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| {{Asset
| | == Summary == |
| |image=[[File:DarkMan4Art.png|250px]]
| | Dr. Cossack Plate Profile Icon |
| |description=Has energy shields which follow him as he moves and shoots. Selectable intros.
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| |category=[[Bosses]]
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| |damage=5 (contact)
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| 6 (projectile)
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| 6 (shield)
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| |game=''[[Mega Man 5]]''
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| |version = [[1.8.0]]
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| |programmer=[[Luigi]]
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| |spriter=
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| }}
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| '''Dark Man 4''' is one of the fortress bosses in ''[[Mega Man 5]]'', originating from the final stage of Proto Man's Castle. It is featured in ''[[Mega Man Maker]]'' in version [[1.8.0]].
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| In Mega Man 5, Dark Man 4 has the ability to disguise himself as other figures, which he does to disguise as [[Proto Man]] and kidnap [[Dr. Light]], setting up the events of the game.
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| == Behavior ==
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| === Intro ===
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| Dark Man 4 has a unique cutscene-esque intro depending on an option in the editor.
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| * If the option with Proto Man is selected, he will appear as Proto Man and whistle, before Proto Man's normal whistle plays and his disguise is dropped.
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| * If the option with [[Mega Man]] and [[Roll]] is selected, things will play out largely the same as the first option, except the disguise will be whatever character is currently being used.
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| * If the option with Dark Man 4 himself is selected, Dark Man 4 will remain undisguised and taunt the player before fighting.
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| === Battle ===
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| Dark Man 4 has two attacks.
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| The first has him stand in place and fire three shots at the player. This attack can be used consecutively.
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| The second has him fire his shields off to both sides and jump at the player. After landing, the shields will return to his side.
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| == Trivia ==
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| * Dark Man 4 is the only of the Dark Men from Mega Man 5 to have an intro. However, this intro isn't present in Mega Man Maker.
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| ** Dark Man 4's first intro is a simplified version of the original.
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| {{MM5}}
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| [[Category:Bosses]] [[Category:Fortress Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 5 Assets]]
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