Difference between pages "Spine" and "Blocky"

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''Spine'' is a family of recurring enemies in the Mega Man games. They are floor enemies and most accelerate when the player is in the same level of them. There are some variants represented in ''Mega Man Maker''.
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==Spine==
{{Template:Asset
{{Template:Asset
|name=Spine
|name=Blocky
|image=[[File:Spine.png|250px]]
|image=[[File:Blocky.png|250px]]
|caption=Artwork of the Spine from ''[[Mega Man 1]]''
|caption=Artwork of a Blocky from ''[[Mega Man 2]]''
|description=Moves back and forth. Can be stopped if shot, but cannot be killed normally.
|description=Only the face is vulnerable, when the face is hit the stack falls down.
|damage=3
|hp=10
|game=''[[Mega Man 1]]''
|damage=8 (contact: full stack/seperated head block)<br>4 (contact: other seperated blocks)
|appears=''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]''
|game=''[[Mega Man 2]]''
|version=[[1.1.0]]
|version=[[1.1.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
Spine, also known as Gabyoall, is an enemy from ''[[Mega Man 1]]'' that has been featured in ''[[Mega Man Maker]]'' since version [[1.1.0]]. It lies close to the ground traveling back and forth trying to hit the player.  If the player is on the same x-axis as this enemy, it will speed up. Shooting it with most weapons will make it stop in place, and it will not deflect the shots. Since it's smaller than other Gabyoalls, some weapons will pass right over it. In the [[Level Builder]], Spine can be set to be pink or blue.
'''Blocky''' is a robot that consists of four separate block pieces that can separate and reform. Blocky robots were supposedly originally designed for circus acts, but were modified for combat by [[Dr. Wily]]. Blocky first debuted in ''[[Mega Man 2]]'' and appeared in the stages of [[Metal Man]], [[Crash Man]] and Flash Man.


This enemy is the first of an entire family of enemies that share behavior but have slight differences. Others members of this family are Electric Gabyoall, Garyoby, and Cyber Gabyoall.
==In ''[[Mega Man Maker]]''==


<gallery>
===Behavior===
File:SpineDWR.png|Alternate artwork of Spine from [[Mega Man: Dr. Wily's Revenge]]
Blocky's movement consists of casually shuffling forwards as a stack in its facing direction and reversing direction if it collides with a wall. A Blocky will not do anything else unless it takes damage greater than 0 HP. If Blocky takes damage equal to 0 HP (not to be confused with attack deflection) to any part of its body, it will not react.
</gallery>


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A Blocky's "head block" with eyes is vulnerable to damage, both from the front and behind, but the other blocks are invulnerable for the most part and deflect most attacks fired at them—even if the attacks impact the other parts successfully, they will fail to damage the Blocky.
==Electric Gabyoall==
 
{{Template:Asset
When a Blocky takes damage greater than 0 HP but not enough to fully destroy it, the "head block" drops to the ground and the three remaining blocks are launched at three different arcs towards Blocky's facing direction which disappear shortly after hitting the ground—the first block lands approximately two tiles in front of the "head block", the second block lands approximately three tiles in front of the first block, and the third block lands approximately three tiles in front of the second block. While the blocks are separated, all blocks—including the "head block"—are invulnerable for the most part and deflect most attacks fired at them, until they eventually reform into a stack again.
|name=Electric Gabyoall
 
|image=[[File:ElectricGabyoall.png|250px]]
===[[Level Builder]]===
|caption=Artwork of the Electric Gabyoall from ''[[Mega Man 3]]''
Blocky's direction can be set to left or right.
|description=Creates an electric pillar between its two halves at set intervals. Bzzt.
 
