Difference between pages "Template:Bosses" and "Energy Balancer"

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m (Attempting to make the colors less of an eyesore. I don't understand colors, never have.)
 
(Grammar corrections. Fixed broken links)
 
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{|class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide" align=center style="background: #9D998D; border: 2px solid #272A6F; -moz-border-radius:7px; width:75%; text-align:center; font-size:11px"
[[File:EnergyBalancer.png|thumb|right|Official artwork of the Energy Balancer]]
!bgcolor="#9D998D" colspan="2" align="center" style="-moz-border-radius:3px;"| ''[[Bosses|<font color="blue" style="font-size:13.5px; font-family:arial, sans-serif;">Bosses</font>]]''
The Energy Balancer is an item that allows the [[player character]] to fill the energy of a [[Weapons|Special Weapon]] when collecting a [[Pickups|Weapon Energy]] pickup ''but'' while having a weapon ''currently equipped'' that requires ''no energy''. This device allows the filling of the most exhausted weapon energy gauge in a player's arsenal without having to equip that weapon first, although if the player prefers to fill a ''specific weapon'', that specific weapon needs to be equipped.
|-
|bgcolor="#75B8DA" colspan="1" align="center" style="font-size:12px;"|'''[[Mega Man 1]]'''
|-
|bgcolor="#75B8DA" colspan="1" align="center"|[[Cut Man]] [[Bomb Man]] • [[Ice Man]] • [[Fire Man]] • [[Yellow Devil]]
|-
|bgcolor="#8F57AE" colspan="1" align="center" style="font-size:12px;"|'''[[Mega Man Powered Up]]'''
|-
|bgcolor="#BB5CAE" colspan="1" align="center"|[[Time Man]]
|-
|bgcolor="#F29D25" colspan="1" align="center" style="font-size:12px;"|'''[[Mega Man 2]]'''
|-
|bgcolor="#FFC589" colspan="1" align="center"|[[Bubble Man]] • [[Quick Man]] • [[Wood Man]] • [[Crash Man]] • [[Metal Man]] • [[Boobeam Trap]]
|-
|bgcolor="#968682" colspan="1" align="center" style="font-size:12px;"|'''[[Mega Man 3]]'''
|-
|bgcolor="#968682" colspan="1" align="center"|[[Spark Man]] • [[Top Man]] • [[Magnet Man]] • [[Hard Man]] • [[Kamegoro Maker]]
|-
|bgcolor="#C88D47" colspan="1" align="center" style="font-size:12px;"|'''[[Mega Man 4]]'''
|-
|bgcolor="#EFCD46" colspan="1" align="center"|[[Ring Man]] • [[Skull Man]] • [[Toad Man]] • [[Pharaoh Man]] • [[Cossack Catcher]] • [[Wily Machine 4]]
|-
|bgcolor="#614F8B" colspan="1" align="center" style="font-size:12px;"|'''[[Mega Man 5|<font color="white"">Mega Man 5</font>]]'''
|-
|bgcolor="#C993C4" colspan="1" align="center"|[[Stone Man]] • [[Crystal Man]] • [[Napalm Man]] • [[Charge Man]] • [[Dark Man 3]] • [[Dark Man 4]] • [[Big Pets]]
|-
|bgcolor="#BEBDC2" colspan="1" align="center" style="font-size:12px;"|'''[[Mega Man 6]]'''
|-
|bgcolor="#BEBDC2" colspan="1" align="center"|[[Wind Man]] • [[Flame Man]] • [[Knight Man]] • [[Yamato Man]] • [[Plant Man]] • [[Wily Machine 6]]
|-
|bgcolor="#5EBEFF" colspan="1" align="center" style="font-size:12px;"|'''[[Mega Man 7]]'''
|-
|bgcolor="#C2EAFF" colspan="1" align="center"|[[Spring Man]] • [[Freeze Man]] • [[Shade Man]]
|-
|bgcolor="#4FFDB1" colspan="1" align="center" style="font-size:12px;"|'''[[Mega Man 8]]'''
|-
|bgcolor="#B0B0B0" colspan="1" align="center"|[[Grenade Man]] • [[Astro Man]]
|-
|bgcolor="#BEBDC2" colspan="1" align="center" style="font-size:12px;"|'''[[Mega Man 9]]'''
|-
|bgcolor="#FDF9F6" colspan="1" align="center"|[[Concrete Man]] • [[Splash Woman]] • [[Tornado Man]]
|-
|bgcolor="#F8979F" colspan="1" align="center" style="font-size:12px;"|'''[[Mega Man 10]]'''
|-
|bgcolor="#FFEC50" colspan="1" align="center"|[[Sheep Man]] • [[Pump Man]] • [[Strike Man]]
|-
|bgcolor="#FF4F4F" colspan="1" align="center" style="font-size:12px;"|'''[[Mega Man 11]]'''
|-
|bgcolor="#54CEF3" colspan="1" align="center"|[[Blast Man]] • [[Bounce Man]]
|-
|bgcolor="#8C4F16" colspan="1" align="center" style="font-size:12px;"|'''[[Mega Man & Bass|<font color="white"">Mega Man & Bass</font>]]'''
|-
|bgcolor="#E4A03B" colspan="1" align="center"|[[Cold Man]] • [[Burner Man]] • [[Pirate Man]]
|-
|bgcolor="#75B8DA" colspan="1" align="center" style="font-size:12px;"|'''[[:Category:Game Boy Games|Game Boy]]'''
|-
|bgcolor="#F7CF2B" colspan="1" align="center"|[[Enker]] • [[Punk]] • [[Pluto]]
|-
|'''Other'''
|-
|[[Bosses/AI Changes|AI Changes]]
|}


In the official games, this object was introduced in ''[[Mega Man 6]]'' as an object given by [[Proto Man]] in a secret area (located in Tomahawk Man's stage). It reappears in ''[[Mega Man 7]]'', being obtainable by using Rush Search (located in [[Shade Man]]'s stage) or buying it from Auto. Further games would include this item either by default or in a shop.


 
This asset was introduced in ''[[Mega Man Maker]]'' in [[1.1.2]]. It is active by default and cannot be disabled.
<noinclude>Note: If any MMWW exclusive bosses get added, add either at end or between 3 and 4. If more bosses from GB titles get added, split into own categories.</noinclude>
 
<noinclude>[[Mega Man Powered Up|<font color="white"">Mega Man Powered Up</font>]]</noinclude>

Latest revision as of 16:47, 22 July 2023

Official artwork of the Energy Balancer

The Energy Balancer is an item that allows the player character to fill the energy of a Special Weapon when collecting a Weapon Energy pickup but while having a weapon currently equipped that requires no energy. This device allows the filling of the most exhausted weapon energy gauge in a player's arsenal without having to equip that weapon first, although if the player prefers to fill a specific weapon, that specific weapon needs to be equipped.

In the official games, this object was introduced in Mega Man 6 as an object given by Proto Man in a secret area (located in Tomahawk Man's stage). It reappears in Mega Man 7, being obtainable by using Rush Search (located in Shade Man's stage) or buying it from Auto. Further games would include this item either by default or in a shop.

This asset was introduced in Mega Man Maker in 1.1.2. It is active by default and cannot be disabled.