Difference between revisions of "Spine"

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|name=Spine
 
|name=Spine
 
|image=[[File:Spine.jpg|250px]]
 
|image=[[File:Spine.jpg|250px]]
|caption=Artwork of a Spine from [[Mega Man 1]]
+
|caption=Artwork of a Spine from ''[[Mega Man 1]]''
 +
|description= Moves back and forth. Can be stopped if shot, but cannot be killed normally.
 
|category=[[Enemies]]
 
|category=[[Enemies]]
|game=[[Mega Man 1]]
+
|game=''[[Mega Man 1]]''
 
|hp=1
 
|hp=1
 
|damage=3 (contact)
 
|damage=3 (contact)
 +
|programmer= [[WreckingPrograms]]
 
}}
 
}}
[[File:Spines.png|frame|Spines in game.]]
+
[[File:Spines.png|frame|Spines in-game.]]
'''Spine''' (or '''Gabyoall''', depending on localization) is an enemy from ''[[Mega Man 1]]'', introduced in ''[[Mega Man Maker]]'' [[1.1.0|version 1.1.0]]. It is a small spiked enemy that slowly moves back and forth across the floor. When the player and a Spine are at the same height, they will move much faster. Hitting a Spine with the [[Mega Buster]] will merely stun it, but some [[Weapons|Special Weapons]] can destroy it.
+
'''Spine''' (or '''Gabyoall''', depending on localization) is an enemy from ''[[Mega Man 1]]'', introduced in ''[[Mega Man Maker]]'' [[1.1.0|version 1.1.0]]. It is a small spiked enemy that slowly moves back and forth across the floor. When the player and a Spine are at the same height, they will move much faster. Hitting a Spine with the [[Mega Buster]] and most other weapons will merely stun it, but some [[Weapons|Special Weapons]] can destroy it.
 +
 
 +
Due to its small size, it may be hard to aim at with [[Mega Man]]'s uncharged buster or with frontal weapons if the player and the Spine are at the same height. However, it is not small enough to avoid being shot with the [[Proto Buster]]. Reflecting shots at it with the [[Proto Shield]] or [[Shine]] makes them stunned as if they were attacked.
  
 
{{clr}}
 
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|name=Garyoby
 
|name=Garyoby
 
|image=[[File:Garyoby.png|250px]]
 
|image=[[File:Garyoby.png|250px]]
|caption=Artwork of a Garyoby from [[Mega Man 4]]
+
|caption=Artwork of a Garyoby from ''[[Mega Man 4]]''
 +
|description= Sawblade that slides along the ground. Invulnerable to almost all attacks.
 
|category=[[Enemies]]
 
|category=[[Enemies]]
|game=[[Mega Man 4]]
+
|game=''[[Mega Man 4]]''
 
|hp=1
 
|hp=1
 
|damage=2 (contact)
 
|damage=2 (contact)
 +
|programmer= [[WreckingPrograms]]
 
}}
 
}}
'''Garyoby''' is an upgraded variant of the Gabyoall enemy type with enhanced speed and a spinning buzzsaw mounted on top of it rather than spikes. It first appeared in [[Mega Man 4]], and was added to [[Mega Man Maker]] in the [[1.3.0|version 1.3.0]] update. Unlike it's predecessor, the Garyoby is unable to be stunned by the [[Mega Buster]] and other weak weapons, with the shots instead being deflected. Originally in [[Mega Man 4]] a fully charged [[Mega Buster]] shout could stun them, however they were buffed for [[Mega Man Maker]] to instead deflect even the fully charged shots.
+
'''Garyoby''' is an upgraded variant of the Gabyoall enemy type with enhanced speed and a spinning buzzsaw mounted on top of it rather than spikes. It first appeared in ''[[Mega Man 4]]'', and was added to ''Mega Man Maker'' in the [[1.3.0]] update. Unlike its predecessor, the Garyoby is unable to be stunned by the [[Mega Buster]] and other weapons, with the shots instead being deflected. Originally in ''Mega Man 4'' a fully charged [[Mega Buster]] shot could stun them, but in ''Mega Man Maker'' they instead move normally. This was presumably taken from ''[[Mega Man IV]]''.
[[File:Gaboyiforgot.png|frame|A Garyoby in game.]]
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[[File:Gaboyiforgot.png|frame|A Garyoby in-game.]]
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 +
If an enemy projectile is reflected to a Garyoby, the impacted Garyoby absorbs the shot and flickers but does not receive any damage.
  
