Difference between pages "Togehero" and "Flash Bomb"

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{{Template:Asset
{{Asset
|name=Togehero
|name=[[File:FlashBombIcon.png|left]] Flash Bomb [[File:FlashBombIcon.png|right]]
|image=[[File:Togehero.png|200px]]
|image=[[File:MM8FlashBombSprite.png]]
|caption=Artwork of the Togehero from ''[[Mega Man 4]]''
|caption=Weapon Get sprite for Flash Bomb in ''[[Mega Man 8]]''
|description=Flies from one side of the screen to the other, slowly moving up and down.
|category=[[Weapons]]
|damage=4
|description=A powerful bomb that blows up and lingers for a while upon contact.
|hp=1
|damage=0.5 (per hit)
|game=''[[Mega Man 4]]''
|version=[[1.5.0]]
|appears=''[[Mega Man III]]''
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|spriter=[[Aze]]<br>[[Zedicon]]
}}
}}
Togehero is a small spiky aerial patrol robot that [[Dr. Wily]] repurposed for combat. This enemy originates from ''[[Mega Man 4]]'' from [[Skull Man]]'s stage, and later reappears in various Dr. Cossack stages. It also appears in ''[[Mega Man III]]''.
'''Flash Bomb''' is [[Grenade Man]]'s signature [[Weapons|weapon]] from ''[[Mega Man 8]]'', and is one of the weapons featured in ''[[Mega Man Maker]]'' since its [[1.5.0]] version.


==In Mega Man Maker==
It is a bomb that explodes upon contact with any enemy or with a tile. Upon contact with an enemy or solid surface, a series of explosions occur that can cause multiple damage to enemies that are within its range. It will explode even if would not deal damage due to the target being shielded or in an invulnerable state. A single Flash Bomb lingers for 1.5 seconds, and can deal 15 HP worth of damage through its duration. Multiple explosions cannot be stacked to deal more damage, however.
When Togehero is spawned, it travels diagonally downwards two tiles in its facing direction, then travels diagonally upwards two tiles in its facing direction, and then repeats, all while rotating its body and expanding and retracting the spikes on its body. The enemy can also travel through solid tiles.


In the [[Level Builder]], Togehero can be set to face left or right and can be set to one of three color schemes: green, cyan or red.
Only two bombs can be present at the same time, and this extends to their explosions. Therefore, if the player had targeted two things in a same screen, the player has to wait for the two groups of explosions to finish before being able to fire the weapon again. With a full bar, this weapon can be used 25 times.
*The green color scheme resembles their appearance in [[Skull Man]]'s stage.
*The cyan color scheme also resembles their appearance in Skull Man's stage. However, this color scheme re-appears in stages 1 and 2 of Cossack's Fortress.
*The red color scheme resembles their appearance in stage 3 of Cossack's Fortress.


==Trivia==
Similarly to [[Crash Bomber]], it can deal multiple hits to [[Bosses|bosses]] not immune to it. It will not deal damage during their invincibility frames, but if the boss does not move too much, the explosions can continue to deal damage.
*Togehero's AI and movement pattern is very similar to that of another enemy, [[Gobots]]. The primary difference is that Gobots have faster and smoother movement and starts moving diagonally up.


==Glitches==
== Trivia ==
*If a Togehero is spawned after entering a room (instead of entering the level there) it will start by moving diagonally upward instead diagonally downward.
* When used by Mega Man in ''Mega Man 8'', the explosions were yellow, but in ''Mega Man Maker'' both Grenade Man and the player's versions are cyan.
{{MM4}}
 
[[Category:Enemies]] [[Category:Flying enemies]] [[Category:Mega Man 4 Assets]]
 
{{MM8}}
[[Category:Weapons]] [[Category:Explosive weapons]] [[Category:Mega Man 8 Assets]]

Revision as of 05:34, 15 May 2023

FlashBombIcon.png
Flash Bomb
FlashBombIcon.png
MM8FlashBombSprite.png
Weapon Get sprite for Flash Bomb in Mega Man 8
Information
Game information
Description: A powerful bomb that blows up and lingers for a while upon contact.
Category: Weapons
Damage: 0.5 (per hit)
Added in version: 1.5.0
Series information
Development
Programmer(s): WreckingPrograms
Spriter(s): Aze
Zedicon

Flash Bomb is Grenade Man's signature weapon from Mega Man 8, and is one of the weapons featured in Mega Man Maker since its 1.5.0 version.

It is a bomb that explodes upon contact with any enemy or with a tile. Upon contact with an enemy or solid surface, a series of explosions occur that can cause multiple damage to enemies that are within its range. It will explode even if would not deal damage due to the target being shielded or in an invulnerable state. A single Flash Bomb lingers for 1.5 seconds, and can deal 15 HP worth of damage through its duration. Multiple explosions cannot be stacked to deal more damage, however.

Only two bombs can be present at the same time, and this extends to their explosions. Therefore, if the player had targeted two things in a same screen, the player has to wait for the two groups of explosions to finish before being able to fire the weapon again. With a full bar, this weapon can be used 25 times.

Similarly to Crash Bomber, it can deal multiple hits to bosses not immune to it. It will not deal damage during their invincibility frames, but if the boss does not move too much, the explosions can continue to deal damage.

Trivia

  • When used by Mega Man in Mega Man 8, the explosions were yellow, but in Mega Man Maker both Grenade Man and the player's versions are cyan.


Mega Man 8
Weapons
Mega BusterMega BallTornado HoldFlash BombThunder ClawFlame Sword
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetFire Met SpawnerWall TeckRabbitonPenpen EVBig TellyGori ThreeDodonpa CannonRomperHogaleHogale SpawnerAmmonerSydecka
Level Objects
Thunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonGori Three RockIce BlockIce Block SpawnerExplosive CratesBell Ringer
Bosses
Grenade ManAstro Man
Other Pages
TilesetsBackgroundsMusic