Difference between pages "1.3.0" and "Bass"

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[[File:1.3PromoArtNoOutline.png|thumb|right|Promotional picture by [[Gaem]]]]
SWN-001, '''Bass''' (or Forte, depending on localization) is a [[Bosses|Robot Master]] created by [[Dr. Wily]] as a rival robot to [[Mega Man]]. Originally fought in ''[[Mega Man 7]]'' as a mid-boss, his first playable role was in ''Mega Man 7'''s "Versus Mode" mini-game where he had different abilities from the character's modern interpretations and functioned more like a fighting game character, but he would return as a playable character with more traditional platformer controls and abilities in ''[[Mega Man & Bass]]'', ''Mega Man & Bass: Challenger From The Future'', and ''[[Mega Man 10]]'' as a bonus DLC character. Bass is one of the additional player characters available as of version [[1.3.0]], trading power and sliding for more speed and developed platforming abilities.


'''Version 1.3.0'' was a major update to ''[[Mega Man Maker]]'' released on March 23, 2018. This update focused primarily on adding content from ''[[Mega Man 4]]'' and ''[[Mega Man 5|5]]'', and introduced the ability to [[Playable Characters|play as characters]] other than [[Mega Man]].
==In Mega Man Maker==
Bass' gameplay in ''[[Mega Man Maker]]'' is influenced by that of his playable roles in both ''Mega Man & Bass'' and ''Mega Man 10''. As a playable character, Bass has the ability to shoot his rapid-fire Bass Buster that can shoot four shots at a time in seven directions (being unable to shoot directly downward) but is unable to charge it. Also, the Bass Buster is the only base shot type to not pass through the terrain. Instead of a slide, Bass has a Dash ability resembling that of the Mega Man X series. The speed gained from dashing is kept upon jumping, but this will not be maintained upon a double jump. In addition, this dash cannot enter one-tile gaps that the other characters could enter via sliding.


The version was delayed for a few hours on the release day because of trying to set up the announcement video.
In the level settings menu, Bass has one setting specific to him - the Double Jump, a skill he had in Mega Man & Bass. Enabling Double Jump will allow Bass to jump once while in midair, either after a jump initiated by the player or after falling off of a tile.


==Changelog==
In the weapons menu, [[Rush Coil]], [[Rush Jet]], [[Jet Adaptor]], [[Power Adaptor]], and [[Super Adaptor]] are replaced by [[Treble Boost]]. The Treble Boost acts as a form of Jet-Pack that also replaces Bass's regular fire with a three-way spread shot, replacing those utilities. For [[Weapon Blocks]], a specific Treble Boost must be used to destroy it since the block has the ID of the original weapon.
===New Features===
 
