Difference between pages "Killer Bullet" and "Petit Snakey"

From MegaManMaker Wiki
(Difference between pages)
Jump to navigation Jump to search
(Created page with "{{Template:Asset |name=Killer Bullet |image=250px |caption=Artwork of a Killer Bullet from ''Mega Man 1'' |description=Flies in a wave across the...")
 
(Created page with "{{Asset |image=250px |caption=Official artwork of a Petit Snakey from ''Mega Man 3'' |description=Fires a projectile directly at the player on reg...")
 
Line 1: Line 1:
{{Template:Asset
{{Asset
|name=Killer Bullet
|image=[[File:PetitSnakey.png|250px]]
|image=[[File:KillerBullet.png|250px]]
|caption=Official artwork of a Petit Snakey from ''[[Mega Man 3]]''
|caption=Artwork of a Killer Bullet from ''[[Mega Man 1]]''
|description=Fires a projectile directly at the player on regular intervals.
|description=Flies in a wave across the screen.
|programmer=[[WreckingPrograms]]
|hp=1
|hp=2
|damage=3 (contact)<br>4 (explosion)
|damage=4 (contact)<br> 2 (projectile)
|game=''[[Mega Man 1]]''
|game=''[[Mega Man 3]]''<br>''[[Mega Man III]]''<br>''[[Mega Man: The Wily Wars]]''
|version=[[1.1.0]]
|version=[[1.0.0]]<br>[[1.7.0]] (placeable on ceilings)
|programmer=[[WreckingPrograms]] (enemy and spawner)
}}
}}
'''Killer Bullets''' (or '''"Killer Bombs"''', depending on localization) are [[enemies]] in ''[[Mega Man Maker]]''. They were introduced in the [[1.1.0]] update, along with Killer Bullet [[Spawners]]. Killer Bullets come from Fire Man and Bomb Man stages alongside the first Dr. Wily stage in ''[[Mega Man 1]]''.
'''Petit Snakey''' is a snake robot that also functions as part of a security system. It is a smaller variant of the larger robot Snakey. They are [[enemies]] that originate from Snake Man's stage in ''[[Mega Man 3]]'', reappear in his stage in ''[[Mega Man III]]'', and also appear in Buster Rod G.'s stage in ''[[Mega Man: The Wily Wars]]''. The Petit Snakey was added to ''[[Mega Man Maker]]'' in version [[1.1.0]].


==Behavior==
Petit Snakey will fire a projectile that passes through solid objects in the direction of the player every few seconds, after performing a blinking animation. It will fire at the player if the player is in front of it, but will cease firing if the player is above it, below it, or behind it.
Killer Bullets will fly across the screen in a wave pattern. They explode when shot by the player, however they can be frozen with the [[Ice Slasher]]. In the [[Level Builder]], they can be set as red, orange or blue and to fly to the left or to the right.


While Killer Bullets created directly respect the height they were placed in, those spawned by a Killer Bullet Spawner will attempt to fly in the same level of height as the player is in when it is spawned. For example, if Mega Man is below the spawner once it spawns a Killer Bullet, the enemy will fly down to the same level of height as him. A Killer Bullet Spawner will only spawn one Killer Bullet at a time. In other words, it will only spawn Killer Bullets if the previous spawned bullet has left the screen. This makes possible to cheat them by freezing its current Killer Bullet with weapons like [[Ice Slasher]]. The Killer Bullet Spawner is invisible and non-solid. It is in effect as long as it is in the game screen.
Petit Snakey will not turn to face the player if they get behind it, and will continue to look in its facing direction. The enemy is affected by gravity and can be pushed or moved by certain level objects.


Unlike its original appearance in Mega Man 1, Killer Bullets do not explode on contact. This is similar to its appearance in [[Mega Man: The Wily Wars]]. However, melee weapons that involve using the body as attack like [[Top Spin]] and [[Oil Slider]] will make it explode and damage the player. [[Flash Stopper]] cannot stop the explosion.
It can be set to face left or right in the [[Level Builder]]. In [[1.7.0]], a new option was added that allowed Petit Snakey to be placed on ceilings.


In ''[[Mega Man Powered Up]]'' the enemy instead flies straight and then tries to ambush the player. However, this version has not been implemented in ''Mega Man Maker''.
[[Category:Enemies]] [[Category:Nature enemies]]
 
==Trivia==
*If the player runs past a Killer Bullet Spawner set to go to the same direction as they are currently running in, it will only start spawning once Mega Man has ran through it.
 
[[Category:Enemies]] [[Category:Flying enemies]]

Revision as of 16:22, 4 October 2022

Petit Snakey
PetitSnakey.png
Official artwork of a Petit Snakey from Mega Man 3
Information
Game information
Description: Fires a projectile directly at the player on regular intervals.
HP: 2
Damage: 4 (contact)
2 (projectile)
Added in version: 1.0.0
1.7.0 (placeable on ceilings)
Series information
Game of origin: Mega Man 3
Mega Man III
Mega Man: The Wily Wars
Development
Programmer(s): WreckingPrograms

Petit Snakey is a snake robot that also functions as part of a security system. It is a smaller variant of the larger robot Snakey. They are enemies that originate from Snake Man's stage in Mega Man 3, reappear in his stage in Mega Man III, and also appear in Buster Rod G.'s stage in Mega Man: The Wily Wars. The Petit Snakey was added to Mega Man Maker in version 1.1.0.

Petit Snakey will fire a projectile that passes through solid objects in the direction of the player every few seconds, after performing a blinking animation. It will fire at the player if the player is in front of it, but will cease firing if the player is above it, below it, or behind it.

Petit Snakey will not turn to face the player if they get behind it, and will continue to look in its facing direction. The enemy is affected by gravity and can be pushed or moved by certain level objects.

It can be set to face left or right in the Level Builder. In 1.7.0, a new option was added that allowed Petit Snakey to be placed on ceilings.