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[[File:MultibossPromo.png|thumb|right|Promotional picture by [[Zedicon]].]]
'''Version 1.5.0''' is a major update for ''[[Mega Man Maker]]'' that was released on March 26, 2019. The update focused on adding content from ''[[Mega Man 8]]'' and ''[[Mega Man 9]]'', alternate tilesets, and the ability to add more than one Robot Master in a single level.
 
== Changelog ==
=== New Features ===
==== Bosses ====
* [[Grenade Man]]
* [[Astro Man]]
* [[Concrete Man]]
* [[Tornado Man]]
 
==== Enemies ====
* [[Shell'n]]
* [[Bunby Tank DX]]
* [[Sniper Joe|Joe Classic]]
* [[Surumaker]]
* [[Hannya Attacker]]
* [[Crunchran]]
* [[Fire Met]]
* Fire Met [[Spawner]]
* [[Wall Teck]]
* [[Rabbiton]]
* [[Penpen EV]]
* [[Telly|Big Telly]]
* [[Bombomboy]]
* [[Flower Presenter]]
* [[Fire Totem]]
* [[Okosutobon]]
* [[Diarn]]
* [[Hoohoo]]
* Hoohoo [[Spawner]]
* [[Kakinbatank]]
* [[Adamski]]
* [[Nombrellan]]
* Nombrellan [[Spawner]]
* [[Sakrets]]
 
==== Level Objects ====
* Reflecting [[Yoku Block]]
* [[Thunder Claw Pole]]
* [[TNT]]
* [[Astro Gate]]
* [[Astro Gate|Astro Button]]
* [[Astro Gate|Astro Reset Button]]
* [[Magma Beam Generator]]
* [[Rain]]
* [[Bokazurah]]
* [[Bokazurah]] Block
* [[Illusian]]
* [[Illusian]] Block
 
==== Yoku Blocks ====
* Elec Man Yoku Block
* [[Ice Man]] Yoku Block
* Heat Man Yoku Block
* [[Magnet Man]] Yoku Block
* MM4 Wily 1 Yoku Block
* Dark Man 1 Yoku Block
* MM6 Wily 2 Yoku Block
* Plug Man Yoku Block
* Endless Mode Yoku Block
 
==== Weapons ====
* [[Mega Ball]]
* [[Tornado Hold]]
* [[Flash Bomb]]
* [[Thunder Claw]]
* [[Flame Sword]]
* [[Concrete Shot]]
* [[Jewel Satellite]]
* [[Hornet Chaser]]
* [[Laser Trident]]
* [[Magma Bazooka]]
* [[Black Hole Bomb]]
* [[Tornado Blow]]
 
==== Backgrounds ====
<small>''An † indicates another background previously had this name, but was renamed following the update.''</small>
 
