Difference between revisions of "Proto Shield"

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[[File:ProtoShield.png|frame|Proto Man using the Proto Shield]]
 
[[File:ProtoShield.png|frame|Proto Man using the Proto Shield]]
 
'''Proto Shield''' is [[Proto Man]]'s shield, which he uses to compensate for his fragility.
 
'''Proto Shield''' is [[Proto Man]]'s shield, which he uses to compensate for his fragility.
 +
 +
Since Proto Man's gameplay in ''[[Mega Man Maker]]'' is taken from ''Mega Man 9'', the Proto Shield has the skill to reflect enemy shots. This function of the Proto Shield makes him able to attack even if he is equipping a weapon without energy or has [[Nothing]] as a weapon. It can also destroy [[Weapon Block]]s if he is equipping the weapon necessary to destroy them. This includes weapons otherwise unable to destroy those blocks, like the [[Support Items]] or the [[Super Arrow]], but Weapon Blocks of Nothing are still indestructible. Destroying such blocks that way does not require weapon energy, which makes it an alternative way to destroy those blocks without wasting energy. The Proto Shield's hitbox and size is taken from ''[[Mega Man 10]]'' to allow Proto Man to take more advantage of his shield.
 +
 +
Non-reflectable projectiles originally were destroyed upon contact with Proto man's shield, but this was not carried over in ''Mega Man Maker''.
 +
 +
== Reflectable Projectiles ==
 +
 +
=== Enemies ===
 +
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
 +
!style="color:#FCFCFC; background-color: #454E54;"|Asset Name
 +
!style="color:#FCFCFC; background-color: #454E54;"|Reflectable Projectile(s)
 +
|-
 +
|[[Met]]
 +
|* Projectile shots
 +
|-
 +
|[[Beak]]
 +
|* Projectile shots
 +
|-
 +
|[[Picket Man]]
 +
|* Thrown pickaxes
 +
|-
 +
|[[Screw Bomber]]
 +
|* Projectile shots
 +
|-
 +
|[[Crazy Razy]] (Whole)
 +
|* Projectile shots
 +
|-
 +
|[[Watcher]]
 +
|* Electricity
 +
|-
 +
|[[Flying Shell]]
 +
|* Projectile shots
 +
|-
 +
|[[Footholder]] (Green)
 +
|* Projectile shots
 +
|-
 +
|[[Met|Neo Metall]]
 +
|* Projectile shots
 +
|-
 +
|[[Sniper Joe]] (Mega Man 2)
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|* Projectile shots
 +
|-
 +
|[[Crazy Cannon]]
 +
|* Projectile shots
 +
|-
 +
|[[Robbit]]
 +
|* Carrots
 +
|-
 +
|[[Hothead]]
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|* Thrown [[Tackle Fire]]s
 +
|-
 +
|[[Hot Dog]]
 +
|* Fireballs
 +
|-
 +
|[[Hammer Joe]]
 +
|* Throwing hammers
 +
|-
 +
|[[New Shotman]]
 +
|* Projectile shots
 +
|-
 +
|[[Petit Snakey]]
 +
|* Projectile shots
 +
|-
 +
|[[Hari Harry]]
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|* Needles
 +
|-
 +
|[[Cannon]]
 +
|* Cannonballs
 +
|-
 +
|[[Gyoraibo]] (both inside and outside water)
 +
|* Vertically rising missiles
 +
|-
 +
|[[Sniper Joe|Skeleton Joe]]
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|* Thrown bones
 +
|-
 +
|[[Skullmet]]
 +
|* Projectile shots
 +
|-
 +
|[[Gachappon]]
 +
|* Arching gumballs <br> * Projectile shots
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|-
 +
|[[Wall Blaster]]
 +
|* Projectile shots
 +
|-
 +
|[[Totem Polen]]
 +
|* Projectile shots
 +
|-
 +
|[[Pakatto 24]]
 +
|* Projectile shots
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|-
 +
|[[Mummira]]
 +
|* Mummira's heads
 +
|-
 +
|[[Whopper]]
 +
|* Rings
 +
|-
 +
|[[Met|Train Met]]
 +
|* Projectile shots
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|-
 +
|[[Crystal Joe]]
 +
|* Crystals
 +
|-
 +
|[[Bitter]]
 +
|* Projectile shots
 +
|-
 +
|[[Bomb/Rock Thrown|Rock Thrown]]
 +
|* Launched rocks <br> * Rocks shattering on ground
 +
|-
 +
|[[Bomb/Rock Thrown|Bomb Thrown]]
 +
|* Launched bombs
 +
|-
 +
|[[Met|Metall Cannon]]
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|* Cannonballs
 +
|-
 +
|[[Tondeall]]
 +
|* Projectile shots
 +
|-
 +
|[[Bounder]]
 +
|* Projectile shots
 +
|-
 +
|[[Colton]]
 +
|* Gun bullets
 +
|-
 +
|[[Telly|Fire Telly]]
 +
|* Vertically dropped fireballs
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|-
 +
|[[Au-Au]]
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|* Snowballs
 +
|-
 +
|[[Ben K]]
 +
|* Thrown spears
 +
|-
 +
|[[Katonbyon]]
 +
|* Vertically dropped bombs
 +
|-
 +
|[[SRU-21/P]]
 +
|* Debris after exploding
 +
|-
 +
|[[Pooker]]
 +
|* Projectile shots
 +
|-
 +
|[[Squidon]]
 +
|* Homing missiles <br> * Ice blocks
 +
|-
 +
|[[Tripropellan]]
 +
|* Vertically dropped bombs <br> * Projectile shots
 +
|-
 +
|[[Icicle Teck]]
 +
