Difference between pages "Backgrounds/Mega Man 10" and "Flame Sword"

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As of [[1.7.5]], in ''Mega Man Maker'' there are 75 [[backgrounds]] from ''[[Mega Man 10]]''.
{{Template:Asset
|name=[[File:FlameSwordIcon.png|left]] Flame Sword [[File:FlameSwordIcon.png|right]]
|image=[[File:FlameSwordMegaV2.png|250px]]
|caption=Artwork for the Flame Sword by [[Justazag]].
|description=Long-awaited powerful melee weapon. Extremely stylish too.
|damage=1
|game=''[[Mega Man 8]]''
|version=[[1.5.0]]
|programmer=[[WreckingPrograms]]
|spriter=[[Aze]](initial version of weapon, Proto Man's shine)
[[Zedicon]](edited from Aze)
}}
Flame Sword is Sword Man's signature weapon, originating from ''[[Mega Man 8]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.5.0]].


{| class="wikitable plainrowheaders sortable"
It allows the user to swing a sword made of flame that covers the 2x2 area in front of them, rooting the user in place as it does. It also hits some tiles above and below the user, and a single strike can hit up to three times. If swung while airborne, its range increases to cover the 3x4 area around the user. Flame Sword can even be swung while climbing ladders, covering a slightly smaller area instead, but the user cannot jump off until the animation ends. Since it's a fire-based weapon, it can ignite [[Oil]], [[TNT Blocks]], and [[Hot Plates]], as well as melt [[Ice Barrier]]s. Flame Sword can be used thirty-two times with a full energy gauge. Due to the nature of the weapon, it cannot be deflected even if it wouldn't deal damage.
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | Look
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:BladeBGIcon.png]]</center>
|Blade BG
|<center>[[File:SprBGBlade 0.png]]</center>
|Turrets often scare players, says crazy scientist. They're cheap and effective.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:BladeBG2Icon.png]]</center>
|Blade BG 2
|<center>[[File:SprBGBlade2 0.png]]</center>
|Modern machinery in an ancient castle? Really makes you think.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:BladeBG3Icon.png]]</center>
|Blade BG 3
|<center>[[File:SprBGBlade3 0.png]]</center>
|The raggers are trapped in there for good this time. Propably
|<center>[[1.6.0]]</center>
|-
|<center>[[File:SolarBGIcon.png]]</center>
|Solar BG
|<center>[[File:SprBGSolar 0.gif]]</center>
|The order of the phoenix? 12 chicken mcnuggets
|<center>[[1.6.0]]</center>
|-
|<center>[[File:SolarBG2Icon.png]]</center>
|Solar BG 2
|<center>[[File:SprBGSolar2 0.png]]</center>
|Hot 2: Electric Boogaloo
|<center>[[1.6.0]]</center>
|-
|<center>[[File:SheepBGIcon.png]]</center>
|Sheep BG
|<center>[[File:SprBGSheep 0.png]]</center>
|01000110 01101111 01110101 01101110 01100100 00100000 01101101 01100101 00100001
|<center>[[1.6.0]]</center>
|-
|<center>[[File:SheepBG2Icon.png]]</center>
|Sheep BG 2
|<center>[[File:SprBGSheep2 0.png]]</center>
|01000111 01101111 01101111 01100100 00100000 01101010 01101111 01100010 00100001
|<center>[[1.6.0]]</center>
|-
|<center>[[File:CommandoBGIcon.png]]</center>
|Commando BG
|<center>[[File:SprBGCommando 0.png]]</center>
|Rumor has it some bus driver is crossing this desert to this day.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:CommandoBG2Icon.png]]</center>
|Commando BG 2
|<center>[[File:SprBGCommando2 0.png]]</center>
|It's pink. But surely the roboenza must be completely natural. Right?
|<center>[[1.6.0]]</center>
|-
|<center>[[File:PumpBGIcon.png]]</center>
|Pump BG
|<center>[[File:SprBGPump 0.png]]</center>
|Not an awful lot of pumps in this dump.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:PumpBG2Icon.png]]</center>
|Pump BG 2
|<center>[[File:SprBGPump2 0.png]]</center>
|Ahh, the sewers. Home to toxic mets, tellies and... normal shrimp.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:PumpBG3Icon.png]]</center>
|Pump BG 3
|<center>[[File:SprBGPump3 0.gif]]</center>
|Waterfalls. Where do they come from? Where do they go? Mysterious.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:PumpBG4Icon.png]]</center>
|Pump BG 4
|<center>[[File:SprBGPump4 0.gif]]</center>
|Oh, so this is where they go. But where do the go afterwards?
|<center>[[1.6.0]]</center>
|-
|<center>[[File:StrikeBGIcon.png]]</center>
|Strike BG
|<center>[[File:SprBGStrike 0.png]]</center>
