Difference between pages "Killer Bullet" and "Watcher"

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{{Template:Asset
{{Template:Asset
|name=Killer Bullet
|name=Watcher
|image=[[File:KillerBullet.png|250px]]
|image=[[File:Watcher.png|250px]]
|caption=Artwork of a Killer Bullet from ''[[Mega Man 1]]''
|caption=Artwork of the Watcher from ''[[Mega Man 1]]''
|description=Flies in a wave across the screen.
|description=Flies vertically along the screen, firing lightning when it comes in line with you.
|hp=1
|hp=1
|damage=3 (contact)<br>4 (explosion)
|damage=4 (contact)<br>3 (electricity)
|game=''[[Mega Man 1]]''
|game=''[[Mega Man 1]]''
|appears=''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]''
|version=[[1.1.0]]
|version=[[1.1.0]]
|programmer=[[WreckingPrograms]] (enemy and spawner)
|programmer=[[WreckingPrograms]]
}}
}}
'''Killer Bullets''' (or '''"Killer Bombs"''', depending on localization) are [[enemies]] in ''[[Mega Man Maker]]''. They were introduced in the [[1.1.0]] update, along with Killer Bullet [[Spawners]]. Killer Bullets come from Fire Man and Bomb Man stages alongside the first Dr. Wily stage in ''[[Mega Man 1]]''.
The '''Watcher''' is a green spherical [[Enemies|enemy]] with two extendable eyes primarily from Elec Man's stage from ''[[Mega Man 1|Mega Man]]'' and ''[[Mega Man Powered Up]]'' that is featured in ''[[Mega Man Maker]]''. The Watcher will slowly ascend from the ground or descend from the ceiling. Once at the same vertical level as the [[Characters|player character]], it will expand its extendable eyes from its top and bottom and then fire out a set of lightning bolts out of each eye. Once a Watcher does this, it will immediately close back up and quickly travel back off screen in the direction it came from. Once it travels off back screen, they will not respawn unless their spawn point is unloaded and loaded on screen again.


==Behavior==
The lightning bolts shot by Watchers are spaced out to best collide with the player while they try to climb or descend ladders. As a result, if the player character stays still on the ground or on a ladder they cannot be hit by the lightning bolts.
Killer Bullets will fly across the screen in a wave pattern. They explode when shot by the player, however they can be frozen with the [[Ice Slasher]]. In the [[Level Builder]], they can be set as red, orange or blue and to fly to the left or to the right.


While Killer Bullets created directly respect the height they were placed in, those spawned by a Killer Bullet Spawner will attempt to fly in the same level of height as the player is in when it is spawned. For example, if Mega Man is below the spawner once it spawns a Killer Bullet, the enemy will fly down to the same level of height as him. A Killer Bullet Spawner will only spawn one Killer Bullet at a time. In other words, it will only spawn Killer Bullets if the previous spawned bullet has left the screen. This makes possible to cheat them by freezing its current Killer Bullet with weapons like [[Ice Slasher]]. The Killer Bullet Spawner is invisible and non-solid. It is in effect as long as it is in the game screen.
Because Watcher projectiles are pure electricity, they will trigger [[Spring Man]]'s magnetized state if they come in contact with him.


Unlike its original appearance in Mega Man 1, Killer Bullets do not explode on contact. This is similar to its appearance in [[Mega Man: The Wily Wars]]. However, melee weapons that involve using the body as attack like [[Top Spin]] and [[Oil Slider]] will make it explode and damage the player. [[Flash Stopper]] cannot stop the explosion.
Due to the vertical behavior of Watchers, they can only be put at the top or at the bottom of a screen in the [[Level Builder]]. They can also be set to appear at a certain point on a timer from 1 to 9.


In ''[[Mega Man Powered Up]]'' the enemy instead flies straight and then tries to ambush the player. However, this version has not been implemented in ''Mega Man Maker''.


