Difference between pages "Backgrounds/Mega Man 1 and Powered Up" and "Footholder"

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As of [[1.7.5]], in Mega Man Maker there are 35 [[backgrounds]] from ''[[Mega Man|Mega Man 1]]'' and its remake - ''[[Mega Man Powered Up]]''.
{{Template:Asset
|name=Footholder
|image=[[File:Footholder.png|250px]]
|caption=Artwork of the Footholder from ''[[Mega Man 1]]''
|description=Flies between two set locations. Can be stood on and green ones shoot.
|damage=3 (green Footholder projectiles)
|game=''[[Mega Man 1]]''
|appears=''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]''
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
'''Footholders''' are special elevator platform robots considered enemies originally from ''[[Mega Man]]'' which are featured in ''[[Mega Man Maker]]'', appearing as early as the game's [[1.0.0]] version. These propeller-propelled robots are used to move between large gaps a get to new places.


{| class="wikitable plainrowheaders sortable"
==Behavior==
|+ style="text-align:left"|
Footholders can be set to move to and from a starting location and an end location, where they will slowly fly from point to point back and forth endlessly. The [[Characters|player character]] as well as enemies affected by gravity can stand on the top of Footholders and ride them in order to move around and get to different places in a stage. They are semi-solid platforms and can be jumped through from below, allowing for the ability to be easily jumped on with no risk of injury from collision or the possibility of bumping into them. If a Footholder flies off screen it will not despawn like most other enemies, instead continuing to move regardless if they and the player character are on the same screen or even the same room.
! scope="col" | Icon
 
! scope="col" | Name
Footholders have two possible color pallets that they can be set to, and are also one of the few enemies where selecting an alternate color palette changes how the enemy functions. Orange Footholders simply fly from point to point and pose no threat to the player on their own. Green Footholders meanwhile will occasionally fire out small projectiles to the left and right sides of them every few seconds in addition to their normal flying behavior. These shots can damage the player character and makes mounting green Footholders more difficult.
! scope="col" | Look
 
