Difference between pages "Mummira" and "Water Fall Spawner"

From MegaManMaker Wiki
(Difference between pages)
Jump to navigation Jump to search
 
m (Image link fix)
 
Line 1: Line 1:
{{Template:Asset
|name=Mummira
|image=[[File:Mummira.png|250px]]
|caption=Official artwork of Mummira from ''[[Mega Man 4]]''
|description=Mummy that appears out of a door and throws its head at you! Wow! Wacky!
|damage=6 (body)<br>2 (head projectile)
|hp=6 (body)
|weakness=[[Pharaoh Shot]] (regardless of charge state)
|game=''[[Mega Man 4]]''
|version=[[1.3.0]]
|programmer=[[WreckingPrograms]]
}}
A '''Mummira''' is a mummy robot designed for exploring and protecting pyramids, possibly from tomb raiders. It is made of damaged scrapped parts held together with bandages, to make them cost efficient to mass produce. They originate from ''[[Mega Man 4]]'', mostly appearing in [[Pharaoh Man]]'s stage but reappearing in Wily Stage 2, and were added to ''[[Mega Man Maker]]'' in version [[1.3.0]].


When a Mummira spawns, it will appear trough a secret invisible rotating door. It will then unravel the bandages on its head and shoot a slow moving head that can move in one of six directions, horizontally straight left or right, 45 degrees diagonally upwards left or right, and 45 degrees diagonally downwards left or right. The head projectile cannot be destroyed by most [[weapons]] and can be deflected using [[Shine]] or [[Proto Man]]'s Shield.
'''Water Fall Spawner''' is a [[Level Objects|Level Object]] added to [[Mega Man Maker]] in version [[1.8.0]] and hails from the Gameboy game [[Mega Man V]].


After firing its head, a Mummira will leave through the same invisible door it appeared from to hide briefly. While in this hidden state, a Mummira has neither a damage vulnerability hitbox, nor a contact damage hitbox.
Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether
the water fall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning water fall, a warning of it's location
is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).


The Mummira will eventually exit its hidden state and return through the transparent door, with a new head and head bandages, repeating the same attack pattern from the beginning.
When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid. If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into the water falls will hinder jump height, while alternatively jumping into an ''upwards'' traveling water fall(?) can give the player ''extra'' jump height allowing for using it to reach higher places a normal jump would not.
{{clr}}
 
==Trivia==
 
*Ironically, in ''Mega Man 4'', it takes 1 hit with the [[Pharaoh Shot]] to defeat it, regardless of charge state. This fact is also true for ''Mega Man Maker''.
==Interactions==
*There are many differences between the Mummira in ''Mega Man 4'' and in ''Mega Man Maker''.
The water falls created by Water Fall Spawner can dilute [[Mega Man 11]]'s [[Chemical Solution]] Object making it safe for the player to enter, extinguish ignited [[Oil]] or temporarily disable [[Napalm Fire]].
**Originally, in ''Mega Man 4'', Mummira heads were fired at 30 degree angles if fired diagonally, this was changed to 45 degree angles in ''Mega Man Maker''.
 
**Originally, in ''Mega Man 4'', Mummira becomes vulnerable to damage on the first frame the rotating door is visible on-screen, however it becomes vulnerable one frame before that in ''Mega Man Maker'' making it possible to damage it before the enemy is even visible on screen.
==Gallery==
**Originally, in ''Mega Man 4'', [[Mega Man]] could [[slide]] under a Mummira head traveling on a straight horizontal axis if both Mega Man and a Mummira were on the same height. This is not possible in ''Mega Man Maker'' as the [[Characters|player]] will take damage in doing so.
<gallery>
**Originally, in ''Mega Man 4'', Mummira heads were not affected by [[Flash Stopper]], they are affected by it in ''Mega Man Maker'', however.
File:Waterfallspawner.gif|thumb|Splish Splash
**Originally, in ''Mega Man 4'', Mummira itself is only affected by Flash Stopper on its first frame leaving its "hidden state", but is always affected by Flash Stopper regardless of its current state in ''Mega Man Maker''.
</gallery>
{{MM4}}
 
[[Category:Enemies]] [[Category:Mega Man 4 Assets]]
{{MMV}}
 
[[Category:Level objects]] [[Category:Mega Man V Assets]]

Revision as of 15:25, 14 August 2023

Water Fall Spawner is a Level Object added to Mega Man Maker in version 1.8.0 and hails from the Gameboy game Mega Man V.

Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether the water fall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning water fall, a warning of it's location is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).

When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid. If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into the water falls will hinder jump height, while alternatively jumping into an upwards traveling water fall(?) can give the player extra jump height allowing for using it to reach higher places a normal jump would not.


Interactions

The water falls created by Water Fall Spawner can dilute Mega Man 11's Chemical Solution Object making it safe for the player to enter, extinguish ignited Oil or temporarily disable Napalm Fire.

Gallery

Mega Man V
Weapons
Mega BusterGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoRush CoilRush Jet
Enemies
HyoeyBiribareePiripareeDoncatchHell Metall DXFukohornMetall SniperTampLa JabaFankurowShuhornChainsoarFeeber
Level Objects
Alternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
Bosses
PlutoEnkerPunk
Other Pages
TilesetsBackgroundsMusic