's stage.
* Shade Tile 1 references the tendency of builders in Mega Man Maker to use Top Tile to simulate grass.
* Shade Tile 2 references the video game Ghosts 'n Goblins. Shade Man's stage in Mega Man 7 pays homage to the former game and the alternate theme of Shade Man's stage is a remix of the first stage theme in Ghosts 'n Goblins.
* Burst Tile 3 and its alt reference Mario and Luigi respectively from the Super Mario franchise.
* Turbo Tile references the lack of bounciness in the tires of the tileset, unlike the moving tires level object from Turbo Man's stage in Mega Man 7.
* Turbo Tile 3 references a knight chess piece moving and performing a check.
* Cloud Tile references the limitations of Mega Man Maker's autotiler; thus, the lack of fans in the tileset.
* Wily 2 Tile references the "I Like Turtles" meme. Additionally, the second Wily stage is filled with figures of turtles while the final boss of the stage, Gamerizer, is a turtle as well.
* Wily 4 Tile quotes Dr. Light in Mega Man 2 during which he says, "Get your weapons ready!" after obtaining either Item-1, Item-2, or Item-3.
==''[[Mega Man 8]]''==
* Astro Tile makes reference to the fairy tale Rapunzel.
* Astro Tile 2 (alt)'s description uses the tile's "lemon and lime" coloration to reference the tendency of fans to call 8-Bit Mega Man's buster shots "lemons" and 16-Bit Mega Man X's half-charged buster shots "limes".
* Search Tile again references the pain of stepping on Lego blocks, which has become a common joke associated to the product in recent years.
* Wily 3 Tile 2 mentions the venting mechanic in the game Among Us that grew in popularity in mid-2020.
==''[[Mega Man 9]]''==
* Jewel Tile makes reference to the Youtuber RoahmMythril, who regularly plays Mega Man games, and gets excited when seeing shiny objects.
* Galaxy Tile references the opening text crawls from various Star Wars movies.
* Tornado Tile alludes to having been accidentally available in 1.4.2 in debug mode.
* All the tiles from Wily 1 again reference the song Flash in the Dark from Mega Man 9.
* Wily 2 Tile, Wily 3 Tile and Wily 4 Tile also all reference the names of their respective stage themes.
* Endless Tile 5's description is a direct quote of one of Antichamber's many signs.
==''[[Mega Man 10]]''==
* Blade Tile makes reference to the character Shovel Knight in the eponymous game who was nicknamed "the Cerulean Coward" by Black Knight.
* Solar Tile 3 references Pokémon #533 in the National Pokédex, Gurdurr, which is known for lifting heavy girders.
* Sheep Tile makes reference to the movie The Matrix.
* Pump Tile makes reference to an early design concept of Mega Man 11 that showed a version of Pump Man's stage in a new artstyle.
* Wily 2 Tile 2 contains a modified quote by Mega Man X7's "Splash Warfly".
* Wily 2 Tile 3 references the popular "Crab Rave" meme and at the same time references the Crab Puncher boss in Mega Man 10. While Crab Puncher did not make those tilesets disappear, it destroyed air tilesets on its pass.
* The first, second, and fourth Wily 5 Tiles reference the fact that the stage that the tiles appear in is upside-down—the fourth tileset description jokes how the W in "Dr. Wily" can be read upside-down as an M, thus resulting in "Dr. Mily".
* The first two Endless tilesets from Mega Man 10 take jabs at both Tetris and Super Smash Bros.
* Endless Tile 13 contains a subtle reference to an achievement name in the Mega Man X Legacy Collection.
* Endless Tile 15 references the catchphrase "More than meets the eye" from the series "Transformers.
* Endless Tile 20 references Dracula's iconic quote from Castlevania: Symphony of the Night.
* Endless Tile 22 references the base rate of 1/4096 chance of encountering a Shiny Pokémon in Pokémon games from generation 6 and onward.
==''[[Mega Man 11]]''==
* Block Tile alludes to the shredding blades that appear in sections of Block Man's stage in Mega Man 11.
* Tundra Tile references Pokémon #886 in the National Pokédex, Drakloak, which can only be encountered in foggy weather and whose German name, Phandra, rhymes with Tundra.
* Torch Tile indirectly references the Fire Wall in Torch Man's stage in Mega Man 11.
* Wily 1 Tile 2 may reference the "Technology is incredible!" and "Science is amazing!" NPCs from various games in the Pokémon series by combining both quotes into one, "Technology is amazing!".


