Difference between pages "Hothead" and "Big Eye"

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{{Template:Asset
{{Asset
|name=Hothead
|image=[[File:BigEye.png|250px]]
|image=[[File:Hothead.png|250px]]
|caption=Official artwork of a Big Eye from ''[[Mega Man 1]]''.
|caption=Artwork of a Hothead from ''[[Mega Man 2]]''
|description=Jumps towards the player. If it closes its eye, it'll jump high. Very durable.
|description=Stands around, throwing fireballs at you regularly.
|hp=10
|damage=8 (contact)<br>3 (Tackle Fire projectile)
|game=''[[Mega Man 2]]''
|appears=''[[Mega Man: Dr. Wily's Revenge]]''<br>''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]''<br>''Mega Man (Game Gear)''
|version=[[1.0.0]]
|version=[[1.0.0]]
|category=[[Enemies]]
|damage=10 (contact)
|hp=20
|game=''[[Mega Man 1]]''
|appears=''[[Mega Man: Dr. Wily's Revenge]]''<br>''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]''
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|spriter=
}}
}}
Hothead (also known as Changkey Maker) is a torch robot, with the ability to spawn Tackle Fires. Hothead was a robot that originally worked at various festivals, but was repurposed for combat by Dr. Wily. They are enemies that originate from Mega Man 2 from Quick Man's stage.
 
'''Big Eye''' is an enemy that appears in ''[[Mega Man Maker]]'', originating from various stages in ''[[Mega Man 1]]'' and reappearing on ''[[Mega Man: Dr. Wily's Revenge]]'', ''[[Mega Man: The Wily Wars]]'' and ''[[Mega Man Powered Up]]''. It is depicted as a large robot with a singular giant eye and spring legs. It is a heavily armored and powerful surveillance robot, notorious for its relatively large amount of health, high contact damage and large size.
 
Big Eye debuted in version [[1.0.0]] of Mega Man Maker.


==In ''[[Mega Man Maker]]''==
==In ''[[Mega Man Maker]]''==
===Behavior===
===Behavior===
When a Hothead spawns, it will throw a single [[Tackle Fire]] at the player every few seconds.
When spawned, Big Eye will switch between two fixed jump heights, and will continuously jump in the direction of the player, in an attempt to collide with them. If Big Eye's eye is open and is standing up straight, it will do a small jump, while if its eye is closed and it is crouched down, it will do a high jump. In ''[[Mega Man 1]]'', Big Eye did not have a visual tell for when it would do a high jump or low jump, but the eye closing it had in ins Mega Man Powered Up was repurposed as a way to telegraph its high jump.
 
Big Eye's AI has three different jumping patterns:
 
*'''Jump Pattern A''' - High Jump, pick another "Jump Pattern" at random and do it.
*'''Jump Pattern B''' - Low Jump, High Jump, pick another "Jump Pattern" at random and do it.
*'''Jump Pattern C''' - Low Jump, Low Jump, High Jump, pick another "Jump Pattern" at random and do it.
Big Eye will automatically turn to face the player character if they manage to get behind it.
 
It is weak in all its body every time as in ''Mega Man 1''. Its immunity while on land from ''Mega Man: Dr. Wily's Revenge'' and its immunity while it has its eye closed from ''Mega Man Powered Up'' were not carried over to ''Mega Man Maker''.
 
===[[Level Builder]]===


The [[Tackle Fire|Tackle Fires]] thrown by Hothead function like projectiles instead of [[enemies]], and as such, cannot be attacked but can be deflected by [[Shine]] and [[Proto Man]]'s Shield. The thrown [[Tackle Fire]] can also ignite [[oil]] if they collide with it, but the Hothead as on itself cannot ignite oil despite being fire-themed. The Tackle Fire could be destroyed and bounced over terrain in ''[[Mega Man Powered Up]]'', but this behavior is not carried over in Mega Man Maker. The Hothead can only shoot the Tackle Fires roughly four tiles above it, which limits how much it can attack the player if it is at a higher place than it.
Big Eyes are one of the larger enemies overall, requiring a 2x3 space to be placed in the level.