! scope="col" | In-Game Description
==Trivia==
! scope="col" | Added in Version
*As of version 1.6.3, Footholders are the only enemies in Mega Man Maker that are completely invincible.
|-
**Although invincible in all other appearances, Mega Man Powered Up allows the player to destroy Footholders with strong attacks.
|<center>[[File:CutBGIcon.png]]</center>
*In Mega Man, Footholders fired projectiles from their sides regardless of their color.
|Cut BG
*Footholders in Mega Man Maker originally needed to be on screen and in the same room as the player to move properly. This would sometimes result in them getting stuck off screen and make levels impossible to complete. It was later patched in a following update.
|<center>[[File:SprBGCut.png]]</center>
**This update however had the unfortunate consequence of breaking some early levels, as they expected the Footholders in their level to be at their starting positions when the player enters a room, leading to some instances of the player falling to their deaths.
|Metallic Fences blocking off potential super cutter ambushes.
|<center>[[1.5.0]]</center>
|-
|<center>[[File:CutBG2Icon.png]]</center>
|Cut BG 2
|<center>[[File:SprBGCut2.png]]</center>
|No clue what this has to do with Cut Man or his stage, but it's there.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:CutBGPUIcon.png]]</center>
|Cut BG (PU)
|<center>[[File:SprBGCut1PU.png]]</center>
|A tiny tribe lives in the trees here. How peaceful.
|<center>[[1.7.0]]</center>
|-
|<center>[[File:GutsBGIcon.png]]</center>
|Guts BG
|<center>[[File:SprBGGuts.png]]</center>
|Do you have the guts to climb these rocks?
|<center>[[1.0.0]]</center>
|-
|<center>[[File:GutsBGAltIcon.png]]</center>
|Guts BG (Alt)
|<center>[[File:SprBGGutsAlt.png]]</center>
|Do you have the guts to trespass on this construction site?
|<center>[[1.6.0]]</center>
|-
|<center>[[File:GutsBG2Icon.png]]</center>
|Guts BG 2
|<center>[[File:SprBGGuts2.png]]</center>
|A wall of rocks? It's hard to tell.
|<center>[[1.1.0]]</center>
|-
|<center>[[File:GutsBGPUIcon.png]]</center>
|Guts BG (PU)
|<center>[[File:BGGuts2PU.gif]]</center>
|Deep digging drillers dug directly down, dying.
|<center>[[1.7.0]]</center>
|-
|<center>[[File:GutsBGPU2Icon.png]]</center>
|Guts BG 2 (PU)
|<center>[[File:SprBGGuts3PU.png]]</center>
|Manic mining made many miner maniacs mine manically.
|<center>[[1.7.0]]</center>
|-
|<center>[[File:IceBGIcon.png]]</center>
|Ice BG
|<center>[[File:SprBGIce.png]]</center>
|A tiny tribe lives in the trees here. How peaceful.
|<center>[[1.0.0]]</center>
|-
|<center>[[File:IceBGAltIcon.png]]</center>
|Ice BG (Alt)
|<center>[[File:SprBGIceAlt.png]]</center>
|Palm trees in antarctica never made much sense anyway.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:IceBG2Icon.png]]</center>
|Ice BG 2
|<center>[[File:SprBGIce2.png]]</center>
|A cold, dark green wall. Perfect for chilly rooms.
|<center>[[1.1.0]]</center>
|-
|<center>[[File:IceBGPUIcon.png]]</center>
|Ice BG (PU)
|<center>[[File:BGIce1PU.gif]]</center>
|Ice Man's got an amazing view of the seafloor here. But how does this work?
|<center>[[1.7.0]]</center>
|-
|<center>[[File:BombBGIcon.png]]</center>
|Bomb BG
|<center>[[File:SprBGBomb.png]]</center>
|Giant bombs on a stick, fitting in any scenario
|<center>[[1.0.0]]</center>
|-
|<center>[[File:BombBG2Icon.png]]</center>
|Bomb BG 2
|<center>[[File:SprBGBomb2.png]]</center>
|A very bright green wall. I'm surprised it's still intact with all those explosions.
|<center>[[1.1.0]]</center>
|-
|<center>[[File:BombBGPUIcon.png]]</center>
|Bomb BG (PU)
|<center>[[File:BGBomb1PU.gif]]</center>
|Giant signal towers line the hills, protecting a military testing ground.
|<center>[[1.7.0]]</center>
|-
|<center>[[File:FireBGIcon.png]]</center>
|Fire BG
|<center>[[File:SprBGFire.png]]</center>
|HOT.
|<center>[[1.0.0]]</center>
|-
|<center>[[File:FireBG2Icon.png]]</center>
|Fire BG 2
|<center>[[File:SprBGFire2 0.png]]</center>
|A repetitive green wall that can absorb all fire in the area.
|<center>[[1.5.0]]</center>
|-
|<center>[[File:FireBGPUIcon.png]]</center>
|Fire BG (PU)
|<center>[[File:BGFire1PU.gif]]</center>
|Some say the first head ladders were forged in this magma.
|<center>[[1.7.0]]</center>
|-
|<center>[[File:ElecBGIcon.png]]</center>
|Elec BG
|<center>[[File:SprBGElec.png]]</center>
|Optimised for going up, and up, and up, and up, and up, and up...
|<center>[[1.0.0]]</center>
|-
|<center>[[File:ElecBG2Icon.png]]</center>
|Elec BG 2
|<center>[[File:SprBGElec2.png]]</center>
|Lots of yellow wires to protect you from the high-voltage currents inside.
|<center>[[1.5.0]]</center>
|-
|<center>[[File:ElecBG3Icon.png]]</center>
|Elec BG 3
|<center>[[File:SprBGElec3.png]]</center>
|Lots of green wires to protect you from the high-voltage currents inside.
|<center>[[1.5.0]]</center>
|-
|<center>[[File:ElecPUBGIcon.png]]</center>
|Elec BG (PU)
|<center>[[File:BGElec1PU.gif]]</center>
|Electric high voltage boards through and through. Electryfying!
|<center>[[1.7.0]]</center>
|-
|<center>[[File:ElecPU2BGIcon.png]]</center>
|Elec BG 2 (PU)
|<center>[[File:BGElec2PU.gif]]</center>
|Sizzling circuits! Is the back machinery intentionally on display?
|<center>[[1.7.0]]</center>
|-
|<center>[[File:TimeBGIcon.png]]</center>
|Time BG
|<center>[[File:SprBGTime.png]]</center>
|Purple bricks from a clock tower. Can be used in many scenarios.
|<center>[[1.1.0]]</center>
|-
|<center>[[File:TimeBGAltIcon.png]]</center>
|Time BG (Alt)
|<center>[[File:SprBGTimeAlt.png]]</center>
|Now avaible in the flashy New Style mode color!
|<center>[[1.6.0]]</center>
|-
|<center>[[File:OilBGIcon.png]]</center>
|Oil BG
|<center>[[File:SprBGOil.png]]</center>
|A desert with a very grimy sky.
|<center>[[1.1.0]]</center>
|-
|<center>[[File:MM1Wily1BGIcon.png]]</center>
|Wily 1 BG
|<center>[[File:SprBGMM1Wily1 2.png]]</center>
|A hedge, but without any blue hogs.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM1Wily1BG2Icon.png]]</center>
|Wily 1 BG 2
|<center>[[File:SprBGMM1Wily1.png]]</center>
|Despite all the rust on this metal, it looks very pretty.
|<center>[[1.1.0]]</center>
|-
|<center>[[File:MM1Wily2BGIcon.png]]</center>
|Wily 2 BG
|<center>[[File:SprBGMM1Wily2.png]]</center>
|Wily 1 but green.
|<center>[[1.4.0]]</center>
|-
|<center>[[File:MM1Wily3BGIcon.png]]</center>
|Wily 3 BG
|<center>[[File:SprBGMM1Wily3.png]]</center>
|Yellow Bars...? Wily must have run out of creativity.
|<center>[[1.1.0]]</center>
|-
|<center>[[File:MM1Wily3AltBGIcon.png]]</center>
|Wily 3 BG (Alt)
|<center>[[File:SprBGMM1Wily3Alt.png]]</center>
|Blue bars? Now come on, this is just cheap.
|<center>[[1.5.0]]</center>
|-
|<center>[[File:MM1Wily3BG2Icon.png]]</center>
|Wily 3 BG 2
|<center>[[File:SprBGMM1Wily3 2.png]]</center>
|Do I even need to say anything anymore?
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM1Wily3BG2AltIcon.png]]</center>
|Wily 3 BG 2 (Alt)
|<center>[[File:SprBGMM1Wily3 2Alt.png]]</center>
|No comment.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM1Wily4BGIcon.png]]</center>
|Wily 4 BG
|<center>[[File:SprBGMM1Wily4.png]]</center>
|Wily 1 but also green.
|<center>[[1.4.0]]</center>
|-
|<center>[[File:BuilderBGIcon.png]]</center>
|Builder BG
|<center>[[File:BGBuilder4PU.gif]]</center>
|Merry christmas! Always keep the holiday spirit with you for a jolly time.
|<center>[[1.7.0]]</center>
|-
|}




