Difference between pages "Enemies" and "0"

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'''Enemies''' are a category of placeable [[assets]] in ''[[Mega Man Maker|Mega Man Maker's]]'' [[Level Builder]]. They are usually dynamic objects that go out of their way to attack the [[Playable Characters|player]] and most of the time, can be destroyed by damaging them.
{{Template:Asset
 
|name=[[File:0Icon.png|left]] 0 [[File:0Icon.png|right]]
== List of Enemies ==
|description=N/A
The game [[originally released|1.0.0]] with 45 enemies in total, including spawners and unused enemies. As of version [[1.7.5]], there are a total of 198 placeable enemies (including spawners) available from the original six NES games and subsequent numbered titles. This includes
|damage=0
 
|game=''[[Mega Man Maker]]''
* 15 enemies from [[Mega Man 1|Mega Man]]
|version=[[1.0.0]]
* 29 enemies from [[Mega Man 2]]
|programmer=[[WreckingPrograms]]
* 23 enemies from [[Mega Man 3]]
}}
* 23 enemies from [[Mega Man 4]]
0 is an error handler "weapon" that can only be accessed if the player edits another weapons's ID value to be a number that does not correspond with anything. It could also appear if the player loads a level with a weapon that does not exist within a certain update. When equipped, it prevents the user from attacking at all. If a [[Weapon Capsule]] was obtained prior to switching to 0, it will assume the color palette of the previous weapon. The weapon's icon appears to be randomized.
* 22 enemies from [[Mega Man 5]]
* 22 enemies from [[Mega Man 6]]
* 13 enemies from [[Mega Man 7]]
* 12 enemies from [[Mega Man 8]]
* 15 enemies from [[Mega Man 9]]
* 17 enemies from [[Mega Man 10]]
* 9 enemies from [[Mega Man 11]]
 
===''Mega Man''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:MetIcon.png]]</center>
|[[Met]]
|Hides under a reflective helmet. Get too close and it will shoot at you.
|<center>N/A</center>
|rowspan="6"|<center>[[1.0.0]]</center>
|-
|<center>[[File:OctopusBatteryIcon.png]]</center>
|[[Octopus Battery]]
|Moves forwards and backwards at a regular rate.
|<center>[[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]</center>
|-
|<center>[[File:BeakIcon.png]]</center>
|[[Beak]]
|Usually protected, making itself weak when shooting 4 bullets.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]</center>
|-
|<center>[[File:PicketManIcon.png]]</center>
|[[Picket Man]]
|Stands behind a shield, lowering the shield to throw pickets at you.
|<center>N/A</center>
|-
|<center>[[File:ScrewBomberIcon.png]]
|[[Screw Bomber]]
|Periodically extends itself to fire 5 bullets across the screen.
|<center>[[File:UpArrow.png]] [[File:DownArrow.png]] [[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]</center>
|-
|<center>[[File:BigEyeIcon.png]]</center>
|[[Big Eye]]
|Jumps towards the player. If it closes its eye, it'll jump high. Very durable.
|<center>[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]</center>
|-
|<center>[[File:SpineIcon.png]]</center>
|[[Spine]]
|Moves back and forth. Can be stopped if shot, but cannot be killed normally.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]</center>
|rowspan="8"|<center>[[1.1.0]]</center>
|-
|<center>[[File:CrazyRazyIcon.png]]</center>
|[[Crazy Razy]]
|Rushes forwards, dropping behind an aggressive chasing head when defeated.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|-
|<center>[[File:WatcherIcon.png]]</center>
|[[Watcher]]
|Flies vertically along the screen, firing lightning when it comes in line with you.
|<center>[[File:1-9.png]]</center>
|-
|<center>[[File:KillerBulletIcon.png]]</center>
|[[Killer Bullet]]
|Flies in a wave across the screen.
|rowspan="2"|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]</center>
|-
|<center>[[File:KillerBulletSpawnerIcon.png]]</center>
|[[Spawner|Killer Bullet Spawner]]
|While this tile is on screen, Killer Bullets will spawn regularly.
|-
|<center>[[File:TackleFireIcon.png]]</center>
|[[Tackle Fire]]
|Rises from the ground in groups before raining down from above.
|<center>[[File:1-5.png]]</center>
|-
|<center>[[File:FlyingShellIcon.png]]</center>
|[[Flying Shell]]
|Flies across the screen, becoming vulnerable when it stops to fire 8 shots.
|rowspan="2"|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|-
|<center>[[File:FlyingShellSpawnerIcon.png]]</center>
|[[Spawner|Flying Shell Spawner]]
|While this tile is on screen, Flying Shells will spawn regularly.
|-
|<center>[[File:FootholderIcon.png]]</center>
|[[Footholder]]
|Flies between two set locations. Can be stood on and green ones shoot.
|<center>[[File:ColorOrange.png]] [[File:ColorGreen.png]]</center>
|<center>[[1.0.0]]</center>
|}
 
