Difference between pages "Spark Man" and "Hard Man"

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{{Asset
{{Asset
|image=[[File:SparkManCW.png|250px]]
|image=[[File:HardManCW.png|250px]]
|caption=Artwork of Spark Man from ''Rockman Complete Works''
|caption=Artwork of Hard Man from ''Rockman Complete Works''
|hp=28
|hp=28
|damage=4 (contact/Sarpk Shock)
|damage=6 (contact)
2 (Small Spark)
3 (Hard Knuckle)
|description=Fires a spread of sparks, followed by a giant volt ball aimed at you.
6+6 (Body Press)
|description=Fires homing rocket punches and tries to crush you with ground pounds.
|category=[[Boss]]
|category=[[Boss]]
|game=''[[Mega Man 3]]''
|game=''[[Mega Man 3]]''
|appears=
|appears=
''[[Mega Man III]]''
''[[Mega Man II]]''
''[[Mega Man: The Wily Wars]]''
''[[Mega Man: The Wily Wars]]''
|version=[[1.0.0]]
|version=[[1.2.0]]
|programmer=WreckingPrograms
|programmer=WreckingPrograms
}}
}}
'''DLWN-023/DRWN-023/DWN-023 Spark Man''' is one of the eight Robot Master bosses from Mega Man 3 that has been featured in Mega Man Maker since version [[1.0.0]] Built in a collaboration between [[Dr. Light]] and [[Dr. Wily]], he was one of 8 Robot Masters assigned to travel to different mining planets to gather [[Energy Elements]] and other materials to finish building the peace-keeping robot Gamma. His signature weapon is the [[Spark Shock]], and when defeated in his game of origin an extremely de-powered variant is given to the player.
'''DLWN-020/DRWN-020/DWN-020 Hard Man''' is one of the 8 Robot Masters from ''[[Mega Man 3]]'' featured in ''[[Mega Man Maker]]'' since version [[1.2.0]] He was built by both [[Dr. Light]] and [[Dr. Wily]]. He was one of 8 Robot Masters assigned to travel to different mining planets to gather [[Energy Elements]] and other materials to finish building the peace-keeping robot Gamma. He's equipped with his signature weapon, the [[Hard Knuckle]].


He later reappered with 3 other MM3 robot masters during events of Mega Man III where he was reactivated and ordered to fight Mega Man again.
He later reappered during events of ''[[Mega Man II]]'' where he and three other MM3 robots were guarding Quint's room.


==Behaviour==
==Behavior==
Spark Man jumps from 1–3 times towards the player, fire small sparks in 8 directions from his head, and then launch a large Spark Shock projectile at the player. After finishing, Spark Man restarts his pattern from the beginning.
Hard Man only has two attacks; his first attack is to fire two Hard Knuckles that will change direction once if the player character gets around them. His second attack is to jump high into the air and slam headfirst into the ground, completely immobilizing and disabling the player's actions briefly, regardless if the player is on the ground or in the air. Sometimes, he doesn't dive into terrain while doing his high jump, so he doesn't stun the player character.


Spark Man's jumps are high enough to allow him jump to terrain four tiles higher than his origin point. The size and speed allows the playable character to pass under it to dodge its jump.
His Hard Knuckles come out fast and stop on a dime before coming back at the player character for a second attempt at their life. Spotting when Hard Man will jump and fall and reacting quickly allows the player to avoid getting pinned under him which could cause not one, but two contact damage hits. During the stun, Hard Man can be vulnerable to attacks that damage constantly, like the [[Flame Sword]] if he is not immune to that weapon.
 
==Glitches==
*If the player is flashing when they are stunned by Hard Man, their flashing will pause until unstunned.
*Sometimes under certain layout circumstances, Hard Man won't try to stun the player during his jump and will essentially perform a quick jump.


==Trivia==
==Trivia==
*Although the AI of Spark Man in Mega Man Maker does act very similar to his source appearance in Mega Man 3, there is a minor difference—Spark Man jumps 1–4 times in Mega Man 3 as opposed to 1–3 times in Mega Man Maker. It is currently unknown as to why the minor change was made to remove one of Spark Man's possible jumps.
*The player can still be moved by various [[level Objects]] and [[enemies]], such as [[Magnets]], [[Conveyor Belts]], [[Mag Fly|Mag Flies]], and [[Fan Fiend|Fan Fiends]], when stunned by Hard Man's diving headbutt.
*Spark Man always jumps towards the player rather than following his Mega Man 3 pattern of turning around at the walls of his boss room, although this is likely implemented so Spark Man can work in larger and open boss rooms.
*Although left in Mega Man Maker intentionally for authenticity, Hard Man's ability to stun the player even when they are in the air is the result of Mega Man 3 being rushed when made. The move was most likely meant to work similar to, if not identical to Guts Man's stunning slam in Mega Man 1 but became what it was to save time.
*Hard Man's Hard Knuckles will despawn if they travel off-screen. If Hard Man is off-screen when firing his Hard Knuckles, they will despawn the instant he shoots them, due to the Hard Knuckles already being off-screen. This Hard Knuckle despawning behaviour is carried over from Hard Man's source game, Mega Man 3.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:SparkMan.png|thumb|Official artwork from Mega Man 3
File:HardMan.png|thumb|Official artwork from Mega Man 3
</gallery>
</gallery>