* Cut BG
* Fire BG 2
* Elec BG 2
* Elec BG 3
* MM1 Wily 3 BG (Alt)
* Bubble BG 2
* Wood BG 2
* Flash BG 2
* Metal BG 2
* MM2 Wily 1 BG 3
* MM2 Wily 3 BG 2
* MM2 Wily 5 BG
* MM2 Wily 5 BG (Alt)
* Needle BG 3
* Needle BG 3 (Alt)
* Needle BG 4
* Top BG 2
* Shadow BG 2
* Gemini BG 2
* Gemini BG 2 (Alt)
* MM3 Wily 1 BG (Alt)
* MM3 Wily 1 BG 2
* Dive BG
* Ring BG
* Skull BG 2
* Skull BG 3
* Bright BG 2
* Dust BG 2
* Drill BG 2
* Cossack 1 BG 2
* Cossack 1 BG 3
* Cossack 1 BG 4
* Cossack 4 BG 2
* Cossack 4 BG 2 (Alt)
* MM4 Wily 1 BG 2
* MM4 Wily 3 BG 2
* MM4 Wily 3 BG 2 (Alt)
* MM4 Wily 4 BG
* Stone BG 2
* Stone BG 3
* Stone BG 4
* Stone BG 5
* Stone BG 6
* Gravity BG 2
* Crystal BG 2
* Napalm BG 2
* Napalm BG 3
* Star BG 2
* Wave BG 2
* Charge BG 3
* Charge BG 4
* Charge BG 5
* Charge BG 6
* Charge BG 7
* Charge BG 8
* Dark Man 1 BG 2
* Dark Man 1 BG 3
* Dark Man 1 BG 4
* Dark Man 2 BG 2
* Dark Man 2 BG 3
* Dark Man 2 BG 4
* Dark Man 3 BG 2
* MM5 Wily 2 BG†
* MM5 Wily 2 BG 2
* MM5 Wily 2 BG 3
* Wind BG 3
* Flame BG 3
* Flame BG 4
* Flame BG 5
* Tomahawk BG (Alt)
* Tomahawk BG 2 (Alt)
* Tomahawk BG 3
* Tomahawk BG 3 (Alt)
* Tomahawk BG 4
* Tomahawk BG 4 (Alt)
* Tomahawk BG 5
* Tomahawk BG 5 (Alt)
* Centaur BG 3
* Centaur BG 3 (Alt)
* Centaur BG 3 (Alt 2)
* Centaur BG 4
* Centaur BG 4 (Alt)
* Knight BG (Alt)
* Knight BG 2 (Alt)
* Knight BG 3
* Knight BG 3 (Alt)
* Knight BG 4
* Knight BG 4 (Alt)
* Knight BG 5
* Knight BG 6
* Knight BG 6 (Alt)
* Knight BG 7
* Knight BG 7 (Alt)
* Yamato BG (Alt)
* Yamato BG 2 (Alt)
* Yamato BG 3 (Alt)
* Yamato BG 4
* Yamato BG 4 (Alt)
* Yamato BG 5
* Yamato BG 5 (Alt)
* Yamato BG 6
* Yamato BG 6 (Alt)
* Plant BG 3
* Plant BG 4
* Mr. X 1 BG 2
* Mr. X 1 BG 3
* Mr. X 1 BG 4
* Mr. X 3 BG 2
* MM6 Wily 1 BG 3
* MM6 Wily 2 BG 2
* MM6 Wily 2 BG 3
* MM6 Wily 3 BG
* MM6 Wily 3 BG 2
* MM6 Wily 3 BG 3
* MM6 Wily 3 BG 4
* MM6 Wily 3 BG 5
* MM6 Wily 3 BG 6
* MM6 Wily 4 BG 2
* Tengu BG
* Grenade BG
* Frost BG
* Frost BG (Alt)
* Clown BG
* Astro BG
* Astro BG (Alt)
* Sword BG
* Aqua BG
* Aqua BG 2
* Search BG
* Search BG 2
* Search BG 3
* MM8 Wily 1 BG
* MM8 Wily 2 BG
* Concrete BG
* Concrete BG 2
* Concrete BG 3
* Concrete BG 3 (Alt)
* Jewel BG
* Jewel BG 2
* Hornet BG
* Hornet BG (Alt)
* Hornet BG 2
* Hornet BG 3
* Plug BG
* Plug BG 2
* Plug BG 3
* Plug BG 4
* Splash BG
* Splash BG 2
* Splash BG 2 (Alt)
* Splash BG 2 (Alt 2)
* Magma BG
* Magma BG 2
* Magma BG 3
* Magma BG 4
* Galaxy BG
* Galaxy BG 2
* Tornado BG
* Tornado BG 2
* Fake BG
* Fake BG 2
* MM9 Wily 1 BG
* MM9 Wily 1 BG (Alt)
* MM9 Wily 1 BG 2
* MM9 Wily 1 BG 3
* MM9 Wily 1 BG 4
* MM9 Wily 2 BG
* MM9 Wily 2 BG (Alt)
* MM9 Wily 2 BG 2
* MM9 Wily 3 BG
* MM9 Wily 3 BG (Alt)
* MM9 Wily 3 BG (Alt 2)
* MM9 Wily 4 BG
* MM9 Wily 4 BG 2
* MM9 Wily 4 BG 2 (Alt)
* MM9 Endless BG
* MM9 Endless BG 2
* MM9 Endless BG 2 (Alt)
* MM9 Endless BG 3
* MM9 Endless BG 3 (Alt)
* MM9 Endless BG 3 (Alt 2)
* MM9 Endless BG 3 (Alt 3)
* MM9 Endless BG 4
* MM9 Endless BG 5
* MM9 Endless BG 5 (Alt)
* MM9 Endless BG 5 (Alt 2)
* MM9 Endless BG 5 (Alt 3)
 
