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[[File:MultibossPromo.png|thumb|right|Promotional picture by [[Zedicon]].]] | |||
'''Version 1.5.0''' is a major update for ''[[Mega Man Maker]]'' that was released on March 26, 2019. The update focused on adding content from ''[[Mega Man 8]]'' and ''[[Mega Man 9]]'', alternate tilesets, and the ability to add more than one Robot Master in a single level. | |||
== Changelog == | |||
=== New Features === | |||
==== Bosses ==== | |||
* [[Grenade Man]] | |||
* [[Astro Man]] | |||
* [[Concrete Man]] | |||
* [[Tornado Man]] | |||
==== Enemies ==== | |||
* [[Shell'n]] | |||
* [[Bunby Tank DX]] | |||
* [[Sniper Joe|Joe Classic]] | |||
* [[Surumaker]] | |||
* [[Hannya Attacker]] | |||
* [[Crunchran]] | |||
* [[Fire Met]] | |||
* Fire Met [[Spawner]] | |||
* [[Wall Teck]] | |||
* [[Rabbiton]] | |||
* [[Penpen EV]] | |||
* [[Telly|Big Telly]] | |||
* [[Bombomboy]] | |||
* [[Flower Presenter]] | |||
* [[Fire Totem]] | |||
* [[Okosutobon]] | |||
* [[Diarn]] | |||
* [[Hoohoo]] | |||
* Hoohoo [[Spawner]] | |||
* [[Kakinbatank]] | |||
* [[Adamski]] | |||
* [[Nombrellan]] | |||
* Nombrellan [[Spawner]] | |||
* [[Sakrets]] | |||
==== Level Objects ==== | |||
* Reflecting [[Yoku Block]] | |||
* [[Thunder Claw Pole]] | |||
* [[TNT]] | |||
* [[Astro Gate]] | |||
* [[Astro Gate|Astro Button]] | |||
* [[Astro Gate|Astro Reset Button]] | |||
* [[Magma Beam Generator]] | |||
* [[Rain]] | |||
* [[Bokazurah]] | |||
* [[Bokazurah]] Block | |||
* [[Illusian]] | |||
* [[Illusian]] Block | |||
==== Yoku Blocks ==== | |||
* Elec Man Yoku Block | |||
* [[Ice Man]] Yoku Block | |||
* Heat Man Yoku Block | |||
* [[Magnet Man]] Yoku Block | |||
* MM4 Wily 1 Yoku Block | |||
* Dark Man 1 Yoku Block | |||
* MM6 Wily 2 Yoku Block | |||
* Plug Man Yoku Block | |||
* Endless Mode Yoku Block | |||
==== Weapons ==== | |||
* [[Mega Ball]] | |||
* [[Tornado Hold]] | |||
* [[Flash Bomb]] | |||
* [[Thunder Claw]] | |||
* [[Flame Sword]] | |||
* [[Concrete Shot]] | |||
* [[Jewel Satellite]] | |||
* [[Hornet Chaser]] | |||
* [[Laser Trident]] | |||
* [[Magma Bazooka]] | |||
* [[Black Hole Bomb]] | |||
* [[Tornado Blow]] | |||
==== Backgrounds ==== | |||
<small>''An † indicates another background previously had this name, but was renamed following the update.''</small> | |||
* Cut BG | |||
* Fire BG 2 | |||
* Elec BG 2 | |||
* Elec BG 3 | |||
* MM1 Wily 3 BG (Alt) | |||
* Bubble BG 2 | |||
* Wood BG 2 | |||
* Flash BG 2 | |||
* Metal BG 2 | |||
* MM2 Wily 1 BG 3 | |||
* MM2 Wily 3 BG 2 | |||
* MM2 Wily 5 BG | |||
* MM2 Wily 5 BG (Alt) | |||
* Needle BG 3 | |||
* Needle BG 3 (Alt) | |||
* Needle BG 4 | |||
* Top BG 2 | |||
* Shadow BG 2 | |||
* Gemini BG 2 | |||
* Gemini BG 2 (Alt) | |||
* MM3 Wily 1 BG (Alt) | |||
* MM3 Wily 1 BG 2 | |||
* Dive BG | |||
* Ring BG | |||
* Skull BG 2 | |||
* Skull BG 3 | |||
* Bright BG 2 | |||
* Dust BG 2 | |||
* Drill BG 2 | |||
* Cossack 1 BG 2 | |||
* Cossack 1 BG 3 | |||
* Cossack 1 BG 4 | |||
* Cossack 4 BG 2 | |||
* Cossack 4 BG 2 (Alt) | |||
* MM4 Wily 1 BG 2 | |||
* MM4 Wily 3 BG 2 | |||
* MM4 Wily 3 BG 2 (Alt) | |||
* MM4 Wily 4 BG | |||
* Stone BG 2 | |||
* Stone BG 3 | |||
* Stone BG 4 | |||
* Stone BG 5 | |||
* Stone BG 6 | |||
* Gravity BG 2 | |||
* Crystal BG 2 | |||
* Napalm BG 2 | |||
* Napalm BG 3 | |||
* Star BG 2 | |||
* Wave BG 2 | |||
* Charge BG 3 | |||
* Charge BG 4 | |||
