Difference between revisions of "Thunder Claw"

From MegaManMaker Wiki
Jump to navigation Jump to search
(Created page with "{{Template:Asset |name=left Thunder Claw right |image=File:MM8ThunderClawSprite.png |caption=Weapon Get sprite fo...")
 
Line 15: Line 15:


One of Thunder Claw's main features is to allow the user to latch on to [[Thunder Claw Poles]] and swing underneath them. While swinging, the claw can still damage anything that comes in contact with it, but the user cannot change their direction until they finish or cancel the swing. Additionally, the user can cling on to poles as long as any part of Thunder Claw comes in contact with it, rather than just the tip.
One of Thunder Claw's main features is to allow the user to latch on to [[Thunder Claw Poles]] and swing underneath them. While swinging, the claw can still damage anything that comes in contact with it, but the user cannot change their direction until they finish or cancel the swing. Additionally, the user can cling on to poles as long as any part of Thunder Claw comes in contact with it, rather than just the tip.
[[Category:Weapons]]

Revision as of 15:53, 15 April 2022

ThunderClawIcon.png
Thunder Claw
ThunderClawIcon.png
MM8ThunderClawSprite.png
Weapon Get sprite for Thunder Claw in Mega Man 8.
Information
Game information
Description: This electric claw can grab poles and make you quite the acrobat.
Damage: 3
Added in version: 1.5.0
Series information
Game of origin: Mega Man 8
Development
Programmer(s): WreckingPrograms
Spriter(s): Zedicon

Thunder Claw is Clown Man's signature weapon, originating from Mega Man 8. It is featured in Mega Man Maker as of version 1.5.0.

It lets the user extend an electric tether from their buster that reaches eight tiles out before returning to the user. If the tip strikes an enemy with more than 3 HP or their shield, it will immediately return instead. The claw will pass through most reflective objects such as unmarked Weapon Blocks, and the user is rooted in place if the weapon is fired while grounded. Since it's an electric-based weapon, it can power Fuse Crosser/Xtenders, deactivate Fire Met Spawners, and trigger Spring Man's electromagnetism.

One of Thunder Claw's main features is to allow the user to latch on to Thunder Claw Poles and swing underneath them. While swinging, the claw can still damage anything that comes in contact with it, but the user cannot change their direction until they finish or cancel the swing. Additionally, the user can cling on to poles as long as any part of Thunder Claw comes in contact with it, rather than just the tip.