Difference between pages "Shrink" and "Jet Adaptor"

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{{Template:Asset
{{Template:Asset
|name=Shrink
|name=[[File:JetAdaptorIcon.png|left]] Jet Adaptor [[File:JetAdaptorIcon.png|right]]
|image=[[File:Shrink.png|250px]]
|image=[[File:JetAdaptor.png|250px]]
|caption=Artwork of a Shrink from ''[[Mega Man 2]]''
|caption=Artwork of the Jet Adaptor from ''[[Mega Man 6]]''
|description=Slowly swims towards you when underwater. But what if it's on land...?
|description=Jetpack that quickly refills itself once you land on the ground.
|hp=3
|damage=1(buster shot)
|damage=2 (contact)
|game=''[[Mega Man 6]]''
|game=''[[Mega Man 2]]''
|version=[[1.4.0]]
|appears=''[[Mega Man: The Wily Wars]]''
|version=[[1.2.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|spriter=[[Aze]] (sliding pose)
}}
}}
'''Shrink''' is a small shrimp robot. It originates from ''[[Mega Man 2]]'' from [[Bubble Man]]'s stage and reappears in ''[[Mega Man: The Wily Wars]]''. It was added to ''[[Mega Man Maker]]'' in version [[1.2.0]].
Jet Adaptor is a Special Weapon originating from ''[[Mega Man 6]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]]. This weapon is exclusive to [[Mega Man]].


==Behavior==
When equipped, the user automatically changes into Jet Adaptor form without the need to fuse into Rush. While in this form, sliding is disabled, and they can fire up to three uncharged buster shots at a time. Holding the jump key will let them fly up as high as ten tiles, but flying into a ceiling will lower the maximum height they can reach. Pressing and releasing the jump key can allow the user to adjust their altitude. Additionally, the user is immune to knockback while hovering. A small gauge next to the HP bar indicates how much energy Jet Adaptor has left, and if it runs out, the user must land to refill it. If set as the first weapon in the player's arsenal, Jet Adaptor can be used infinitely without needing to land.
When on land, the Shrink will begin to panic, and slowly bounce away from the player, with every few bounces being slightly higher in height than the usual. When in water, the Shrink will swim in the direction of the player, pause for a few seconds while descending downwards slightly, before repeating the pattern.


If a Shrink in land falls to water, it will move to its water pattern.
==Tutorial==
 
[https://www.youtube.com/shorts/m58RGErJ66g Jet Adaptor]
In ''Mega Man 2'', Shrink does not interact with solids while swimming. This was changed in Mega Man Maker, presumably due to water being limited to terrain.
 
Shrinks can be produced from the [[Lantern Fish]].


==Trivia==
==Trivia==
*One of the definitions to the word "shrink" is "to retreat" which is exactly what the enemy Shrink does when on land in ''Mega Man Maker''.
*If the user switches to Jet Adaptor while they are sliding, a unique sliding sprite is shown to have been made for it.
 
==Glitches==
*Shrink can be trapped in a [[Danger Wrap]] bubble when swimming around underwater, but cannot be trapped in a bubble when flopping around on land.




{{V1.2}}
{{MM6}}
{{MM2}}
[[Category:Weapons]] [[Category:Character-exclusive weapons]] [[Category:Utility weapons]] [[Category:Mega Man 6 Assets]]
[[Category:Enemies]] [[Category:Nature enemies]] [[Category:Mega Man 2 Assets]]

Revision as of 15:11, 1 January 2024

JetAdaptorIcon.png
Jet Adaptor
JetAdaptorIcon.png
JetAdaptor.png
Artwork of the Jet Adaptor from Mega Man 6
Information
Game information
Description: Jetpack that quickly refills itself once you land on the ground.
Damage: 1(buster shot)
Added in version: 1.4.0
Series information
Game of origin: Mega Man 6
Development
Programmer(s): WreckingPrograms
Spriter(s): Aze (sliding pose)

Jet Adaptor is a Special Weapon originating from Mega Man 6. It is featured in Mega Man Maker as of version 1.4.0. This weapon is exclusive to Mega Man.

When equipped, the user automatically changes into Jet Adaptor form without the need to fuse into Rush. While in this form, sliding is disabled, and they can fire up to three uncharged buster shots at a time. Holding the jump key will let them fly up as high as ten tiles, but flying into a ceiling will lower the maximum height they can reach. Pressing and releasing the jump key can allow the user to adjust their altitude. Additionally, the user is immune to knockback while hovering. A small gauge next to the HP bar indicates how much energy Jet Adaptor has left, and if it runs out, the user must land to refill it. If set as the first weapon in the player's arsenal, Jet Adaptor can be used infinitely without needing to land.

Tutorial

Jet Adaptor

Trivia

  • If the user switches to Jet Adaptor while they are sliding, a unique sliding sprite is shown to have been made for it.


Mega Man 6
Weapons
Mega BusterBlizzard AttackWind StormFlame BlastSilver TomahawkKnight CrusherYamato SpearPlant BarrierCentaur FlashJet AdaptorPower Adaptor
Enemies
ColtonShield AttackerFire TellyAu AuBen KCannopellerTwin RoaderBrain BreakKatonbyonCurlingerSRU-21/PGabgyoPookerCyber GabyoallYaffuHotchkiss'nMolierSubmarine FlierPropeller EyeSkull WalkerBrownSquidon
Level Objects
SpringFlip PlatformCracked BlockPush BlockOilFanPlantformSpike PlatformIce Barrier
Bosses
Wind ManFlame ManKnight ManYamato ManPlant ManWily Machine 6
Other Pages
TilesetsBackgroundsMusic