* Charge BG 5 | |||
* Charge BG 6 | |||
* Charge BG 7 | |||
* Charge BG 8 | |||
* Dark Man 1 BG 2 | |||
* Dark Man 1 BG 3 | |||
* Dark Man 1 BG 4 | |||
* Dark Man 2 BG 2 | |||
* Dark Man 2 BG 3 | |||
* Dark Man 2 BG 4 | |||
* Dark Man 3 BG 2 | |||
* MM5 Wily 2 BG† | |||
* MM5 Wily 2 BG 2 | |||
* MM5 Wily 2 BG 3 | |||
* Wind BG 3 | |||
* Flame BG 3 | |||
* Flame BG 4 | |||
* Flame BG 5 | |||
* Tomahawk BG (Alt) | |||
* Tomahawk BG 2 (Alt) | |||
* Tomahawk BG 3 | |||
* Tomahawk BG 3 (Alt) | |||
* Tomahawk BG 4 | |||
* Tomahawk BG 4 (Alt) | |||
* Tomahawk BG 5 | |||
* Tomahawk BG 5 (Alt) | |||
* Centaur BG 3 | |||
* Centaur BG 3 (Alt) | |||
* Centaur BG 3 (Alt 2) | |||
* Centaur BG 4 | |||
* Centaur BG 4 (Alt) | |||
* Knight BG (Alt) | |||
* Knight BG 2 (Alt) | |||
* Knight BG 3 | |||
* Knight BG 3 (Alt) | |||
* Knight BG 4 | |||
* Knight BG 4 (Alt) | |||
* Knight BG 5 | |||
* Knight BG 6 | |||
* Knight BG 6 (Alt) | |||
* Knight BG 7 | |||
* Knight BG 7 (Alt) | |||
* Yamato BG (Alt) | |||
* Yamato BG 2 (Alt) | |||
* Yamato BG 3 (Alt) | |||
* Yamato BG 4 | |||
* Yamato BG 4 (Alt) | |||
* Yamato BG 5 | |||
* Yamato BG 5 (Alt) | |||
* Yamato BG 6 | |||
* Yamato BG 6 (Alt) | |||
* Plant BG 3 | |||
* Plant BG 4 | |||
* Mr. X 1 BG 2 | |||
* Mr. X 1 BG 3 | |||
* Mr. X 1 BG 4 | |||
* Mr. X 3 BG 2 | |||
* MM6 Wily 1 BG 3 | |||
* MM6 Wily 2 BG 2 | |||
* MM6 Wily 2 BG 3 | |||
* MM6 Wily 3 BG | |||
* MM6 Wily 3 BG 2 | |||
* MM6 Wily 3 BG 3 | |||
* MM6 Wily 3 BG 4 | |||
* MM6 Wily 3 BG 5 | |||
* MM6 Wily 3 BG 6 | |||
* MM6 Wily 4 BG 2 | |||
* Tengu BG | |||
* Grenade BG | |||
* Frost BG | |||
* Frost BG (Alt) | |||
* Clown BG | |||
* Astro BG | |||
* Astro BG (Alt) | |||
* Sword BG | |||
* Aqua BG | |||
* Aqua BG 2 | |||
* Search BG | |||
* Search BG 2 | |||
* Search BG 3 | |||
* MM8 Wily 1 BG | |||
* MM8 Wily 2 BG | |||
* Concrete BG | |||
* Concrete BG 2 | |||
* Concrete BG 3 | |||
* Concrete BG 3 (Alt) | |||
* Jewel BG | |||
* Jewel BG 2 | |||
* Hornet BG | |||
* Hornet BG (Alt) | |||
* Hornet BG 2 | |||
* Hornet BG 3 | |||
* Plug BG | |||
* Plug BG 2 | |||
* Plug BG 3 | |||
* Plug BG 4 | |||
* Splash BG | |||
* Splash BG 2 | |||
* Splash BG 2 (Alt) | |||
* Splash BG 2 (Alt 2) | |||
* Magma BG | |||
* Magma BG 2 | |||
* Magma BG 3 | |||
* Magma BG 4 | |||
* Galaxy BG | |||
* Galaxy BG 2 | |||
* Tornado BG | |||
* Tornado BG 2 | |||
* Fake BG | |||
* Fake BG 2 | |||
* MM9 Wily 1 BG | |||
* MM9 Wily 1 BG (Alt) | |||
* MM9 Wily 1 BG 2 | |||
* MM9 Wily 1 BG 3 | |||
* MM9 Wily 1 BG 4 | |||
* MM9 Wily 2 BG | |||
* MM9 Wily 2 BG (Alt) | |||
* MM9 Wily 2 BG 2 | |||
* MM9 Wily 3 BG | |||
* MM9 Wily 3 BG (Alt) | |||
* MM9 Wily 3 BG (Alt 2) | |||
* MM9 Wily 4 BG | |||
* MM9 Wily 4 BG 2 | |||
* MM9 Wily 4 BG 2 (Alt) | |||
* MM9 Endless BG | |||
* MM9 Endless BG 2 | |||
* MM9 Endless BG 2 (Alt) | |||
* MM9 Endless BG 3 | |||
* MM9 Endless BG 3 (Alt) | |||
* MM9 Endless BG 3 (Alt 2) | |||
* MM9 Endless BG 3 (Alt 3) | |||
* MM9 Endless BG 4 | |||
* MM9 Endless BG 5 | |||
* MM9 Endless BG 5 (Alt) | |||
* MM9 Endless BG 5 (Alt 2) | |||
* MM9 Endless BG 5 (Alt 3) | |||
==== Tilesets ==== | |||
<small>''An † indicates another tileset previously had this name, but was renamed following the update.''</small> | |||
* MM1 Wily 1 Tile† | |||
* Bubble Tile 2 | |||
* Quick Tile (Alt) | |||
* Flash Tile 1 | |||
* Flash Tile 2 | |||
* Flash Tile 1 (Animated) | |||
