Difference between pages "1.0.9" and "1.3.0"
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UranusAgain (talk | contribs) (Created page with "Version 1.0.9 was a minor update to Mega Man Maker (known as Mega Maker at the time) released on September 9, 2017 to celebrate Cirno Day (September 9 every year). It was the...") |
UranusAgain (talk | contribs) (Created page with "Version 1.3.0 was a major update to Mega Man Maker released on March 23, 2018. This update focused primarily on adding content from Mega Man 4 and 5, and introduced the abilit...") |
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Version 1.0 | Version 1.3.0 was a major update to Mega Man Maker released on March 23, 2018. This update focused primarily on adding content from Mega Man 4 and 5, and introduced the ability to play as characters other than Mega Man. | ||
The version was delayed for a few hours on the release day because of trying to set up the announce video. | |||
==Changelog== | ==Changelog== | ||
===New Features=== | ===New Features=== | ||
* | *Player Characters | ||
* | *Proto Man | ||
*MM5 Wily | *Bass | ||
===Bosses=== | |||
*Ring Man | |||
*Skull Man | |||
*Crystal Man | |||
*Charge Man | |||
===Enemies=== | |||
*Minoan | |||
*Wall Blaster | |||
*Totem Polen | |||
*Pakatto 24 | |||
*Docron | |||
*Docron Spawner | |||
*Mummira | |||
*Garyoby | |||
*Whopper | |||
*Bomb/Rock Thrown | |||
*Metall Cannon | |||
*Subeil | |||
*Giree | |||
*Giree Spawner | |||
*Tondeall | |||
*Pukapucker | |||
*Bounder | |||
===Weapons=== | |||
*Drill Bomb | |||
*Power Stone | |||
*Water Wave | |||
*Crystal Eye | |||
*Super Arrow | |||
*Proto Buster (Proto Man only) | |||
*Proto Jet (Proto Man only) | |||
*Proto Coil (Proto Man only) | |||
*Bass Buster (Bass only) | |||
*Treble Boost (Bass only) | |||
===Level Objects=== | |||
*Ring Platform | |||
*Coil Platform | |||
*Quicksand | |||
*Rolling Drill | |||
*Rolling Drill Spawner | |||
*Teckyun | |||
===Pickups=== | |||
*Character Capsule | |||
*Health Spawner | |||
*Weapon Energy Spawner | |||
===Backgrounds=== | |||
*Cossack 3 BG | |||
*Cossack 4 BG | |||
*MM4 Wily 1 BG | |||
*MM4 Wily 2 BG | |||
*MM4 Wily 3 BG | |||
*Dark Man 1 BG | |||
*Dark Man 2 BG | |||
*Dark Man 3 BG | |||
*Dark Man 4 BG | |||
*MM5 Wily 2 BG | |||
*MM5 Wily 3 BG | |||
*MM5 Wily 4 BG | |||
===Tilesets=== | |||
*Cossack 1 Tile | |||
*Cossack 3 Tile | |||
*MM4 Wily 1 Tile | |||
*MM4 Wily 2 Tile | |||
*Dark Man 1 Tile | |||
*Dark Man 2 Tile | |||
*Dark Man 3 Tile | |||
*MM5 Wily 1 Tile | |||
===Changes=== | |||
*Character abilities and weapon slots are now displayed on the boss intro screen, even online. | |||
*You can now right-click an enemy's color icon to go back to the previous color. | |||
*Added Bass to the profile icons selection. | |||
*Two new example levels: Automata Fortress by Nickelasse and Escape from the Space Station Puzzle by Meka, both winners from the level contest. | |||
*Spines are weak to more weapons, all of which were effective against Spine-like enemies in the original games. | |||
*Pressing the Map and UI switches in the editor has been made more lenient. | |||
*Weapon blocks and barriers now default to having no weapon, allowing you to place reflecting blocks with a full weapon set. | |||
*By default, the editor now starts about a quarter into the level horizontally. This allows you to easily expand your level to the left. | |||
*Restarting from the last checkpoint when you haven't touched a checkpoint now acts as restarting the stage, which means ammo gets refilled and tanks *respawn. Also applies to quick restarting. | |||
*Charge Man's second background now moves at 60 fps, making it much smoother. | |||
===Fixed Bugs=== | ===Fixed Bugs=== | ||
* | *Enemies, most notably Fan Fiends, sometimes face the wrong way when playing a level online. | ||
*Loading a level from the menu without playing a level first can result in all empty weapon slots getting filled with Silver Tomahawk. | |||
* | *Brain Break cannot be killed while Flash Stopper is active. | ||
*There is one pixel horizontally where you can active the Map and UI switches in the editor at the same time. | |||
*Tama, its fleas and its yarn balls cannot be frozen by Ice Slasher. | |||
*Mag Fly can still carry you when climbing a ladder. | |||
*You can start climbing a ladder while sliding under a ceiling, allowing you to clip. | |||
*Moving an Oil Slider blob by a jumpthrough moving platform can cause the game to crash under certain circumstances. | |||
*On large resolutions, a bit of Mega Man's blue palette may be visible when using a different palette. | |||
*Elec Beams, Fire Beams and Flame Pillars are affected by Gravity Hold. | |||
*Key Doors can be despawned with pixel-perfect movement. | |||
*Search Snake can clip on certain terrain layouts. | |||
*If you're standing on a solid that's two blocks into the screen below, then move to an empty space, you can transition into the solid and get stuck. | |||
*Magnet Man, Hard Man and Wood Man can't destroy weapon blocks or barriers. | |||
*When standing directly against a wall, Magnet Man can't hurt you with his Magnet Missiles. | |||
*Sometimes you can't enter or change your level name. | |||
*You can clip into magnets sometimes. | |||
*Bosses drop an item when crushed by a moving platform. | |||
*If you slide onto Oil Slider, you can still move below one block tall ceilings for a short while. | |||
*When shooting Gemini Laser directly against a wall, parts of it can go through the wall. | |||
*The Energy Balancer doesn't reliably fill up the weapon with the least ammo. | |||
*Moving platforms can still move you if you're in a teleporter. | |||
*If you slide into spikes while on a moving platform at a specific height, you can slide through them. |
Revision as of 00:17, 12 July 2021
Version 1.3.0 was a major update to Mega Man Maker released on March 23, 2018. This update focused primarily on adding content from Mega Man 4 and 5, and introduced the ability to play as characters other than Mega Man. The version was delayed for a few hours on the release day because of trying to set up the announce video.
