Difference between revisions of "Met"

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'''Met''' is the first version of the enemy. It appeared first in ''[[Mega Man 1]]'' and returned for ''[[Mega Man: Dr. Wily's Revenge]]'', ''[[Mega Man: The Wily Wars]]'', and ''[[Mega Man Powered Up]]''.
The '''Met''' is the first version of the enemy. It first appeared in ''[[Mega Man 1]]''.


This version of the enemy is stationary, since it has no legs. If the player character approaches to it by four tiles long or less, Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, Met's bullets deal more damage than contact damage.
This version of the enemy is stationary, as it has no legs. If the player character is four tiles near or less, the Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, the Met's bullets deal more damage than contact damage.
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===Neo Met===
===Neo Met===
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'''Neo Met''' is a variant of the Met that can walk after shooting. It was introduced in ''[[Mega Man 2]]''.
'''Neo Met''' is a variant of the Met that can walk after shooting. It was introduced in ''[[Mega Man 2]]''.


It shoots in the same way as the Met, but with more modernized bullets and it walks after shooting before hiding in its helmet again.
It shoots in the same way as the Met, but with more modernized bullets. It walks after shooting and then hides in its helmet again.
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===Train Met===
===Train Met===
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'''Train Met''' is a Met variant that originates from ''[[Mega Man 5]]''. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.
The '''Train Met''' is a Met variant that originates from ''[[Mega Man 5]]''. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.
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===Metall Cannon===
{{Asset
|name=Metall Cannon
|image=[[File:MetallCannon.png|250px]]
|caption=Official artwork of a Metall Cannon from ''[[Mega Man 5]]''
|category=[[Enemies]]
|game=''[[Mega Man 5]]''
|damage=4 (contact damage and projectile)
|version=[[1.3.0]]
|programmer=[[WreckingPrograms]]
}}


The '''Metall Cannon''' is a variant of the Met from ''[[Mega Man 5]]'' that appears in [[Napalm Man]]'s stage, Dark Man 2 and 3, and the first stage of Wily's fortress. It is a stationery enemy that only becomes active once the player approaches it. Once it is active, it will raise its cannon and fire a large ball projectile at the player that can be destroyed. If the player is on the opposite side of it once it raises itself up, it will turn itself to face them and fire.
Its initial direction can be set in the [[Level Builder]].
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===Fire Met===
===Fire Met===
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'''Fire Met''' is a variant with a flame in its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in a direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump out of it and try resuming its direction. Its initial direction can be set in the Level Builder.
The '''Fire Met''' is a variant with a flame in its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Its initial direction can be set in the Level Builder.


Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.
Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.


[[Category:Enemies]]
[[Category:Enemies]]

Revision as of 15:21, 15 April 2022

Metalls (or Mets being their nickname, and Helmet being their name in Mega Man for Game Gear) are one of the most common types of enemies represented in Mega Man Maker. Most forms of Met rely on staying protected from all non-piercing weapons, occasionally making themselves vulnerable to attack, but suffer from low damage output and a lack of health. There are multiple variants of Met are included in Mega Man Maker to use.

Types of Met

Met

Met
Met.png
Official artwork of a Met from Mega Man 1
Information
Game information
Description: Hides under a reflective helmet. Get too close and it will shoot at you.
Category: Enemies
Damage: 1 (contact damage)
2 (projectiles)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man: Dr. Wily's Revenge
Mega Man: The Wily Wars
Mega Man Powered Up
Development
Programmer(s): WreckingPrograms

The Met is the first version of the enemy. It first appeared in Mega Man 1.

This version of the enemy is stationary, as it has no legs. If the player character is four tiles near or less, the Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, the Met's bullets deal more damage than contact damage.

Neo Met

Neo Met
NeoMet.png
Official artwork of a Neo Met from Mega Man 2
Information
Game information
Description: Hides under a reflective helmet. Runs after attacking the player.
Category: Enemies
Damage: 2
Series information
Game of origin: Mega Man 2
Development
Programmer(s): WreckingPrograms

Neo Met is a variant of the Met that can walk after shooting. It was introduced in Mega Man 2.

It shoots in the same way as the Met, but with more modernized bullets. It walks after shooting and then hides in its helmet again.

Train Met

Train Met
TrainMet.png
Artwork of the Train Met from Mega Man 5
Information
Game information
Description: Chugs along until you get close, at which point it shoots and becomes vulnerable.
Category: Enemies
Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Development
Programmer(s): WreckingPrograms

The Train Met is a Met variant that originates from Mega Man 5. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.

Metall Cannon

Metall Cannon
MetallCannon.png
Official artwork of a Metall Cannon from Mega Man 5
Information
Game information
Category: Enemies
Damage: 4 (contact damage and projectile)
Added in version: 1.3.0
Series information
Game of origin: Mega Man 5
Development
Programmer(s): WreckingPrograms


The Metall Cannon is a variant of the Met from Mega Man 5 that appears in Napalm Man's stage, Dark Man 2 and 3, and the first stage of Wily's fortress. It is a stationery enemy that only becomes active once the player approaches it. Once it is active, it will raise its cannon and fire a large ball projectile at the player that can be destroyed. If the player is on the opposite side of it once it raises itself up, it will turn itself to face them and fire.

Its initial direction can be set in the Level Builder.

Fire Met

Fire Met
Fire Met.png
Fire Met's artwork by Foseker
Information
Game information
Category: Enemies
Damage: 2
Added in version: 1.5.0
Series information
Game of origin: Mega Man 8
Development
Programmer(s): WreckingPrograms
Spriter(s): Schmiddi


The Fire Met is a variant with a flame in its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Its initial direction can be set in the Level Builder.

Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.