* Flash Tile 2 (Animated) | |||
* Flash Tile 3 (Animated) | |||
* MM2 Wily 1 Tile† | |||
* MM2 Wily 1 Tile 2 (Alt) | |||
* MM2 Wily 3 Tile (Alt) | |||
* MM2 Wily 5 Tile | |||
* Snake Tile 2† | |||
* Needle Tile 2 | |||
* Top Tile 2 | |||
* Shadow Tile | |||
* Gemini Tile 2 | |||
* Gemini Tile 3 | |||
* Gemini Tile 4 | |||
* Gemini Tile 2 (Animated) | |||
* Gemini Tile 3 (Animated) | |||
* Gemini Tile 4 (Animated) | |||
* MM3 Wily 1 Tile† | |||
* MM3 Wily 1 Tile 2 | |||
* MM3 Wily 1 Tile 3 (Alt) | |||
* MM3 Wily 4 Tile† | |||
* Dive Tile (Alt) | |||
* Dust Tile 2 | |||
* Drill Tile 2 | |||
* Toad Tile† | |||
* Pharaoh Tile 2 | |||
* Cossack 1 Tile† | |||
* Cossack 2 Tile | |||
* Cossack 4 Tile | |||
* MM4 Wily 3 Tile | |||
* MM4 Wily 4 Tile | |||
* Stone Tile† | |||
* Crystal Tile | |||
* Napalm Tile 2 | |||
* Star Tile 2 | |||
* Star Tile 2 (Alt) | |||
* Wave Tile | |||
* Charge Tile 2 | |||
* Dark Man 2 Tile 2 | |||
* Dark Man 3 Tile 2 | |||
* MM5 Wily 2 Tile | |||
* MM5 Wily 2 Tile (Alt) | |||
* MM5 Wily 3 Tile | |||
* MM5 Wily 4 Tile | |||
* Blizzard Tile 2 | |||
* Wind Tile 2 | |||
* Flame Tile | |||
* Flame Tile 2 | |||
* Flame Tile 3 | |||
* Tomahawk Tile (Alt) | |||
* Tomahawk Tile 2 | |||
* Tomahawk Tile 2 (Alt) | |||
* Tomahawk Tile 3 | |||
* Tomahawk Tile 3 (Alt) | |||
* Centaur Tile (Alt) | |||
* Centaur Tile 2 | |||
* Centaur Tile 2 (Alt) | |||
* Knight Tile (Alt) | |||
* Knight Tile 2 | |||
* Knight Tile 2 (Alt) | |||
* Yamato Tile (Alt) | |||
* Yamato Tile 2 | |||
* Yamato Tile 2 (Alt) | |||
* Yamato Tile 3 | |||
* Yamato Tile 3 (Alt) | |||
* Yamato Tile 4 | |||
* Yamato Tile 4 (Alt) | |||
* Yamato Tile 5 | |||
* Yamato Tile 5 (Alt) | |||
* Plant Tile | |||
* Mr. X 1 Tile | |||
* Mr. X 1 Tile 2 | |||
* Mr. X 2 Tile 2 | |||
* Mr. X 3 Tile | |||
* Mr. X 4 Tile | |||
* MM6 Wily 1 Tile (Alt) | |||
* MM6 Wily 4 Tile | |||
* Spring Tile 2 | |||
* Tengu Tile | |||
* Frost Tile | |||
* Frost Tile (Alt) | |||
* Grenade Tile | |||
* Clown Tile | |||
* Astro Tile | |||
* Astro Tile 2 | |||
* Astro Tile 2 (Alt) | |||
* Sword Tile | |||
* Aqua Tile | |||
* Search Tile | |||
* MM8 Wily 1 Tile | |||
* MM8 Wily 2 Tile | |||
* MM8 Wily 2 Tile (Alt) | |||
* Concrete Tile | |||
* Concrete Tile 2 | |||
* Jewel Tile | |||
* Hornet Tile | |||
* Plug Tile | |||
* Magma Tile | |||
* Magma Tile 2 | |||
* Splash Tile | |||
* Galaxy Tile | |||
* Tornado Tile | |||
* Tornado Tile 2 | |||
* MM9 Wily 1 Tile | |||
* MM9 Wily 1 Tile 2 | |||
* MM9 Wily 1 Tile 2 (Alt) | |||
* MM9 Wily 2 Tile | |||
* MM9 Wily 2 Tile (Alt) | |||
* MM9 Wily 3 Tile | |||
* MM9 Wily 4 Tile | |||
* MM9 Wily 4 Tile (Alt) | |||
* Fake Tile | |||
* MM9 Endless Tile 1 | |||
* MM9 Endless Tile 2 | |||
* MM9 Endless Tile 2 (Alt) | |||
* MM9 Endless Tile 2 (Alt 2) | |||
* MM9 Endless Tile 3 | |||
* MM9 Endless Tile 3 (Alt) | |||
* MM9 Endless Tile 4 | |||
* MM9 Endless Tile 4 (Alt) | |||
* MM9 Endless Tile 5 | |||
* MM9 Endless Tile 6 | |||
* MM9 Endless Tile 7 | |||
* MM9 Endless Tile 8 | |||
* MM9 Endless Tile 8 (Alt) | |||
* MM9 Endless Tile 9 | |||
* MM9 Endless Tile 9 (Alt) | |||
* MM9 Endless Tile 10 | |||
==== Plates ==== | |||
* [[Dr. Light]] Plate | |||
* Dr. Right Plate | |||
==== Ladders ==== | |||
<small>''An † indicates another ladder previously had this name, but was renamed following the update.''</small> | |||
* [[Heat Ladder]] | |||
* Snake Ladder | |||
* Needle Ladder 2 | |||