== Version 1.8.5 (10/9/2022) ==
== [[Mega Man & Bass|''Mega Man & Bass'']] ==


=== Changes ===
*Intro Tile 4 alludes to Green Devil, who makes an appearance at the end of the intro stage in Mega Man & Bass.
*Assets in the boss category that are not bosses, are now able to be copy-pasted with the selection tool.
* Astro Tile 8 (Alt) references a knight chess piece moving and performing a check.
*Chill Block now breaks and freezes Lava on contact.
* Magic Tile 6 jokes about how it was intended to be added to 1.8.0, but was forgotten until a later update.
*Thunder Claw no longer makes the player go lower when using another character than Megaman.
* King 3 Tile 2, King 3 Tile 3, and King 3 Tile 4 all reference their similarities to various tiles in Wily Stage 4 from Mega Man 7.
*Molier is now able to break destructible blocks from droppers or manually placed.
*Firewalls will now wait for the player to be out of the teleporter before starting to move when entering a section.
*Flying alt of the Ice Block now better matches the non flying alt colors.
*Fixed typo for manual MM11 block description.
*Fire Storm projectile is now strong enough to slowly melt the Melting Snow Block.
*Magma Bazooka projectile fully charged is now strong enough to melt the Melting Snow Block.
*Solar Blaze projectile is now strong enough to melt the Melting Snow Block.
*Gemini Laser behavior was too much different from 1.7 and will now act more like in previous versions.
*Mini Snowman now bounces properly on Spring and Bouncy Ball.
*Plasma SFX when reconnecting should feel more like in the original game.
*Boobeam on rails can now be frozen by ice weapons when considered enemies.
*Electric Shock can no longer absorb projectiles from gimmicks except from the Elec Beam gimmick.
*Spawner now has alt colours for MM11's block and GB5's can.


== ''[[:Category:Game Boy Games|Mega Man Game Boy]]'' ==


*Ring Tile 2 references Gollum's catchphrase from the Lord of the Rings.
* Crystal Tile 2 references the various droppers found in Crystal Man's stage from Mega Man 5.
* Mercury Tile mentions mercury, which is a toxic metal.
* Saturn Tile references the Sega Saturn, a 32-bit console.
* Saturn Tile 3 references the gravity fields found in Saturn's from Mega Man V.
* Pluto Tile 4 references the pistons and sticky pistons in Minecraft.
* Dark Moon Tile (Alt) references the Yellow Devil from Mega Man and a lack of pause glitch in Mega Man Maker.
* Dark Moon Tile (Alt 2) references the Green Devil from Mega Man 8 and one of the Twin Devils from Mega Man 9.
* Dark Moon Tile (Alt 3) references the Block Devil from Mega Man 10.
* Dark Moon Tile (Alt 4) references the Grey Devil from Rockman & Forte: Challenger from the Future.