|* Vertically dropped Icicles
 +
|-
 +
|[[Baccone]]
 +
|* Projectile shots
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|-
 +
|[[Frisk Cannon]]
 +
|* Projectile shots
 +
|-
 +
|[[Kaminari Kogoro]]
 +
|* Vertically downwards moving Electricity
 +
|-
 +
|[[Cyorown]]
 +
|* Projectile attacks
 +
|-
 +
|[[Shell'n]] (Both inside and outside water)
 +
|* Bubbles
 +
|-
 +
|[[Bunby Tank DX]] (Whole)
 +
|* Missiles
 +
|-
 +
|[[Joe Classic]]
 +
|* Projectile shots <br> * Grenades
 +
|-
 +
|[[Wall Teck]]
 +
|* Projectile shots
 +
|-
 +
|[[Telly|Big Telly]]
 +
|* Vertically dropped bombs
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|-
 +
|[[Caricarry]]
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|* Rocks from counter-attack for being hit <br> * Rocks from counter-attack for being defeated
 +
|-
 +
|[[Bombomboy]]
 +
|* Launched bombs
 +
|-
 +
|[[Flower Presenter]]
 +
|* Plant missiles
 +
|-
 +
|[[Fire Totem]]
 +
|* Fireballs
 +
|-
 +
|[[Diarn]]
 +
|* Projectile shots
 +
|-
 +
|[[Hoohoo]]
 +
|* Vertically dropped rocks <br> * Rocks shattering on ground
 +
|-
 +
|[[Kakinbatank]]
 +
|* Arching shots
 +
|-
 +
|[[Sakrets]]
 +
|* Larger shots <br> * Smaller shots
 +
|}
 +
 +
=== Bosses ===
 +
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
 +
!style="color:#FCFCFC; background-color: #454E54;"|Asset Name
 +
!style="color:#FCFCFC; background-color: #454E54;"|Reflectable Projectile(s)
 +
|-
 +
|[[Cut Man]]
 +
|* [[Rolling Cutter]]
 +
|-
 +
|[[Ice Man]]
 +
|* [[Ice Slasher]]
 +
|-
 +
|[[Bomb Man]]
 +
|* [[Hyper Bomb]]
 +
|-
 +
|[[Time Man]]
 +
|* Clock Hand Arrows
 +
|-
 +
|[[Bubble Man]]
 +
|* Water spurts (Inside water) <br> * Bubble Lead (Inside and outside water)
 +
|-
 +
|[[Wood Man]]
 +
|* Rising leaves <br> * Falling leaves <br> * [[Leaf Shield]]
 +
|-
 +
|[[Crash Man]]
 +
|* [[Crash Bomber]]
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|-
 +
|[[Metal Man]]
 +
|* [[Metal Blade]]
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|-
 +
|[[Spark Man]]
 +
|* Small sparks <br> * Spark Shock
 +
|-
 +
|[[Top Man]]
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|* Spinning tops
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|-
 +
|[[Magnet Man]]
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|* [[Magnet Missile]]
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|-
 +
|[[Hard Man]]
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|* [[Hard Knuckle]]
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|-
 +
|[[Ring Man]]
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|* [[Ring Boomerang]]
 +
|-
 +
|[[Skull Man]]
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|* Skull Buster
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|-
 +
|[[Pharaoh Man]]
 +
|* Pharaoh Wave <br> * [[Pharaoh Shot]]
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|-
 +
|[[Stone Man]]
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|* [[Power Stone]]
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|-
 +
|[[Crystal Man]]
 +
|* Small chest projectiles <br> * [[Crystal Eye]]
 +
|-
 +
|[[Napalm Man]]
 +
|* Missiles <br> * Napalm Bomb
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|-
 +
|[[Charge Man]]
 +
|* Vertically downwards falling coals
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|-
 +
|[[Wind Man]]
 +
|* Propeller blades
 +
|-
 +
|[[Flame Man]]
 +
|* Fireballs <br> * [[Flame Blast]] (fire pillars)
 +
|-
 +
|[[Knight Man]]
 +
|* [[Knight Crusher]]
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|-
 +
|[[Plant Man]]
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|* [[Plant Barrier]]
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|-
 +
|[[Shade Man]]
 +
|* [[Noise Crush]] (Uncharged and charged)
 +
|-
 +
|[[Grenade Man]]
 +
|* Vertically falling ceiling debris <br> * Small grenades <br> * Flash Bomb explosions <br> * [[Flash Bomb]]
 +
|-
 +
|[[Astro Man]]
 +
|* Orbiting sphere projectiles <br> * Astro Crush
 +
|-
 +
|[[Concrete Man]]
 +
|* [[Concrete Shot]]
 +
|-
 +
|}
 +
 +
=== Level Objects ===
 +
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
 +
!style="color:#FCFCFC; background-color: #454E54;"|Asset Name
 +
!style="color:#FCFCFC; background-color: #454E54;"|Reflectable Projectile(s)
 +
|-
 +
|[[Fire Beam]]
 +
|* Fire beams (two farthest tiles only) <br> * Idling flames
 +
|-
 +
|[[Elec Beam]]
 +
|* Electric beams (two farthest tiles only)
 +
|-
 +
|[[Bokazurah]]
 +
|* Cannonballs
 +
|-
 +
|}
 +
==In the official games==
  