|A giant pixelated crowd is cheering you on. Or are they just empty seats?
|<center>[[1.6.0]]</center>
|-
|<center>[[File:StrikeBG2Icon.png]]</center>
|Strike BG 2
|<center>[[File:SprBGStrike2 0.png]]</center>
|Use this with the first and third Strike BGs to control the crowd size.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:StrikeBG3Icon.png]]</center>
|Strike BG 3
|<center>[[File:SprBGStrike3 0.png]]</center>
|All seats here have been evacuated after the pitchers went berserk.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:StrikeBG4Icon.png]]</center>
|Strike BG 4
|<center>[[File:SprBGStrike4 0.png]]</center>
|I'd bring some trivia about dockalockers, but they aren't added yet. Sad.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:StrikeBG5Icon.png]]</center>
|Strike BG 5
|<center>[[File:SprBGStrike5 0.png]]</center>
|Hey, batter batter cluck!
|<center>[[1.6.0]]</center>
|-
|<center>[[File:StrikeBG6Icon.png]]</center>
|Strike BG 6
|<center>[[File:SprBGStrike6 0.png]]</center>
|How many pluses can you find? Submit your answer and win a great prize! (1.6)
MM2WilyST2 won the great prize by counting 6974 pluses! Congratulations! (1.7)
|<center>[[1.6.0]]</center>
|-
|<center>[[File:NitroBGIcon.png]]</center>
|Nitro BG
|<center>[[File:SprBGNitro 0.gif]]</center>
|A highway at night, lined with stars. Honk HOOOOOOOOOOONK!
|<center>[[1.6.0]]</center>
|-
|<center>[[File:NitroBG2Icon.png]]</center>
|Nitro BG 2
|<center>[[File:SprBGNitro2 0.png]]</center>
|It took longer to think of a description for this than it took to create it.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:NitroBG3Icon.png]]</center>
|Nitro BG 3
|<center>[[File:SprBGNitro3 0.png]]</center>
|Now with 50 percent more depth and a cool visual effect!
|<center>[[1.6.0]]</center>
|-
|<center>[[File:NitroBG4Icon.png]]</center>
|Nitro BG 4
|<center>[[File:SprBGNitro4 0.png]]</center>
|As the president of a stunt club, Nitro Man should not be designing roads.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:ChillBGIcon.png]]</center>
|Chill BG
|<center>[[File:SprBGChill 0.png]]</center>
|We're not sure why technology is integrated into mountains in 20XX either.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:ChillBG2Icon.png]]</center>
|Chill BG 2
|<center>[[File:SprBGChill2 0.png]]</center>
|Soundless, frigid halls. The very look of them makes you shiver.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:ChillBG3Icon.png]]</center>
|Chill BG 3
|<center>[[File:SprBGChill3 0.png]]</center>
|There's not a lot of ice here. Reminds me of a cerain mutos' first stage..
|<center>[[1.6.0]]</center>
|-
|<center>[[File:ChillBG4Icon.png]]</center>
|Chill BG 4
|<center>[[File:SprBGChill4 0.png]]</center>
|One of the prettier backgrounds, covered with lots of shiny blue lights.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:ChillBG5Icon.png]]</center>
|Chill BG 5
|<center>[[File:SprBGChill5 0.gif]]</center>
|Wait, we went four backgrounds without an ice pun? Snow way!
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily1BGIcon.png]]</center>
|Wily 1 BG
|<center>[[File:SprBGMM10Wily1 0.png]]</center>
|So there are 96 squares... And 88 Wily numbers... Does this mean...?
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily1BG2Icon.png]]</center>
|Wily 1 BG 2
|<center>[[File:SprBGMM10Wily1 2 0.png]]</center>
|Mega Man... This new background... It's pattern is very unusual.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily1BG3Icon.png]]</center>
|Wily 1 BG 3
|<center>[[File:SprBGMM10Wily1 3 0.png]]</center>
|I'd like to do some research on it, so try to pick up plenty of samples!
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily1BG4Icon.png]]</center>
|Wily 1 BG 4
|<center>[[File:SprBGMM10Wily1 4 0.png]]</center>
|Sideways anchors? Or pickaxes? Only Wily knows for sure.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily2BGIcon.png]]</center>
|Wily 2 BG
|<center>[[File:SprBGMM10Wily2 0.gif]]</center>
|A torn-up purple wall with alternating light signals. Maybe it's a code?
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily2BG2Icon.png]]</center>
|Wily 2 BG 2
|<center>[[File:SprBGMM10Wily2 2 0.png]]</center>
|What a genetic pattern. Wily must have run out of ideas.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily3BGIcon.png]]</center>
|Wily 3 BG
|<center>[[File:SprBGMM10Wily3 0.gif]]</center>