* Shadow Ladder | |||
* Wily Ladder 6† | |||
* Wily Ladder 7† | |||
* Ring Ladder | |||
* Dive Ladder | |||
* Dive Ladder (Alt) | |||
* Drill Ladder | |||
* Cossack Ladder 2† | |||
* Cossack Ladder 3 | |||
* Wily Ladder 10 | |||
* Gravity Ladder | |||
* Wily Ladder 11 | |||
* Wily Ladder 12 | |||
* Wind Ladder 2 | |||
* Tomahawk Ladder (Alt) | |||
* Centaur Ladder (Alt) | |||
* Centaur Ladder (Alt 2) | |||
* Knight Ladder (Alt) | |||
* Yamato Ladder | |||
* Mr. X Ladder 2† | |||
* Wily Ladder 14 | |||
* Spring Ladder | |||
* Freeze Ladder | |||
* Slash Ladder | |||
* Junk Ladder | |||
* Junk Ladder 2 | |||
* Shade Ladder | |||
* Burst Ladder | |||
* Turbo Ladder | |||
* Cloud Ladder | |||
* Cloud Ladder 2 | |||
* Wily Ladder 15 | |||
* Wily Ladder 16 | |||
* Wily Ladder 17 | |||
* Astro Ladder | |||
* Frost Ladder | |||
* Sword Ladder | |||
* Sword Ladder (Alt) | |||
* Grenade Ladder | |||
* Aqua Ladder | |||
* Search Ladder | |||
* Search Ladder 2 | |||
* Clown Ladder | |||
* Duo Ladder | |||
* Wily Ladder 18 | |||
* Wily Ladder 19 | |||
* Concrete Ladder | |||
* Hornet Ladder | |||
* Plug Ladder | |||
* Splash Ladder | |||
* Galaxy Ladder | |||
* Tornado Ladder | |||
* Wily Ladder 20 | |||
* Wily Ladder 21 | |||
* Wily Ladder 22 | |||
* Wily Ladder 23 | |||
* Wily Ladder 24 | |||
* Fake Ladder | |||
* MM9 Endless Ladder | |||
* MM9 Endless Ladder 2 | |||
* MM9 Endless Ladder 3 | |||
==== Spikes ==== | |||
<small>''An † indicates another ladder previously had this name, but was renamed following the update.''</small> | |||
* Wily Spike 3† | |||
* Wily Spike 4† | |||
* Wily Spike 5† | |||
* Spark Spike (Alt) | |||
* Needle Spike | |||
* Top Spike† | |||
* Shadow Spike | |||
* Shadow Spike 2 | |||
* Gemini Spike | |||
* Gemini Spike 3 | |||
* Gemini Spike 3 (Alt) | |||
* Gemini Spike 3 (Alt 2) | |||
* Wily Spike 6† | |||
* Wily Spike 7† | |||
* Dive Spike | |||
* Dive Spike (Alt) | |||
* Dust Spike | |||
* Stone Spike | |||
* Napalm Spike† | |||
* Dark Spike 3† | |||
* Wily Spike 13 | |||
* Wily Spike 14 | |||
* Wily Spike 17 | |||
* Wily Spike 18 | |||
* Blizzard Spike 2 | |||
* Wind Spike† | |||
* Flame Spike | |||
* Tomahawk Spike (Alt) | |||
* Centaur Spike 2 | |||
* Centaur Spike 2 (Alt) | |||
* Knight Spike (Alt) | |||
* Knight Spike 2 | |||
* Knight Spike 2 (Alt) | |||
* Yamato Spike (Alt) | |||
* Yamato Spike 2 | |||
* Yamato Spike 2 (Alt) | |||
* Wily Spike 20 | |||
* Wily Spike 21 | |||
* Spring Spike | |||
* Slash Spike | |||
* Burst Spike | |||
* Burst Spike (Alt) | |||
* Burst Spike 2 | |||
* Burst Spike 2 (Alt) | |||
* Turbo Spike | |||
* Wily Spike 23 | |||
* Wily Spike 24 | |||
* Wily Spike 26 | |||
* Wily Spike 27 | |||
* Frost Spike | |||
* Sword Spike | |||
* Search Spike | |||
* Clown Spike | |||
* Aqua Spike | |||
* Aqua Spike 2 | |||
* Grenade Spike | |||
* Duo Spike | |||
* Wily Spike 28 | |||
* Concrete Spike | |||
* Jewel Spike | |||
* Hornet Spike | |||
* Plug Spike | |||
* Plug Spike 2 | |||
* Splash Spike | |||
* Splash Spike (Alt) | |||
* Splash Spike (Alt 2) | |||
* Splash Spike 2 | |||
* Galaxy Spike | |||
* Tornado Spike | |||
* Wily Spike 29 | |||
* Wily Spike 30 | |||
* Wily Spike 31 | |||
* Wily Spike 32 | |||
* Wily Spike 33 | |||
* Fake Spike | |||
* MM9 Endless Spike | |||
* MM9 Endless Spike 2 | |||
* MM9 Endless Spike 3 | |||
==== Water ==== | |||
* Ice Water | |||
* Bubble Water | |||
