Difference between pages "Super Ball Machine Jr." and "Water Fall Spawner"

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{{Template:Asset
|name=Super Ball Machine Jr.
|image=[[File:SuperBallMachineJr.png|250px]]
|caption=Artwork of the Super Ball Machine Jr. from ''[[Mega Man 4]]''
|description=Fires large bullets which bounce off of surfaces.
|hp=4 (Super Ball Machine Jr.)<br>1 (ball)
|damage=6 (Super Ball Machine Jr. contact)<br>1 (ball contact)
|game=''[[Mega Man 4]]''
|programmer=[[WreckingPrograms]]
}}
'''Super Ball Machine Jr.''' is a cannon designed to fire balls made of a special rubber-like material. They are [[enemies]] that originate from ''[[Mega Man 4]]'' from [[Skull Man]]'s stage and reappear in ''[[Mega Man III]]''.


When a Super Ball Machine Jr. is spawned, it fires balls every few seconds. The balls bounce off walls at specific angles if it happens to collide with one, despawning on its 6th wall/ceiling collision. The balls can be destroyed by attacking them with a [[Weapons|weapon]], but cannot be deflected by [[Shine]] or [[Proto Man]]'s shield.
'''Water Fall Spawner''' is a [[Level Objects|Level Object]] added to [[Mega Man Maker]] in version [[1.8.0]] and hails from the Gameboy game [[Mega Man V]].


Super Ball Machine Jr. can be set to face left or right in the [[Level Builder]].
Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether
{{MM4}}
the water fall is intermittently spawning or constantly present.  After the initial burst of an intermittently spawning water fall, a warning of it's location
[[Category:Enemies]] [[Category:Mega Man 4 Assets]]
is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).
 
When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid.  If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit.  Jumping into the water falls will hinder jump height, while alternatively jumping into an ''upwards'' traveling water fall(?) can give the player ''extra'' jump height allowing for using it to reach higher places a normal jump would not.
 
 
==Interactions==
The water falls created by Water Fall Spawner can dilute [[Mega Man 11]]'s [[Chemical Solution]] Object making it safe for the player to enter, extinguish ignited [[Oil]] or temporarily disable [[Napalm Fire]].
 
==Gallery==
<gallery>
File:Waterfallspawner.gif|thumb|Splish Splash
</gallery>
 
{{MMV}}
 
[[Category:Level objects]] [[Category:Mega Man V Assets]]

Revision as of 15:25, 14 August 2023

Water Fall Spawner is a Level Object added to Mega Man Maker in version 1.8.0 and hails from the Gameboy game Mega Man V.

Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether the water fall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning water fall, a warning of it's location is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).

When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid. If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into the water falls will hinder jump height, while alternatively jumping into an upwards traveling water fall(?) can give the player extra jump height allowing for using it to reach higher places a normal jump would not.


Interactions

The water falls created by Water Fall Spawner can dilute Mega Man 11's Chemical Solution Object making it safe for the player to enter, extinguish ignited Oil or temporarily disable Napalm Fire.

Gallery

Mega Man V
Weapons
Mega BusterGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoRush CoilRush Jet
Enemies
HyoeyBiribareePiripareeDoncatchHell Metall DXFukohornMetall SniperTampLa JabaFankurowShuhornChainsoarFeeber
Level Objects
Alternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
Bosses
PlutoEnkerPunk
Other Pages
TilesetsBackgroundsMusic