Difference between pages "Gravity Hold" and "Flappy Beat"

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{{Asset
{{Template:Asset
|image=[[File:GravityHold.png|250px]]
|name=[[File:FlappyBeatIcon.png|left]] Flappy Beat [[File:FlappyBeatIcon.png|right]]
|caption=Official artwork of Gravity Hold from ''[[Mega Man 5]]''
|image=[[File:Beat.png|250px]]
|description=Damage all enemies on screen and flip their gravity when defeating them.
|caption=Artwork of Beat from ''[[Mega Man 7]]''
|damage=4
|description=Fly around the air while flapping. All that's missing is some green pipes.
|game=''[[Mega Man 5]]''
|damage=1(broom swing)
|version=[[1.0.0]]
|game=''[[Mega Man Maker]]''
|programmer=[[WreckingPrograms]]
|version=[[1.7.0]]
|programmer=[[Luigi]]
}}
}}
'''Gravity Hold''' is Gravity Man's signature weapon from ''[[Mega Man 5]]''. It is featured in ''[[Mega Man Maker]]'' since its [[1.0.0]] version.
Flappy Beat is a Special Weapon featuring Beat from ''[[Mega Man 5]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]]. This weapon is exclusive to [[Roll]].


When used, the player character will set off a flash that damages all destructible enemies that are onscreen. Any enemies destroyed by the use of Gravity Hold will be flipped upside down and flung upward off screen rather than just exploding like normal. Even projectiles can be sent off by this weapon. Due to its unique way of defeating enemies, those defeated with this weapon will not leave any pickups. [[Bosses]], however, will be damaged as with another weapon depending of their weakness settings.
When used, Beat is summoned three tiles above where the user pressed the attack key. While he's present, uncharged broom swings can be performed. Touching him will let the user grab on to him, and he will flap his wings up to reach two tiles upward. By pressing the jump key, the user can keep flying, and up to thirty-five flaps can be done with a full energy gauge. While hanging on, a unique broom swing can be done that covers the area directly in front and below her. Touching a wall while attached to Beat will cause him to let go immediately, and if the weapon's energy runs out while still attached, both he and the user will sink down. If Beat is left idle for four seconds without grabbing on to him, he will fly away automatically.


When used against bosses not immune to the Gravity Hold, they will be damaged even when using any shield or being in an otherwise invulnerable status. This does not includes [[Astro Man]]'s quick teleport to use the Astro Crush. Boss projectiles are not affected by the weapon.
==Trivia==
 
*Flappy Beat's name, function, and description are all a reference to the mobile game ''Flappy Bird''.
In Mega Man Maker, the weapon has been significantly buffed in damage since in the original the weapon dealt only 1 damage.
*It is also loosely based off of the Beat's Whistle/Beat Call item from [[Mega Man 7]] and beyond, though there is no limit to how long Beat will fly, and attacks can still be used while hanging on to him. Beat's tired expression when the weapon's energy is low is also derived from this item.
 
== Trivia ==
* Despite [[Mega Man]]'s sprite showing him as a shade of purple when Gravity Hold is equipped, his official art shows him in red instead.
* The Gravity Hold does not affect [[Bokazurah|Bokazurahs]], although their projectiles can be sent upwards with this weapon. However, [[Rolling Drill|Rolling Drills]] can be sent away with this weapon.
== Glitches ==
* Gravity Hold has an exploit involving weapon containers. If the user activates Gravity Hold and then immediately switches to another weapon, any weapon containers on screen set to that other weapon will be destroyed instead of those that are set to Gravity Hold.
 
== Gallery ==
<gallery>
File:GravityHoldUse.gif|thumb|Mega Man flipping some [[Lyric|Lyrics]] with Gravity Hold
</gallery>


[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 15:31, 15 April 2022

FlappyBeatIcon.png
Flappy Beat
FlappyBeatIcon.png
Beat.png
Artwork of Beat from Mega Man 7
Information
Game information
Description: Fly around the air while flapping. All that's missing is some green pipes.
Damage: 1(broom swing)
Added in version: 1.7.0
Series information
Game of origin: Mega Man Maker
Development
Programmer(s): Luigi

Flappy Beat is a Special Weapon featuring Beat from Mega Man 5. It is featured in Mega Man Maker as of version 1.7.0. This weapon is exclusive to Roll.

When used, Beat is summoned three tiles above where the user pressed the attack key. While he's present, uncharged broom swings can be performed. Touching him will let the user grab on to him, and he will flap his wings up to reach two tiles upward. By pressing the jump key, the user can keep flying, and up to thirty-five flaps can be done with a full energy gauge. While hanging on, a unique broom swing can be done that covers the area directly in front and below her. Touching a wall while attached to Beat will cause him to let go immediately, and if the weapon's energy runs out while still attached, both he and the user will sink down. If Beat is left idle for four seconds without grabbing on to him, he will fly away automatically.

Trivia

  • Flappy Beat's name, function, and description are all a reference to the mobile game Flappy Bird.
  • It is also loosely based off of the Beat's Whistle/Beat Call item from Mega Man 7 and beyond, though there is no limit to how long Beat will fly, and attacks can still be used while hanging on to him. Beat's tired expression when the weapon's energy is low is also derived from this item.