* Wily Water 1 (MM2 Wily 3) | |||
* Gemini Water | |||
* Wily Water 2 (MM3 Wily 1) | |||
* Dive Water | |||
* Toad Water | |||
* Wily Water 3 (MM4 Wily 1) | |||
* Wave Water | |||
* Wily Water 4 (MM5 Wily 2) | |||
* Blizzard Water | |||
* Centaur Water | |||
* Yamato Water (Alt) | |||
* Plant Water | |||
* Wily Water 5 (MM6 Wily 3) | |||
* Splash Water | |||
* Wily Water 6 (MM9 Wily 2) | |||
* Endless Water | |||
==== Special ==== | |||
* Drop Shadow | |||
* Pit Shadow | |||
==== Music ==== | |||
* MM8 Intro Stage | |||
* MM8 Intro Stage (Water) | |||
* Tengu Man (SS) | |||
* Tengu Man (PSX) | |||
* Frost Man | |||
* Grenade Man | |||
* Clown Man | |||
* Astro Man | |||
* Sword Man | |||
* Aqua Man | |||
* Search Man | |||
* MM8 Wily Stage 1 | |||
* MM8 Wily Stage 2 | |||
* MM8 Wily Stage 3 | |||
* MM8 Wily Stage 4 | |||
* MM8 Robot Master | |||
* MM8 Robot Master Intro | |||
* MM8 Midboss | |||
* MM8 Wily Boss (Machine) | |||
* MM8 Wily Boss (Capsule) | |||
* Concrete Man | |||
* Jewel Man | |||
* Hornet Man | |||
* Plug Man | |||
* Splash Woman | |||
* Magma Man | |||
* Galaxy Man | |||
* Tornado Man | |||
* MM9 Wily Stage 1 | |||
* MM9 Wily Stage 2 | |||
* MM9 Wily Stage 3 | |||
* MM9 Wily Stage 4 | |||
* Fake Man | |||
* MM9 Endless Attack | |||
* MM9 Robot Master | |||
* MM9 Wily Boss | |||
== Changes == | |||
* The previously [[Unused content|unused enemies]], [[Caricarry]] and [[Petit Devil]], originally added in Version [[1.0.0]], have been officially implemented. | |||
* You can now place multiple [[bosses]] in your level! | |||
* Bosses can now perform different actions when defeated. These options are: | |||
** End the stage, like in version [[1.4.0]] and prior. | |||
** Drop an item: large [[health]], large [[weapon energy]], [[1-up]], [[Yashichi]], [[E-Tank]], [[M-Tank]] or [[key]]. | |||
** [[Weapon Capsule|Add]] or [[Weapon remover|remove]] a weapon to/from the player's arsenal. | |||
** [[Character Capsule|Change the playable character]]. | |||
* Added a [[Boss Suppressor]] object. Placing this in a section requires all bosses in this section to be defeated in order to clear the stage. | |||
* [[Water]] has been moved and given its own tab in the Tiles category, and many new water tiles from Mega Man 1 to 9 have been added. | |||
* [[Rotating Platform]] has been given two additional color skins, green and yellow. | |||
* Regular [[Yoku Blocks]] now have multiple sprite options. The new sprite options automatically place shadows under them as well. | |||
* Added new [[Cracked Block]] variations. | |||
* [[Teleporters]] now have 9 different colors to choose from. | |||
* Added previously missing colour variants for: [[Blocky]], [[Wanaan Base]], MM4 [[Shield Attacker]], [[Dust Block]], [[Giree]], Giree [[Spawner]], [[Tondeall]], [[B Bitter]], [[Pukapelly]], [[Subeil]], [[Lyric]], Rotating Platform, [[Teckyun]], MM6 [[Shield Attacker]], [[Cyber Gabyoall]] and [[Fan]]. | |||
* Added many new music tracks from Mega Man 8 and 9. | |||
* Added profile icons for the robot masters of Mega Man 8 and 9, alongside helmetless [[Mega Man]], Auto and Duo. | |||
* Added an option to turn on a [[level timer]] which will allow you to know how long a level has been going on for. | |||
* Added a [[Favorites Selection Wheel]]. Hold the Tab key in the editor to spawn a wheel, then move your mouse to quickly select an asset from your favorites. | |||