==== Tilesets ====
<small>''An † indicates another tileset previously had this name, but was renamed following the update.''</small>
 
* MM1 Wily 1 Tile†
* Bubble Tile 2
* Quick Tile (Alt)
* Flash Tile 1
* Flash Tile 2
* Flash Tile 1 (Animated)
* Flash Tile 2 (Animated)
* Flash Tile 3 (Animated)
* MM2 Wily 1 Tile†
* MM2 Wily 1 Tile 2 (Alt)
* MM2 Wily 3 Tile (Alt)
* MM2 Wily 5 Tile
* Snake Tile 2†
* Needle Tile 2
* Top Tile 2
* Shadow Tile
* Gemini Tile 2
* Gemini Tile 3
* Gemini Tile 4
* Gemini Tile 2 (Animated)
* Gemini Tile 3 (Animated)
* Gemini Tile 4 (Animated)
* MM3 Wily 1 Tile†
* MM3 Wily 1 Tile 2
* MM3 Wily 1 Tile 3 (Alt)
* MM3 Wily 4 Tile†
* Dive Tile (Alt)
* Dust Tile 2
* Drill Tile 2
* Toad Tile†
* Pharaoh Tile 2
* Cossack 1 Tile†
* Cossack 2 Tile
* Cossack 4 Tile
* MM4 Wily 3 Tile
* MM4 Wily 4 Tile
* Stone Tile†
* Crystal Tile
* Napalm Tile 2
* Star Tile 2
* Star Tile 2 (Alt)
* Wave Tile
* Charge Tile 2
* Dark Man 2 Tile 2
* Dark Man 3 Tile 2
* MM5 Wily 2 Tile
* MM5 Wily 2 Tile (Alt)
* MM5 Wily 3 Tile
* MM5 Wily 4 Tile
* Blizzard Tile 2
* Wind Tile 2
* Flame Tile
* Flame Tile 2
* Flame Tile 3
* Tomahawk Tile (Alt)
* Tomahawk Tile 2
* Tomahawk Tile 2 (Alt)
* Tomahawk Tile 3
* Tomahawk Tile 3 (Alt)
* Centaur Tile (Alt)
* Centaur Tile 2
* Centaur Tile 2 (Alt)
* Knight Tile (Alt)
* Knight Tile 2
* Knight Tile 2 (Alt)
* Yamato Tile (Alt)
* Yamato Tile 2
* Yamato Tile 2 (Alt)
* Yamato Tile 3
* Yamato Tile 3 (Alt)
* Yamato Tile 4
* Yamato Tile 4 (Alt)
* Yamato Tile 5
* Yamato Tile 5 (Alt)
* Plant Tile
* Mr. X 1 Tile
* Mr. X 1 Tile 2
* Mr. X 2 Tile 2
* Mr. X 3 Tile
* Mr. X 4 Tile
* MM6 Wily 1 Tile (Alt)
* MM6 Wily 4 Tile
* Spring Tile 2
* Tengu Tile
* Frost Tile
* Frost Tile (Alt)
* Grenade Tile
* Clown Tile
* Astro Tile
* Astro Tile 2
* Astro Tile 2 (Alt)
* Sword Tile
* Aqua Tile
* Search Tile
* MM8 Wily 1 Tile
* MM8 Wily 2 Tile
* MM8 Wily 2 Tile (Alt)
* Concrete Tile
* Concrete Tile 2
* Jewel Tile
* Hornet Tile
* Plug Tile
* Magma Tile
* Magma Tile 2
* Splash Tile
* Galaxy Tile
* Tornado Tile
* Tornado Tile 2
* MM9 Wily 1 Tile
* MM9 Wily 1 Tile 2
* MM9 Wily 1 Tile 2 (Alt)
* MM9 Wily 2 Tile
* MM9 Wily 2 Tile (Alt)
* MM9 Wily 3 Tile
* MM9 Wily 4 Tile
* MM9 Wily 4 Tile (Alt)
* Fake Tile
* MM9 Endless Tile 1
* MM9 Endless Tile 2
* MM9 Endless Tile 2 (Alt)
* MM9 Endless Tile 2 (Alt 2)
* MM9 Endless Tile 3
* MM9 Endless Tile 3 (Alt)
* MM9 Endless Tile 4
* MM9 Endless Tile 4 (Alt)
* MM9 Endless Tile 5
* MM9 Endless Tile 6
* MM9 Endless Tile 7
* MM9 Endless Tile 8
* MM9 Endless Tile 8 (Alt)
* MM9 Endless Tile 9
* MM9 Endless Tile 9 (Alt)
* MM9 Endless Tile 10
 