|This wall is still intact. Doesn't make the lights any less confusing.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily3BGAltIcon.png]]</center>
|Wily 3 BG (Alt)
|<center>[[File:SprBGMM10Wily3Alt 0.png]]</center>
|A simple background from a simple stage for simple designers.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily3BG2Icon.png]]</center>
|Wily 3 BG 2
|<center>[[File:SprBGMM10Wily3 2 0.gif]]</center>
|Did you know? Stacking these vertically increases the floor number.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily3BG3Icon.png]]</center>
|Wily 3 BG 3
|<center>[[File:SprBGMM10Wily3 3 0.png]]</center>
|Turns out these are not water purifiers. Explains the odd green color.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily4BGIcon.png]]</center>
|Wily 4 BG
|<center>[[File:SprBGMM10Wily4 0.png]]</center>
|Ah... I can feel it. It's time for the rodeo of robot masters again.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily4BG2Icon.png]]</center>
|Wily 4 BG 2
|<center>[[File:SprBGMM10Wily4 2 0.png]]</center>
|A simple chamber. But whose? Guess you could call it a chamber of secrets.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily4BG3Icon.png]]</center>
|Wily 4 BG 3
|<center>[[File:SprBGMM10Wily4 3 0.png]]</center>
|A fusion of the first two backgrounds. Simple, yet neat looking.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily4BG4Icon.png]]</center>
|Wily 4 BG 4
|<center>[[File:SprBGMM10Wily4 4 0.gif]]</center>
|The animation speed was toned down to aboid potential seizure issues.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily5BGIcon.png]]</center>
|Wily 5 BG
|<center>[[File:SprBGMM10Wily5 0.png]]</center>
|Unlike this background, the text is still right side up. Phew.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily5BG2Icon.png]]</center>
|Wily 5 BG 2
|<center>[[File:SprBGMM10Wily5 2 0.png]]</center>
|Now entering low grav area. Use invisibile water for the best experience.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10Wily5BG3Icon.png]]</center>
|Wily 5 BG 3
|<center>[[File:SprBGMM10Wily5 3 0.png]]</center>
|With an improved gravitron, Wily could pull the earth out of its orbit too.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:EnkerBGIcon.png]]</center>
|Enker BG
|<center>[[File:SprBGEnker 0.png]]</center>
|A very large fence with a few holes and red stars. Watch out for spikes!
|<center>[[1.6.0]]</center>
|-
|<center>[[File:EnkerBG2Icon.png]]</center>
|Enker BG 2
|<center>[[File:SprBGEnker2 0.png]]</center>
|Yeow, my eyes. Modern art may have gone too far.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:EnkerBG3Icon.png]]</center>
|Enker BG 3
|<center>[[File:SprBGEnker3 0.png]]</center>
|Be careful you don't get stuck with a yoku block overhead!
|<center>[[1.6.0]]</center>
|-
|<center>[[File:EnkerBG4Icon.png]]</center>
|Enker BG 4
|<center>[[File:SprBGEnker4 0.png]]</center>
|One day, Mega Man and Saturn will face off here. Not today though.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:EnkerBG5Icon.png]]</center>
|Enker BG 5
|<center>[[File:SprBGEnker5 0.png]]</center>
|This is the deepest part of the stage. You could call it... The heart of Enker.
|<center>[[1.7.0]]</center>
|-
|<center>[[File:EnkerBG5AltIcon.png]]</center>
|Enker BG 5 (Alt)
|<center>[[File:SprBGEnker6 0.png]]</center>
|And this one's... without the middle wall if you ever needed that?
|<center>[[1.7.0]]</center>
|-
|<center>[[File:PunkBGIcon.png]]</center>
|Punk BG
|<center>[[File:SprBGPunk 0.png]]</center>
|After he invented teamspeak 2, Wily's sales suddenly increased tenfold.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:PunkBG2Icon.png]]</center>
|Punk BG 2
|<center>[[File:SprBGPunk2 0.gif]]</center>
|Pretty purple pipes, patterned profoundly. Presumable Punk's property.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:PunkBG3Icon.png]]</center>
|Punk BG 3
|<center>[[File:SprBGPunk3 0.gif]]</center>
|We are not responsible for death by spikes, bombs or crushers.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:BalladeBGIcon.png]]</center>
|Ballade BG
|<center>[[File:SprBGBallade 0.png]]</center>
|Ballade got very lazy with his stage, seen how it only has one background.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10EndlessBGIcon.png]]</center>
|Endless BG
|<center>[[File:SprBGMM10Endless1 0.png]]</center>
