Difference between revisions of "Pooker"

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The '''Pooker''' is a small, but heavily armored enemy from [[Mega Man 6]] that is featured in [[Mega Man Maker]] as of it's 1.4.0 version update. ''Pooker'' are suprisingly durable enemies found primarily in [[Flame Man]]'s stage that are very hard to damage. They will deflect most weapons fired by [[Mega Man]] or the other Playable characters, including uncharged or semi-charged [[Mega Buster]] and [[Proto Buster]] shots or [[Bass Buster]] shots. Unlike most other shielded enemies, ''Pooker'' don't have a specific weak point or moment of vulnerability. Instead, they can only be damaged by specific weapons. Every few seconds ''Pooker'' will open up a hatch on top of their heads that will fire a single projectile in a high ark at the Player Character's current location. It's easy to dodge, but hard to get around if multiple are on-screen or the Player doesn't have a weapon that can damage ''Pooker''.
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The '''Pooker''' is a small, but heavily armored enemy from ''[[Mega Man 6]]'' that is featured in [[Mega Man Maker]] as of its 1.4.0 version update. Pooker are suprisingly durable enemies found primarily in [[Flame Man]]'s stage that are very hard to damage. They will deflect most weapons fired by [[Mega Man]] or the other Playable characters, including uncharged or semi-charged [[Mega Buster]] and [[Proto Buster]] shots or [[Bass Buster]] shots. Unlike most other shielded enemies, Pooker does not have a specific weak point or moment of vulnerability. Instead, they can only be damaged by specific weapons. Every few seconds Pooker will open up a hatch on top of their heads that will fire a single projectile in a high ark at the Player Character's current location. It is easy to dodge as a standalone attack, but hard to get around if multiple Pookers are on-screen or the Player doesn't have a weapon that can damage Pooker.
  
If a ''Pooker'' is shot with a fully charged [[Mega Buster]] or [[Proto Buster]] shot they will be flipped over and launched a small distance. If a flipped ''Pooker'' hits solid ground it will explode and will be destroyed instantly. However, if a flipped ''Pooker'' instead lands on the [[Oil]] [[level objects|Level Object]] they will not be destroyed, but will instead inflate and transform into a rideable platform. While in their platform state, ''Pooker'' will have a large plunger-like trigger on top of them similar to a [[Count Bomb]] that the Player Character can step on to cause the ''Pooker'' to move. They will only move a small distance, thus requiring the Player to jump up and back onto the ''Pooker'' to make it keep moving in the desired direction. Whatever direction the Player is facing when they land on a ''Pooker'' will be the direction it moves in. Their transformation into platforms is especially helpful if the oil is ignited or if the terrain impedes the player character from walking through a zone with oil.
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If a Pooker is shot with a fully charged [[Mega Buster]] or [[Proto Buster]] shot they will be flipped over and launched a small distance. If a flipped Pooker hits solid ground it will explode and will be destroyed instantly. However, if a flipped Pooker instead lands on the [[Oil]] [[level objects|Level Object]] they will not be destroyed, but will instead inflate and transform into a rideable platform. While in their platform state, Pooker will have a large plunger-like trigger on top of them similar to a [[Count Bomb]] that the Player Character can step on to cause the Pooker to move. They will only move a small distance, thus requiring the Player to jump up and back onto the Pooker to make it keep moving in the desired direction. Whatever direction the Player is facing when they land on a Pooker will be the direction it moves in. Their transformation into platforms is especially helpful if the oil is ignited or if the terrain impedes the player character from walking through a zone with oil.
  
Explosive weapons such a [[Crash Bomber]], [[Danger Wrap]], and [[Drill Bomb]] (''as long as they are exploded manually and not deflected'') can also damage ''Pooker'', however unlike charged buster shots these explosions will destroy ''Pooker'' instantly and not cause them to flip over.
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Explosive weapons such a [[Crash Bomber]], [[Danger Wrap]], and [[Drill Bomb]] (as long as they are exploded manually and not deflected) can also damage Pooker, however unlike charged buster shots these explosions will destroy Pooker instantly and not cause them to flip over.
  
 
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== Weakness List ==
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{| class="wikitable"
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! Weapon !! Notes
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{{Alternating rows table section|es=background:#f0f0f0;
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| {{!}} [[File:HyperBombIcon.png]] [[Hyper Bomb]] {{!!}}
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| {{!}} [[File:OilSliderIcon.png]] [[Oil Slider]] {{!!}} Slider only
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| {{!}} [[File:CrashBomberIcon.png]] [[Crash Bomber]] {{!!}}
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| {{!}} [[File:TopSpinIcon.png]] [[Top Spin]] {{!!}}
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| {{!}} [[File:FlashStopperIcon.png]] [[Flash Stopper]] {{!!}}
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| {{!}} [[File:RainFlushIcon.png]] [[Rain Flush]] {{!!}}
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| {{!}} [[File:SprWeaponIconsColor 10.png]] [[Gravity Hold]] {{!!}}
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| {{!}} [[File:SprWeaponIconsColor 22.png]] [[Charge Kick]] {{!!}}
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| {{!}} [[File:BlackHoleBombIcon.png]] [[Black Hole Bomb]] {{!!}}
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| {{!}} [[File:T Blow Icon.PNG]] [[Tornado Blow]] {{!!}}
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}}
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|}
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==Trivia==
 
