Difference between pages "Magnet Beam" and "Water Fall Spawner"

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(→‎Gallery: + additional interactions listed)
 
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{{Template:Asset
{{Asset
|name=[[File:MagnetBeamIcon.png|left]] Magnet Beam [[File:MagnetBeamIcon.png|right]]
|name=[[File:WaterFallSpawnerIcon.png|left]] Water Fall Spawner [[File:WaterFallSpawnerIcon.png|right]]
|image=[[File:MagnetBeam.png|250px]]
|image=[[File:Waterfallspawner.gif|250px]]
|caption=Artwork of the Magnet Beam from ''[[Mega Man 1]]''
|caption=
|description=Build a blinking bridge that you can stand on. Hold attack to make it longer!
|description=Whether up or doWn, it drags you doWn regardless of present floors.
|damage=0
|category=[[Level Objects]]
|game=''[[Mega Man 1]]''
|game=''[[Mega Man V]]''
|version=[[1.0.0]]
|programmer=?
|programmer=[[WreckingPrograms]]
|spriter=?
|sfx=?
}}
}}
Magnet Beam is a Special Weapon originating from ''[[Mega Man 1]]'', and reappearing in ''[[Mega Man: The Wily Wars]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].


Pressing the attack key allows the user to create a semi-solid platform in the area in front of them for three seconds. By holding the attack key, the platform can be extended further, to a maximum length of 10.5 tiles long. If the platform hits a solid wall while it's extending, it will stop at that point. Up to three Magnet Beam platforms can be present at a time. Enemies and objects are capable of being supported by the platforms as well.  Fuse Lasers can be blocked by Magnet Beams if the Fuse Lasers strike the Beams from above.
'''Water Fall Spawner''' is a [[Level Objects|Level Object]] added to [[Mega Man Maker]] in version [[1.8.0]] and hails from the Gameboy game [[Mega Man V]].


==Tutorial==
Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether
[https://www.youtube.com/shorts/KAANTBzB8es Magnet Beam]
the water fall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning water fall, a warning of it's location
is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).


==Glitches==
When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid.  If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit.  Jumping into the water falls will hinder jump height, while alternatively jumping into an ''upwards'' traveling water fall(?) can give the player ''extra'' jump height allowing for using it to reach higher places a normal jump would not.
*If Magnet Beam overlaps with an [[On Switch Ladder]] or [[Off Switch Ladder]], the player will fall through it.


==Trivia==
==Interactions==
*Magnet Beam's flickering effect was originally caused by the NES's difficulty in processing multiple objects on screen at once. This effect was recreated in ''Mega Man Maker'' as a homage to this.
The water falls created by Water Fall Spawner can dilute [[Mega Man 11]]'s [[Chemical Solution]] Object making it safe for the player to enter, extinguish ignited [[Oil]] or temporarily disable [[Napalm Fire]]. Water falls can also allow players to pass unharmed through instant death [[Spikes]] so long as the Spikes are covered by the water fall. [[Weapon Block]]s and [[Weapon Barrier]]s will behave as normal tiles when covered by water falls and will not allow players through.
*When Magnet Beam is equipped, all player characters gain the same color palette as [[Mega Man]].
*Magnet Beam is unique in that it's a Special Weapon that is not obtained by defeating a Robot Master, instead being found within Elec Man's stage. It shares this trait with [[Mega Ball]].


{{v1.0}}
==Gallery==
{{MM1}}
<gallery>
[[Category:Weapons]] [[Category:Utility weapons]] [[Category:Mega Man 1 Assets]]
File:Waterfallspawner.gif|thumb|Splish Splash
File:Water Fall vs Spikes.gif|thumb|Slippery Spikes
</gallery>
 
{{MMV}}
 
[[Category:Level objects]] [[Category:Mega Man V Assets]]

Latest revision as of 20:26, 10 December 2023

WaterFallSpawnerIcon.png
Water Fall Spawner
WaterFallSpawnerIcon.png
Waterfallspawner.gif
Information
Game information
Description: Whether up or doWn, it drags you doWn regardless of present floors.
Category: Level Objects
Series information
Game of origin: Mega Man V
Development
Programmer(s): ?
Spriter(s): ?
Sound effect creator(s): ?


Water Fall Spawner is a Level Object added to Mega Man Maker in version 1.8.0 and hails from the Gameboy game Mega Man V.

Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether the water fall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning water fall, a warning of it's location is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).

When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid. If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into the water falls will hinder jump height, while alternatively jumping into an upwards traveling water fall(?) can give the player extra jump height allowing for using it to reach higher places a normal jump would not.

Interactions

The water falls created by Water Fall Spawner can dilute Mega Man 11's Chemical Solution Object making it safe for the player to enter, extinguish ignited Oil or temporarily disable Napalm Fire. Water falls can also allow players to pass unharmed through instant death Spikes so long as the Spikes are covered by the water fall. Weapon Blocks and Weapon Barriers will behave as normal tiles when covered by water falls and will not allow players through.

Gallery

Mega Man V
Weapons
Mega BusterGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoRush CoilRush Jet
Enemies
HyoeyBiribareePiripareeDoncatchHell Metall DXFukohornMetall SniperTampLa JabaFankurowShuhornChainsoarFeeber
Level Objects
Alternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
Bosses
PlutoEnkerPunk
Other Pages
TilesetsBackgroundsMusic