 
[[Category:Flavor text references]]
=== Fixed Bugs ===
*Multiples Boobeam tends to not work properly when together as enemies.
*Tackle fire from spawner does not freeze in place when hit by Ice Slasher or Freeze Cracker.
*Pasting objects doesn't properly delete all others objects under it.
*Giree isn't saved by Lava Hover Saver when already on a wall.
*Impact Spike is always looking up.
*When changing level from the builder, the camera doesn't move to the player spawn location.
*Napalm Drill sometimes doesn't spawn properly when on the edge of a section.
*Droppers timer doesn't properly reset when taking a teleporter or after a transition.
*Hovers animation still plays when on ground.
*When placed over ground, Water Hover phase through it.
*Pile Driver crashes when hitting a new Destructable Block
*Ice Blocks stutters when moving down in Section Water.
*Tackle Fire doesn't emit light in Darkness.
*Water Hover and Lava Hover can still move left and right when controlled and under Time Stopper effect.
*Bottom corners of Fuse Rail don't work properly.
*Target Rails and Boobeam Rails are not properly visible under Darkness.
*Gravity Fields are not properly visible under Darkness.
*Press can be moved by moving platforms.
*Concrete Shoot crashes the game when used on a Kamikamin Chest Gimmick.
*Moving blocks can pass through other entities that are controlling a Water Hover or a Lava Hover.
*Astro Gates no longer work properly under Time Slow.
*Elec'n gets stuck in place when placed between two sections.
*Placing specific gimmicks next to tiles can make lava pass through the said tiles.
*Bounce Ball crashes the game when used on Kamikamin Chest Gimmick.
*Big Pets Platform phase through the player and enemies instead of pushing them when moving.
*When fighting two Pirate Man at the same time, the game crashes after killing the second Pirate Man.
*Mag Fly works a bit differently than previous versions when at 3 tiles distance from ground.
*Player doesn't die when in Feeber Bubble and the bubble is following a spike ceiling.
*Feeber Bubble doesn't get damaged by Oil on fire or Napalm Fire when following the fire from below.
*Hell Metall DX doesn't work properly on edges.
*Player sometimes gets hit twice on the same enemy.
*Astro Gates when placed between two sections can sometimes despawn.
*Hogale sometimes falls off when entering inside tiles.
*Explosive Crates don't properly get damaged by Tengu Blade attacks.
*Molier can destroy itself where a moving platform previously was.
*Destructible blocks from droppers or directly placed, crash the game when bouncing on Bouncy Balls while in Lava.
*Uber Chain hits through invulnerable bosses like Kamegoro Maker.
*Drop Platform top solid property sometimes stays there forever after a transition, making the platform impossible to go through.
*Wind Platform top solid property sometimes stays there forever after a transition, making the platform impossible to go through.
*On Off Block, Ladder and Spike could keep their solid or top solid when right into the next screen and state is changed to off before passing the transition.
*Fuse Laser Crawlers can be kicked while appearing or disappearing making them fly in diagonal.
*Sinking priority for boxes in lava sometimes makes the block stays in the air.
*When passing through spikes due to a Waterfall, after the Waterfall leaves, the player is invincible to the spikes until out of it.
*Bass Buster Shots kept being blocked by solid when under a Waterfall.
*Mini Snowman when falling from the top of the view may be blocked by tiles offscreen on spawn.
*Flame Blast doesn't properly melt the Melting Snow Block from the side or the top.
*When passing under a Wall Blaster, the enemy may disappear for 1 frame.
*When coming back to a previous section, Moving Elevator doesn't reset properly and starts moving immediately.
*Crunch Don is no longer able to properly destroy most of the new Destructible Blocks.
*Megaman 9 Wily 1 BG 4 doesn't properly play its sound effect when in connected screens.