* You can now use the right mouse button to go back in angle selection and Cracked Block item selection. | |||
* Added a new disclaimer screen to warn people about flashing images. | |||
* [[Wily Challenge]]: | |||
** [[1-ups]] now refill your health on top of giving you an extra life. This should no longer make certain levels unbeatable in this mode. | |||
** You can now skip levels without losing a life, unless you are airborne or low on health. | |||
* [[Pookers]] can now be knocked over by a fully charged [[Power Adaptor]] shot. | |||
* [[Sniper Joe]] is now only protected on their shield, meaning you can shoot through their shield when close, or hit them in their head or feet. | |||
* Moved the Teleporter to the Mega Man 9 section, as that was its game of origin. | |||
* Made some modifications to the key sprite. | |||
* [[Danger Wrap]] now deals twice as much damage if an enemy is trapped inside of it. | |||
* [[Water Wave]] can now dose burning [[oil]] underwater. | |||
* Updated the weapon icon for [[Block Dropper]]. | |||
* Slightly updated mugshots for [[Cut Man]], Guts Man and [[Fire Man]]. | |||
* The credits no longer use colored text, significantly decreasing lag. Additionally, the credits are more compact. | |||
* Expanded the shortcuts menu in the editor. | |||
* New example levels: [[Obligatory Boss Rush Level]] by [[SnoruntPyro]], [[Whirlpool Ocean]] by [[Schmiddi]] and [[Double Trouble]], [[Desert Base]], [[By Sword and Shield]] and [[Infiltration]] by [[Aze]]. | |||
* Several assets have been renamed: | |||
* MM1 Wily 1 Tile > MM1 Wily 1 Tile 2 | |||
* MM2 Wily 1 Tile > MM2 Wily 1 Tile 2 | |||
* MM3 Wily 1 Tile > MM3 Wily 1 Tile 3 | |||
* MM3 Wily 4 Tile > MM3 Wily 4 Tile 2 | |||
* Toad Tile > Toad Tile 2 | |||
* Cossack 1 Tile > Cossack 1 Tile 2 | |||
* Stone Tile > Stone Tile 2 | |||
* Slash Tile > Shade Tile 2 | |||
* Slash Tile 2 > Slash Tile | |||
* MM5 Wily 2 BG > MM5 Wily 2 BG (Alt) | |||
* Wily Ladder 6 > Wily Ladder 8 | |||
* Cossack Ladder 2 > Cossack Ladder 4 | |||
* Wily Ladder 7 > Wily Ladder 9 | |||
* Mr. X Ladder 2 > Mr. X Ladder 3 | |||
* Wily Ladder 8 > Wily Ladder 13 | |||
* Top Spike > Gemini Spike 2 | |||
* Wily Spike 3 > Wily Spike 8 | |||
* Wily Spike 4 > Wily Spike 9 | |||
* Wily Spike 5 > Wily Spike 10 | |||
* Wily Spike 6 > Wily Spike 11 | |||
* Wily Spike 7 > Wily Spike 12 | |||
* Napalm Spike > Napalm Spike (Alt) | |||
* Dark Spike 3 > Dark Spike 4 | |||
* Dark Spike 4 > Dark Spike 5 | |||
* Wily Spike 8 > Wily Spike 15 | |||
* Wily Spike 9 > Wily Spike 16 | |||
* Wind Spike > Wind Spike (Alt) | |||
* Wily Spike 10 > Wily Spike 19 | |||
* Wily Spike 11 > Wily Spike 22 | |||
* Wily Spike 12 > Wily Spike 25 | |||
* Water > Yamato Water | |||
== Fixed Bugs == | |||
* Placing a [[Dust Block]] over a [[health]] or [[Spawner|weapon energy spawner]], then destroying the Dust Block, prevents any items from spawning. | |||
* When completing a victory animation while in [[oil]], the camera centers in on the player, ignoring screen boundaries. | |||
* Deflecting the shot of a [[Cyorown]] with [[Proto Man]] makes it taunt. | |||
* Water Wave removes [[Spring Man]]'s hands leaving his arm links behind until he shoots again. | |||
* Jumping while in the air stream of downwards facing fans left you in the jumping animation. | |||
* [[Dive Missile]] can home in on [[Teckyuns]]. | |||