|damage=3
Blocky can be set to one of two color schemes: Blue or Gray.
|game=''[[Mega Man 3]]''
 
|appears=''[[Mega Man III]]''<br>''[[Mega Man: The Wily Wars]]''
*The Blue color scheme resembles their appearance in Crash Man and Flash Man's stages.
|category=[[Enemies]]
*The Gray color scheme resembles their appearance in Metal Man's stage.
|version=[[1.7.0]]
|programmer=[[Luigi]]
}}
Electric Gabyoall is an enemy from ''[[Mega Man 3]]'' that has been featured in ''[[Mega Man Maker]]'' since version [[1.7.0]]. Unlike the other members of its family, it is completely immune to all forms of weaponry. When placed in the editor, another Electric Gabyoall is automatically spawned below it if there is solid ground. However, if there is no ground for the lower Gabyoall, the enemy will not spawn at all. They move slowly if both ends are attached to terrain, and discharge a line of electricity every 2.5 seconds. This electricity can interact with [[Fuse Crosser]], [[Met|Fire Met]] Spawners, and [[Spring Man]]. If the upper Gabyoall is not connected to terrain, then they both will be unable to move. In the Level Builder, Electric Gabyoall can be set to be yellow or red.


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===Unique Weapon Interactions===
==Garyoby==
*[[Ice Slasher]] deals 0 HP damage but freezes a Blocky in its entirety, regardless what part of the body the projectile makes contact with.
{{Template:Asset
*[[Oil Slider]]'s riding, [[Charge Kick]]'s contact, [[Shine]]'s barrier, and [[Perfect Freeze]]'s "frozen" shots deal 0 HP damage if they collide with any blocks making up Blocky's body that isn't the "head block".
|name=Garyoby
*[[Crash Bomber]] explodes instantly if it makes contact with Blocky's "head block"; however, it attaches itself to a Blocky if it connects with any other block that makes up its body.
|image=[[File:Garyoby.png|250px]]
*[[Needle Cannon]]'s needles do not stick to Blocky. This is because the "head block" deflects the needles once it takes damage, separates it from its stack, and becomes temporarily invulnerable.
|caption=Artwork of the Garyoby from ''[[Mega Man 4]]''
*[[Top Spin]] deals 0 HP damage when bouncing on a Blocky's topmost block.
|description=Sawblade that slides along the ground. Invulerable to almost all attacks.
*[[Magnet Missile]] and [[Dive Missile]] attempt to home in on whatever block of Blocky's body is closest to it, even if it isn't the "head block" that is vulnerable to damage.
|damage=2
*[[Ring Boomerang]], [[Power Stone]] and [[Nado]] only deal damage to Blocky's "head block". The projectiles/melee attack will pass through all other blocks that make up its body with seemingly no interaction.
|game=''[[Mega Man 4]]''
*Activating [[Flash Stopper]] causes Blocky's blocks other than the "head block" to become vulnerable to the Flash Stopper Buster. However, shooting any of the blocks other than the "head block" deals 0 HP damage.
|appears=''[[Mega Man IV]]''
*Gravity Hold causes the Blocky's "head block" to fly off screen and despawn. The other three blocks making up its body instantly despawn when this happens.
|version=[[1.3.0]]
*[[Power Adaptor]]'s charge shot can damage any block that makes up Blocky's body, but will deal 0 HP damage to any block that isn't the "head block".
|programmer=[[WreckingPrograms]]
*[[Super Adaptor]]'s homing charge shot, unlike Magnet Missile and Dive Missile, will always home in on the "head block" and not any other blocks that make up Blocky's body.
}}
Garyoby is an enemy from ''[[Mega Man 4]]'' that has appeared in ''[[Mega Man Maker]]'' since version [[1.3.0]]. Like Spine, it travels along the ground, speeding up when the player is on the same x-axis as it. However, it is slightly larger, faster, and will deflect any weapon that cannot damage it. Additionally, it cannot be stopped in place by shooting it. Garyoby can be set to be pink, red, orange, or green in the Level Builder.


