Difference between pages "Bass Buster" and "Roll Swing"

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{{Template:Asset
{{Template:Asset
|name=[[File:BassBusterIcon.png|left]] Bass Buster [[File:BassBusterIcon.png|right]]
|name=[[File:RollSwingIcon.png|left]] Roll Swing [[File:RollSwingIcon.png|right]]
|description=Can be fired in 7 directions, but stops at walls.
|image=[[File:TvCRoll.png|250px]]
|damage=0.5
|caption=Artwork of Roll with her broom from Tatsunoko vs. Capcom.
|game=''[[Mega Man and Bass]]''
|description=A close-range broom that can pierce shields, Roll's default weapon. Can be charged up to deal more damage.
|appears=''[[Mega Man 10]]''
|damage=1(uncharged), 3(charged)
|version=[[1.3.0]]
|game=''[[Mega Man Powered Up]]''
|programmer=[[WreckingPrograms]]}}
|version=[[1.7.0]]
The Bass Buster is [[Bass]]'s signature weapon, first appearing alongside him in ''[[Mega Man and Bass]]'', and is usable in ''[[Mega Man 10]]'' as well. It is featured in ''[[Mega Man Maker]]'' as of [[1.3.0]].
|programmer=[[Luigi]]}}
The Roll Swing is Roll's signature weapon, first appearing alongside her in ''[[Mega Man Powered Up]]''. It is featured in ''[[Mega Man Maker]]'' as of [[1.7.0]], though it differs from the original in that it its more closely based off of Zero's Z-Saber combo from the Mega Man X series. This Roll Swing allows the user to perform a close-range slash that can be followed up by two more slashes by continuing to press the attack key. Using it in midair will instead make the user do a spinning slash that covers the area around them. Holding the attack key will allow the weapon to be charged, and releasing it will unleash a stronger slash with greater range on both the ground and midair. It will ignore any armor or shields the enemy has, and each following hit ignores their invulnerability frames. The hit priority is as follows:


It allows the user to fire energy shots that can be aimed in seven directions, and there is an onscreen limit of four shots. However, they cannot pass through solid tiles and objects, and each shot deals half the damage that the [[Mega Buster]] or [[Proto Buster]] would. To help with aiming, the user cannot move and shoot at the same time while on the ground. Rapid-firing is possible by holding down the attack key.
Midair slash -> First slash -> Second slash -> Third slash -> Charged slash


==Tutorial==
==Tutorial==
[https://www.youtube.com/shorts/CEQxSLJehcQ Bass Buster]
[https://www.youtube.com/shorts/sj-ojLMFv4o Roll Swing]


[[Category:Weapons]] [[Category:Character-exclusive weapons]]
 
==Gallery==
<gallery>
File:RollBroomCombo.gif|thumb|Roll Swing as it functions in Mega Man Maker.
File:Slash1.gif|thumb|First slash of Roll Swing.
File:Slash2.gif|thumb|Second slash of Roll Swing.
File:Slash3.gif|thumb|Third slash of Roll Swing.
File:ChargeSlashGrounded.gif|thumb|Charged Roll Swing while grounded.
File:RollSlashMidair.gif|thumb|Mid-air slash.
File:MidairChargedSlash.gif|thumb|Mid-air charged slash.
File:LadderSlash.gif|thumb|Slash while on ladder.
File:LadderSlashCharged.gif|thumb|Charged slash while on ladder.
</gallery>
 
[[Category:Weapons]] [[Category:Character-exclusive weapons]] [[Category:Melee weapons]]

Revision as of 15:23, 1 January 2024

RollSwingIcon.png
Roll Swing
RollSwingIcon.png
TvCRoll.png
Artwork of Roll with her broom from Tatsunoko vs. Capcom.
Information
Game information
Description: A close-range broom that can pierce shields, Roll's default weapon. Can be charged up to deal more damage.
Damage: 1(uncharged), 3(charged)
Added in version: 1.7.0
Series information
Game of origin: Mega Man Powered Up
Development
Programmer(s): Luigi

The Roll Swing is Roll's signature weapon, first appearing alongside her in Mega Man Powered Up. It is featured in Mega Man Maker as of 1.7.0, though it differs from the original in that it its more closely based off of Zero's Z-Saber combo from the Mega Man X series. This Roll Swing allows the user to perform a close-range slash that can be followed up by two more slashes by continuing to press the attack key. Using it in midair will instead make the user do a spinning slash that covers the area around them. Holding the attack key will allow the weapon to be charged, and releasing it will unleash a stronger slash with greater range on both the ground and midair. It will ignore any armor or shields the enemy has, and each following hit ignores their invulnerability frames. The hit priority is as follows:

Midair slash -> First slash -> Second slash -> Third slash -> Charged slash

Tutorial

Roll Swing


Gallery