*Blast Man jumps very fast horizontally when blocked by a ceiling when trying to jump back and can end up killing himself.
*Moving Light sound effect doesn't stop when using weapons with a time stop effect.
*Punk may bounce against a moving platform just below him when dashing in his screw attack form.
*Petit Snakey on the ceiling can't be moved or crushed like his ground variant.
*Fire Wave Redirectors on a corner of a screen may crash the game if a fire wave spawns directly inside of it.
*Being crushed by a Lighter Push Block on water while being raised up crashes the game.
*Placing a Boobeam Trap Controller alone without other Boobeam Traps in a section may softlock the player.
*Kamegoro Vortex coming from both sides can crush the player.
*When Merserker attacks against a solid, it sometimes gets stuck inside of it.
*Teleporter with an anchor between two screens vertically are unstable.
*Icicle Teck doesn't stop at lava properly when freezing.
*Lava Hover can float in the air where previous lava was after being frozen.
*Top Solids below Quicksand prevents the player from falling and can have it stuck.
*Ladders below Quicksand are not possible to use when going down.
*Moving Cog has the same animation for different speeds.
*When the player is inside Feeber Bubble, if the bubble is destroyed the player can get softlock.
*When the player enters Feeber Bubble with Oil Slider, the projectile is not properly removed.
*Yoku Block can kill the player while appearing with only one Yoku Block.
*Bari interaction with the Ice Block above them is not working properly.
*Jet Platforms and Splash Platforms have the movement when under Time Slow, making them move suddenly after a certain time.
*Hyoey will die in a loop when under lava.
*Ice Block in levels from older versions may not break when above Hotplates.
*Pukapucker may now fall off platforms as opposed to the 1.7 version.
*Mobile Push Block may stop at inactive Dynamo Conveyors instead of ignoring them.
*You cannot place Section Water at the top of the section when there is an other Section Water on the section above.
*Stacks of blocks may move twice per movement and look like they are sliding for no reason, especially when on conveyors.
*Ice Block flying variants get in collisions with other elements below it making them unstable.
*Ice Block flying variants can get moved by other moving platforms when they are supposed to be immobile.
*Fuse Crawler spawning top sometimes prevents the laser from hitting a Crystal 1 tile away.
*Hard Man can sometimes kill itself when in a long section.
*Old levels with old Teleporters may end up soft locking the player if the player takes the teleporter out of a boss room and the boss becomes unplayable.
*When using F9 to take a screenshot, you are limited to one screenshot until you move to another menu or level.
*Tamp will no longer teleport out of view at the top of the screen and get stuck by spikes or other gimmicks.
*Move Hover and Guts Hover are able to be moved by each others.
*Tengu Blade and projectiles doesn't damage properly the new destructibles blocks.
*LaJaba cannot be frozen properly with Ice Slasher.
*Flame Blast sometimes doesn't properly activate Big Pets Platforms.
*Placing multiples Magic Backgrounds in a long section that contains a Bell Ringer may not make them all appear in the background.
*Stopping time while Kamikamin is hurting the player makes it teleport to the player when the time resumes instead of jumping again.
*Search Snake is not breaking Kamikamin Chests properly.
*Gravity Field is not working correctly when the base is not visible on the screen.
*Reflecting Yokus sometimes desync when out of the sections.
*Bosses with a weakness on Spread Drill will take the same damage for the small versions of the Spread Drill than without any weakness.
*Animation when using the Tengu Slide with no energy can be wrong.
*Wall Shadow is missing one skin.
*Moving a Lighter Push Block with Spread Drill from the right is not working correctly.
*Enemies can be moved by other hovers when already on one hover.
 