 
{{clr}}
 
{{clr}}
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|name=Cyber Gabyoall
 
|name=Cyber Gabyoall
 
|image=[[File:CyberGabyoall.png|250px]]
 
|image=[[File:CyberGabyoall.png|250px]]
|caption=Artwork of a Cyber Garyoby from [[Mega Man 6]]
+
|caption=Artwork of a Cyber Gabyoall from ''[[Mega Man 6]]''
 +
|description= Patrols floors and ceilings, charging at you once you get close.
 
|category=[[Enemies]]
 
|category=[[Enemies]]
|game=[[Mega Man 4]]
+
|game=''[[Mega Man 6]]''
 
|hp=1
 
|hp=1
 
|damage=3 (contact)
 
|damage=3 (contact)
 +
|programmer= [[WreckingPrograms]]
 
}}
 
}}
[[File:Cyber Gaboyall.png|frame|A Cyber Gabyoall in game.]]
+
[[File:Cyber Gaboyall.png|frame|A Cyber Gabyoall in-game.]]
 
'''Cyber Gabyoall''' is a further upgraded variant of the Gabyoall enemy type with rocket boosters on its sides. It appears in ''[[Mega Man 6]]'' and is featured in ''Mega Man Maker'' as of version [[1.4.0]]. When a Cyber Gabyoall is on the same level as the player, rather than simply speeding up it will bust forward via one of its thrusters. If the player character tries to shoot them with a standard buster or weak special weapon, it will be deflected and cause the Cyber Gabyoall to immediately boost towards the player. The [[Power Adaptor]] and other strong weapons will however be able to damage and destroy it. Its large size as a result also make it an easier target when using those weapons.
 
'''Cyber Gabyoall''' is a further upgraded variant of the Gabyoall enemy type with rocket boosters on its sides. It appears in ''[[Mega Man 6]]'' and is featured in ''Mega Man Maker'' as of version [[1.4.0]]. When a Cyber Gabyoall is on the same level as the player, rather than simply speeding up it will bust forward via one of its thrusters. If the player character tries to shoot them with a standard buster or weak special weapon, it will be deflected and cause the Cyber Gabyoall to immediately boost towards the player. The [[Power Adaptor]] and other strong weapons will however be able to damage and destroy it. Its large size as a result also make it an easier target when using those weapons.
  
A [[Charge Shot]] of the buster can immobilize the weapon for a while. Repeated shots can slow the Cyber Gabyoall down without stopping it.
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A [[Charge Shot]] of the buster can immobilize the weapon for a while. Most attacks can stop the Cyber Gabyoall for a very short time, and therefore repeated shots work to slow down the enemy. Reflecting projectiles to it makes it receive the hit, but deals no damage to it and does not stops it at all.
  
Unlike other Gabyoall enemies, Cyber Gabyoall can be placed on both floors and ceilings and can be set to move in a certain default direction.
+
Unlike other Gabyoall enemies, Cyber Gabyoall can be placed on both floors and ceilings and can be set to move in a certain default direction. If a Cyber Gabyoall is set to go in ceilings and it is not put under one, it will remain still in the air.
  
 
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|'''1 hit'''
 
|'''1 hit'''
 
|-
 
|-
|[[File:SprWeaponIconsColor 22.png|link=Charge Kick]]
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|[[File:ChargeKickIcon.png|link=Charge Kick]]
 
|'''1 hit'''
 
|'''1 hit'''
 
|'''1 hit'''
 
|'''1 hit'''
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|-
 
|-
 
|[[File:CommandoBombIcon.PNG|link=Commando Bomb]]
 
|[[File:CommandoBombIcon.PNG|link=Commando Bomb]]
|???
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|3 contact <br> 1 explosion
|???
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|3 contact <br> 1 explosion
|???
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|3 contact <br> 1 explosion
 +
|-
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|[[File:PileDriverIcon.png|link=Pile Driver]]
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|'''1 hit'''
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|'''1 hit'''
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|'''1 hit'''
 
|-
 
|-
 
|[[File:PowerAdaptorIcon.png|link=Power Adaptor]]
 
|[[File:PowerAdaptorIcon.png|link=Power Adaptor]]

Latest revision as of 01:55, 29 June 2020

The Spine/Gabyoall enemy type consists of various enemies from the Mega Man series that typically moves across floors, speeding up if the player character is on the same level as them. They are invincible to uncharged Mega Buster shots and other weak weapons, requiring more powerful weapons to stun or destroy them.

Spine

Spine
Spine.jpg
Artwork of a Spine from Mega Man 1
Information
Description: Moves back and forth. Can be stopped if shot, but cannot be killed normally.
Category: Enemies
Game of origin: Mega Man 1
HP: 1
Damage: 3 (contact)
Programmer(s): WreckingPrograms
Spines in-game.

Spine (or Gabyoall, depending on localization) is an enemy from Mega Man 1, introduced in Mega Man Maker version 1.1.0. It is a small spiked enemy that slowly moves back and forth across the floor. When the player and a Spine are at the same height, they will move much faster. Hitting a Spine with the Mega Buster and most other weapons will merely stun it, but some Special Weapons can destroy it.

