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| '''Enemies''' are a category of placeable [[assets]] in ''[[Mega Man Maker|Mega Man Maker's]]'' [[Level Builder]]. They are usually dynamic objects that go out of their way to attack the [[Playable Characters|player]] and most of the time, can be destroyed by damaging them.
| | {{Template:Asset |
| | | |name=[[File:0Icon.png|left]] 0 [[File:0Icon.png|right]] |
| == List of Enemies ==
| | |description=N/A |
| The game [[originally released|1.0.0]] with 45 enemies in total, including spawners and unused enemies. As of version [[1.7.5]], there are a total of 198 placeable enemies (including spawners) available from the original six NES games and subsequent numbered titles. This includes
| | |damage=0 |
| | | |game=''[[Mega Man Maker]]'' |
| * 15 enemies from [[Mega Man 1|Mega Man]]
| | |version=[[1.0.0]] |
| * 29 enemies from [[Mega Man 2]]
| | |programmer=[[WreckingPrograms]] |
| * 23 enemies from [[Mega Man 3]]
| | }} |
| * 23 enemies from [[Mega Man 4]]
| | 0 is an error handler "weapon" that can only be accessed if the player edits another weapons's ID value to be a number that does not correspond with anything. It could also appear if the player loads a level with a weapon that does not exist within a certain update. When equipped, it prevents the user from attacking at all. If a [[Weapon Capsule]] was obtained prior to switching to 0, it will assume the color palette of the previous weapon. The weapon's icon appears to be randomized. |
| * 22 enemies from [[Mega Man 5]]
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| * 22 enemies from [[Mega Man 6]]
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| * 13 enemies from [[Mega Man 7]]
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| * 12 enemies from [[Mega Man 8]]
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| * 15 enemies from [[Mega Man 9]]
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| * 17 enemies from [[Mega Man 10]]
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| * 9 enemies from [[Mega Man 11]]
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| ===''Mega Man''===
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| {| class="wikitable plainrowheaders sortable" | |
| |+ style="text-align:left"|
| |
| ! scope="col" | Icon
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| ! scope="col" | Name
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| ! scope="col" | In-Game Description
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| ! scope="col" | Options
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| ! scope="col" | Added in Version
| |
| |-
| |
| |<center>[[File:MetIcon.png]]</center>
| |
| |[[Met]] | |
| |Hides under a reflective helmet. Get too close and it will shoot at you.
| |
| |<center>N/A</center>
| |
| |rowspan="6"|<center>[[1.0.0]]</center>
| |
| |-
| |
| |<center>[[File:OctopusBatteryIcon.png]]</center>
| |
| |[[Octopus Battery]] | |
| |Moves forwards and backwards at a regular rate. | |
| |<center>[[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]</center>
| |
| |-
| |
| |<center>[[File:BeakIcon.png]]</center>
| |
| |[[Beak]]
| |
| |Usually protected, making itself weak when shooting 4 bullets.
| |
| |<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]</center>
| |
| |-
| |
| |<center>[[File:PicketManIcon.png]]</center>
| |
| |[[Picket Man]]
| |
| |Stands behind a shield, lowering the shield to throw pickets at you.
| |
| |<center>N/A</center>
| |
| |-
| |
| |<center>[[File:ScrewBomberIcon.png]] | |
| |[[Screw Bomber]]
| |
| |Periodically extends itself to fire 5 bullets across the screen.
| |
| |<center>[[File:UpArrow.png]] [[File:DownArrow.png]] [[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]</center>
| |
| |-
| |
| |<center>[[File:BigEyeIcon.png]]</center>
| |
| |[[Big Eye]]
| |
| |Jumps towards the player. If it closes its eye, it'll jump high. Very durable.
| |
| |<center>[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]</center>
| |
| |-
| |
| |<center>[[File:SpineIcon.png]]</center>
| |
| |[[Spine]]
| |
| |Moves back and forth. Can be stopped if shot, but cannot be killed normally.
| |
| |<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]</center>
| |
| |rowspan="8"|<center>[[1.1.0]]</center>
| |
| |- | |
| |<center>[[File:CrazyRazyIcon.png]]</center>
| |
| |[[Crazy Razy]]
| |
| |Rushes forwards, dropping behind an aggressive chasing head when defeated.
| |
| |<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
| |
| |-
| |
| |<center>[[File:WatcherIcon.png]]</center>
| |
| |[[Watcher]]
| |
| |Flies vertically along the screen, firing lightning when it comes in line with you.
| |
| |<center>[[File:1-9.png]]</center>
| |
| |-
| |
| |<center>[[File:KillerBulletIcon.png]]</center>
| |
| |[[Killer Bullet]]
| |
| |Flies in a wave across the screen.
| |
| |rowspan="2"|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]</center>
| |
| |-
| |
| |<center>[[File:KillerBulletSpawnerIcon.png]]</center>
| |
| |[[Spawner|Killer Bullet Spawner]]
| |
| |While this tile is on screen, Killer Bullets will spawn regularly.