== Version 1.8.5.1 (17/09/2023) ==
=== Fixed Bugs ===
*If the player is frozen by Dark Man 3 while shooting with Super Adaptor, it crashes the game.
*Pipetto splash particles may crash the game.
*On Off Ladders may crash the game when changing state.
*Cossack Catcher may crash the game if Wily has nowhere to spawn.
*Using Concrete Shot on Mokumokumo coming from machines or Cold Man may crash the game.
*When using the Eyedropper on Health Spawner and Weapon Energy Spawner, it can show the wrong visual.
*When getting in a pit, Heavier Push Block may force some other assets to fall down with them even when not in contact.
*The toggle icon for setting if a screen is connected to another can be activated when the mouse is over other UI elements.
*Flip Platforms top solid sometimes doesn't get properly erased on transition, making them able to softlock the player.
*Tackle Fire coming from droppers crashes the game when killed by the player.
*Kaminari Kogoro sometimes doesn't properly reset its properties and position on transitions.
*Mini Snowman from Snoler sometimes doesn't properly disappear on transitions.
*Plasma sound effect may sound weird when another plasma is offscreen.
 
== Version 1.8.5.2 (27/09/2023) ==
=== Fixed Bugs ===
*On Off Ladders are still crashing the game in certain cases.
*Sometimes you cannot stand on top of a On Off Ladder.
*Sometimes when an On Off block appears, it moves the player up and the player is not killed even if inside an other solid.
*Sometimes when an On Off block appears, it moves the player up and the player is killed by an other On Off Block of the opposite state.
*On Off ladders can crush the player when an On Off block is above them and changing state.
*Ice Block from Ice Block Generators can crush the player.
*Objects that normally don't crush the player against tiles, can crush the player against screen borders.
[[Category:Version history]]

Revision as of 19:42, 1 October 2023

Mega Man / Mega Man Powered Up

  • Cut Man's tileset description is a reference to the fact that most levels by the community uses Cut Man's tiles, due to the fact that it is the default tileset.
  • Cut Man's PU tileset is a reference to yule logs, usually eaten during Christmas time.
  • Guts Tile's PU tileset description references the fact that the protagonist of the original Mega Man series is called "Rockman" in Japan and is localized as "Mega Man" overseas.
  • Ice Man's tileset description is a reference to the Lazy Town song "We Are Number One", which became a meme in 2016. In a part of the song, Robbie Rotten, the villain and singer throws a banana with the intention of making Sportacus, the good guy, slip.
  • Ice Man's PU tileset's second half is a reference to Rihanna's song "Diamonds".
  • Time Tile 1 & 3 tileset description references his level being Clock Tower-themed.
  • Time Tile (Alt) references the green color of tiles in Time Man's stage in the New Style mode of Mega Man Powered Up being mostly green.
  • Challenge Tile (Alt) alludes to CWU-01P's dialog where he announces that it detected intruders.

Mega Man 2

  • Quick Tile's description references Sonic The Hedgehog, a fast blue hedgehog starring in the same-named series.
  • The animated Flash Tiles reference the song "Flash In The Dark" from Mega Man 9.
  • Heat Tile 2 is a reference to that scratching nails on a chalkboard makes a very bad noise.
  • Wily 3 Tile (Alt)'s flavor text is a modified version of the "The Truck's Coming" meme.
  • Wily 6 Tile makes reference to Wily Stage 6 from Mega Man 2 having no music.
  • Many of the Wily tileset descriptions reference the levels they are used in
  • Wily 1 Tile references the part with Pipis and Scworms
  • Wily 1 Tile 2 references the parts with Sniper Joes in tight spaces
  • Wily 1 Tile 4 references the hard ladder parts with Item-1
  • Wily 2 Tile references the fact that the player has to use Item-2 to get through a large gap with spikes
  • Wily 3 Tile (Alt) references the part with the pit enemy Big Fish
  • Wily 4 Tile references the fact that in-game some of these tiles were fake
  • Wily 6 Tile references the lack of music in the stage
  • Wily 5 Tile references the level Dragon Lab Lair by Natnatgaming101 from Make a Good Mega Man Level 2 which only uses this tile.

Mega Man 3

  • Spark Tile jokes on the Bitcoin cryptocurrency.
  • Snake Tile references the Tunnel Snakes gang from the Fallout series.
  • Needle Tile 2 references Needle Man's Doc Robot stage.
  • Magnet Tile 2 reference multiple instances in the Mega Man series where Dr. Light and Dr. Wily used to collaborate together, including, but not limited to the events of Mega Man 3.
  • Wily 1 Tile and Tile 2 reference the rock and metal found in the tilesets respectively and the similarly named music genres.
  • Wily 1 Tile 4 makes a pun on the fact that sleeping on the pipes found in the tileset would induce a "pipe dream", which is also used to refer to a goal that is nearly unattainable.
  • Wily 6 Tile mentions that the final boss of Mega Man 3, Gamma, is an unsatisfactory conclusion to the game.