 
In the Mega Man games, he has always had the Proto Shield, although he did not use it actively on the NES or Game Boy games to defend himself. In ''[[Mega Man 7]]'', the Proto Shield appears as Proto Man's defense against projectiles during his friendly boss battle and an unlockable weapon for Mega Man to despawn some enemy projectiles while he remains still in the floor. In ''[[Mega Man Powered Up]]'', Proto Shield protects Proto Man against projectiles, but the shield flies away when touching a projectile, although Proto Man will always have it again after starting or restarting a level. Proto Man's gameplay in ''[[Mega Man 9]]'' and ''[[Mega Man 10]]'' has him use his shield as a way to reflect enemy projectiles. In ''Mega Man 9'' his shield was smaller, but in ''Mega Man 10'', its size was increased to allow more reflection of enemy projectiles.
 
In the Mega Man games, he has always had the Proto Shield, although he did not use it actively on the NES or Game Boy games to defend himself. In ''[[Mega Man 7]]'', the Proto Shield appears as Proto Man's defense against projectiles during his friendly boss battle and an unlockable weapon for Mega Man to despawn some enemy projectiles while he remains still in the floor. In ''[[Mega Man Powered Up]]'', Proto Shield protects Proto Man against projectiles, but the shield flies away when touching a projectile, although Proto Man will always have it again after starting or restarting a level. Proto Man's gameplay in ''[[Mega Man 9]]'' and ''[[Mega Man 10]]'' has him use his shield as a way to reflect enemy projectiles. In ''Mega Man 9'' his shield was smaller, but in ''Mega Man 10'', its size was increased to allow more reflection of enemy projectiles.
  
Since Proto Man's gameplay in ''[[Mega Man Maker]]'' is taken from ''Mega Man 9'', the Proto Shield takes its reflecting skill. This function of the Proto Shield makes him able to attack even if he is equipping a weapon without energy or has [[Nothing]] as a weapon. It can also destroy [[Weapon Block]]s if he is equipping the weapon necessary to destroy them. This includes weapons otherwise unable to destroy those blocks, like the [[Support Items]] or the [[Super Arrow]], but Weapon Blocks of Nothing are still indestructible. Destroying such blocks that way does not require weapon energy, which makes it an alternative way to destroy those blocks without wasting energy. The Proto Shield's hitbox and size is taken from ''[[Mega Man 10]]'' to allow Proto Man to take more advantage of his shield.
+
== Trivia ==
 