If the player gets behind Hothead, it will turn around to face the player.
Big Eye can be set to one of three color schemes: Red and White, Blue and White, or Red and Orange.


Hotheads do not take as much damage as other enemies with the [[Bubble Lead]].
*The Red and White color scheme resembles their appearances in Cut Man, Elec Man, and Ice Man's stages.
*The Blue and White color scheme resembles a singular appearance in Guts Man's stage.
*The Red and Orange color scheme resembles the two Big Eyes in Wily Fortress Stage 1, an infamous gauntlet due to their awkward placement in quick succession.


== Gallery ==
==Gallery==
<gallery>
<gallery>
HotheadDWR.png|Artwork from [[Mega Man: Dr. Wily's Revenge]]
File:BigEyeColors.png|Colors available in Mega Man Maker
HotheadInGame.png|Hothead idling
HotheadThrow.png|Hothead attacking the player
</gallery>
</gallery>


==Trivia==
[[Category:Enemies]] [[Category:Mega Man 1 Assets]]
*Originally, in ''Mega Man 2'', the screen would go dark after defeating a Hothead, this does not happen in ''[[Mega Man Maker]]'' however.
 
[[Category:Enemies]] [[Category:Mega Man 2 Assets]]

Revision as of 07:30, 1 April 2023

Big Eye
BigEye.png
Official artwork of a Big Eye from Mega Man 1.
Information
Game information
Description: Jumps towards the player. If it closes its eye, it'll jump high. Very durable.
Category: Enemies
HP: 20
Damage: 10 (contact)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man: Dr. Wily's Revenge
Mega Man: The Wily Wars
Mega Man Powered Up
Development
Programmer(s): WreckingPrograms


Big Eye is an enemy that appears in Mega Man Maker, originating from various stages in Mega Man 1 and reappearing on Mega Man: Dr. Wily's Revenge, Mega Man: The Wily Wars and Mega Man Powered Up. It is depicted as a large robot with a singular giant eye and spring legs. It is a heavily armored and powerful surveillance robot, notorious for its relatively large amount of health, high contact damage and large size.

Big Eye debuted in version 1.0.0 of Mega Man Maker.

In Mega Man Maker

Behavior

When spawned, Big Eye will switch between two fixed jump heights, and will continuously jump in the direction of the player, in an attempt to collide with them. If Big Eye's eye is open and is standing up straight, it will do a small jump, while if its eye is closed and it is crouched down, it will do a high jump. In Mega Man 1, Big Eye did not have a visual tell for when it would do a high jump or low jump, but the eye closing it had in ins Mega Man Powered Up was repurposed as a way to telegraph its high jump.

Big Eye's AI has three different jumping patterns:

  • Jump Pattern A - High Jump, pick another "Jump Pattern" at random and do it.
  • Jump Pattern B - Low Jump, High Jump, pick another "Jump Pattern" at random and do it.
  • Jump Pattern C - Low Jump, Low Jump, High Jump, pick another "Jump Pattern" at random and do it.

Big Eye will automatically turn to face the player character if they manage to get behind it.

It is weak in all its body every time as in Mega Man 1. Its immunity while on land from Mega Man: Dr. Wily's Revenge and its immunity while it has its eye closed from Mega Man Powered Up were not carried over to Mega Man Maker.

Level Builder

Big Eyes are one of the larger enemies overall, requiring a 2x3 space to be placed in the level.

Big Eye can be set to one of three color schemes: Red and White, Blue and White, or Red and Orange.

  • The Red and White color scheme resembles their appearances in Cut Man, Elec Man, and Ice Man's stages.
  • The Blue and White color scheme resembles a singular appearance in Guts Man's stage.
  • The Red and Orange color scheme resembles the two Big Eyes in Wily Fortress Stage 1, an infamous gauntlet due to their awkward placement in quick succession.

Gallery