Difference between pages "Bomb Man" and "Ice Man"

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{{Asset
{{Asset
|image=[[File:BombManCW.png|250px]]
|image=[[File:IceManCW.png|250px]]
|caption=Artwork of Bomb Man from ''Rockman Complete Works''
|caption=Artwork of Ice Man from ''Rockman Complete Works''
|description=Takes long and short jumps while chucking bombs.
|description=Fires off three freezing ice waves in a vertical column after jumping.
|category=[[Boss]]
|category=[[Boss]]
|hp=28
|damage=5 (Contact)
10 (Projectile)
|game=''[[Mega Man 1|Mega Man]]''
|game=''[[Mega Man 1|Mega Man]]''
|version=[[1.0.0]]
|appears=
''[[Mega Man: Dr. Wily's Revenge]]''
''[[Mega Man: The Wily Wars]]''
''[[Mega Man Powered Up]]''
|version=[[1.1.0]]
|programmer=[[WreckingPrograms]]
}}
}}
'''DLN-006/DRN-006 ''Bomb Man''''' is one of the six Robot Master bosses from [[Mega Man]] featured in ''Mega Man Maker'' since version [[1.0.0]]. His signature weapon is the [[Hyper Bomb]], a powerful sphere-shaped bomb.
'''DLN-005/DRN-005 ''Ice Man''''' is one of the six Robot Master bosses from [[Mega Man]] featured in ''Mega Man Maker'' since version [[1.1.0]]. Ice Man is armed with his signature weapon, the Ice Slasher, which he uses excessively and exclusively when attacking.


Bomb Man was created by [[Dr. Light]] and is one of the Robot Masters that [[Dr. Wily]] stole and reprogrammed during the events of [[''Mega Man 1|Mega Man'']]/[[''Mega Man Powered Up'']].
Ice Man is one of robot masters created by [[Dr. Light]], but was stolen and reprogrammed by [[Dr. Wily]] during events of [[Mega Man 1|Mega Man]]/[[Mega Man Powered Up]] and later in [[Mega Man: Dr. Wily's Revenge]].


==Behavior==
==Behavior==
When Bomb Man lands on something resembling solid ground and is far enough away from the player (greater than one tile gap between the player and Bomb Man), he will throw a Hyper Bomb in the player's direction. After that, he will do one of the following behaviors:
Ice Man jumps a short height when he attacks, going straight up then slowing down as he goes back towards the ground. While falling, he fires three Ice Slashers: one at the height of his jump, one in the middle, and one just as he lands back on the ground. After this, he executes the pattern in reverse, jumping up slowly and firing three Ice Slashers starting from when he first jumps, in the middle of his jump, and at the apex before dropping down quickly. He will then move either left or right at random and repeat the above behavior.


* '''Far Behavior A''': One medium jump towards the player.
Ice Man's pattern is slow, and straight forward. Ice Man limited mobility horizontally and vertically makes collision damage less likely, and makes him an easy target for counterattacks. His Ice Slashers also move slowly and are spaced out in such a way that they can be evaded by jumping between them, or, in some situations, sliding. In Mega Man Maker, Ice Man's behavior was modified to make Ice Man keep the same movement speed. (In Mega Man, Ice Man became faster the longer the battle took.) His contact damage was also reduced from 10 to 5.
*'''Far Behavior B''': One medium jump away from the player.
*'''Far Behavior C''': One large jump towards the player.
When Bomb Man lands on something resembling solid ground and is close to the player (one tile gap or smaller between the player and Bomb Man), Bomb Man will do one of the following behaviors:
 
*'''Close Behavior A''': One small jump towards the player.
*'''Close Behavior B''': One large jump away from the player.
Bomb Man will cancel his Hyper Bomb throwing animation early if the player gets too close, and will respond with either "Close Behavior A or B" as listed above. If cancelled fast enough, Bomb Man will not throw a Hyper Bomb.
 
Bomb Man will occasionally use "Far Behavior A or B" to better position himself, so that "Far Behavior C" will make Bomb Man more accurately land on top of the player.
 