+
[[File:Proto Shield Vertical Deflect.gif|thumb|250px|Proto Man reflecting vertical projectiles with Proto Shield.]]
Non-reflectable projectiles originally were destroyed upon contact with Proto man's shield, but this was not carried over in ''Mega Man Maker''.
+
* Sometimes overlooked, Proto Man's shield is capable to reflecting projectiles moving vertically upwards or downwards.
 +
* Reflecting a [[Metal Blade]] thrown by [[Metal Man]] will always defeat Metal Man instantly if it hits, regardless what Metal Man's weapon weaknesses and resistances are set to.
 +
* When a projectile is deflected by Proto Man's shield, the projectile is usually treated as despawned in relation to the source asset that fired it, and will cause some assets to fire another projectile to replace the reflected one.
 +
** An odd exception to this rule is [[Cyorown]], where reflecting their projectile will make them behave as if they've damaged  the player (even though they haven't), causing Cyorown do their taunt behavior.
 +
* When [[Shade Man]]'s uncharged [[Noise Crush]] is reflected by Proto Man's shield, Shade Man will lose the ability to absorb it and fire a charged Noise Crush.
 +
* When [[Icicle Teck]]'s icicle projectile is reflected by Proto Man's shield, it will lose the abilities to land on solid objects and be used as a temporary platform.
 +
* When [[Bokazurah]]'s cannonballs are reflected by Proto Man's shield, they will lose the ability to destroy [[Bokazurah Block]]s.
 +
* When fire element projectiles that would normally set [[Oil]] on fire and light the fuses of [[TNT]] are reflected by Proto Man's shield, they will lose the ability to burn them.
  
 
[[Category:Abilities]]
 
[[Category:Abilities]]

Latest revision as of 15:35, 23 January 2020

Proto Man using the Proto Shield

Proto Shield is Proto Man's shield, which he uses to compensate for his fragility.

Since Proto Man's gameplay in Mega Man Maker is taken from Mega Man 9, the Proto Shield has the skill to reflect enemy shots. This function of the Proto Shield makes him able to attack even if he is equipping a weapon without energy or has Nothing as a weapon. It can also destroy Weapon Blocks if he is equipping the weapon necessary to destroy them. This includes weapons otherwise unable to destroy those blocks, like the Support Items or the Super Arrow, but Weapon Blocks of Nothing are still indestructible. Destroying such blocks that way does not require weapon energy, which makes it an alternative way to destroy those blocks without wasting energy. The Proto Shield's hitbox and size is taken from Mega Man 10 to allow Proto Man to take more advantage of his shield.

Non-reflectable projectiles originally were destroyed upon contact with Proto man's shield, but this was not carried over in Mega Man Maker.

Reflectable Projectiles

Enemies

Asset Name Reflectable Projectile(s)
Met * Projectile shots
Beak * Projectile shots
Picket Man * Thrown pickaxes
Screw Bomber * Projectile shots
Crazy Razy (Whole) * Projectile shots
Watcher * Electricity
Flying Shell * Projectile shots
Footholder (Green) * Projectile shots
Neo Metall * Projectile shots
Sniper Joe (Mega Man 2) * Projectile shots
Crazy Cannon * Projectile shots
Robbit * Carrots
Hothead * Thrown Tackle Fires
Hot Dog * Fireballs
Hammer Joe * Throwing hammers
New Shotman * Projectile shots
Petit Snakey * Projectile shots
Hari Harry * Needles
Cannon * Cannonballs
Gyoraibo (both inside and outside water) * Vertically rising missiles
Skeleton Joe * Thrown bones
Skullmet * Projectile shots
Gachappon * Arching gumballs
* Projectile shots
Wall Blaster * Projectile shots
Totem Polen * Projectile shots
Pakatto 24 * Projectile shots
Mummira * Mummira's heads
Whopper * Rings
Train Met * Projectile shots
Crystal Joe * Crystals
Bitter * Projectile shots
Rock Thrown * Launched rocks
* Rocks shattering on ground
Bomb Thrown * Launched bombs
Metall Cannon * Cannonballs
Tondeall * Projectile shots
Bounder * Projectile shots
Colton * Gun bullets
Fire Telly * Vertically dropped fireballs
Au-Au * Snowballs
Ben K * Thrown spears
Katonbyon * Vertically dropped bombs
SRU-21/P * Debris after exploding
Pooker * Projectile shots
Squidon * Homing missiles
* Ice blocks
Tripropellan * Vertically dropped bombs
* Projectile shots
Icicle Teck * Vertically dropped Icicles
Baccone * Projectile shots
Frisk Cannon * Projectile shots
Kaminari Kogoro * Vertically downwards moving Electricity
Cyorown * Projectile attacks
Shell'n (Both inside and outside water) * Bubbles
Bunby Tank DX (Whole) * Missiles
Joe Classic * Projectile shots
* Grenades
Wall Teck * Projectile shots
Big Telly * Vertically dropped bombs
Caricarry * Rocks from counter-attack for being hit
* Rocks from counter-attack for being defeated
Bombomboy * Launched bombs
Flower Presenter * Plant missiles
Fire Totem * Fireballs
Diarn * Projectile shots
Hoohoo * Vertically dropped rocks
* Rocks shattering on ground
Kakinbatank * Arching shots
Sakrets * Larger shots
* Smaller shots