===''Mega Man 2''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
|-
|<center>[[File:NeoMetIcon.png]]</center>
|[[Neo Met]]
|Hides under a reflective helmet. Runs after attacking the player.
|rowspan="5"|<center>N/A</center>
|rowspan="3"|<center>[[1.0.0]]</center>
|-
|<center>[[File:ReturningSniperJoeIcon.png]]</center>
|[[Sniper Joe]]
|Stands behind a protective shield, lowering the shield to shoot at you.
|-
|<center>[[File:TellyIcon.png]]</center>
|[[Telly]]
|Flies towards you at a steady pace.
|-
|<center>[[File:TellySpawnerIcon.png]]</center>
|[[Telly Spawner]]
|Spawns Tellies at a regular rate.
|<center>[[1.7.0]]</center>
|-
|<center>[[File:TellySpawnerSolidIcon.png]]</center>
|[[Telly Spawner]] (Solid)
|Solid, and spawns Tellies at a regular rate.
|rowspan="5"|<center>[[1.0.0]]</center>
|-
|<center>[[File:CrazyCannonIcon.png]]</center>
|[[Crazy Cannon]]
|Fires six shots forwards, then six shots upwards.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:ColorBlue.png]] [[File:ColorRed.png]]</center>
|-
|<center>[[File:BattonIcon.png]]</center>
|[[Batton]]
|Protected until you get close, at which point it opens up and begins chasing you.
|rowspan="3"|<center>N/A</center>
|-
|<center>[[File:RobbitIcon.png]]</center>
|[[Robbit]]
|Hops forwards, stopping to fire dangerous carrots directly at you.
|-
|<center>[[File:HotheadIcon.png]]</center>
|[[Hothead]]
|Stands around, throwing fireballs at you regularly.
|-
|<center>[[File:BlockyIcon.png]]</center>
|[[Blocky]]
|Only the face is vulnerable, when the face is hit, the stack falls down.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:ColorBlue.png]] [[File:ColorGray.png]]</center>
|rowspan="2"|<center>[[1.1.0]]</center>
|-
|<center>[[File:PierobotIcon.png]]</center>
|[[Pierobot]]
|A gear that floats in the air until approached, when a clown starts riding it.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|-
|<center>[[File:CroakerIcon.png]]</center>
|[[Croaker]]
|Spits out three minifrogs, waiting until all three are defeated.
|<center>N/A</center>
|<center>[[1.0.9]]</center>
|-
|<center>[[File:CrabbotIcon.png]]</center>
|[[Crabbot]]
|Patrols back and forth until hit, when it loses its shell and gets faster.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|<center>[[1.1.0]]</center>
|-
|<center>[[File:FlyBoyIcon.png]]</center>
|[[Fly Boy]]
|Constantly tries to fly around and stomp you. What a rude boy.
|rowspan="2"|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:ColorLimeGreen.png]] [[File:ColorBrightRed.png]]</center>
|rowspan="4"|<center>[[1.2.0]]</center>
|-
|<center>[[File:FlyBoySpawnerIcon.png]]</center>
|[[Fly Boy Spawner]]
|While this tile is on screen, Fly Boys will spawn regularly.
|-
|<center>[[File:FanFiendIcon.png]]</center>
|[[Fan Fiend]]
|Pushes you away from it constantly. A huge Air Man fan.
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|-
|<center>[[File:ShrinkIcon.png]]</center>
|[[Shrink]]
|Slowly swims towards you when underwater. But what if it's on land...?
|<center>N/A</center>
|-
|<center>[[File:PipiIcon.png]]</center>
|[[Pipi]]
|Evil bird that drops an egg with its children on you. Shoot the egg or you'll be swarmed!
|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:ColorRed.png]] [[File:ColorLightOrange.png]] [[File:ColorBrightRed.png]]</center>