{{MM1}}
{{MM1}}
{{MMPU}}
{{MMPU}}
[[Category:Mega Man Powered Up Assets]] [[Category:Mega Man 1 Assets]]
[[Category:Enemies]] [[Category:Flying enemies]] [[Category:Mega Man 1 Assets]]

Latest revision as of 22:16, 19 April 2023

Footholder
Footholder.png
Artwork of the Footholder from Mega Man 1
Information
Game information
Description: Flies between two set locations. Can be stood on and green ones shoot.
Damage: 3 (green Footholder projectiles)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man: The Wily Wars
Mega Man Powered Up
Development
Programmer(s): WreckingPrograms

Footholders are special elevator platform robots considered enemies originally from Mega Man which are featured in Mega Man Maker, appearing as early as the game's 1.0.0 version. These propeller-propelled robots are used to move between large gaps a get to new places.

Behavior

Footholders can be set to move to and from a starting location and an end location, where they will slowly fly from point to point back and forth endlessly. The player character as well as enemies affected by gravity can stand on the top of Footholders and ride them in order to move around and get to different places in a stage. They are semi-solid platforms and can be jumped through from below, allowing for the ability to be easily jumped on with no risk of injury from collision or the possibility of bumping into them. If a Footholder flies off screen it will not despawn like most other enemies, instead continuing to move regardless if they and the player character are on the same screen or even the same room.

Footholders have two possible color pallets that they can be set to, and are also one of the few enemies where selecting an alternate color palette changes how the enemy functions. Orange Footholders simply fly from point to point and pose no threat to the player on their own. Green Footholders meanwhile will occasionally fire out small projectiles to the left and right sides of them every few seconds in addition to their normal flying behavior. These shots can damage the player character and makes mounting green Footholders more difficult.

Trivia

  • As of version 1.6.3, Footholders are the only enemies in Mega Man Maker that are completely invincible.
    • Although invincible in all other appearances, Mega Man Powered Up allows the player to destroy Footholders with strong attacks.
  • In Mega Man, Footholders fired projectiles from their sides regardless of their color.
  • Footholders in Mega Man Maker originally needed to be on screen and in the same room as the player to move properly. This would sometimes result in them getting stuck off screen and make levels impossible to complete. It was later patched in a following update.
    • This update however had the unfortunate consequence of breaking some early levels, as they expected the Footholders in their level to be at their starting positions when the player enters a room, leading to some instances of the player falling to their deaths.


Mega Man 1
Characters
Mega Man
Weapons
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder BeamMagnet Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholder
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave Spawner
Bosses
Cut ManIce ManBomb ManFire ManYellow Devil
Other Pages
TilesetsBackgroundsMusic

Mega Man Powered Up
Weapons (PU)
Proto BusterRoll SwingTime SlowOil Slider
Weapons (MM1)
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholderHotheadShield Attacker
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave SpawnerOn/Off Switch
Bosses
Cut ManIce ManBomb ManFire ManTime ManYellow Devil
Other Pages
TilesetsBackgroundsMusic