==Trivia==
 
[[File:Pooker Screenshot.png|200px|thumb|Right|Pooker Enemies In-game]]
 
[[File:Pooker Screenshot.png|200px|thumb|Right|Pooker Enemies In-game]]
*''Pooker'' is one of the only enemies that can double as a level object. Others include [[Footholder]]s and [[Icicle Teck]].
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*Pooker is one of the only enemies that can double as a level object. Others include [[Footholder]]s and [[Teck#Icicle Teck|Icicle Teck]].
*Although effected by gravity in their standard enemy state, ''Pooker'' in their platform state are not and can only be moved left or right.
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*Although effected by gravity in their standard enemy state, Pooker in their platform state are not and can only be moved left or right.
*Flipped over ''Pooker'' will still transform into their platform state regardless if they land on un-ignited or ignited Oil. However, if the oil is ignited while the ''Pooker'' is already on it then it's lower half will clip into the oil instead of rising to the top of it. It will however still be able to move.
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*Flipped over Pooker will still transform into their platform state regardless if they land on un-ignited or ignited Oil. However, if the oil is ignited while the Pooker is already on it then its lower half will clip into the oil instead of rising to the top of it. It will however still be able to move.
*While in [[Mega Man 6]] such a scenario could never be seen, ''Pooker'' are able to to float in mid-air when pushed off of a ledge in [[Mega Man Maker]]. This was originally deemed a glitch, but left in as it allowed for more creative use of the enemy and made sense, given the little cloud underneath the platform.
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*While in ''Mega Man 6'' such a scenario could never be seen, Pooker are able to to float in mid-air when pushed off of a ledge in [[Mega Man Maker]]. This was originally deemed a glitch, but left in as it allowed for more creative use of the enemy and made sense, given the little cloud underneath the platform.
 
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[[Category:Enemies]]
 
[[Category:Enemies]]

Latest revision as of 00:18, 22 October 2019

Pooker
Pooker.png
Artwork of a Pooker from Mega Man 6.
Information
Category: Enemies
Game of origin: Mega Man 6
HP: 1 (With Specific Weapons)
Damage: 3 (contact) 3 (Shot)

The Pooker is a small, but heavily armored enemy from Mega Man 6 that is featured in Mega Man Maker as of its 1.4.0 version update. Pooker are suprisingly durable enemies found primarily in Flame Man's stage that are very hard to damage. They will deflect most weapons fired by Mega Man or the other Playable characters, including uncharged or semi-charged Mega Buster and Proto Buster shots or Bass Buster shots. Unlike most other shielded enemies, Pooker does not have a specific weak point or moment of vulnerability. Instead, they can only be damaged by specific weapons. Every few seconds Pooker will open up a hatch on top of their heads that will fire a single projectile in a high ark at the Player Character's current location. It is easy to dodge as a standalone attack, but hard to get around if multiple Pookers are on-screen or the Player doesn't have a weapon that can damage Pooker.

If a Pooker is shot with a fully charged Mega Buster or Proto Buster shot they will be flipped over and launched a small distance. If a flipped Pooker hits solid ground it will explode and will be destroyed instantly. However, if a flipped Pooker instead lands on the Oil Level Object they will not be destroyed, but will instead inflate and transform into a rideable platform. While in their platform state, Pooker will have a large plunger-like trigger on top of them similar to a Count Bomb that the Player Character can step on to cause the Pooker to move. They will only move a small distance, thus requiring the Player to jump up and back onto the Pooker to make it keep moving in the desired direction. Whatever direction the Player is facing when they land on a Pooker will be the direction it moves in. Their transformation into platforms is especially helpful if the oil is ignited or if the terrain impedes the player character from walking through a zone with oil.

Explosive weapons such a Crash Bomber, Danger Wrap, and Drill Bomb (as long as they are exploded manually and not deflected) can also damage Pooker, however unlike charged buster shots these explosions will destroy Pooker instantly and not cause them to flip over.

Weakness List

Weapon Notes
HyperBombIcon.png Hyper Bomb
OilSliderIcon.png Oil Slider Slider only
CrashBomberIcon.png Crash Bomber
TopSpinIcon.png Top Spin
FlashStopperIcon.png Flash Stopper
RainFlushIcon.png Rain Flush
SprWeaponIconsColor 10.png Gravity Hold
SprWeaponIconsColor 22.png Charge Kick
BlackHoleBombIcon.png Black Hole Bomb
T Blow Icon.PNG Tornado Blow

Trivia

Pooker Enemies In-game
  • Pooker is one of the only enemies that can double as a level object. Others include Footholders and Icicle Teck.
  • Although effected by gravity in their standard enemy state, Pooker in their platform state are not and can only be moved left or right.
  • Flipped over Pooker will still transform into their platform state regardless if they land on un-ignited or ignited Oil. However, if the oil is ignited while the Pooker is already on it then its lower half will clip into the oil instead of rising to the top of it. It will however still be able to move.
  • While in Mega Man 6 such a scenario could never be seen, Pooker are able to to float in mid-air when pushed off of a ledge in Mega Man Maker. This was originally deemed a glitch, but left in as it allowed for more creative use of the enemy and made sense, given the little cloud underneath the platform.