Changelog
New Features
- Player Characters
- Proto Man
- Bass
Bosses
- Ring Man
- Skull Man
- Crystal Man
- Charge Man
Enemies
- Minoan
- Wall Blaster
- Totem Polen
- Pakatto 24
- Docron
- Docron Spawner
- Mummira
- Garyoby
- Whopper
- Bomb/Rock Thrown
- Metall Cannon
- Subeil
- Giree
- Giree Spawner
- Tondeall
- Pukapucker
- Bounder
Weapons
- Drill Bomb
- Power Stone
- Water Wave
- Crystal Eye
- Super Arrow
- Proto Buster (Proto Man only)
- Proto Jet (Proto Man only)
- Proto Coil (Proto Man only)
- Bass Buster (Bass only)
- Treble Boost (Bass only)
Level Objects
- Ring Platform
- Coil Platform
- Quicksand
- Rolling Drill
- Rolling Drill Spawner
- Teckyun
Pickups
- Character Capsule
- Health Spawner
- Weapon Energy Spawner
Backgrounds
- Cossack 3 BG
- Cossack 4 BG
- MM4 Wily 1 BG
- MM4 Wily 2 BG
- MM4 Wily 3 BG
- Dark Man 1 BG
- Dark Man 2 BG
- Dark Man 3 BG
- Dark Man 4 BG
- MM5 Wily 2 BG
- MM5 Wily 3 BG
- MM5 Wily 4 BG
Tilesets
- Cossack 1 Tile
- Cossack 3 Tile
- MM4 Wily 1 Tile
- MM4 Wily 2 Tile
- Dark Man 1 Tile
- Dark Man 2 Tile
- Dark Man 3 Tile
- MM5 Wily 1 Tile
Changes
- Character abilities and weapon slots are now displayed on the boss intro screen, even online.
- You can now right-click an enemy's color icon to go back to the previous color.
- Added Bass to the profile icons selection.
- Two new example levels: Automata Fortress by Nickelasse and Escape from the Space Station Puzzle by Meka, both winners from the level contest.
- Spines are weak to more weapons, all of which were effective against Spine-like enemies in the original games.
- Pressing the Map and UI switches in the editor has been made more lenient.
- Weapon blocks and barriers now default to having no weapon, allowing you to place reflecting blocks with a full weapon set.
- By default, the editor now starts about a quarter into the level horizontally. This allows you to easily expand your level to the left.
- Restarting from the last checkpoint when you haven't touched a checkpoint now acts as restarting the stage, which means ammo gets refilled and tanks *respawn. Also applies to quick restarting.
- Charge Man's second background now moves at 60 fps, making it much smoother.
Fixed Bugs
- Enemies, most notably Fan Fiends, sometimes face the wrong way when playing a level online.
- Loading a level from the menu without playing a level first can result in all empty weapon slots getting filled with Silver Tomahawk.
- Brain Break cannot be killed while Flash Stopper is active.
- There is one pixel horizontally where you can active the Map and UI switches in the editor at the same time.
- Tama, its fleas and its yarn balls cannot be frozen by Ice Slasher.
- Mag Fly can still carry you when climbing a ladder.
- You can start climbing a ladder while sliding under a ceiling, allowing you to clip.
- Moving an Oil Slider blob by a jumpthrough moving platform can cause the game to crash under certain circumstances.
- On large resolutions, a bit of Mega Man's blue palette may be visible when using a different palette.
- Elec Beams, Fire Beams and Flame Pillars are affected by Gravity Hold.
- Key Doors can be despawned with pixel-perfect movement.
- Search Snake can clip on certain terrain layouts.
- If you're standing on a solid that's two blocks into the screen below, then move to an empty space, you can transition into the solid and get stuck.
- Magnet Man, Hard Man and Wood Man can't destroy weapon blocks or barriers.
- When standing directly against a wall, Magnet Man can't hurt you with his Magnet Missiles.
- Sometimes you can't enter or change your level name.
- You can clip into magnets sometimes.
- Bosses drop an item when crushed by a moving platform.
- If you slide onto Oil Slider, you can still move below one block tall ceilings for a short while.
- When shooting Gemini Laser directly against a wall, parts of it can go through the wall.
- The Energy Balancer doesn't reliably fill up the weapon with the least ammo.
- Moving platforms can still move you if you're in a teleporter.
- If you slide into spikes while on a moving platform at a specific height, you can slide through them.