==Trivia==
==Trivia==
*If the player runs past a Killer Bullet Spawner set to go to the same direction as they are currently running in, it will only start spawning once Mega Man has ran through it.
*Watchers slightly differ in behavior between games.
**In Mega Man, Watchers aim electricity at the player when either of their eyes pass a horizontal axis with the player.
**In Mega Man: The Wily Wars, Watchers that appear from the top of the screen follow the behavior of Mega Man Watchers but Watchers from the bottom of the screen aim electricity when the player passes the area in-between the two eyes of a Watcher on a horizontal axis.
**In New Style mode in Mega Man Powered Up, Watchers take a second to stop and aim electricity when the player passes the area between the two eyes of a Watcher on a horizontal axis.
**In Mega Man Maker, Watchers aim electricity when the player passes the area between the two eyes of a Watcher on a horizontal axis.




{{V1.1}}
{{V1.1}}
{{MM1}}
{{MM1}}
{{MMPU}}
[[Category:Enemies]] [[Category:Flying enemies]] [[Category:Mega Man 1 Assets]]
[[Category:Enemies]] [[Category:Flying enemies]] [[Category:Mega Man 1 Assets]]

Latest revision as of 01:36, 17 October 2023

Watcher
Watcher.png
Artwork of the Watcher from Mega Man 1
Information
Game information
Description: Flies vertically along the screen, firing lightning when it comes in line with you.
HP: 1
Damage: 4 (contact)
3 (electricity)
Added in version: 1.1.0
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man: The Wily Wars
Mega Man Powered Up
Development
Programmer(s): WreckingPrograms

The Watcher is a green spherical enemy with two extendable eyes primarily from Elec Man's stage from Mega Man and Mega Man Powered Up that is featured in Mega Man Maker. The Watcher will slowly ascend from the ground or descend from the ceiling. Once at the same vertical level as the player character, it will expand its extendable eyes from its top and bottom and then fire out a set of lightning bolts out of each eye. Once a Watcher does this, it will immediately close back up and quickly travel back off screen in the direction it came from. Once it travels off back screen, they will not respawn unless their spawn point is unloaded and loaded on screen again.

The lightning bolts shot by Watchers are spaced out to best collide with the player while they try to climb or descend ladders. As a result, if the player character stays still on the ground or on a ladder they cannot be hit by the lightning bolts.

Because Watcher projectiles are pure electricity, they will trigger Spring Man's magnetized state if they come in contact with him.

Due to the vertical behavior of Watchers, they can only be put at the top or at the bottom of a screen in the Level Builder. They can also be set to appear at a certain point on a timer from 1 to 9.


Trivia

  • Watchers slightly differ in behavior between games.
    • In Mega Man, Watchers aim electricity at the player when either of their eyes pass a horizontal axis with the player.
    • In Mega Man: The Wily Wars, Watchers that appear from the top of the screen follow the behavior of Mega Man Watchers but Watchers from the bottom of the screen aim electricity when the player passes the area in-between the two eyes of a Watcher on a horizontal axis.
    • In New Style mode in Mega Man Powered Up, Watchers take a second to stop and aim electricity when the player passes the area between the two eyes of a Watcher on a horizontal axis.
    • In Mega Man Maker, Watchers aim electricity when the player passes the area between the two eyes of a Watcher on a horizontal axis.


Version 1.1
Bosses
Time ManIce Man
Enemies
SpineCrazy RazyKiller BulletFlying ShellWatcherTackle FireBlockyPierobotCrabbotHot DogBig FishPetit SnakeyPower MusclerBrain Break
Weapons
Ice SlasherHyper BombTime SlowOil SliderAtomic FireNeedle CannonHard KnuckleRing BoomerangDive Missile
Level Objects
Flame Pillar
Major Patches
1.1.11.1.21.1.3

Mega Man 1
Characters
Mega Man
Weapons
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder BeamMagnet Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholder
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave Spawner
Bosses
Cut ManIce ManBomb ManFire ManYellow Devil
Other Pages
TilesetsBackgroundsMusic

Mega Man Powered Up
Weapons (PU)
Proto BusterRoll SwingTime SlowOil Slider
Weapons (MM1)
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholderHotheadShield Attacker
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave SpawnerOn/Off Switch
Bosses
Cut ManIce ManBomb ManFire ManTime ManYellow Devil
Other Pages
TilesetsBackgroundsMusic