Difference between pages "Docron" and "Water Fall Spawner"

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{{Template:Asset
|name=Docron
|image=[[File:Docron.png|200px]]
|caption=Official artwork of Docron from ''[[Mega Man 4]]''
|description=Small skull vehicle that dies in 1 hit. I wonder who designed it.
|damage=4 (contact)
|hp=1 (Docron)<br>4 (spawner)
|game=''[[Mega Man 4]]''
|version=[[1.3.0]]
|programmer=[[WreckingPrograms]] (enemy and spawner)
}}
The '''Docron''' is a small mobile [[Enemies|enemy]] with the face of a human skull featured in ''[[Mega Man Maker]]'' which originally appeared in ''[[Mega Man 4]]'', specifically appearing in the second and fourth stages of Dr. Cossack's Citadel and the second section of the Wily Castle. It simply moves towards the player to attack, only turning around if it hits a wall. It deals a fair amount of damage to the player, but only has 1 point of health, so it dies very easily.


The Docrons also have a spawner that can mass produce them. The '''Docron Spawner''' is a blue pipe-like ceiling hatch that will spit out a single Docron every few seconds. Unlike other spawners, the [[Spawner#Docron Spawner|Docron Spawners]] are actually treated as enemies, meaning they can damage the player on contact, but can also be destroyed themselves. The spawners have 4 points of health and deal the same amount of damage as the Docrons that they spawn.
'''Water Fall Spawner''' is a [[Level Objects|Level Object]] added to [[Mega Man Maker]] in version [[1.8.0]] and hails from the Gameboy game [[Mega Man V]].


==Trivia==
Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether
*The description of Docron Spawners in ''Mega Man Maker'' makes fun of the fact that the spawners are stronger than the Docrons they produce.
the water fall is intermittently spawning or constantly present.  After the initial burst of an intermittently spawning water fall, a warning of it's location
*If a Docron Spawner is frozen using [[Ice Slasher]], it will stop producing Docrons until it thaws out.
is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).


==Glitches==
When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid.  If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit.  Jumping into the water falls will hinder jump height, while alternatively jumping into an ''upwards'' traveling water fall(?) can give the player ''extra'' jump height allowing for using it to reach higher places a normal jump would not.
*If a Docron specifically from a Docron Spawner is dropped onto the main portion of either type of [[Ring Platform]], they will fall through it shortly after landing for reasons unknown.
 
{{MM4}}
 
[[Category:Enemies]] [[Category:Mega Man 4 Assets]]
==Interactions==
The water falls created by Water Fall Spawner can dilute [[Mega Man 11]]'s [[Chemical Solution]] Object making it safe for the player to enter, extinguish ignited [[Oil]] or temporarily disable [[Napalm Fire]].
 
==Gallery==
<gallery>
File:Waterfallspawner.gif|thumb|Splish Splash
</gallery>
 
{{MMV}}
 
[[Category:Level objects]] [[Category:Mega Man V Assets]]

Revision as of 15:25, 14 August 2023

Water Fall Spawner is a Level Object added to Mega Man Maker in version 1.8.0 and hails from the Gameboy game Mega Man V.

Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether the water fall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning water fall, a warning of it's location is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).

When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid. If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into the water falls will hinder jump height, while alternatively jumping into an upwards traveling water fall(?) can give the player extra jump height allowing for using it to reach higher places a normal jump would not.


Interactions

The water falls created by Water Fall Spawner can dilute Mega Man 11's Chemical Solution Object making it safe for the player to enter, extinguish ignited Oil or temporarily disable Napalm Fire.

Gallery

Mega Man V
Weapons
Mega BusterGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoRush CoilRush Jet
Enemies
HyoeyBiribareePiripareeDoncatchHell Metall DXFukohornMetall SniperTampLa JabaFankurowShuhornChainsoarFeeber
Level Objects
Alternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
Bosses
PlutoEnkerPunk
Other Pages
TilesetsBackgroundsMusic