==== Plates ====
* [[Dr. Light]] Plate
* Dr. Right Plate
 
==== Ladders ====
<small>''An † indicates another ladder previously had this name, but was renamed following the update.''</small>
 
* [[Heat Ladder]]
* Snake Ladder
* Needle Ladder 2
* Shadow Ladder
* Wily Ladder 6†
* Wily Ladder 7†
* Ring Ladder
* Dive Ladder
* Dive Ladder (Alt)
* Drill Ladder
* Cossack Ladder 2†
* Cossack Ladder 3
* Wily Ladder 10
* Gravity Ladder
* Wily Ladder 11
* Wily Ladder 12
* Wind Ladder 2
* Tomahawk Ladder (Alt)
* Centaur Ladder (Alt)
* Centaur Ladder (Alt 2)
* Knight Ladder (Alt)
* Yamato Ladder
* Mr. X Ladder 2†
* Wily Ladder 14
* Spring Ladder
* Freeze Ladder
* Slash Ladder
* Junk Ladder
* Junk Ladder 2
* Shade Ladder
* Burst Ladder
* Turbo Ladder
* Cloud Ladder
* Cloud Ladder 2
* Wily Ladder 15
* Wily Ladder 16
* Wily Ladder 17
* Astro Ladder
* Frost Ladder
* Sword Ladder
* Sword Ladder (Alt)
* Grenade Ladder
* Aqua Ladder
* Search Ladder
* Search Ladder 2
* Clown Ladder
* Duo Ladder
* Wily Ladder 18
* Wily Ladder 19
* Concrete Ladder
* Hornet Ladder
* Plug Ladder
* Splash Ladder
* Galaxy Ladder
* Tornado Ladder
* Wily Ladder 20
* Wily Ladder 21
* Wily Ladder 22
* Wily Ladder 23
* Wily Ladder 24
* Fake Ladder
* MM9 Endless Ladder
* MM9 Endless Ladder 2
* MM9 Endless Ladder 3
 
==== Spikes ====
<small>''An † indicates another ladder previously had this name, but was renamed following the update.''</small>
 