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==Trivia==
==Cyber Gabyoall==
*Blocky bares some resemblance to another enemy, [[Trio the Wheel]], who is another robot based around the concept of stacked objects.
{{Template:Asset
|name=Cyber Gabyoall
|image=[[File:CyberGabyoall.png|250px]]
|caption=Artwork of the Cyber Gabyoall from ''[[Mega Man 6]]''
|description=Patrols floors and ceilings, charging at you once you get close.
|damage=3
|game=''[[Mega Man 6]]''
|version=[[1.4.0]]
|programmer=[[WreckingPrograms]]
}}
Cyber Gabyoall is an enemy from ''[[Mega Man 6]]'' that has been featured in ''[[Mega Man Maker]]'' since version [[1.4.0]]. It's slightly wider than other Gabyoalls, can be attached to both floors and ceilings, and has color settings for mint green and lime green. When the player is on the same x-axis as it, it uses jet boosters to speed up, and it can deflect shots just like Garyoby. When it bumps into a wall, it will briefly return to its normal speed, but shooting it will instantly cause it to speed up if the player is level with it.


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==Glitches==
==Weaknesses==
*Pieces of Blocky don't disappear if they're bouncing on [[Spring|Springs]].
While they are immune to most weaponry, the following [[Weapons]] are capable of damaging most Spines:
*Blocky is frequently prone to clipping and zipping through ceiling and walls if it collides with a ceiling after hitting a Spring.
*[[Rolling Cutter]], [[Super Arm]], [[Thunder Beam]], [[Fire Storm]], [[Hyper Bomb]], [[Oil Slider]]
*If shot with Ice Slasher and hit on its head, it will try to break apart but ultimately move in increments.
*[[Bubble Lead]], [[Quick Boomerang]], [[Leaf Shield]], [[Atomic Fire]]
*It clips to terrain or be expelled from the screen if "crushed" with moving platforms or [[Push Block|Push Blocks]].
*[[Search Snake]]
*[[Ring Boomerang]], [[Dust Crusher]], [[Drill Bomb]], [[Pharaoh Shot]]
*[[Power Stone]], [[Water Wave]], [[Charge Kick]]
*[[Blizzard Attack]], [[Power Adaptor]]
*[[Wild Coil]], [[Danger Wrap]], [[Super Adaptor]]
*[[Black Hole Bomb]], [[Concrete Shot]], [[Tornado Blow]],
*[[Commando Bomb]]
*[[Pile Driver]]
*[[Command Selection]](Kamikazee)




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[[Category:Enemies]] [[Category:Mega Man 2 Assets]]
{{MM3}}
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[[Category:Enemies]] [[Category:Mega Man 1 Assets]] [[Category:Mega Man Powered Up Assets]] [[Category:Mega Man 3 Assets]] [[Category:Mega Man 4 Assets]] [[Category:Mega Man 6 Assets]]

Latest revision as of 01:40, 17 October 2023

Blocky
Blocky.png
Artwork of a Blocky from Mega Man 2
Information
Game information
Description: Only the face is vulnerable, when the face is hit the stack falls down.
HP: 10
Damage: 8 (contact: full stack/seperated head block)
4 (contact: other seperated blocks)
Added in version: 1.1.0
Series information
Game of origin: Mega Man 2
Development
Programmer(s): WreckingPrograms

Blocky is a robot that consists of four separate block pieces that can separate and reform. Blocky robots were supposedly originally designed for circus acts, but were modified for combat by Dr. Wily. Blocky first debuted in Mega Man 2 and appeared in the stages of Metal Man, Crash Man and Flash Man.

In Mega Man Maker

Behavior

Blocky's movement consists of casually shuffling forwards as a stack in its facing direction and reversing direction if it collides with a wall. A Blocky will not do anything else unless it takes damage greater than 0 HP. If Blocky takes damage equal to 0 HP (not to be confused with attack deflection) to any part of its body, it will not react.

A Blocky's "head block" with eyes is vulnerable to damage, both from the front and behind, but the other blocks are invulnerable for the most part and deflect most attacks fired at them—even if the attacks impact the other parts successfully, they will fail to damage the Blocky.