* [[Quick Laser]]'s description shows the wrong damage number. | |||
* Placing solid moving platforms above [[Shade Man]] as he spawns can softlock the game. | |||
* Shade Man can get stuck under [[Pooker]] platforms after diving. | |||
* [[Fans]] can very occasionally clip you through ceilings. | |||
* [[Charge Kick|Charge Kicking]] in the air right under a ceiling makes you slide infinitely. | |||
* Spawning Treble on the edge of a screen, then switching weapons while undergoing a screen transition, allows you to use [[Treble Boost]] under a different weapon. | |||
* [[Water Wave]] cannot kill [[Rolling Drills]] from behind. | |||
* [[Quick Laser|Quick Lasers]] are not active in the section if they are off-screen. | |||
* Quick Lasers can fail to spawn when attempted to spawn them from above. | |||
* Enemy projectiles with gravity act weirdly when reflected during [[Time Slow]]. | |||
* [[Magnet Missile]] can home in on off-screen [[Watchers]] and [[Big Fish]]. | |||
* [[Kaminari Kogoro]] can be targeted by homing projectiles before spawning. | |||
* Certain enemies get crushed when jumping into non-moving solid moving platforms. | |||
* [[Subeil]]'s description contains a grammar mistake. | |||
* [[Atomic Fire]]'s second and third charges have incorrect damage values when set as boss weaknesses. | |||
* Collecting a second [[weapon capsule]] for [[Power Adapto]]r while you have the first collected will overfill the weapon energy bar. | |||
* [[Bubukan]] can pole vault over certain high walls it should not be able to if you are a specific distance away from it. | |||
* When the game is paused, [[Killer Bullet]]'s explosion stays longer. | |||
* When [[Metall Cannon]] is frozen during its turning animation, the animation keeps playing. | |||
* Metall Cannon's projectile keeps moving when it's frozen. | |||
* [[Bass]] cannot activate horizontal [[Count Bomb]]s during Treble Boost. | |||
* Destroying enemy projectiles with an attached Atomic Fire does not consume ammo. | |||
* Screen transitioning into a [[boss door]] with a [[weapon]] or [[character capsule]] placed after the door can crash the game. | |||
* One-way [[teleporters]] are now less likely to get you stuck in a wall. | |||
* Charged [[Noise Crush]] rings get destroyed when hitting an enemy projectile, even if the projectile is killed. | |||
* If a player projectile ricochets off an enemy shield, it is not destroyed upon a screen transition. | |||
* [[Push Blocks]] get sent much higher when punched upwards under the effect of [[Time Slow]]. | |||
* If Time Slow ends right before [[Big Eye]] jumps, it can become frozen. | |||
* Icicle Teck's icicle can land on despawned jumpthrough moving platforms. | |||
* The disappearing sprite of [[Perfect Freeze]] is misaligned. | |||
* [[Super Ball Machine Jr.]]'s balls can move through terrain when colliding with a solid and a moving platform on the same frame. | |||
* Spring Man's mini springs get caught on walls if too close to one when bouncing. | |||
* Spring Man's mini springs do not despawn after he dies. | |||
* Charge Kick and [[Top Spin]] cannot destroy enemy projectiles. | |||
* If upwards-blowing fans move you through a vertical boss door, the sound effect will keep playing. | |||
* After defeating a boss, sometimes the player is moved by a conveyor belt while not standing on one. | |||