* Wily Spike 3†
* Wily Spike 4†
* Wily Spike 5†
* Spark Spike (Alt)
* Needle Spike
* Top Spike†
* Shadow Spike
* Shadow Spike 2
* Gemini Spike
* Gemini Spike 3
* Gemini Spike 3 (Alt)
* Gemini Spike 3 (Alt 2)
* Wily Spike 6†
* Wily Spike 7†
* Dive Spike
* Dive Spike (Alt)
* Dust Spike
* Stone Spike
* Napalm Spike†
* Dark Spike 3†
* Wily Spike 13
* Wily Spike 14
* Wily Spike 17
* Wily Spike 18
* Blizzard Spike 2
* Wind Spike†
* Flame Spike
* Tomahawk Spike (Alt)
* Centaur Spike 2
* Centaur Spike 2 (Alt)
* Knight Spike (Alt)
* Knight Spike 2
* Knight Spike 2 (Alt)
* Yamato Spike (Alt)
* Yamato Spike 2
* Yamato Spike 2 (Alt)
* Wily Spike 20
* Wily Spike 21
* Spring Spike
* Slash Spike
* Burst Spike
* Burst Spike (Alt)
* Burst Spike 2
* Burst Spike 2 (Alt)
* Turbo Spike
* Wily Spike 23
* Wily Spike 24
* Wily Spike 26
* Wily Spike 27
* Frost Spike
* Sword Spike
* Search Spike
* Clown Spike
* Aqua Spike
* Aqua Spike 2
* Grenade Spike
* Duo Spike
* Wily Spike 28
* Concrete Spike
* Jewel Spike
* Hornet Spike
* Plug Spike
* Plug Spike 2
* Splash Spike
* Splash Spike (Alt)
* Splash Spike (Alt 2)
* Splash Spike 2
* Galaxy Spike
* Tornado Spike
* Wily Spike 29
* Wily Spike 30
* Wily Spike 31
* Wily Spike 32
* Wily Spike 33
* Fake Spike
* MM9 Endless Spike
* MM9 Endless Spike 2
* MM9 Endless Spike 3
 
==== Water ====
* Ice Water
* Bubble Water
* Wily Water 1 (MM2 Wily 3)
* Gemini Water
* Wily Water 2 (MM3 Wily 1)
* Dive Water
* Toad Water
* Wily Water 3 (MM4 Wily 1)
* Wave Water
* Wily Water 4 (MM5 Wily 2)
* Blizzard Water
* Centaur Water
* Yamato Water (Alt)
* Plant Water
* Wily Water 5 (MM6 Wily 3)
* Splash Water
* Wily Water 6 (MM9 Wily 2)
* Endless Water
 
==== Special ====
* Drop Shadow
* Pit Shadow
 
==== Music ====
* MM8 Intro Stage
* MM8 Intro Stage (Water)
* Tengu Man (SS)
* Tengu Man (PSX)
* Frost Man
* Grenade Man
* Clown Man
* Astro Man
* Sword Man
* Aqua Man
* Search Man
* MM8 Wily Stage 1
* MM8 Wily Stage 2
* MM8 Wily Stage 3
* MM8 Wily Stage 4
* MM8 Robot Master
* MM8 Robot Master Intro
* MM8 Midboss
* MM8 Wily Boss (Machine)
* MM8 Wily Boss (Capsule)
* Concrete Man
* Jewel Man
* Hornet Man
* Plug Man
* Splash Woman
* Magma Man
* Galaxy Man
* Tornado Man
* MM9 Wily Stage 1
* MM9 Wily Stage 2
* MM9 Wily Stage 3
* MM9 Wily Stage 4
* Fake Man
* MM9 Endless Attack
* MM9 Robot Master
* MM9 Wily Boss
 
