Difference between pages "Hologran" and "Togehero"

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{{Asset
{{Template:Asset
|name=Hologran
|name=Togehero
|image=[[File:Hologran.png|250px]]
|image=[[File:Togehero.png|200px]]
|caption=Official artwork of a Hologran from ''[[Mega Man 3]]''
|caption=Artwork of the Togehero from ''[[Mega Man 4]]''
|description=Turns the screen dark until it's destroyed, only leaving enemies visible.
|description=Flies from one side of the screen to the other, slowly moving up and down.
|programmer=[[Luigi]]
|damage=4
|hp=3
|hp=1
|damage=3 (contact)
|game=''[[Mega Man 4]]''
|game=''[[Mega Man 3]]''
|appears=''[[Mega Man III]]''
|version=[[1.7.0]]
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
}}
'''Hologran''' is a moving hologram machine [[Enemies|enemy]] that appears in Shadow Man's stage and Wily Stage 3 in ''[[Mega Man 3]]'' and reappears in ''[[Mega Man III]]''. It was added to ''[[Mega Man Maker]]'' in [[1.7.0]].
Togehero is a small spiky aerial patrol robot that [[Dr. Wily]] repurposed for combat. This enemy originates from ''[[Mega Man 4]]'' from [[Skull Man]]'s stage, and later reappears in various Dr. Cossack stages. It also appears in ''[[Mega Man III]]''.


Hologran can only deal damage on contact, and mainly exists as an obstacle rather than a threat. Hologran slowly moves along ceilings, in the direction of the player. Once it is on screen, it creates a space-like background that hides regular tiles, but not [[Level Objects]]. If the Hologran is defeated or goes off-screen, the effect will end.
==In Mega Man Maker==
When Togehero is spawned, it travels diagonally downwards two tiles in its facing direction, then travels diagonally upwards two tiles in its facing direction, and then repeats, all while rotating its body and expanding and retracting the spikes on its body. The enemy can also travel through solid tiles.


It can be set to either move towards the direction the player spawned at, be stationary, or move towards the player's current location.
In the [[Level Builder]], Togehero can be set to face left or right and can be set to one of three color schemes: green, cyan or red.
*The green color scheme resembles their appearance in [[Skull Man]]'s stage.
*The cyan color scheme also resembles their appearance in Skull Man's stage. However, this color scheme re-appears in stages 1 and 2 of Cossack's Fortress.
*The red color scheme resembles their appearance in stage 3 of Cossack's Fortress.


{{MM3}}
==Trivia==
[[Category:Enemies]] [[Category:Mega Man 3 Assets]]
*Togehero's AI and movement pattern is very similar to that of another enemy, [[Gobots]]. The primary difference is that Gobots have faster and smoother movement and starts moving diagonally up.
 
==Glitches==
*If a Togehero is spawned after entering a room (instead of entering the level there) it will start by moving diagonally upward instead diagonally downward.
{{MM4}}
{{MMIII}}
[[Category:Enemies]] [[Category:Flying enemies]] [[Category:Mega Man 4 Assets]]

Latest revision as of 08:26, 9 May 2023

Togehero
Togehero.png
Artwork of the Togehero from Mega Man 4
Information
Game information
Description: Flies from one side of the screen to the other, slowly moving up and down.
HP: 1
Damage: 4
Added in version: 1.0.0
Series information
Game of origin: Mega Man 4
Other appearances: Mega Man III
Development
Programmer(s): WreckingPrograms

Togehero is a small spiky aerial patrol robot that Dr. Wily repurposed for combat. This enemy originates from Mega Man 4 from Skull Man's stage, and later reappears in various Dr. Cossack stages. It also appears in Mega Man III.

In Mega Man Maker

When Togehero is spawned, it travels diagonally downwards two tiles in its facing direction, then travels diagonally upwards two tiles in its facing direction, and then repeats, all while rotating its body and expanding and retracting the spikes on its body. The enemy can also travel through solid tiles.

In the Level Builder, Togehero can be set to face left or right and can be set to one of three color schemes: green, cyan or red.

  • The green color scheme resembles their appearance in Skull Man's stage.
  • The cyan color scheme also resembles their appearance in Skull Man's stage. However, this color scheme re-appears in stages 1 and 2 of Cossack's Fortress.
  • The red color scheme resembles their appearance in stage 3 of Cossack's Fortress.

Trivia

  • Togehero's AI and movement pattern is very similar to that of another enemy, Gobots. The primary difference is that Gobots have faster and smoother movement and starts moving diagonally up.

Glitches

  • If a Togehero is spawned after entering a room (instead of entering the level there) it will start by moving diagonally upward instead diagonally downward.
Mega Man 4
Weapons
Mega BusterRing BoomerangDive MissileSkull BarrierFlash StopperDust CrusherDrill BombRain FlushPharaoh ShotRush CoilRush Jet
Enemies
Skeleton JoeTogeheroShield AttackerSuper Ball Machine Jr.SkullmetTaketentoGachapponMinoanWall BlasterTotem PolenPakatto 24DocronMummiraGaryobyLadder PressHeliponRing RingBattanSea MineRattonWhopper
Level Objects
Dust BlockCossack PlatformRing PlatformCoil PlatformQuicksandFork Block
Bosses
Ring ManSkull ManToad ManPharaoh ManCossack CatcherWily Machine 4
Other Pages
TilesetsBackgroundsMusic


Mega Man III
Weapons
Mega BusterSpark ShockSearch SnakeShadow BladeGemini LaserDive MissileSkull BarrierDust CrusherDrill BombScrew CrusherRush CoilRush Jet
Enemies
Petit SnakeyWalking BombYambowElectric GabyoallElec'nTogeheroSkullmetPakatto 24Ladder PressHelipon
Bosses
Spark ManSkull ManPunk
Other Pages
TilesetsBackgroundsMusic