|Tons of tiny elevators, all on standby. How cute
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10EndlessBG2Icon.png]]</center>
|Endless BG 2
|<center>[[File:SprBGMM10Endless2 0.png]]</center>
|More elevators. But this time the waiting area seems colder. Brrr.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10EndlessBG3Icon.png]]</center>
|Endless BG 3
|<center>[[File:SprBGMM10Endless3 0.png]]</center>
|Lots of large stacks of... err... low resolution grape fanta cans?
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10EndlessBG4Icon.png]]</center>
|Endless BG 4
|<center>[[File:SprBGMM10Endless4 0.png]]</center>
|I could swear I've seen this color mixing somewhere before...
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10EndlessBG5Icon.png]]</center>
|Endless BG 5
|<center>[[File:SprBGMM10Endless5 0.png]]</center>
|Ah, pittoresque! A lovely painting about trees, grass, and nature's beauty.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10EndlessBG6Icon.png]]</center>
|Endless BG 6
|<center>[[File:SprBGMM10Endless6 0.png]]</center>
|This one comes with the matching Yoku Block!
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10EndlessBG7Icon.png]]</center>
|Endless BG 7
|<center>[[File:SprBGMM10Endless7 0.png]]</center>
|Security girders blocking off access to an old abandoned mineshaft.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10EndlessBG8Icon.png]]</center>
|Endless BG 8
|<center>[[File:SprBGMM10Endless8 0.png]]</center>
|Remnants of a forgotten factory. These chains are all that remains.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10EndlessBG9Icon.png]]</center>
|Endless BG 9
|<center>[[File:SprBGMM10Endless9 0.gif]]</center>
|Mega Man 10, Red Sun Edition, Available now.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10EndlessBG10Icon.png]]</center>
|Endless BG 10
|<center>[[File:SprBGMM10Endless10 0.png]]</center>
|Ever wanted a minimalist Tomahawk Man aesthetic? We got you covered.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10EndlessBG11Icon.png]]</center>
|Endless BG 11
|<center>[[File:SprBGMM10Endless11 0.png]]</center>
|Someone turned off all the elevators. I'm as disgusted as you are.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10EndlessBG12Icon.png]]</center>
|Endless BG 12
|<center>[[File:SprBGMM10Endless12 0.png]]</center>
|Stack enough J and L tetrominoes and you get this. No line clears though.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10EndlessBG13Icon.png]]</center>
|Endless BG 13
|<center>[[File:SprBGMM10Endless13 0.gif]]</center>
|Mega Man 10, Blue Moon Edition, Available now.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10EndlessBG14Icon.png]]</center>
|Endless BG 14
|<center>[[File:SprBGMM10Endless14 0.gif]]</center>
|I'm gonna reach for the staaaaaars... Although they look pretty faaaaaar...
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10EndlessBG15Icon.png]]</center>
|Endless BG 15
|<center>[[File:SprBGMM10Endless15 0.png]]</center>
|Similar to Wily 4, but not quite the same.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10EndlessBG16Icon.png]]</center>
|Endless BG 16
|<center>[[File:SprBGMM10Endless16 0.png]]</center>
|Forest forage, for all your... uh... forest-y needs.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10EndlessBGIcon.png]]</center>
|Endless BG
|<center>[[File:SprBGMM10Endless1 0.png]]</center>
|Tons of tiny elevators, all on standby. How cute
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10ChallengeBGIcon.png]]</center>
|Challenge BG
|<center>[[File:SprBGMM10Endless 0.png]]</center>
|Plenty of tiny machinery designed to track Mega Man's location for Wily.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10ChallengeBGAltIcon.png]]</center>
|Challenge BG (Alt)
|<center>[[File:SprBGMM10ChallengeAlt 0.png]]</center>
|Plenty of tiny machinery designed to monitor water quality.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM10ChallengeBG2Icon.png]]</center>
|Challenge BG 2
|<center>[[File:SprBGMM10Challenge2 0.png]]</center>
|In 20XX, nanoprocessors spread around the world very quickly.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:DifficultyBGIcon.png]]</center>
|Difficulty BG
|<center>[[File:SprBGDifficulty 0.png]]</center>
|This is about as plain of a background as you're gonna get.
|<center>[[1.6.0]]</center>
|-
|}