Bosses

Asset Name Reflectable Projectile(s)
Cut Man * Rolling Cutter
Ice Man * Ice Slasher
Bomb Man * Hyper Bomb
Time Man * Clock Hand Arrows
Bubble Man * Water spurts (Inside water)
* Bubble Lead (Inside and outside water)
Wood Man * Rising leaves
* Falling leaves
* Leaf Shield
Crash Man * Crash Bomber
Metal Man * Metal Blade
Spark Man * Small sparks
* Spark Shock
Top Man * Spinning tops
Magnet Man * Magnet Missile
Hard Man * Hard Knuckle
Ring Man * Ring Boomerang
Skull Man * Skull Buster
Pharaoh Man * Pharaoh Wave
* Pharaoh Shot
Stone Man * Power Stone
Crystal Man * Small chest projectiles
* Crystal Eye
Napalm Man * Missiles
* Napalm Bomb
Charge Man * Vertically downwards falling coals
Wind Man * Propeller blades
Flame Man * Fireballs
* Flame Blast (fire pillars)
Knight Man * Knight Crusher
Plant Man * Plant Barrier
Shade Man * Noise Crush (Uncharged and charged)
Grenade Man * Vertically falling ceiling debris
* Small grenades
* Flash Bomb explosions
* Flash Bomb
Astro Man * Orbiting sphere projectiles
* Astro Crush
Concrete Man * Concrete Shot

Level Objects

Asset Name Reflectable Projectile(s)
Fire Beam * Fire beams (two farthest tiles only)
* Idling flames
Elec Beam * Electric beams (two farthest tiles only)
Bokazurah * Cannonballs

In the official games

In the Mega Man games, he has always had the Proto Shield, although he did not use it actively on the NES or Game Boy games to defend himself. In Mega Man 7, the Proto Shield appears as Proto Man's defense against projectiles during his friendly boss battle and an unlockable weapon for Mega Man to despawn some enemy projectiles while he remains still in the floor. In Mega Man Powered Up, Proto Shield protects Proto Man against projectiles, but the shield flies away when touching a projectile, although Proto Man will always have it again after starting or restarting a level. Proto Man's gameplay in Mega Man 9 and Mega Man 10 has him use his shield as a way to reflect enemy projectiles. In Mega Man 9 his shield was smaller, but in Mega Man 10, its size was increased to allow more reflection of enemy projectiles.

Trivia

Proto Man reflecting vertical projectiles with Proto Shield.
  • Sometimes overlooked, Proto Man's shield is capable to reflecting projectiles moving vertically upwards or downwards.
  • Reflecting a Metal Blade thrown by Metal Man will always defeat Metal Man instantly if it hits, regardless what Metal Man's weapon weaknesses and resistances are set to.
  • When a projectile is deflected by Proto Man's shield, the projectile is usually treated as despawned in relation to the source asset that fired it, and will cause some assets to fire another projectile to replace the reflected one.
    • An odd exception to this rule is Cyorown, where reflecting their projectile will make them behave as if they've damaged the player (even though they haven't), causing Cyorown do their taunt behavior.
  • When Shade Man's uncharged Noise Crush is reflected by Proto Man's shield, Shade Man will lose the ability to absorb it and fire a charged Noise Crush.
  • When Icicle Teck's icicle projectile is reflected by Proto Man's shield, it will lose the abilities to land on solid objects and be used as a temporary platform.
  • When Bokazurah's cannonballs are reflected by Proto Man's shield, they will lose the ability to destroy Bokazurah Blocks.
  • When fire element projectiles that would normally set Oil on fire and light the fuses of TNT are reflected by Proto Man's shield, they will lose the ability to burn them.