Difference between pages "Water Wave" and "Charge Kick"

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{{Template:Asset
{{Template:Asset
|name=[[File:WaterWaveIcon.png|left]] Water Wave [[File:WaterWaveIcon.png|right]]
|name=[[File:ChargeKickIcon.png|left]] Charge Kick [[File:ChargeKickIcon.png|right]]
|image=[[File:WaterWave.png|250px]]
|image=[[File:ChargeKick.png|250px]]
|caption=Artwork for the Water Wave in ''[[Mega Man 5]]''
|caption=Artwork for the Charge Kick in ''[[Mega Man 5]]''
|description=Pitiful spray of waves. Absolutely no interaction with water.
|description=An invincible slide that hurts enemies. Slide in the air or double jump!
|damage=1(land), 1(air), 1(underwater)
|damage=2
|game=''[[Mega Man 5]]''
|game=''[[Mega Man 5]]''
|version=[[1.3.0]]
|appears=''[[Mega Man IV]]''
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|spriter=[[Schmiddi]] (underwater particles)
}}
}}
'''Water Wave''' is Wave Man's signature weapon, originating from ''[[Mega Man 5]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.3.0]].
Charge Kick is [[Charge Man]]'s signature weapon, originating from ''[[Mega Man 5]]'' and reappearing in [[Mega Man IV]]. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].
 
By default, it lets the user send out a wave with three segments that moves forward, going down corners and stopping at walls. This wave can nullify enemy projectiles, but cannot reach under narrow passages unlike other crawler weapons. When fired while airborne, it changes to a small drop that falls in a arc, turning into a wave when it touches the floor. Both the drop and wave will despawn when they contact a body of [[Water]]. If used when submerged in water however, it becomes a spray of six shots that can reach seven tiles outward, piercing all enemies as it does. The spray's pattern is randomized each time the weapon is fired, and firing it at close range will result in a high damage output. In all forms, Water Wave can douse [[Flame Pillars]], extinguish [[Oil]] fires, and dilute [[Chemical Solution]] due to it being a water-based weapon.


When either the attack key or slide key is pressed, the user will perform a damaging slide that can let them pass through all enemies, projectiles, and hazardous objects harmlessly with the exception of the [[Fire Wall]]. If the user attempts to slide into [[spikes]], they will stop just short of making contact with them. Sliding in midair is possible too, and there is a brief window at the end of the attack where the player can cancel it out into a jump (indicated by flashing and a sound effect). Normally, Charge Kick only lasts for half a second, but it can be extended by sliding into narrow passageways. Due to the nature of this weapon, it cannot interact with most solid objects, and it cannot hurt [[Bari III]] Heads or [[Gockroach S Nests]] (unless the latter is struck from above).


==Trivia==
==Trivia==
*The description is false, as Water Wave has two main interactions with water.
*Charge Kick allowing for jumping in midair was originally a bug, which later became a feature in subsequent updates.
*The ability to slide and jump in midair with this weapon could be a reference to the romhacks ''Rockman 5: Air Sliding'' and ''Rockman 5: Double Jumper'', which made use of those abilities.




{{MM5}}
{{MM5}}
[[Category:Weapons]] [[Category:Liquid weapons]] [[Category:Mega Man 5 Assets]]
{{MMIV}}
[[Category:Weapons]] [[Category:Mega Man 5 Assets]]

Revision as of 09:35, 8 May 2023

ChargeKickIcon.png
Charge Kick
ChargeKickIcon.png
ChargeKick.png
Artwork for the Charge Kick in Mega Man 5
Information
Game information
Description: An invincible slide that hurts enemies. Slide in the air or double jump!
Damage: 2
Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Other appearances: Mega Man IV
Development
Programmer(s): WreckingPrograms

Charge Kick is Charge Man's signature weapon, originating from Mega Man 5 and reappearing in Mega Man IV. It is featured in Mega Man Maker as of version 1.0.0.

When either the attack key or slide key is pressed, the user will perform a damaging slide that can let them pass through all enemies, projectiles, and hazardous objects harmlessly with the exception of the Fire Wall. If the user attempts to slide into spikes, they will stop just short of making contact with them. Sliding in midair is possible too, and there is a brief window at the end of the attack where the player can cancel it out into a jump (indicated by flashing and a sound effect). Normally, Charge Kick only lasts for half a second, but it can be extended by sliding into narrow passageways. Due to the nature of this weapon, it cannot interact with most solid objects, and it cannot hurt Bari III Heads or Gockroach S Nests (unless the latter is struck from above).

Trivia

  • Charge Kick allowing for jumping in midair was originally a bug, which later became a feature in subsequent updates.
  • The ability to slide and jump in midair with this weapon could be a reference to the romhacks Rockman 5: Air Sliding and Rockman 5: Double Jumper, which made use of those abilities.


Mega Man 5
Weapons
Mega BusterPower StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge KickRush CoilRush JetSuper Arrow
Enemies
Train MetCrystal JoeShield AttackerPukapellyLyricKoukerBitterPower MusclerBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounderSumatranBombierCoccoJet BombV
Level Objects
Falling PlatformRotating PlatformRolling DrillTeckyunSteamLow Grav Section
Bosses
Stone ManCrystal ManNapalm ManCharge ManDark Man 3Dark Man 4Big Pets
Other Pages
TilesetsBackgroundsMusic


Mega Man IV
Weapons
Mega BusterRing BoomerangFlash StopperRain FlushPharaoh ShotPower StoneNapalm BombCrystal EyeCharge KickBallade CrackerRush CoilRush Jet
Enemies
Press'nTaketentoMinoanGaryobyRing RingRattonBomb/Rock ThrownSubeilSumatranBombierCoccoJet Bomb
Level Objects
Shifting Falling StoneGuts HoverMove HoverNapalm Fire
Bosses
Ring ManToad ManPharaoh ManStone ManCharge ManNapalm ManCrystal Man
Other Pages
TilesetsBackgroundsMusic