Difference between pages "Scramble Thunder" and "Bounder"

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{{Asset
{{Asset|description=When startled, bounces up and down in place while firing two poorly aimed shots.|hp=3|damage=4 (contact)<br>3 (projectile)|version=[[1.3.0]]|game=''[[Mega Man 5]]''|image=[[File:Bounder.png|250px]]|name=Bounder|programmer=[[WreckingPrograms]]|appears=''Mega Man (Game Gear)''|caption=Artwork of a Bounder from ''[[Mega Man 5]]''}}
|name=[[File:ScrambleThunderIcon.png|left]] Scramble Thunder [[File:ScrambleThunderIcon.png|right]]
|image=[[File:Scramble_Thunder.jpg|250px]]
|caption=Artwork for Scramble Thunder from the Weapon Get screen in ''[[Mega Man 11]]''.
|description=Fires a projectile up or down which splits and climbs surfaces.  
|damage=4
|game=''[[Mega Man 11]]''
|version=[[1.6.0]]
|programmer=[[Luigi]]
|spriter=[[LF222]]
}}
Scramble Thunder is Fuse Man's signature weapon, originating from ''[[Mega Man 11]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.6.0]].


When the attack key is pressed, the player fires a small ball of electricity that is shot downwards, but can also be aimed upwards depending on whether the corresponding key was pressed or not. Once the ball makes contact with a solid object, it will split into two sparks traveling along floors, walls and ceilings: said sparks will turn into a bigger spark that will stay for a while once they make contact with an [[Enemies|enemy]] or [[Bosses|boss]], dealing contact damage to them. As an electric-based weapon, it is able to activate [[Fuse Crosser|Fuse Crossers]] and [[Fuse Crosser#Fuse Xtender|Fuse Xtenders]], deactivate Fire Met Spawners, and trigger [[Spring Man]]'s electromagnetism. However, the sparks will despawn once they make contact with an empty [[Weapon Block]] or [[Weapon Barrier]].  
The '''Bounder''' is a guard robot originating from ''[[Mega Man 5]]''  (also appearing in ''Mega Man'' for Game Gear) that was introduced into ''[[Mega Man Maker]]'' in version [[1.3.0]]. It remains motionless (usually positioned on the ceiling) until the player either fires while it's on screen or approaches close enough to trigger its behavior. It then drops down towards the ground and bounds back up to the ceiling, intermittently firing off two slow moving shots at steep angles vaguely in the player's direction. Charging a shot (if applicable) and firing it with proper timing is ideal as a charged shot deals just enough damage to eliminate a Bounder.


If fired while airborne, the user will be briefly held in place, allowing them to slow their fall. If a [[Fuse Laser Crawler]] is struck by Scramble Thunder, it will shoot a laser much like when it contacts [[Fuse Rails]]. The electric spheres will despawn after 3 seconds if it does not hit anything, and only 3 shots (or 6 crawling sparks) can be onscreen at a time. [[Wanaan]] can be destroyed by this weapon.
In the Level Editor, the Bounder's color can be changed between red and green, and the enemy itself can be spawned anywhere there is room, considered a 2x3 enemy for placement purposes. No matter where Bounder is originally positioned when triggered in-game, it will always bound back up to the ceiling before dropping back down and repeating. If there is no ceiling to return to, Bounder will simply leap off-screen and despawn.


== Gallery ==
<gallery>
File:Scramble Thunder Ingame Model.png|In-game model of Scramble Thunder from Mega Man 11.
</gallery>




{{MM11}}
{{MM5}}
[[Category:Weapons]] [[Category:Electric weapons]]
[[Category:Enemies]]
[[Category:Mega Man 5 Assets]]

Revision as of 08:19, 12 May 2023

Bounder
Bounder.png
Artwork of a Bounder from Mega Man 5
Information
Game information
Description: When startled, bounces up and down in place while firing two poorly aimed shots.
HP: 3
Damage: 4 (contact)
3 (projectile)
Added in version: 1.3.0
Series information
Game of origin: Mega Man 5
Other appearances: Mega Man (Game Gear)
Development
Programmer(s): WreckingPrograms


The Bounder is a guard robot originating from Mega Man 5 (also appearing in Mega Man for Game Gear) that was introduced into Mega Man Maker in version 1.3.0. It remains motionless (usually positioned on the ceiling) until the player either fires while it's on screen or approaches close enough to trigger its behavior. It then drops down towards the ground and bounds back up to the ceiling, intermittently firing off two slow moving shots at steep angles vaguely in the player's direction. Charging a shot (if applicable) and firing it with proper timing is ideal as a charged shot deals just enough damage to eliminate a Bounder.

In the Level Editor, the Bounder's color can be changed between red and green, and the enemy itself can be spawned anywhere there is room, considered a 2x3 enemy for placement purposes. No matter where Bounder is originally positioned when triggered in-game, it will always bound back up to the ceiling before dropping back down and repeating. If there is no ceiling to return to, Bounder will simply leap off-screen and despawn.


Mega Man 5
Weapons
Mega BusterPower StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge KickRush CoilRush JetSuper Arrow
Enemies
Train MetCrystal JoeShield AttackerPukapellyLyricKoukerBitterPower MusclerBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounderSumatranBombierCoccoJet BombV
Level Objects
Falling PlatformRotating PlatformRolling DrillTeckyunSteamLow Grav Section
Bosses
Stone ManCrystal ManNapalm ManCharge ManDark Man 3Dark Man 4Big Pets
Other Pages
TilesetsBackgroundsMusic