Unlike the player's version of the Hyper Bomb, this version has the bomb explodes just after falling and hitting something resembling a floor, wall or ceiling.
 
==Trivia==
*Bomb Man's throwing range for Hyper Bombs is infinite. This means it is possible for Bomb Man to throw a Hyper Bomb so far, that it can hit a player 49 screens away horizontally from the screen Bomb Man is currently on, assuming smooth scrolling is used and nothing is blocking the path of the thrown Hyper Bombs.
**Bomb Man's throwing range for Hyper Bombs is infinite. This means it is possible for Bomb Man to throw a Hyper Bomb so far, that it can hit a player 49 screens away horizontally from the screen Bomb Man is currently on, assuming smooth scrolling is used and nothing is blocking the path of the thrown Hyper Bombs.
*Due to how their AI functions, Bomb Man, [[Toad Man]], and [[Stone Man]] can be manipulated into never attacking using their signature weapons, if the player never triggers the required conditions for those attacks to occur.


==Glitches==
*Although rare and inconsistent, there is a chance that if Ice Man is able to somehow jump up to the ceiling he can clip into it causing him to warp around the screen, walk around in part of the wall, or spontaneously vanish or die. It is more common in boss rooms that include more than one screen and may be caused or made more likely because of a scrolling or transition bug.
*Prior to [[1.5.0]], if Ice Man jumped on a [[Flip Platform]], he would become immobile.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:BombMan.png|thumb|Official artwork from Mega Man 1
File:IceMan.png|thumb|Official artwork from Mega Man 1
</gallery>
</gallery>
[[Category:Bosses]]

Revision as of 17:29, 20 August 2021

Ice Man
IceManCW.png
Artwork of Ice Man from Rockman Complete Works
Information
Game information
Description: Fires off three freezing ice waves in a vertical column after jumping.
Category: Boss
HP: 28
Damage: 5 (Contact)

10 (Projectile)

Added in version: 1.1.0
Series information
Game of origin: Mega Man
Other appearances: Mega Man: Dr. Wily's Revenge

Mega Man: The Wily Wars Mega Man Powered Up

Development
Programmer(s): WreckingPrograms

DLN-005/DRN-005 Ice Man is one of the six Robot Master bosses from Mega Man featured in Mega Man Maker since version 1.1.0. Ice Man is armed with his signature weapon, the Ice Slasher, which he uses excessively and exclusively when attacking.

Ice Man is one of robot masters created by Dr. Light, but was stolen and reprogrammed by Dr. Wily during events of Mega Man/Mega Man Powered Up and later in Mega Man: Dr. Wily's Revenge.

Behavior

Ice Man jumps a short height when he attacks, going straight up then slowing down as he goes back towards the ground. While falling, he fires three Ice Slashers: one at the height of his jump, one in the middle, and one just as he lands back on the ground. After this, he executes the pattern in reverse, jumping up slowly and firing three Ice Slashers starting from when he first jumps, in the middle of his jump, and at the apex before dropping down quickly. He will then move either left or right at random and repeat the above behavior.

Ice Man's pattern is slow, and straight forward. Ice Man limited mobility horizontally and vertically makes collision damage less likely, and makes him an easy target for counterattacks. His Ice Slashers also move slowly and are spaced out in such a way that they can be evaded by jumping between them, or, in some situations, sliding. In Mega Man Maker, Ice Man's behavior was modified to make Ice Man keep the same movement speed. (In Mega Man, Ice Man became faster the longer the battle took.) His contact damage was also reduced from 10 to 5.

Glitches

  • Although rare and inconsistent, there is a chance that if Ice Man is able to somehow jump up to the ceiling he can clip into it causing him to warp around the screen, walk around in part of the wall, or spontaneously vanish or die. It is more common in boss rooms that include more than one screen and may be caused or made more likely because of a scrolling or transition bug.
  • Prior to 1.5.0, if Ice Man jumped on a Flip Platform, he would become immobile.

Gallery