Mega Man 4

  • Skull Man's tileset jokes on the commercial failure of the Atari Jaguar video game console.
  • Dust Tile (Alt) references the level Space Junk Galaxy from Super Mario Galaxy in which there is space junk.
  • Toad Tile's description is a pun on the words "damn", an exclamation often used to portray astonishment, and "dam", a barrier that stops the flow of water, and where Toad Man's stage is located.
  • Toad Tile 2 makes reference to the Teenage Mutant Ninja Turtles, and their love of pizza.
  • Wily 1 Tile makes reference to the various Mets in Wily Stage 1 in Mega Man 4.
  • Wily 3 Tile makes reference to the boss rematch stage from Mega Man 4, and how slow boss health bars fill in the game compared to others in the series.
  • Wily 3 Tile 2 implies that the drill-based Robot Masters in the Mega Man series, Drill Man from Mega Man 4 and Ground Man from Mega Man & Bass, are annoying.
  • Cossack 3 Tile 2 references the "Hmm, yes, the floor here is made out of floor" meme, which features Buzz Lightyear from Toy Story with an extended neck looking at a quilted blanket.
  • Cossack 4 Tile 4 references the popular video game Among Us and its venting system.

Mega Man 5

  • Crystal Tile makes reference to the jellyfish boss Gigabolt Man-o-War from Mega Man X8.
  • Napalm Tile 2 makes reference to the pain of stepping on Lego blocks, which has become a common joke associated to the product.

Mega Man 6

  • Tomahawk's tileset description also references the fact the original Mega Man 2 Wily 1 rock tiles had not been added until 1.5.
  • The descriptions of Wind Man's and Yamato Man's tilesets reference that both of them are the same, expect for a small change.
  • Knight Man's tileset description references the fact his level in Mega Man 6 is based on England.
  • Blizzard Tile 2 quotes the meme song "Spooky Scary Skeletons" in its second sentence.
  • Wind Tile 2 description references the fact that Wind Man's level in Mega Man 6 is based on China.
  • Yamato Tile 3 & Yamato Tile 3 (Alt) make reference to the fact Yamato Man's stage in Mega Man 6 is based on Japan.
  • Plant Tile references the song "Welcome to the Jungle" by Guns N' Roses.
  • Most alternate, recolored versions of Robot Master tilesets bear references to the "Encore Mode" in Sonic Mania Plus.

Mega Man 7

  • Spring Tile jokes on the level "Bouncy Castle" from Make a Good Mega Man Level.
  • The latter half of Freeze Man's tileset description references the flavor text that appears during Freeze Man's boss introduction screen, "Don't slip!", in the Japanese version of Mega Man 7.
  • Junk Tile references the similarity between the Telly spawner tiles in Crash Man's stage.
  • Shade Tile 1 references the tendency of builders in Mega Man Maker to use Top Tile to simulate grass.
  • Shade Tile 2 references the video game Ghosts 'n Goblins. Shade Man's stage in Mega Man 7 pays homage to the former game and the alternate theme of Shade Man's stage is a remix of the first stage theme in Ghosts 'n Goblins.
  • Burst Tile 3 and its alt reference Mario and Luigi respectively from the Super Mario franchise.
  • Turbo Tile references the lack of bounciness in the tires of the tileset, unlike the moving tires level object from Turbo Man's stage in Mega Man 7.
  • Turbo Tile 3 references a knight chess piece moving and performing a check.
  • Cloud Tile references the limitations of Mega Man Maker's autotiler; thus, the lack of fans in the tileset.
  • Wily 2 Tile references the "I Like Turtles" meme. Additionally, the second Wily stage is filled with figures of turtles while the final boss of the stage, Gamerizer, is a turtle as well.
  • Wily 4 Tile quotes Dr. Light in Mega Man 2 during which he says, "Get your weapons ready!" after obtaining either Item-1, Item-2, or Item-3.

Mega Man 8

  • Astro Tile makes reference to the fairy tale Rapunzel.
  • Astro Tile 2 (alt)'s description uses the tile's "lemon and lime" coloration to reference the tendency of fans to call 8-Bit Mega Man's buster shots "lemons" and 16-Bit Mega Man X's half-charged buster shots "limes".
  • Search Tile again references the pain of stepping on Lego blocks, which has become a common joke associated to the product in recent years.
  • Wily 3 Tile 2 mentions the venting mechanic in the game Among Us that grew in popularity in mid-2020.