== Changes ==
* The previously [[Unused content|unused enemies]], [[Caricarry]] and [[Petit Devil]], originally added in Version [[1.0.0]], have been officially implemented.
* You can now place multiple [[bosses]] in your level!
* Bosses can now perform different actions when defeated. These options are:
** End the stage, like in version [[1.4.0]] and prior.
** Drop an item: large [[health]], large [[weapon energy]], [[1-up]], [[Yashichi]], [[E-Tank]], [[M-Tank]] or [[key]].
** [[Weapon Capsule|Add]] or [[Weapon remover|remove]] a weapon to/from the player's arsenal.
** [[Character Capsule|Change the playable character]].
* Added a [[Boss Suppressor]] object. Placing this in a section requires all bosses in this section to be defeated in order to clear the stage.
* [[Water]] has been moved and given its own tab in the Tiles category, and many new water tiles from Mega Man 1 to 9 have been added.
* [[Rotating Platform]] has been given two additional color skins, green and yellow.
* Regular [[Yoku Blocks]] now have multiple sprite options. The new sprite options automatically place shadows under them as well.
* Added new [[Cracked Block]] variations.
* [[Teleporters]] now have 9 different colors to choose from.
* Added previously missing colour variants for: [[Blocky]], [[Wanaan Base]], MM4 [[Shield Attacker]], [[Dust Block]], [[Giree]], Giree [[Spawner]], [[Tondeall]], [[B Bitter]], [[Pukapelly]], [[Subeil]], [[Lyric]], Rotating Platform, [[Teckyun]], MM6 [[Shield Attacker]], [[Cyber Gabyoall]] and [[Fan]].
* Added many new music tracks from Mega Man 8 and 9.
* Added profile icons for the robot masters of Mega Man 8 and 9, alongside helmetless [[Mega Man]], Auto and Duo.
* Added an option to turn on a [[level timer]] which will allow you to know how long a level has been going on for.
* Added a [[Favorites Selection Wheel]]. Hold the Tab key in the editor to spawn a wheel, then move your mouse to quickly select an asset from your favorites.
* You can now use the right mouse button to go back in angle selection and Cracked Block item selection.
* Added a new disclaimer screen to warn people about flashing images.
* [[Wily Challenge]]:
** [[1-ups]] now refill your health on top of giving you an extra life. This should no longer make certain levels unbeatable in this mode.
** You can now skip levels without losing a life, unless you are airborne or low on health.
* [[Pookers]] can now be knocked over by a fully charged [[Power Adaptor]] shot.
* [[Sniper Joe]] is now only protected on their shield, meaning you can shoot through their shield when close, or hit them in their head or feet.
* Moved the Teleporter to the Mega Man 9 section, as that was its game of origin.
* Made some modifications to the key sprite.
* [[Danger Wrap]] now deals twice as much damage if an enemy is trapped inside of it.
* [[Water Wave]] can now dose burning [[oil]] underwater.
* Updated the weapon icon for [[Block Dropper]].
* Slightly updated mugshots for [[Cut Man]], Guts Man and [[Fire Man]].
* The credits no longer use colored text, significantly decreasing lag. Additionally, the credits are more compact.
* Expanded the shortcuts menu in the editor.
* New example levels: [[Obligatory Boss Rush Level]] by [[SnoruntPyro]], [[Whirlpool Ocean]] by [[Schmiddi]] and [[Double Trouble]], [[Desert Base]], [[By Sword and Shield]] and [[Infiltration]] by [[Aze]].
* Several assets have been renamed:
* MM1 Wily 1 Tile > MM1 Wily 1 Tile 2
* MM2 Wily 1 Tile > MM2 Wily 1 Tile 2
* MM3 Wily 1 Tile > MM3 Wily 1 Tile 3
* MM3 Wily 4 Tile > MM3 Wily 4 Tile 2
* Toad Tile > Toad Tile 2
* Cossack 1 Tile > Cossack 1 Tile 2
* Stone Tile > Stone Tile 2
* Slash Tile > Shade Tile 2
* Slash Tile 2 > Slash Tile
* MM5 Wily 2 BG > MM5 Wily 2 BG (Alt)
* Wily Ladder 6 > Wily Ladder 8
* Cossack Ladder 2 > Cossack Ladder 4
* Wily Ladder 7 > Wily Ladder 9
* Mr. X Ladder 2 > Mr. X Ladder 3
* Wily Ladder 8 > Wily Ladder 13
* Top Spike > Gemini Spike 2
* Wily Spike 3 > Wily Spike 8
* Wily Spike 4 > Wily Spike 9
* Wily Spike 5 > Wily Spike 10
* Wily Spike 6 > Wily Spike 11
* Wily Spike 7 > Wily Spike 12
* Napalm Spike > Napalm Spike (Alt)
* Dark Spike 3 > Dark Spike 4
* Dark Spike 4 > Dark Spike 5
* Wily Spike 8 > Wily Spike 15
* Wily Spike 9 > Wily Spike 16
* Wind Spike > Wind Spike (Alt)
* Wily Spike 10 > Wily Spike 19
* Wily Spike 11 > Wily Spike 22
* Wily Spike 12 > Wily Spike 25
* Water > Yamato Water
 
