Difference between pages "Big Eye" and "Watcher"

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{{Asset
{{Template:Asset
|image=[[File:BigEye.png|250px]]
|name=Watcher
|caption=Official artwork of a Big Eye from ''[[Mega Man 1]]''.
|image=[[File:Watcher.png|250px]]
|description=Jumps towards the player. If it closes its eye, it'll jump high. Very durable.
|caption=Artwork of the Watcher from ''[[Mega Man 1]]''
|version=[[1.0.0]]
|description=Flies vertically along the screen, firing lightning when it comes in line with you.
|category=[[Enemies]]
|hp=1
|damage=10 (contact)
|damage=4 (contact)<br>3 (electricity)
|hp=20
|game=''[[Mega Man 1]]''
|game=''[[Mega Man 1]]''
|appears=''[[Mega Man: Dr. Wily's Revenge]]''<br>''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]''
|appears=''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]''
|version=[[1.1.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|spriter=
}}
}}
The '''Watcher''' is a green spherical [[Enemies|enemy]] with two extendable eyes primarily from Elec Man's stage from ''[[Mega Man 1|Mega Man]]'' and ''[[Mega Man Powered Up]]'' that is featured in ''[[Mega Man Maker]]''. The Watcher will slowly ascend from the ground or descend from the ceiling. Once at the same vertical level as the [[Characters|player character]], it will expand its extendable eyes from its top and bottom and then fire out a set of lightning bolts out of each eye. Once a Watcher does this, it will immediately close back up and quickly travel back off screen in the direction it came from. Once it travels off back screen, they will not respawn unless their spawn point is unloaded and loaded on screen again.


'''Big Eye''' is an enemy that appears in ''[[Mega Man Maker]]'', originating from various stages in ''[[Mega Man 1]]'' and reappearing on ''[[Mega Man: Dr. Wily's Revenge]]'', ''[[Mega Man: The Wily Wars]]'' and ''[[Mega Man Powered Up]]''. It is depicted as a large robot with a singular giant eye and spring legs. It is a heavily armored and powerful surveillance robot, notorious for its relatively large amount of health, high contact damage and large size.
The lightning bolts shot by Watchers are spaced out to best collide with the player while they try to climb or descend ladders. As a result, if the player character stays still on the ground or on a ladder they cannot be hit by the lightning bolts.


Big Eye debuted in version [[1.0.0]] of Mega Man Maker.
Because Watcher projectiles are pure electricity, they will trigger [[Spring Man]]'s magnetized state if they come in contact with him.


==In ''[[Mega Man Maker]]''==
Due to the vertical behavior of Watchers, they can only be put at the top or at the bottom of a screen in the [[Level Builder]]. They can also be set to appear at a certain point on a timer from 1 to 9.


===Behavior===
When spawned, Big Eye will switch between two fixed jump heights, and will continuously jump in the direction of the player, in an attempt to collide with them. If Big Eye's eye is open and is standing up straight, it will do a small jump, while if its eye is closed and it is crouched down, it will do a high jump. In ''[[Mega Man 1]]'', Big Eye did not have a visual tell for when it would do a high jump or low jump, but the eye closing it had in ins Mega Man Powered Up was repurposed as a way to telegraph its high jump.


Big Eye's AI has three different jumping patterns:
==Trivia==
*Watchers slightly differ in behavior between games.
**In Mega Man, Watchers aim electricity at the player when either of their eyes pass a horizontal axis with the player.
**In Mega Man: The Wily Wars, Watchers that appear from the top of the screen follow the behavior of Mega Man Watchers but Watchers from the bottom of the screen aim electricity when the player passes the area in-between the two eyes of a Watcher on a horizontal axis.
**In New Style mode in Mega Man Powered Up, Watchers take a second to stop and aim electricity when the player passes the area between the two eyes of a Watcher on a horizontal axis.
**In Mega Man Maker, Watchers aim electricity when the player passes the area between the two eyes of a Watcher on a horizontal axis.