When a Blocky takes damage greater than 0 HP but not enough to fully destroy it, the "head block" drops to the ground and the three remaining blocks are launched at three different arcs towards Blocky's facing direction which disappear shortly after hitting the ground—the first block lands approximately two tiles in front of the "head block", the second block lands approximately three tiles in front of the first block, and the third block lands approximately three tiles in front of the second block. While the blocks are separated, all blocks—including the "head block"—are invulnerable for the most part and deflect most attacks fired at them, until they eventually reform into a stack again.

Level Builder

Blocky's direction can be set to left or right.

Blocky can be set to one of two color schemes: Blue or Gray.

  • The Blue color scheme resembles their appearance in Crash Man and Flash Man's stages.
  • The Gray color scheme resembles their appearance in Metal Man's stage.

Unique Weapon Interactions

  • Ice Slasher deals 0 HP damage but freezes a Blocky in its entirety, regardless what part of the body the projectile makes contact with.
  • Oil Slider's riding, Charge Kick's contact, Shine's barrier, and Perfect Freeze's "frozen" shots deal 0 HP damage if they collide with any blocks making up Blocky's body that isn't the "head block".
  • Crash Bomber explodes instantly if it makes contact with Blocky's "head block"; however, it attaches itself to a Blocky if it connects with any other block that makes up its body.
  • Needle Cannon's needles do not stick to Blocky. This is because the "head block" deflects the needles once it takes damage, separates it from its stack, and becomes temporarily invulnerable.
  • Top Spin deals 0 HP damage when bouncing on a Blocky's topmost block.
  • Magnet Missile and Dive Missile attempt to home in on whatever block of Blocky's body is closest to it, even if it isn't the "head block" that is vulnerable to damage.
  • Ring Boomerang, Power Stone and Nado only deal damage to Blocky's "head block". The projectiles/melee attack will pass through all other blocks that make up its body with seemingly no interaction.
  • Activating Flash Stopper causes Blocky's blocks other than the "head block" to become vulnerable to the Flash Stopper Buster. However, shooting any of the blocks other than the "head block" deals 0 HP damage.
  • Gravity Hold causes the Blocky's "head block" to fly off screen and despawn. The other three blocks making up its body instantly despawn when this happens.
  • Power Adaptor's charge shot can damage any block that makes up Blocky's body, but will deal 0 HP damage to any block that isn't the "head block".
  • Super Adaptor's homing charge shot, unlike Magnet Missile and Dive Missile, will always home in on the "head block" and not any other blocks that make up Blocky's body.

Trivia

  • Blocky bares some resemblance to another enemy, Trio the Wheel, who is another robot based around the concept of stacked objects.

Glitches

  • Pieces of Blocky don't disappear if they're bouncing on Springs.
  • Blocky is frequently prone to clipping and zipping through ceiling and walls if it collides with a ceiling after hitting a Spring.
  • If shot with Ice Slasher and hit on its head, it will try to break apart but ultimately move in increments.
  • It clips to terrain or be expelled from the screen if "crushed" with moving platforms or Push Blocks.


Version 1.1
Bosses
Time ManIce Man
Enemies
SpineCrazy RazyKiller BulletFlying ShellWatcherTackle FireBlockyPierobotCrabbotHot DogBig FishPetit SnakeyPower MusclerBrain Break
Weapons
Ice SlasherHyper BombTime SlowOil SliderAtomic FireNeedle CannonHard KnuckleRing BoomerangDive Missile
Level Objects
Flame Pillar
Major Patches
1.1.11.1.21.1.3

Mega Man 2
Weapons Mega BusterBubble LeadAir ShooterQuick BoomerangLeaf ShieldCrash BomberTime StopperMetal BladeAtomic FireItem-1Item-2Item-3
Enemies Neo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadBlockyPierobotCroakerCrabbotFly BoyFan FiendShrinkPipiMoleScwormAtomic ChickenBig FishSniper ArmorHot DogLantern Fish
Level Objects Conveyor BeltForce BeamPressCrash LiftAcid Drop
Bosses Bubble ManQuick ManWood ManCrash ManMetal ManBoobeam Trap
Other Pages TilesetsBackgroundsMusic