== Fixed Bugs ==
* Placing a [[Dust Block]] over a [[health]] or [[Spawner|weapon energy spawner]], then destroying the Dust Block, prevents any items from spawning.
* When completing a victory animation while in [[oil]], the camera centers in on the player, ignoring screen boundaries.
* Deflecting the shot of a [[Cyorown]] with [[Proto Man]] makes it taunt.
* Water Wave removes [[Spring Man]]'s hands leaving his arm links behind until he shoots again.
* Jumping while in the air stream of downwards facing fans left you in the jumping animation.
* [[Dive Missile]] can home in on [[Teckyuns]].
* [[Quick Laser]]'s description shows the wrong damage number.
* Placing solid moving platforms above [[Shade Man]] as he spawns can softlock the game.
* Shade Man can get stuck under [[Pooker]] platforms after diving.
* [[Fans]] can very occasionally clip you through ceilings.
* [[Charge Kick|Charge Kicking]] in the air right under a ceiling makes you slide infinitely.
* Spawning Treble on the edge of a screen, then switching weapons while undergoing a screen transition, allows you to use [[Treble Boost]] under a different weapon.
* [[Water Wave]] cannot kill [[Rolling Drills]] from behind.
* [[Quick Laser|Quick Lasers]] are not active in the section if they are off-screen.
* Quick Lasers can fail to spawn when attempted to spawn them from above.
* Enemy projectiles with gravity act weirdly when reflected during [[Time Slow]].
* [[Magnet Missile]] can home in on off-screen [[Watchers]] and [[Big Fish]].
* [[Kaminari Kogoro]] can be targeted by homing projectiles before spawning.
* Certain enemies get crushed when jumping into non-moving solid moving platforms.
* [[Subeil]]'s description contains a grammar mistake.
* [[Atomic Fire]]'s second and third charges have incorrect damage values when set as boss weaknesses.
* Collecting a second [[weapon capsule]] for [[Power Adapto]]r while you have the first collected will overfill the weapon energy bar.
* [[Bubukan]] can pole vault over certain high walls it should not be able to if you are a specific distance away from it.
* When the game is paused, [[Killer Bullet]]'s explosion stays longer.
* When [[Metall Cannon]] is frozen during its turning animation, the animation keeps playing.
* Metall Cannon's projectile keeps moving when it's frozen.
* [[Bass]] cannot activate horizontal [[Count Bomb]]s during Treble Boost.
* Destroying enemy projectiles with an attached Atomic Fire does not consume ammo.
* Screen transitioning into a [[boss door]] with a [[weapon]] or [[character capsule]] placed after the door can crash the game.
* One-way [[teleporters]] are now less likely to get you stuck in a wall.
* Charged [[Noise Crush]] rings get destroyed when hitting an enemy projectile, even if the projectile is killed.
* If a player projectile ricochets off an enemy shield, it is not destroyed upon a screen transition.
* [[Push Blocks]] get sent much higher when punched upwards under the effect of [[Time Slow]].
* If Time Slow ends right before [[Big Eye]] jumps, it can become frozen.
* Icicle Teck's icicle can land on despawned jumpthrough moving platforms.
* The disappearing sprite of [[Perfect Freeze]] is misaligned.
* [[Super Ball Machine Jr.]]'s balls can move through terrain when colliding with a solid and a moving platform on the same frame.
* Spring Man's mini springs get caught on walls if too close to one when bouncing.
* Spring Man's mini springs do not despawn after he dies.
