Difference between pages "Challenge event" and "Killer Bullet"

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'''The Mega Man Maker Challenge event''' is a series of public level creation contests held in ''[[Mega Man Maker]]''. These challenges usually had certain criteria for level design and were made to encourage creative usage of assets available within the game's editor. Several judges voted and gave written reviews on the entries, with the winning stage being the one that received the most votes. The winning creators from a challenge were usually offered a prize of some sort at the end of the challenge.
{{Template:Asset
|name=Killer Bullet
|image=[[File:KillerBullet.png|250px]]
|caption=Artwork of a Killer Bullet from ''[[Mega Man 1]]''
|description=Flies in a wave across the screen.
|hp=1
|damage=3 (contact)<br>4 (explosion)
|game=''[[Mega Man 1]]''
|version=[[1.1.0]]
|programmer=[[WreckingPrograms]] (enemy and spawner)
}}
'''Killer Bullets''' (or '''"Killer Bombs"''', depending on localization) are [[enemies]] in ''[[Mega Man Maker]]''. They were introduced in the [[1.1.0]] update, along with Killer Bullet [[Spawners]]. Killer Bullets come from Fire Man and Bomb Man stages alongside the first Dr. Wily stage in ''[[Mega Man 1]]''.


The challenge events were started by then beta tester [[dolphin]] who had already done contests in his Discord server, "Let Me Level With You". [[WreckingPrograms]] gave him permission to start the event on the [[Mega Man Maker Official Server]]. The then fellow beta tester [[Aze]] was a co-host for the events. However, due to sexual harassment and abuse of power allegations, dolphin was fired and Aze was the sole coordinator until V1ral joined.
==Behavior==
Killer Bullets will fly across the screen in a wave pattern. They explode when shot by the player, however they can be frozen with the [[Ice Slasher]]. In the [[Level Builder]], they can be set as red, orange or blue and to fly to the left or to the right.


On July 21, 2019, WreckingPrograms alongside other developers and global moderators discontinued the challenge events for many reasons and encouraged the community to take part in fan challenges instead. As a result, the Challenge Coordinator roles on the forums and the Discord server were removed. Additionally, while the Discord server already had a channel for fan challenges (#fan_challenges), a new category was added to the forums for fan challenges.
While Killer Bullets created directly respect the height they were placed in, those spawned by a Killer Bullet Spawner will attempt to fly in the same level of height as the player is in when it is spawned. For example, if Mega Man is below the spawner once it spawns a Killer Bullet, the enemy will fly down to the same level of height as him. A Killer Bullet Spawner will only spawn one Killer Bullet at a time. In other words, it will only spawn Killer Bullets if the previous spawned bullet has left the screen. This makes possible to cheat them by freezing its current Killer Bullet with weapons like [[Ice Slasher]]. The Killer Bullet Spawner is invisible and non-solid. It is in effect as long as it is in the game screen.


The challenge event was brought back on June 12, 2021 with [[NotQuiteHere]] being reinstated as a challenge coordinator and previous challenge members [[V1ral]] and [[Very Clean Guy]] being appointed assistant challenge coordinators. NotQuiteHere closed his unofficial Challenge Event server in favor of leading the official events. Turbo Time Trials has been different from other challenges in that the prize is getting the winning level included in the [[Example Levels]] and the contest is solely hosted in the Discord server.
Unlike its original appearance in Mega Man 1, Killer Bullets do not explode on contact. This is similar to its appearance in [[Mega Man: The Wily Wars]]. However, melee weapons that involve using the body as attack like [[Top Spin]] and [[Oil Slider]] will make it explode and damage the player. [[Flash Stopper]] cannot stop the explosion.


