Difference between revisions of "Pooker"

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(Created page with "{{Asset |name=Pooker |image=250px |caption=Artwork of a Pooker from Mega Man 6. |category=Enemies |game=Mega Man 6 |hp=1 (With Specific Weapons...")
 
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==Trivia==
 
==Trivia==
[[File:Pooker Screenshot.png|200px|thumb|Right|Pooker Enemeis In-game]]
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[[File:Pooker Screenshot.png|200px|thumb|Right|Pooker Enemies In-game]]
 
*''Pooker'' is one of the only enemies that can double as a level object. Others include [[Footholder]]s and [[Icicle Teck]].
 
*''Pooker'' is one of the only enemies that can double as a level object. Others include [[Footholder]]s and [[Icicle Teck]].
 
*Although effected by gravity in their standard enemy state, ''Pooker'' in their platform state are not and can only be moved left or right.
 
*Although effected by gravity in their standard enemy state, ''Pooker'' in their platform state are not and can only be moved left or right.
 
*Flipped over ''Pooker'' will still transform into their platform state regardless if they land on un-ignited or ignited Oil. However, if the oil is ignited while the ''Pooker'' is already on it then it's lower half will clip into the oil instead of rising to the top of it. It will however still be able to move.
 
*Flipped over ''Pooker'' will still transform into their platform state regardless if they land on un-ignited or ignited Oil. However, if the oil is ignited while the ''Pooker'' is already on it then it's lower half will clip into the oil instead of rising to the top of it. It will however still be able to move.
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*While in [[Mega Man 6]] such a scenario could never be seen, ''Pooker'' are able to to float in mid-air when pushed off of a ledge in [[Mega Man Maker]]. This was originally deemed a glitch, but left in as it allowed for more creative use of the enemy and made sense, given the little cloud underneath the platform.
 
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==Glitches==
 
*Because ''Pooker'' were used in very specific areas in [[Mega Man 6]] they can only be seen moving on [[Oil]] that is or is not ignited. However, in [[Mega Man Maker]] if a ''Pooker'' lands on [[Oil]] and transforms it can move left or right infinitely even if it caused them to be floating in the air. This is because they are not programmed to be able to fall down and expect to be stopped by walls and not allowed in open areas.
 

Revision as of 09:19, 21 October 2018

Pooker
Pooker.png
Artwork of a Pooker from Mega Man 6.
Information
Category: Enemies
Game of origin: Mega Man 6
HP: 1 (With Specific Weapons)
Damage: 3 (contact) 3 (Shot)

The Pooker is a small, but heavily armored enemy from Mega Man 6 that is featured in Mega Man Maker as of it's 1.4.0 version update. Pooker are suprisingly durable enemies found primarily in Flame Man's stage that are very hard to damage. They will deflect most weapons fired by Mega Man or the other Playable characters, including uncharged or semi-charged Mega Buster and Proto Buster shots or Bass Buster shots. Unlike most other shielded enemies, Pooker don't have a specific weak point or moment of vulnerability. Instead, they can only be damaged by specific weapons. Every few seconds Pooker will open up a hatch on top of their heads that will fire a single projectile in a high ark at the Player Character's current location. It's easy to dodge, but hard to get around if multiple are on-screen or the Player doesn't have a weapon that can damage Pooker.

If a Pooker is shot with a fully charged Mega Buster or Proto Buster shot they will be flipped over and launched a small distance. If a flipped Pooker hits solid ground it will explode and will be destroyed instantly. However, if a flipped Pooker instead lands on the Oil Level Object they will not be destroyed, but will instead inflate and transform into a rideable platform. While in their platform state, Pooker will have a large plunger-like trigger on top of them similar to a Count Bomb that the Player Character can step on to cause the Pooker to move. They will only move a small distance, thus requiring the Player to jump up and back onto the Pooker to make it keep moving in the desired direction. Whatever direction the Player is facing when they land on a Pooker will be the direction it moves in.

Explosive weapons such a Crash Bomber, Danger Wrap, and Drill Bomb (as long as they are exploded manually and not deflected) can also damage Pooker, however unlike charged buster shots these explosions will destroy Pooker instantly and not cause them to flip over.

Trivia

Pooker Enemies In-game
  • Pooker is one of the only enemies that can double as a level object. Others include Footholders and Icicle Teck.
  • Although effected by gravity in their standard enemy state, Pooker in their platform state are not and can only be moved left or right.
  • Flipped over Pooker will still transform into their platform state regardless if they land on un-ignited or ignited Oil. However, if the oil is ignited while the Pooker is already on it then it's lower half will clip into the oil instead of rising to the top of it. It will however still be able to move.
  • While in Mega Man 6 such a scenario could never be seen, Pooker are able to to float in mid-air when pushed off of a ledge in Mega Man Maker. This was originally deemed a glitch, but left in as it allowed for more creative use of the enemy and made sense, given the little cloud underneath the platform.