* Charge Kick and [[Top Spin]] cannot destroy enemy projectiles.
* If upwards-blowing fans move you through a vertical boss door, the sound effect will keep playing.
* After defeating a boss, sometimes the player is moved by a conveyor belt while not standing on one.
* [[Plates]] and character capsules do not update their graphics properly when loading a level through the editor, until the level is played.
* [[Shine]] can disappear when touching an energy pickup.
* [[Pierobot]]'s gear can clip under specific circumstances.
* Proto Man and Bass cannot shoot when their ammo is depleted with [[Flash Stopper]] and [[Proto Coil]]/Treble Boost, with the latter being an adaptor slot for Mega Man.
* If you use a teleporter to enter a boss arena, then use Treble Boost quickly, Bass uses the wrong animation after the boss battle starts.
* [[Spark Man]]'s animation for firing a big spark plays improperly during Time Slow.
* [[Flame Pillars]] can light oil below them on fire.
* [[Pukapucker]] sometimes does not turn around when touching a wall on the right.
* The ice cube variant of the [[Cracked Block]] has some incorrectly transparent pixels.
* Sliding when a jumpthrough moving platform is about to hit a ceiling can cause you to clip.
* When [[Push Blocks]] are pushed while inside Yoku Blocks, they clip.
* Proto Man's visor on a 1-up does not change colors when charging your buster.
* [[Robbit]] can clip when close to a right wall.
* When undergoing a screen transition and picking up an energy pickup at the same time, sometimes the transition will mess up.
* If Shade Man grabs you while Time Slow is activated, he may not let go of you after.
* While holding a [[ladder]] during a boss introduction, you can still charge your buster.
* If you transition upwards through a boss door at the peak of your [[Jet Adaptor]] flight, you can clip.
* Sometimes you cannot slide on an [[Icicle Teck]]'s ice shard.
* If you pause the game shortly after one of [[Crystal Joe]]'s crystals spawns, the crystal does not play its animation correctly.
* The beginning part of Crystal Joe's crystal's spawning animation is unaffected by Time Slow.
* If you climb up to a boss room, then hold down during the screen transition, you will move down when the boss spawns, instead of you being unable to move.
* Bosses placed on screen transition borders often cannot spawn.
* If Pierobot's gear spawns on a conveyor, moves and is killed, it will move as soon as it is respawned.
* With very precise movement, [[Minoan]] can despawn while its mount is still active.
* When restarting [[Wily Challenge]], you keep your E- and M-Tanks.
* If you pause the game right after destroying a Cracked Block, then unpause, the explosion will last longer than usual.
* [[Screw Bomber]] and [[Brain Break]] freeze when Mega Man dies.
* It is now significantly less likely to fall through multiple jumpthrough moving platforms next to each other (e.g. [[Foot Holder]] elevators).
* If you touch a stationary Icicle Teck icicle while on a conveyor belt, you sometimes still take damage.
* If [[Item-3]] is thrown at the top part of a wall, it bounces and does not attach to it.
* Item-3 has weird interaction with solid moving platforms.
* When Blocky is pushed into a ceiling by a [[spring]], it can clip.
* [[Oil Slider]]'s board can be destroyed by destructible enemy projectiles.
* Oil Slider's blob can remain in falling state when shot at the very edge of a platform.
 
[[Category:Version history]]