Difference between pages "Pickups" and "Power Adaptor"

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'''Pickups''' are a category of placeable [[objects]] in ''[[Mega Man Maker]]'', most serving to to aid the [[player]]. The game originally had 7 pickups to choose from. As of version [[1.7.5]], there are 14 pickups.
{{Template:Asset
|name=[[File:PowerAdaptorIcon.png|left]] Power Adaptor [[File:PowerAdaptorIcon.png|right]]
|image=[[File:PowerAdaptor.png|250px]]
|caption=Artwork of the Power Adaptor from ''[[Mega Man 6]]''
|description=Armor that lets you dish out powerful punches. Can be charged for more power.
|damage=2(uncharged), 3(half-charged), 4(fully-charged)
|game=''[[Mega Man 6]]''
|version=[[1.4.0]]
|programmer=[[WreckingPrograms]]
}}
Power Adaptor is a Special Weapon originating from ''[[Mega Man 6]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]]. This weapon is exclusive to [[Mega Man]].


== List of Pickups ==
When equipped, the user automatically changes into Power Adaptor form without the need to fuse into Rush. While in this form, sliding is disabled, and they can unleash shockwaves from their fists which reach six tiles forward. Holding the attack key can allow the waves to be charged, and the level of the charge is indicated by a small gauge next to the HP bar. Releasing the key before the gauge fill will result in a half-charged shot that reaches five tiles outward. If the gauge is full when the user releases the key, they will unleash a fully-charged shot that reaches two tiles out and can ignore enemy shields. The fully-charged shot is also capable of knocking over [[Pooker]], destroying all [[Spine]]-type enemies, pushing [[Push Blocks]] and [[Curlinger]], and breaking [[Cracked Blocks]].
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
|-
|<center>[[File:LargeHealthIcon.png]]</center>
|[[Large Health]]
|Restores 10 health.
|rowspan="7"|<center>[[1.0.0]]</center>
|-
|<center>[[File:SmallHealthIcon.png]]</center>
|[[Small Health]]
|Restores 2 health.
|-
|<center>[[File:LargeWeaponEnergyIcon.png]]</center>
|[[Large Weapon Energy]]
|Restores 10 weapon energy.
|-
|<center>[[File:SmallWeaponEnergyIcon.png]]</center>
|[[Small Weapon Energy]]
|Restores 2 weapon energy.
|-
|<center>[[File:LifeIcon.png]]</center>
|[[Life]]
|Fills your health completely in traditional play. Gives extra life in [[Wily Challenge]] mode.
|-
|<center>[[File:E-TankIcon.png]]</center>
|[[E-Tank]]
|Use in the pause menu to restore your health to full.  
|-
|<center>[[File:M-TankIcon.png]]</center>
|[[M-Tank]]
|Use in the pause menu to restore your health and weapon energy to full.
|-
|<center>[[File:WeaponCapsuleIcon.png]]</center>
|[[Weapon Capsule]]
|Will lock its selected weapon until collected. Waited 62 updates.
|<center>[[1.2.0]]</center>
|-
|<center>[[File:CharacterCapsuleIcon.png]]</center>
|[[Character Capsule]]
|Changes your character when touched. Don't ask us how it works.
|rowspan="3"|<center>[[1.3.0]]</center>
|-
|<center>[[File:HealthSpawnerIcon.png]]</center>
|[[Health Spawner]]
|Continuously spawns health pickups.
|-
|<center>[[File:WeaponEnergySpawnerIcon.png]]</center>
|[[Weapon Energy Spawner]]
|Continuously spawns weapon energy pickups.
|-
|<center>[[File:WeaponRemoverIcon.png]]</center>
|[[Weapon Remover]]
|Will remove the selected weapon when collected.
|rowspan="2"|<center>[[1.4.0]]</center>
|-
|<center>[[File:YashichiIcon.png]]</center>
|[[Yashichi]]
|Restores all health and weapon energy instantly.
|-
|<center>[[File:?-TankIcon.png]]</center>
|[[?-Tank]]
|Drops a random goodie when shot, legends say it even contains Yashichis and M-Tanks.
|<center>[[1.7.0]]</center>
|}


==Trivia==
==Trivia==
* When collecting [[Health]], [[Weapon Energy]], or [[Life]], the game will briefly pause while the collected energy is replenished. This is also true for [[weapons]] not currently equipped that are replenished because of the [[Energy Balancer]].
*If the user switches to Power Adaptor while they are sliding, a unique sliding sprite is shown to have been made for it.
** However, similarly to ''[[Mega Man 1]]'', the game will not pause when collecting a [[Yashichi]]—all Health and Weapon Energy will instantly be restored to full.
* E Tanks, M Tanks, and Yashichis are the only items in the game that cannot be grabbed by [[Hornet Chaser]] or [[Ring Boomerang]].
* Items that were placed in the editor do not despawn. They also keep track of their location. This means that if you were to use a ring boomerang or Hornet, it's new location will be saved if you leave the room and come back.
* Weapon capsules will not respawn after you touch them. This is true even if you touch a checkpoint afterwards.
** Character Capsules however, respawn after you die at a checkpoint.


[[Category:Assets]]
[[Category:Weapons]]

Revision as of 23:48, 13 March 2022

PowerAdaptorIcon.png
Power Adaptor
PowerAdaptorIcon.png
PowerAdaptor.png
Artwork of the Power Adaptor from Mega Man 6
Information
Game information
Description: Armor that lets you dish out powerful punches. Can be charged for more power.
Damage: 2(uncharged), 3(half-charged), 4(fully-charged)
Added in version: 1.4.0
Series information
Game of origin: Mega Man 6
Development
Programmer(s): WreckingPrograms

Power Adaptor is a Special Weapon originating from Mega Man 6. It is featured in Mega Man Maker as of version 1.4.0. This weapon is exclusive to Mega Man.

When equipped, the user automatically changes into Power Adaptor form without the need to fuse into Rush. While in this form, sliding is disabled, and they can unleash shockwaves from their fists which reach six tiles forward. Holding the attack key can allow the waves to be charged, and the level of the charge is indicated by a small gauge next to the HP bar. Releasing the key before the gauge fill will result in a half-charged shot that reaches five tiles outward. If the gauge is full when the user releases the key, they will unleash a fully-charged shot that reaches two tiles out and can ignore enemy shields. The fully-charged shot is also capable of knocking over Pooker, destroying all Spine-type enemies, pushing Push Blocks and Curlinger, and breaking Cracked Blocks.

Trivia

  • If the user switches to Power Adaptor while they are sliding, a unique sliding sprite is shown to have been made for it.