==Contests==
In ''[[Mega Man Powered Up]]'' the enemy instead flies straight and then tries to ambush the player. However, this version has not been implemented in ''Mega Man Maker''.
{|class="wikitable"
!Name
!Description
!Time
!Winner
!Challenge judges
|-
|Intro to 1.3
|
|3/24/2018 - 4/10/2018
|
*Username: Darkness
*Level Name: Facility -4C
*Level ID: 208936
*Final Score: 3 of 6 judge votes.
|
*[[dolphin]]
*[[Aze]]
*Pachy
*[[V1ral]]
*[[VeryCleanGuy]]
*[[AwaggKing]]
|-
|Proto-Pocalypse
|
|4/18/2018 - 5/26/2018
|
*Username: Lunuleaf
*Name: In Need of Precision
*Level ID: 215842
*Final Score: 3 of 7 judge votes.
|
*[[dolphin]]
*[[Aze]]
*Pachy
*[[Byuchnah]]
*Gumjaw
*Bowen Aero
*[[PKWeegee]]
|-
|Cold King's Awakening
|
|6/17/2018 - 7/1/2018
|
*Username: BBLIR
*Level Name: Into the Ice Facility V1-1
*Level ID: 230110
*Final Score: 2 of 6 judge votes.
|
*[[PKWeegee]]
*Takes Azelfie
*[[Byuchnah]]
*Gumjaw
*AntiDragon
*[[Aze]]
*Bowen Aero (stopped judging due to technical difficulties)
|-
|Wily's Construction Co.
|
|9/6/2018 - 10/1/2018
|
*Username: Lunuleaf
*Level Name: Striped Castle
*Level ID: 259077
*Final Score: 2 of 7 judge votes, won via tie-breaker.
|
*Joaje
*Terminus Est
*Shy Guy’s Stash
*[[BushBacon]]
*[[VeryCleanGuy]]
*[[Aze]]
*[[V1ral]]
|-
|Nature's Wrath
|
|12/14/2018 - 12/17/2018
|
*Username: Lunuleaf
*Level Name: Swift Through The Winds My Fateful Little Robot
*Level ID: 284166
*Final Score: 2 of 7 judge votes, won via tie-breaker.
|
*NapkinDictator
*LisWielki
*Sweggles
*BushBacon
*Aze
*VeryCleanGuy
*Shy Guy’s Stash
*Joaje (stopped judging due to personal reasons)
|-
|Retro Redux
|
|02/19/2019 - 02/22/2019
|
*Username: Lenny
*Level Name: Temple of the Sword
*Level ID: 298051
*Final Score: 3 out of 7 judge votes.
|
*BushBacon (could not make a review)
*Aze
*LisPL
*NapkinDictator
*Sweggles
*[[V1ral]]
*[[Very Clean Guy]]
|-
|Turbo Time Trials
|
|2021
|
*Username: Beanut Putter
*Level Name: Dr. Crossfit's Navigation Station
*Level ID: 518747
*Final Score: 3 out of 6 judge votes.
|
*[[NotQuiteHere]]
*[[Very Clean Guy]]
*D-Man
*[[BigMaster]]
*phunguy06
*Random Met
|}


==Gallery==
==Trivia==
===Promotional images===
*If the player runs past a Killer Bullet Spawner set to go to the same direction as they are currently running in, it will only start spawning once Mega Man has ran through it.
<gallery>
File:Proto pocalypse.png|Proto-pocalypse.
</gallery>


[[Category:Community]]
[[Category:Enemies]] [[Category:Flying enemies]]

Revision as of 11:56, 28 September 2022

Killer Bullet
KillerBullet.png
Artwork of a Killer Bullet from Mega Man 1
Information
Game information
Description: Flies in a wave across the screen.
HP: 1
Damage: 3 (contact)
4 (explosion)
Added in version: 1.1.0
Series information
Game of origin: Mega Man 1
Development
Programmer(s): WreckingPrograms (enemy and spawner)

Killer Bullets (or "Killer Bombs", depending on localization) are enemies in Mega Man Maker. They were introduced in the 1.1.0 update, along with Killer Bullet Spawners. Killer Bullets come from Fire Man and Bomb Man stages alongside the first Dr. Wily stage in Mega Man 1.

Behavior

Killer Bullets will fly across the screen in a wave pattern. They explode when shot by the player, however they can be frozen with the Ice Slasher. In the Level Builder, they can be set as red, orange or blue and to fly to the left or to the right.

While Killer Bullets created directly respect the height they were placed in, those spawned by a Killer Bullet Spawner will attempt to fly in the same level of height as the player is in when it is spawned. For example, if Mega Man is below the spawner once it spawns a Killer Bullet, the enemy will fly down to the same level of height as him. A Killer Bullet Spawner will only spawn one Killer Bullet at a time. In other words, it will only spawn Killer Bullets if the previous spawned bullet has left the screen. This makes possible to cheat them by freezing its current Killer Bullet with weapons like Ice Slasher. The Killer Bullet Spawner is invisible and non-solid. It is in effect as long as it is in the game screen.

Unlike its original appearance in Mega Man 1, Killer Bullets do not explode on contact. This is similar to its appearance in Mega Man: The Wily Wars. However, melee weapons that involve using the body as attack like Top Spin and Oil Slider will make it explode and damage the player. Flash Stopper cannot stop the explosion.

In Mega Man Powered Up the enemy instead flies straight and then tries to ambush the player. However, this version has not been implemented in Mega Man Maker.

Trivia

  • If the player runs past a Killer Bullet Spawner set to go to the same direction as they are currently running in, it will only start spawning once Mega Man has ran through it.