Due to its small size, it may be hard to aim at with Mega Man's uncharged buster or with frontal weapons if the player and the Spine are at the same height. However, it is not small enough to avoid being shot with the Proto Buster. Reflecting shots at it with the Proto Shield or Shine makes them stunned as if they were attacked.

Garyoby

Garyoby
Garyoby.png
Artwork of a Garyoby from Mega Man 4
Information
Description: Sawblade that slides along the ground. Invulnerable to almost all attacks.
Category: Enemies
Game of origin: Mega Man 4
HP: 1
Damage: 2 (contact)
Programmer(s): WreckingPrograms

Garyoby is an upgraded variant of the Gabyoall enemy type with enhanced speed and a spinning buzzsaw mounted on top of it rather than spikes. It first appeared in Mega Man 4, and was added to Mega Man Maker in the 1.3.0 update. Unlike its predecessor, the Garyoby is unable to be stunned by the Mega Buster and other weapons, with the shots instead being deflected. Originally in Mega Man 4 a fully charged Mega Buster shot could stun them, but in Mega Man Maker they instead move normally. This was presumably taken from Mega Man IV.

A Garyoby in-game.

If an enemy projectile is reflected to a Garyoby, the impacted Garyoby absorbs the shot and flickers but does not receive any damage.

Cyber Gabyoall

Cyber Gabyoall
CyberGabyoall.png
Artwork of a Cyber Gabyoall from Mega Man 6
Information
Description: Patrols floors and ceilings, charging at you once you get close.
Category: Enemies
Game of origin: Mega Man 6
HP: 1
Damage: 3 (contact)
Programmer(s): WreckingPrograms
A Cyber Gabyoall in-game.

Cyber Gabyoall is a further upgraded variant of the Gabyoall enemy type with rocket boosters on its sides. It appears in Mega Man 6 and is featured in Mega Man Maker as of version 1.4.0. When a Cyber Gabyoall is on the same level as the player, rather than simply speeding up it will bust forward via one of its thrusters. If the player character tries to shoot them with a standard buster or weak special weapon, it will be deflected and cause the Cyber Gabyoall to immediately boost towards the player. The Power Adaptor and other strong weapons will however be able to damage and destroy it. Its large size as a result also make it an easier target when using those weapons.

A Charge Shot of the buster can immobilize the weapon for a while. Most attacks can stop the Cyber Gabyoall for a very short time, and therefore repeated shots work to slow down the enemy. Reflecting projectiles to it makes it receive the hit, but deals no damage to it and does not stops it at all.

Unlike other Gabyoall enemies, Cyber Gabyoall can be placed on both floors and ceilings and can be set to move in a certain default direction. If a Cyber Gabyoall is set to go in ceilings and it is not put under one, it will remain still in the air.

Weakness List

SprCatEnemiesIcons 48.png SprCatEnemiesIcons 82.png CyberGabyoallIcon.png
RollingCutterIcon.png 1 hit 1 hit 1 hit
HyperBombIcon.png 1 hit 1 hit 1 hit
FireStormIcon.png 1 hit 1 hit 1 hit
SprCatWeaponsIcons 13.png 1 hit 1 hit 1 hit
OilSliderIcon.png 2 blob
1 surf
2 blob
1 surf
2 blob
1 surf
QuickBoomerangIcon.png 2 hits 2 hits 2 hits
LeafShieldIcon.png 1 hit 1 hit 1 hit
AtomicFireIcon.png Charged only Immune Immune
SearchSnakeIcon.png 1 hit 1 hit 1 hit
RingBoomerangIcon.png 1 hit 1 hit 1 hit
DrillBombIcon.png 1 hit 1 hit 1 hit
PharaohShotIcon.png 1 charged
3 uncharged
1 charged
3 uncharged
1 charged
3 uncharged
SprWeaponIconsColor 44.png 1 hit 1 hit 1 hit
SprWeaponIconsColor 45.png 1 hit 1 hit 1 hit
ChargeKickIcon.png 1 hit 1 hit 1 hit
BlizzardAttackIcon.png 1 hit 1 hit 1 hit
WildCoilIcon.png 1 hit 1 hit 1 hit
DangerWrapIcon.png 1 hit 1 hit 1 hit
ConcreteShotIcon.png 1 hit 1 hit 1 hit
BlackHoleBombIcon.png 1 hit 1 hit 1 hit
T Blow Icon.PNG 1 hit 1 hit 1 hit
CommandoBombIcon.PNG 3 contact
1 explosion
3 contact
1 explosion
3 contact
1 explosion
PileDriverIcon.png 1 hit 1 hit 1 hit
PowerAdaptorIcon.png 1 charged
2 uncharged
1 charged
2 uncharged
1 charged
2 uncharged
SuperAdaptorIcon.png Charged only Charged only Charged only

Glitches

  • Magnet Beam can make Spines fall into pits instead of turning around.