{{MM3}}
{{MM3}}
{{MMII}}
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 3 Assets]]
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 3 Assets]]

Revision as of 12:58, 21 April 2023

Hard Man
HardManCW.png
Artwork of Hard Man from Rockman Complete Works
Information
Game information
Description: Fires homing rocket punches and tries to crush you with ground pounds.
Category: Boss
HP: 28
Damage: 6 (contact)

3 (Hard Knuckle) 6+6 (Body Press)

Added in version: 1.2.0
Series information
Game of origin: Mega Man 3
Other appearances: Mega Man II

Mega Man: The Wily Wars

Development
Programmer(s): WreckingPrograms

DLWN-020/DRWN-020/DWN-020 Hard Man is one of the 8 Robot Masters from Mega Man 3 featured in Mega Man Maker since version 1.2.0 He was built by both Dr. Light and Dr. Wily. He was one of 8 Robot Masters assigned to travel to different mining planets to gather Energy Elements and other materials to finish building the peace-keeping robot Gamma. He's equipped with his signature weapon, the Hard Knuckle.

He later reappered during events of Mega Man II where he and three other MM3 robots were guarding Quint's room.

Behavior

Hard Man only has two attacks; his first attack is to fire two Hard Knuckles that will change direction once if the player character gets around them. His second attack is to jump high into the air and slam headfirst into the ground, completely immobilizing and disabling the player's actions briefly, regardless if the player is on the ground or in the air. Sometimes, he doesn't dive into terrain while doing his high jump, so he doesn't stun the player character.

His Hard Knuckles come out fast and stop on a dime before coming back at the player character for a second attempt at their life. Spotting when Hard Man will jump and fall and reacting quickly allows the player to avoid getting pinned under him which could cause not one, but two contact damage hits. During the stun, Hard Man can be vulnerable to attacks that damage constantly, like the Flame Sword if he is not immune to that weapon.

Glitches

  • If the player is flashing when they are stunned by Hard Man, their flashing will pause until unstunned.
  • Sometimes under certain layout circumstances, Hard Man won't try to stun the player during his jump and will essentially perform a quick jump.

Trivia

  • The player can still be moved by various level Objects and enemies, such as Magnets, Conveyor Belts, Mag Flies, and Fan Fiends, when stunned by Hard Man's diving headbutt.
  • Although left in Mega Man Maker intentionally for authenticity, Hard Man's ability to stun the player even when they are in the air is the result of Mega Man 3 being rushed when made. The move was most likely meant to work similar to, if not identical to Guts Man's stunning slam in Mega Man 1 but became what it was to save time.
  • Hard Man's Hard Knuckles will despawn if they travel off-screen. If Hard Man is off-screen when firing his Hard Knuckles, they will despawn the instant he shoots them, due to the Hard Knuckles already being off-screen. This Hard Knuckle despawning behaviour is carried over from Hard Man's source game, Mega Man 3.

Gallery

Mega Man 3
Weapons
Mega BusterSpark ShockSearch SnakeNeedle CannonTop SpinShadow BladeMagnet MissileGemini LaserHard KnuckleRush CoilRush Jet
Enemies
PeterchyPottonHammer JoeMechakkeroPoleNew ShotmanPetit SnakeyKomasaburoHari HarryCannonWalking BombGyoraiboYambowMag FlyElectric GabyoallBubukanNitronElec'nBomb FlierHologranGiant SpringerTama
Level Objects
Moving CogLift PlatformDrop PlatformWanaanMagnetNeedle PressTop Lift
Bosses
Spark ManTop ManMagnet ManHard ManKamegoro Maker
Other Pages
TilesetsBackgroundsMusic


Mega Man II
Weapons
Mega BusterAir ShooterLeaf ShieldClash BomberMetal BladeNeedle CannonTop SpinMagnet MissileHard Knuckle
Enemies
TellyCrazy CannonBattonRobbitFly BoyFan FiendPipiScwormAtomic ChickenHot DogNew ShotmanKomasaburoHari HarryCannonYambowMag FlyGiant SpringerTama
Bosses
Wood ManClash ManMetal ManTop ManMagnet ManHard Man
Other Pages
TilesetsBackgroundsMusic