| |
| |-
| |
| |<center>[[File:TackleFireIcon.png]]</center>
| |
| |[[Tackle Fire]]
| |
| |Rises from the ground in groups before raining down from above.
| |
| |<center>[[File:1-5.png]]</center>
| |
| |-
| |
| |<center>[[File:FlyingShellIcon.png]]</center>
| |
| |[[Flying Shell]]
| |
| |Flies across the screen, becoming vulnerable when it stops to fire 8 shots.
| |
| |rowspan="2"|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
| |
| |-
| |
| |<center>[[File:FlyingShellSpawnerIcon.png]]</center>
| |
| |[[Spawner|Flying Shell Spawner]]
| |
| |While this tile is on screen, Flying Shells will spawn regularly.
| |
| |-
| |
| |<center>[[File:FootholderIcon.png]]</center>
| |
| |[[Footholder]]
| |
| |Flies between two set locations. Can be stood on and green ones shoot.
| |
| |<center>[[File:ColorOrange.png]] [[File:ColorGreen.png]]</center>
| |
| |<center>[[1.0.0]]</center>
| |
| |}
| |
| | |
| ===''Mega Man 2''===
| |
| {| class="wikitable plainrowheaders sortable"
| |
| |+ style="text-align:left"|
| |
| ! scope="col" | Icon
| |
| ! scope="col" | Name
| |
| ! scope="col" | In-Game Description
| |
| ! scope="col" | Options
| |
| ! scope="col" | Added in Version
| |
| |-
| |
| |<center>[[File:NeoMetIcon.png]]</center>
| |
| |[[Neo Met]]
| |
| |Hides under a reflective helmet. Runs after attacking the player.
| |
| |rowspan="5"|<center>N/A</center>
| |
| |rowspan="3"|<center>[[1.0.0]]</center>
| |
| |- | |
| |<center>[[File:ReturningSniperJoeIcon.png]]</center>
| |
| |[[Sniper Joe]]
| |
| |Stands behind a protective shield, lowering the shield to shoot at you.
| |
| |-
| |
| |<center>[[File:TellyIcon.png]]</center>
| |
| |[[Telly]]
| |
| |Flies towards you at a steady pace.
| |
| |-
| |
| |<center>[[File:TellySpawnerIcon.png]]</center>
| |
| |[[Telly Spawner]]
| |
| |Spawns Tellies at a regular rate.
| |
| |<center>[[1.7.0]]</center>
| |
| |-
| |
| |<center>[[File:TellySpawnerSolidIcon.png]]</center>
| |
| |[[Telly Spawner]] (Solid)
| |
| |Solid, and spawns Tellies at a regular rate.
| |
| |rowspan="5"|<center>[[1.0.0]]</center>
| |
| |-
| |
| |<center>[[File:CrazyCannonIcon.png]]</center>
| |
| |[[Crazy Cannon]]
| |
| |Fires six shots forwards, then six shots upwards.
| |
| |<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:ColorBlue.png]] [[File:ColorRed.png]]</center>
| |
| |-
| |
| |<center>[[File:BattonIcon.png]]</center>
| |
| |[[Batton]]
| |
| |Protected until you get close, at which point it opens up and begins chasing you.
| |
| |rowspan="3"|<center>N/A</center>
| |
| |-
| |
| |<center>[[File:RobbitIcon.png]]</center>
| |
| |[[Robbit]]
| |
| |Hops forwards, stopping to fire dangerous carrots directly at you.
| |
| |-
| |
| |<center>[[File:HotheadIcon.png]]</center>
| |
| |[[Hothead]]
| |
| |Stands around, throwing fireballs at you regularly.
| |
| |-
| |
| |<center>[[File:BlockyIcon.png]]</center>
| |
| |[[Blocky]]
| |
| |Only the face is vulnerable, when the face is hit, the stack falls down.
| |
| |<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:ColorBlue.png]] [[File:ColorGray.png]]</center>
| |
| |rowspan="2"|<center>[[1.1.0]]</center>
| |
| |-
| |
| |<center>[[File:PierobotIcon.png]]</center>
| |
| |[[Pierobot]]
| |
| |A gear that floats in the air until approached, when a clown starts riding it.
| |
| |<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
| |
| |-
| |
| |<center>[[File:CroakerIcon.png]]</center>
| |
| |[[Croaker]]
| |
| |Spits out three minifrogs, waiting until all three are defeated.
| |
| |<center>N/A</center>
| |
| |<center>[[1.0.9]]</center>
| |
| |-
| |
| |<center>[[File:CrabbotIcon.png]]</center>
| |
| |[[Crabbot]]
| |
| |Patrols back and forth until hit, when it loses its shell and gets faster.
| |
| |<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
| |
| |<center>[[1.1.0]]</center>
| |
| |-
| |
| |<center>[[File:FlyBoyIcon.png]]</center>
| |
| |[[Fly Boy]]
| |
| |Constantly tries to fly around and stomp you. What a rude boy.