*'''Jump Pattern A''' - High Jump, pick another "Jump Pattern" at random and do it.
*'''Jump Pattern B''' - Low Jump, High Jump, pick another "Jump Pattern" at random and do it.
*'''Jump Pattern C''' - Low Jump, Low Jump, High Jump, pick another "Jump Pattern" at random and do it.
Big Eye will automatically turn to face the player character if they manage to get behind it.


It is weak in all its body every time as in ''Mega Man 1''. Its immunity while on land from ''Mega Man: Dr. Wily's Revenge'' and its immunity while it has its eye closed from ''Mega Man Powered Up'' were not carried over to ''Mega Man Maker''.
{{MM1}}
 
{{MMPU}}
===[[Level Builder]]===
[[Category:Enemies]] [[Category:Flying enemies]] [[Category:Mega Man 1 Assets]]
 
Big Eyes are one of the larger enemies overall, requiring a 2x3 space to be placed in the level.
 
Big Eye can be set to one of three color schemes: Red and White, Blue and White, or Red and Orange.
 
*The Red and White color scheme resembles their appearances in Cut Man, Elec Man, and Ice Man's stages.
*The Blue and White color scheme resembles a singular appearance in Guts Man's stage.
*The Red and Orange color scheme resembles the two Big Eyes in Wily Fortress Stage 1, an infamous gauntlet due to their awkward placement in quick succession.
 
==Gallery==
<gallery>
File:BigEyeColors.png|Colors available in Mega Man Maker
</gallery>
 
[[Category:Enemies]] [[Category:Mega Man 1 Assets]]

Revision as of 22:24, 19 April 2023

Watcher
Watcher.png
Artwork of the Watcher from Mega Man 1
Information
Game information
Description: Flies vertically along the screen, firing lightning when it comes in line with you.
HP: 1
Damage: 4 (contact)
3 (electricity)
Added in version: 1.1.0
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man: The Wily Wars
Mega Man Powered Up
Development
Programmer(s): WreckingPrograms

The Watcher is a green spherical enemy with two extendable eyes primarily from Elec Man's stage from Mega Man and Mega Man Powered Up that is featured in Mega Man Maker. The Watcher will slowly ascend from the ground or descend from the ceiling. Once at the same vertical level as the player character, it will expand its extendable eyes from its top and bottom and then fire out a set of lightning bolts out of each eye. Once a Watcher does this, it will immediately close back up and quickly travel back off screen in the direction it came from. Once it travels off back screen, they will not respawn unless their spawn point is unloaded and loaded on screen again.

The lightning bolts shot by Watchers are spaced out to best collide with the player while they try to climb or descend ladders. As a result, if the player character stays still on the ground or on a ladder they cannot be hit by the lightning bolts.

Because Watcher projectiles are pure electricity, they will trigger Spring Man's magnetized state if they come in contact with him.

Due to the vertical behavior of Watchers, they can only be put at the top or at the bottom of a screen in the Level Builder. They can also be set to appear at a certain point on a timer from 1 to 9.


Trivia

  • Watchers slightly differ in behavior between games.
    • In Mega Man, Watchers aim electricity at the player when either of their eyes pass a horizontal axis with the player.
    • In Mega Man: The Wily Wars, Watchers that appear from the top of the screen follow the behavior of Mega Man Watchers but Watchers from the bottom of the screen aim electricity when the player passes the area in-between the two eyes of a Watcher on a horizontal axis.
    • In New Style mode in Mega Man Powered Up, Watchers take a second to stop and aim electricity when the player passes the area between the two eyes of a Watcher on a horizontal axis.
    • In Mega Man Maker, Watchers aim electricity when the player passes the area between the two eyes of a Watcher on a horizontal axis.


Mega Man 1
Characters
Mega Man
Weapons
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder BeamMagnet Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholder
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave Spawner
Bosses
Cut ManIce ManBomb ManFire ManYellow Devil
Other Pages
TilesetsBackgroundsMusic

Mega Man Powered Up
Weapons (PU)
Proto BusterRoll SwingTime SlowOil Slider
Weapons (MM1)
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholderHotheadShield Attacker
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave SpawnerOn/Off Switch
Bosses
Cut ManIce ManBomb ManFire ManTime ManYellow Devil
Other Pages
TilesetsBackgroundsMusic