|rowspan="7"|<center>[[1.7.0]]</center>
|-
|<center>[[File:PipiSpawnerIcon.png]]</center>
|[[Pipi Spawner]]
|Continuously summons bad parents from the direction you're looking.
|<center>[[File:ColorRed.png]] [[File:ColorLightOrange.png]] [[File:ColorBrightRed.png]]</center>
|-
|<center>[[File:MoleIcon.png]]</center>
|[[Mole]]
|Drills which move through terrain and air at various speeds, why does it fly through?
|<center>[[File:DownArrow.png]] [[File:UpArrow.png]]</center>
|-
|<center>[[File:MoleSpawnerIcon.png]]</center>
|[[Mole Spawner]]
|Spawns Moles in the defined area indefinetly
|<center>N/A</center>
|-
|<center>[[File:ScwormIcon.png]]</center>
|[[Scworm]]
|Simple spawner that bombards you with blue... Noodles? Bacon? ...Toothpaste?
|<center>[[File:ColorRed.png]] [[File:ColorLightOrange.png]]</center>
|-
|<center>[[File:AtomicChickenIcon.png]]</center>
|[[Atomic Chicken]]
|Runs and jumps at set intervals, turning when it hits a wall. Stay still!
|rowspan="2"|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|-
|<center>[[File:AtomicChickenSpawnerIcon.png]]</center>
|[[Atomic Chicken Spawner]]
|Spawns Atomic Chickens from the side of the screen indefinitely.
|-
|<center>[[File:BigFishIcon.png]]</center>
|[[Big Fish]]
|The best enemy. Jumps up and falls down shortly after.
|<center>[[File:ColorGrey2.png]] [[File:ColorLightGrey.png]]</center>
|<center>[[1.1.0]]</center><center>[[1.6.2]] (Mega Man 2 skin)</center>
|-
|<center>[[File:SniperArmourIcon.png]]</center>
|[[Sniper Armor]]
|A Joe in a sturdy, big ride armor. Will come out to fight once the armor is gone.
|rowspan="3"|<center>[[File:LeftArrow.png]] [[File:RightArrow.png]]</center>
|<center>[[1.7.0]]</center>
|-
|<center>[[File:HotDogIcon.png]]</center>
|[[Hot Dog]]
|Fires large arcs of fire. Very durable.
|<center>[[1.1.0]]</center>
|-
|<center>[[File:LanternFishIcon.png]]</center>
|[[Lantern Fish]]
|Spits out shrinks from inside its belly to attack you. The light is the weak spot.
|<center>[[1.7.0]]</center>
|}
 
 
 
==Trivia==
* The description for [[Fire Met Spawner]] is a reference to [[Fire Man]]'s quotes about his drive for justice before fighting him in the New Style mode of ''[[Mega Man Powered Up]]''.
* The [[Croaker]] is the only enemy that was added in a non-major update: version [[1.0.9]], the Cirno Update.
* The [[Caricarry]] and [[Petit Devil]] have existed since [[1.0.0|the game's launch]], but were unavailable through normal means until they were fully implemented in [[1.5.0]].
 
 
[[Category:Assets]]

Revision as of 02:37, 4 March 2022

0Icon.png
0
0Icon.png
Information
Game information
Description: N/A
Damage: 0
Added in version: 1.0.0
Series information
Game of origin: Mega Man Maker
Development
Programmer(s): WreckingPrograms

0 is an error handler "weapon" that can only be accessed if the player edits another weapons's ID value to be a number that does not correspond with anything. It could also appear if the player loads a level with a weapon that does not exist within a certain update. When equipped, it prevents the user from attacking at all. If a Weapon Capsule was obtained prior to switching to 0, it will assume the color palette of the previous weapon. The weapon's icon appears to be randomized.