* [[Plates]] and character capsules do not update their graphics properly when loading a level through the editor, until the level is played. | |||
* [[Shine]] can disappear when touching an energy pickup. | |||
* [[Pierobot]]'s gear can clip under specific circumstances. | |||
* Proto Man and Bass cannot shoot when their ammo is depleted with [[Flash Stopper]] and [[Proto Coil]]/Treble Boost, with the latter being an adaptor slot for Mega Man. | |||
* If you use a teleporter to enter a boss arena, then use Treble Boost quickly, Bass uses the wrong animation after the boss battle starts. | |||
* [[Spark Man]]'s animation for firing a big spark plays improperly during Time Slow. | |||
* [[Flame Pillars]] can light oil below them on fire. | |||
* [[Pukapucker]] sometimes does not turn around when touching a wall on the right. | |||
* The ice cube variant of the [[Cracked Block]] has some incorrectly transparent pixels. | |||
* Sliding when a jumpthrough moving platform is about to hit a ceiling can cause you to clip. | |||
* When [[Push Blocks]] are pushed while inside Yoku Blocks, they clip. | |||
* Proto Man's visor on a 1-up does not change colors when charging your buster. | |||
* [[Robbit]] can clip when close to a right wall. | |||
* When undergoing a screen transition and picking up an energy pickup at the same time, sometimes the transition will mess up. | |||
* If Shade Man grabs you while Time Slow is activated, he may not let go of you after. | |||
* While holding a [[ladder]] during a boss introduction, you can still charge your buster. | |||
* If you transition upwards through a boss door at the peak of your [[Jet Adaptor]] flight, you can clip. | |||
* Sometimes you cannot slide on an [[Icicle Teck]]'s ice shard. | |||
* If you pause the game shortly after one of [[Crystal Joe]]'s crystals spawns, the crystal does not play its animation correctly. | |||
* The beginning part of Crystal Joe's crystal's spawning animation is unaffected by Time Slow. | |||
* If you climb up to a boss room, then hold down during the screen transition, you will move down when the boss spawns, instead of you being unable to move. | |||
* Bosses placed on screen transition borders often cannot spawn. | |||
* If Pierobot's gear spawns on a conveyor, moves and is killed, it will move as soon as it is respawned. | |||
* With very precise movement, [[Minoan]] can despawn while its mount is still active. | |||
* When restarting [[Wily Challenge]], you keep your E- and M-Tanks. | |||
* If you pause the game right after destroying a Cracked Block, then unpause, the explosion will last longer than usual. | |||
* [[Screw Bomber]] and [[Brain Break]] freeze when Mega Man dies. | |||
* It is now significantly less likely to fall through multiple jumpthrough moving platforms next to each other (e.g. [[Foot Holder]] elevators). | |||
* If you touch a stationary Icicle Teck icicle while on a conveyor belt, you sometimes still take damage. | |||
* If [[Item-3]] is thrown at the top part of a wall, it bounces and does not attach to it. | |||
* Item-3 has weird interaction with solid moving platforms. | |||
* When Blocky is pushed into a ceiling by a [[spring]], it can clip. | |||
* [[Oil Slider]]'s board can be destroyed by destructible enemy projectiles. | |||
* Oil Slider's blob can remain in falling state when shot at the very edge of a platform. | |||
[[Category:Version history]] |