| |
| |rowspan="2"|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:ColorLimeGreen.png]] [[File:ColorBrightRed.png]]</center>
| |
| |rowspan="4"|<center>[[1.2.0]]</center>
| |
| |-
| |
| |<center>[[File:FlyBoySpawnerIcon.png]]</center>
| |
| |[[Fly Boy Spawner]]
| |
| |While this tile is on screen, Fly Boys will spawn regularly.
| |
| |-
| |
| |<center>[[File:FanFiendIcon.png]]</center>
| |
| |[[Fan Fiend]]
| |
| |Pushes you away from it constantly. A huge Air Man fan.
| |
| |<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
| |
| |-
| |
| |<center>[[File:ShrinkIcon.png]]</center>
| |
| |[[Shrink]]
| |
| |Slowly swims towards you when underwater. But what if it's on land...?
| |
| |<center>N/A</center>
| |
| |-
| |
| |<center>[[File:PipiIcon.png]]</center>
| |
| |[[Pipi]]
| |
| |Evil bird that drops an egg with its children on you. Shoot the egg or you'll be swarmed!
| |
| |<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:ColorRed.png]] [[File:ColorLightOrange.png]] [[File:ColorBrightRed.png]]</center>
| |
| |rowspan="7"|<center>[[1.7.0]]</center>
| |
| |-
| |
| |<center>[[File:PipiSpawnerIcon.png]]</center>
| |
| |[[Pipi Spawner]]
| |
| |Continuously summons bad parents from the direction you're looking.
| |
| |<center>[[File:ColorRed.png]] [[File:ColorLightOrange.png]] [[File:ColorBrightRed.png]]</center>
| |
| |-
| |
| |<center>[[File:MoleIcon.png]]</center>
| |
| |[[Mole]]
| |
| |Drills which move through terrain and air at various speeds, why does it fly through?
| |
| |<center>[[File:DownArrow.png]] [[File:UpArrow.png]]</center>
| |
| |-
| |
| |<center>[[File:MoleSpawnerIcon.png]]</center>
| |
| |[[Mole Spawner]]
| |
| |Spawns Moles in the defined area indefinetly
| |
| |<center>N/A</center>
| |
| |-
| |
| |<center>[[File:ScwormIcon.png]]</center>
| |
| |[[Scworm]]
| |
| |Simple spawner that bombards you with blue... Noodles? Bacon? ...Toothpaste?
| |
| |<center>[[File:ColorRed.png]] [[File:ColorLightOrange.png]]</center>
| |
| |-
| |
| |<center>[[File:AtomicChickenIcon.png]]</center>
| |
| |[[Atomic Chicken]]
| |
| |Runs and jumps at set intervals, turning when it hits a wall. Stay still!
| |
| |rowspan="2"|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
| |
| |-
| |
| |<center>[[File:AtomicChickenSpawnerIcon.png]]</center>
| |
| |[[Atomic Chicken Spawner]]
| |
| |Spawns Atomic Chickens from the side of the screen indefinitely.
| |
| |-
| |
| |<center>[[File:BigFishIcon.png]]</center>
| |
| |[[Big Fish]]
| |
| |The best enemy. Jumps up and falls down shortly after.
| |
| |<center>[[File:ColorGrey2.png]] [[File:ColorLightGrey.png]]</center>
| |
| |<center>[[1.1.0]]</center><center>[[1.6.2]] (Mega Man 2 skin)</center>
| |
| |-
| |
| |<center>[[File:SniperArmourIcon.png]]</center>
| |
| |[[Sniper Armor]]
| |
| |A Joe in a sturdy, big ride armor. Will come out to fight once the armor is gone.
| |
| |rowspan="3"|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
| |
| |<center>[[1.7.0]]</center>
| |
| |-
| |
| |<center>[[File:HotDogIcon.png]]</center>
| |
| |[[Hot Dog]]
| |
| |Fires large arcs of fire. Very durable.
| |
| |<center>[[1.1.0]]</center>
| |
| |-
| |
| |<center>[[File:LanternFishIcon.png]]</center>
| |
| |[[Lantern Fish]]
| |
| |Spits out shrinks from inside its belly to attack you. The light is the weak spot.
| |
| |<center>[[1.7.0]]</center>
| |
| |}
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| ==Trivia==
| |
| * The description for [[Fire Met Spawner]] is a reference to [[Fire Man]]'s quotes about his drive for justice before fighting him in the New Style mode of ''[[Mega Man Powered Up]]''.
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| * The [[Croaker]] is the only enemy that was added in a non-major update: version [[1.0.9]], the Cirno Update.
| |
| * The [[Caricarry]] and [[Petit Devil]] have existed since [[1.0.0|the game's launch]], but were unavailable through normal means until they were fully implemented in [[1.5.0]].
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| [[Category:Assets]]
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