A noteworthy exploit exists when the Flame Sword is swung in midair as [[Bass]]; it will deal up to six hits through its animation instead of the usual three. Furthermore, if the player double jumps before the animation ends, another slash will be done without consuming weapon energy.


{{MM10}}
==Trivia==
[[Category:Backgrounds]]
*Despite the description, Flame Sword is regarded by many players to be very weak unless used by Bass. This is likely due to the differences in programming between ''Mega Man 8'' and ''Mega Man Maker'', as in the former game it dealt damage per frames of contact with the enemy.
*Flame Sword could also nullify projectiles it made contact with in ''Mega Man 8'', but this feature is absent in ''Mega Man Maker''.
*When used by [[Proto Man]], a glare effect appears across his helmet's visor.
 
 
{{MM8}}
[[Category:Weapons]] [[Category:Melee weapons]] [[Category:Fire weapons]] [[Category:Mega Man 8 Assets]]

Revision as of 14:24, 17 May 2023

FlameSwordIcon.png
Flame Sword
FlameSwordIcon.png
FlameSwordMegaV2.png
Artwork for the Flame Sword by Justazag.
Information
Game information
Description: Long-awaited powerful melee weapon. Extremely stylish too.
Damage: 1
Added in version: 1.5.0
Series information
Game of origin: Mega Man 8
Development
Programmer(s): WreckingPrograms
Spriter(s): Aze(initial version of weapon, Proto Man's shine)

Zedicon(edited from Aze)

Flame Sword is Sword Man's signature weapon, originating from Mega Man 8. It is featured in Mega Man Maker as of version 1.5.0.

It allows the user to swing a sword made of flame that covers the 2x2 area in front of them, rooting the user in place as it does. It also hits some tiles above and below the user, and a single strike can hit up to three times. If swung while airborne, its range increases to cover the 3x4 area around the user. Flame Sword can even be swung while climbing ladders, covering a slightly smaller area instead, but the user cannot jump off until the animation ends. Since it's a fire-based weapon, it can ignite Oil, TNT Blocks, and Hot Plates, as well as melt Ice Barriers. Flame Sword can be used thirty-two times with a full energy gauge. Due to the nature of the weapon, it cannot be deflected even if it wouldn't deal damage.

A noteworthy exploit exists when the Flame Sword is swung in midair as Bass; it will deal up to six hits through its animation instead of the usual three. Furthermore, if the player double jumps before the animation ends, another slash will be done without consuming weapon energy.

Trivia

  • Despite the description, Flame Sword is regarded by many players to be very weak unless used by Bass. This is likely due to the differences in programming between Mega Man 8 and Mega Man Maker, as in the former game it dealt damage per frames of contact with the enemy.
  • Flame Sword could also nullify projectiles it made contact with in Mega Man 8, but this feature is absent in Mega Man Maker.
  • When used by Proto Man, a glare effect appears across his helmet's visor.


Mega Man 8
Weapons
Mega BusterMega BallTornado HoldFlash BombThunder ClawFlame Sword
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetFire Met SpawnerWall TeckRabbitonPenpen EVBig TellyGori ThreeDodonpa CannonRomperHogaleHogale SpawnerAmmonerSydecka
Level Objects
Thunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonGori Three RockIce BlockIce Block SpawnerExplosive CratesBell Ringer
Bosses
Grenade ManAstro Man
Other Pages
TilesetsBackgroundsMusic