*Player Characters
==Trivia==
*Proto Man
*Bass is the only character not to always give a positive pose upon winning a level.
*Bass
*He will give a thumbs down if he is holding onto a ladder, or facepalm if stuck in a sliding position (only available through Charge Kick usage or swapping characters while Mega Man or Proto Man slides).
===Bosses===
*Bass' unique abilities from his playable role in ''Mega Man 7'''s "Versus Mode", such as the variant of Bass Buster that fires blue lasers and has a Charge Shot, are not present in ''Mega Man Maker''.
*Ring Man
==Gallery==
*Skull Man
<gallery>
*Crystal Man
File:BassStand.gif|thumb|Bass standing
*Charge Man
File:BassShoot.gif|thumb|Bass shooting in multiple directions using the [[Bass Buster]]
===Enemies===
File:BassDoubleJump.gif|thumb|Bass using both of his jumps
*Minoan
File:BassJumpShoot.png|thumb|Bass shooting midair
*Wall Blaster
File:BassDash.png|thumb|Bass dashing
*Totem Polen
File:BassHurt.png|thumb|Bass getting hurt
*Pakatto 24
File:BassLadder.png|thumb|Bass climbing on a ladder
*Docron
File:BassLadderShoot.png|thumb|Bass shooting from a ladder
*Docron Spawner
File:BassVictory.png|thumb|Bass' victory pose
*Mummira
File:BassAerialVictory.png|thumb|Bass' aerial victory pose
*Garyoby
File:BassLadderVictory.png|thumb|Bass' ladder victory pose
*Whopper
File:BassSlideVictory.png|thumb|Bass' sliding victory pose
*Bomb/Rock Thrown
</gallery>
*Metall Cannon
*Subeil
*Giree
*Giree Spawner
*Tondeall
*Pukapucker
*Bounder
===Weapons===
*Drill Bomb
*Power Stone
*Water Wave
*Crystal Eye
*Super Arrow
*Proto Buster (Proto Man only)
*Proto Jet (Proto Man only)
*Proto Coil (Proto Man only)
*Bass Buster (Bass only)
*Treble Boost (Bass only)
===Level Objects===
*Ring Platform
*Coil Platform
*Quicksand
*Rolling Drill
*Rolling Drill Spawner
*Teckyun
===Pickups===
*Character Capsule
*Health Spawner
*Weapon Energy Spawner
===Backgrounds===
*Cossack 3 BG
*Cossack 4 BG
*MM4 Wily 1 BG
*MM4 Wily 2 BG
*MM4 Wily 3 BG
*Dark Man 1 BG
*Dark Man 2 BG
*Dark Man 3 BG
*Dark Man 4 BG
*MM5 Wily 2 BG
*MM5 Wily 3 BG
*MM5 Wily 4 BG
===Tilesets===
*Cossack 1 Tile
*Cossack 3 Tile
*MM4 Wily 1 Tile
*MM4 Wily 2 Tile
*Dark Man 1 Tile
*Dark Man 2 Tile
*Dark Man 3 Tile
*MM5 Wily 1 Tile
===Changes===
*Character abilities and weapon slots are now displayed on the boss intro screen, even online.
*You can now right-click an enemy's color icon to go back to the previous color.
*Added Bass to the profile icons selection.
*Two new example levels: Automata Fortress by Nickelasse and Escape from the Space Station Puzzle by Meka, both winners from the level contest.
*Spines are weak to more weapons, all of which were effective against Spine-like enemies in the original games.
*Pressing the Map and UI switches in the editor has been made more lenient.
*Weapon blocks and barriers now default to having no weapon, allowing you to place reflecting blocks with a full weapon set.
*By default, the editor now starts about a quarter into the level horizontally. This allows you to easily expand your level to the left.
*Restarting from the last checkpoint when you haven't touched a checkpoint now acts as restarting the stage, which means ammo gets refilled and tanks *respawn. Also applies to quick restarting.
*Charge Man's second background now moves at 60 fps, making it much smoother.
===Fixed Bugs===
*Enemies, most notably Fan Fiends, sometimes face the wrong way when playing a level online.
*Loading a level from the menu without playing a level first can result in all empty weapon slots getting filled with Silver Tomahawk.
*Brain Break cannot be killed while Flash Stopper is active.
*There is one pixel horizontally where you can active the Map and UI switches in the editor at the same time.
*Tama, its fleas and its yarn balls cannot be frozen by Ice Slasher.
*Mag Fly can still carry you when climbing a ladder.
*You can start climbing a ladder while sliding under a ceiling, allowing you to clip.
*Moving an Oil Slider blob by a jumpthrough moving platform can cause the game to crash under certain circumstances.
*On large resolutions, a bit of Mega Man's blue palette may be visible when using a different palette.
*Elec Beams, Fire Beams and Flame Pillars are affected by Gravity Hold.
*Key Doors can be despawned with pixel-perfect movement.
*Search Snake can clip on certain terrain layouts.
*If you're standing on a solid that's two blocks into the screen below, then move to an empty space, you can transition into the solid and get stuck.
*Magnet Man, Hard Man and Wood Man can't destroy weapon blocks or barriers.
*When standing directly against a wall, Magnet Man can't hurt you with his Magnet Missiles.
*Sometimes you can't enter or change your level name.
*You can clip into magnets sometimes.
*Bosses drop an item when crushed by a moving platform.
*If you slide onto Oil Slider, you can still move below one block tall ceilings for a short while.
*When shooting Gemini Laser directly against a wall, parts of it can go through the wall.
*The Energy Balancer doesn't reliably fill up the weapon with the least ammo.
*Moving platforms can still move you if you're in a teleporter.
*If you slide into spikes while on a moving platform at a specific height, you can slide through them.

Revision as of 17:45, 12 July 2021

SWN-001, Bass (or Forte, depending on localization) is a Robot Master created by Dr. Wily as a rival robot to Mega Man. Originally fought in Mega Man 7 as a mid-boss, his first playable role was in Mega Man 7's "Versus Mode" mini-game where he had different abilities from the character's modern interpretations and functioned more like a fighting game character, but he would return as a playable character with more traditional platformer controls and abilities in Mega Man & Bass, Mega Man & Bass: Challenger From The Future, and Mega Man 10 as a bonus DLC character. Bass is one of the additional player characters available as of version 1.3.0, trading power and sliding for more speed and developed platforming abilities.

In Mega Man Maker

Bass' gameplay in Mega Man Maker is influenced by that of his playable roles in both Mega Man & Bass and Mega Man 10. As a playable character, Bass has the ability to shoot his rapid-fire Bass Buster that can shoot four shots at a time in seven directions (being unable to shoot directly downward) but is unable to charge it. Also, the Bass Buster is the only base shot type to not pass through the terrain. Instead of a slide, Bass has a Dash ability resembling that of the Mega Man X series. The speed gained from dashing is kept upon jumping, but this will not be maintained upon a double jump. In addition, this dash cannot enter one-tile gaps that the other characters could enter via sliding.

In the level settings menu, Bass has one setting specific to him - the Double Jump, a skill he had in Mega Man & Bass. Enabling Double Jump will allow Bass to jump once while in midair, either after a jump initiated by the player or after falling off of a tile.

In the weapons menu, Rush Coil, Rush Jet, Jet Adaptor, Power Adaptor, and Super Adaptor are replaced by Treble Boost. The Treble Boost acts as a form of Jet-Pack that also replaces Bass's regular fire with a three-way spread shot, replacing those utilities. For Weapon Blocks, a specific Treble Boost must be used to destroy it since the block has the ID of the original weapon.

Trivia

  • Bass is the only character not to always give a positive pose upon winning a level.
  • He will give a thumbs down if he is holding onto a ladder, or facepalm if stuck in a sliding position (only available through Charge Kick usage or swapping characters while Mega Man or Proto Man slides).
  • Bass' unique abilities from his playable role in Mega Man 7's "Versus Mode", such as the variant of Bass Buster that fires blue lasers and has a Charge Shot, are not present in Mega Man Maker.

Gallery