Mega Man 9

  • Jewel Tile makes reference to the Youtuber RoahmMythril, who regularly plays Mega Man games, and gets excited when seeing shiny objects.
  • Galaxy Tile references the opening text crawls from various Star Wars movies.
  • Tornado Tile alludes to having been accidentally available in 1.4.2 in debug mode.
  • All the tiles from Wily 1 again reference the song Flash in the Dark from Mega Man 9.
  • Wily 2 Tile, Wily 3 Tile and Wily 4 Tile also all reference the names of their respective stage themes.
  • Endless Tile 5's description is a direct quote of one of Antichamber's many signs.

Mega Man 10

  • Blade Tile makes reference to the character Shovel Knight in the eponymous game who was nicknamed "the Cerulean Coward" by Black Knight.
  • Solar Tile 3 references Pokémon #533 in the National Pokédex, Gurdurr, which is known for lifting heavy girders.
  • Sheep Tile makes reference to the movie The Matrix.
  • Pump Tile makes reference to an early design concept of Mega Man 11 that showed a version of Pump Man's stage in a new artstyle.
  • Wily 2 Tile 2 contains a modified quote by Mega Man X7's "Splash Warfly".
  • Wily 2 Tile 3 references the popular "Crab Rave" meme and at the same time references the Crab Puncher boss in Mega Man 10. While Crab Puncher did not make those tilesets disappear, it destroyed air tilesets on its pass.
  • The first, second, and fourth Wily 5 Tiles reference the fact that the stage that the tiles appear in is upside-down—the fourth tileset description jokes how the W in "Dr. Wily" can be read upside-down as an M, thus resulting in "Dr. Mily".
  • The first two Endless tilesets from Mega Man 10 take jabs at both Tetris and Super Smash Bros.
  • Endless Tile 13 contains a subtle reference to an achievement name in the Mega Man X Legacy Collection.
  • Endless Tile 15 references the catchphrase "More than meets the eye" from the series "Transformers.
  • Endless Tile 20 references Dracula's iconic quote from Castlevania: Symphony of the Night.
  • Endless Tile 22 references the base rate of 1/4096 chance of encountering a Shiny Pokémon in Pokémon games from generation 6 and onward.

Mega Man 11

  • Block Tile alludes to the shredding blades that appear in sections of Block Man's stage in Mega Man 11.
  • Tundra Tile references Pokémon #886 in the National Pokédex, Drakloak, which can only be encountered in foggy weather and whose German name, Phandra, rhymes with Tundra.
  • Torch Tile indirectly references the Fire Wall in Torch Man's stage in Mega Man 11.
  • Wily 1 Tile 2 may reference the "Technology is incredible!" and "Science is amazing!" NPCs from various games in the Pokémon series by combining both quotes into one, "Technology is amazing!".

Mega Man & Bass

  • Intro Tile 4 alludes to Green Devil, who makes an appearance at the end of the intro stage in Mega Man & Bass.
  • Astro Tile 8 (Alt) references a knight chess piece moving and performing a check.
  • Magic Tile 6 jokes about how it was intended to be added to 1.8.0, but was forgotten until a later update.
  • King 3 Tile 2, King 3 Tile 3, and King 3 Tile 4 all reference their similarities to various tiles in Wily Stage 4 from Mega Man 7.

Mega Man Game Boy

  • Ring Tile 2 references Gollum's catchphrase from the Lord of the Rings.
  • Crystal Tile 2 references the various droppers found in Crystal Man's stage from Mega Man 5.
  • Mercury Tile mentions mercury, which is a toxic metal.
  • Saturn Tile references the Sega Saturn, a 32-bit console.
  • Saturn Tile 3 references the gravity fields found in Saturn's from Mega Man V.
  • Pluto Tile 4 references the pistons and sticky pistons in Minecraft.
  • Dark Moon Tile (Alt) references the Yellow Devil from Mega Man and a lack of pause glitch in Mega Man Maker.
  • Dark Moon Tile (Alt 2) references the Green Devil from Mega Man 8 and one of the Twin Devils from Mega Man 9.
  • Dark Moon Tile (Alt 3) references the Block Devil from Mega Man 10.
  • Dark Moon Tile (Alt 4) references the Grey Devil from Rockman & Forte: Challenger from the Future.