Difference between pages "Black Hole Bomb" and "Commando Bomb"

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{{Template:Asset
{{Template:Asset
|name=[[File:BlackholeBombIcon.png|left]] Black Hole Bomb [[File:BlackholeBombIcon.png|right]]
|name=[[File:CommandoBombIcon.png|left]] Commando Bomb [[File:CommandoBombIcon.png|right]]
|image=[[File:BlackHoleBomb.png|250px]]
|image=[[File:CommandoBomb.png|250px]]
|caption=Artwork for the Black Hole Bomb in ''Mega Man 9''
|caption=Artwork for the Commando Bomb in ''Mega Man 10''
|description=Fires a small black hole that sucks in enemies once detonated.
|description=A RC Bomb that creates powerful shockwaves on contact with terrain.
|damage=4
|damage=2(direct hit), 5(explosion)
|game=''[[Mega Man 9]]''
|game=''[[Mega Man 10]]''
|version=[[1.5.0]]
|version=[[1.6.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
Black Hole Bomb is Galaxy Man's signature weapon, originating from ''[[Mega Man 9]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.5.0]].
Commando Bomb is Commando Man's signature weapon, originating from ''[[Mega Man 10]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.6.0]].
 
It allows the user to shoot a slow bomb that flies forward by default, but by pressing the directional keys, its path can be altered any number of times. Upon hitting solid terrain, the bomb explodes, leaving behind two shockwaves that split three tiles out from the point of impact. This shockwave is three tiles tall, can pierce through armored enemies, and can hit up to two times based on how close it is to the target. Only one Commando Bomb can be present at a time.
 
 
==Trivia==
*The announcement for Commando Bomb features a recreated segment of Dark Necrobat's stage from ''Mega Man X5''. In both the stage and the announcement, the player needed to manuver a remote-controlled weapon through a tight space to open a door from the other side (in the former case, F-Laser was to be used).
*Commando Bomb's explosion was capable of nullifying enemy projectiles in ''Mega Man 10'', but this feature is absent in ''Mega Man Maker''.


It sends out a orb of dark matter that travels forward slowly, and can be moved up and down with the corresponding keys. It cannot deal damage to enemies in this state, but it can destroy [[Weapon Blocks]] marked with it. Pressing the attack key again will detonate the orb, creating a vortex at that location that will damage anything in a 5x5 area around it for four seconds. An enemy can be damaged repeatedly by exiting and entering its range of attack, and those defeated by this weapon will be sucked into the vortex, becoming intangible in the process. [[Giree]], [[Okosutobon]], and all [[Spine]]-type enemies are vulnerable to this weapon. Additionally, projectiles can be pulled in by the vortex, allowing it to act as a barrier of sorts. With [[bosses]], Black Hole Bomb can repeatedly deal damage to them so long as they stay within its area of effect. [[Tornado Man]]'s Tornado Blow is the only projectie that cannot be pulled in by this weapon.
[[Category:Weapons]] [[Category:Explosive weapons]]
[[Category:Weapons]] [[Category:Explosive weapons]]

Revision as of 03:02, 4 January 2023

CommandoBombIcon.png
Commando Bomb
CommandoBombIcon.png
CommandoBomb.png
Artwork for the Commando Bomb in Mega Man 10
Information
Game information
Description: A RC Bomb that creates powerful shockwaves on contact with terrain.
Damage: 2(direct hit), 5(explosion)
Added in version: 1.6.0
Series information
Game of origin: Mega Man 10
Development
Programmer(s): WreckingPrograms

Commando Bomb is Commando Man's signature weapon, originating from Mega Man 10. It is featured in Mega Man Maker as of version 1.6.0.

It allows the user to shoot a slow bomb that flies forward by default, but by pressing the directional keys, its path can be altered any number of times. Upon hitting solid terrain, the bomb explodes, leaving behind two shockwaves that split three tiles out from the point of impact. This shockwave is three tiles tall, can pierce through armored enemies, and can hit up to two times based on how close it is to the target. Only one Commando Bomb can be present at a time.


Trivia

  • The announcement for Commando Bomb features a recreated segment of Dark Necrobat's stage from Mega Man X5. In both the stage and the announcement, the player needed to manuver a remote-controlled weapon through a tight space to open a door from the other side (in the former case, F-Laser was to be used).
  • Commando Bomb's explosion was capable of nullifying enemy projectiles in Mega Man 10, but this feature is absent in Mega Man Maker.